Hey everyone, Mod Ryan here.
Earlier this week, we shared that we were re-evaluating our approach to Reignited. I want to start with a big thank you to anyone who’s given us structured, considered thoughts in good faith. Those are so useful to us to best understand your thoughts and feelings.
We’ve been taking the time to absorb all of it and pull together early thoughts on your feedback. These are just some of many different options and directions we’ve been exploring within this first week, and far from all of them.
We’re following up ahead of the weekend so we can gather more feedback and guide further discussions at the studio next week. Some of these thoughts haven’t yet been through technical feasibility checks, so they are not a list of guaranteed options just yet.
For each, I’ll lay out the initial concerns we heard, and our current thoughts on each:
You said Reignited requiring a separate subscription does not feel right.
We are actively exploring how to enable ‘Reigniting’ of an existing character to allow you to play as if you were a fresh Reignited Character. This would be within your existing Membership.
Our design goal is to allow you to Reignite and carry your legacy, with the ability to flip between your Veteran & Reignited versions of the same character.
You said, as a Veteran character, you will no longer matter. New players are seen to be more important than existing players. Veterans are considered tainted for being part of a previous era of RuneScape through no fault of your own.
The achievements you have made should be celebrated and recognised. We want to champion all the amazing things you’ve done, well before any new Reignited players even started.
The word “veteran” should forever be a status symbol that cannot be earned in the future. You’ll be able to showcase this through an exclusive suite of rewards to distinguish your accomplishments in the first 25 years. For example, a special cosmetic version of a Max Cape that no-one else can have.
Every veteran account will have access to these rewards, and if you choose to Reignite, these rewards will come with you.
You said Veteran worlds will atrophy if the playerbase shifts to Reignited worlds.
We are discussing how long Reignited-Only Worlds should be available following release. This includes potentially removing them from the plan entirely.
Any change here would help us guarantee we unify the Reignited and Veteran characters to live alongside each other on the same Worlds., just like Ironman co-exists with others today.
Edit: For clarity, Reignited-Only Worlds are worlds exclusive to Reignited Characters. If Reignited-Only Worlds were removed, Reignited Characters would still have separated economy and progression on the same worlds as other Characters.
You said that the divide between Veteran & Reignited players will harm group experiences.
We are looking to change restrictions on cross-character play with non-Reignited players after launch.
We expect this would happen shortly after the Reignited economy has found its feet and the World Firsts have been achieved.
You said splitting the community will fragment an already-small playerbase too much, potentially harming your game experience.
One thing I did want to touch on the size of the playerbase, as we’ve seen a lot of speculation without much fact to work with from us.
RuneScape today has hundreds of thousands of Members, and yes, that excludes OSRS players popping over from time to time. We are, and have been for a long time, trending on a slight decline. The existing community is large enough to sustain itself for many years.
There’re also a huge number of past players, many of which we believe will come back to their existing characters rather than choosing to play Reignited. We’ve already heard stories like this out there, and it was part of our design intent.
This may have no impact on your concerns, but I felt we should share it in the interest of fostering the best conversation.
Reignited and existing players also hold equal weight in how we think about their co-existence.
We would closely monitor the economies/experiences of both Character types and take steps at the right time if there was a risk of a poor experience.
As we talked to on Tuesday, the promise of Reignited’s fresh economy and progression has attracted a ton of attention and interest from potential players. We are very conscious of your concerns around fragmentation, and we’ll respond on in more detail, soon.
You said Reignited is pressuring you to restart your character to keep playing and remain relevant, whether you want to or not.
Experiencing the overhauled early game experience is something that is tied to the very existence of Reignited.
For our part, we want to say this is not how we designed or think about Reignited. The game going forward will be designed as it is today, with roadmaps that consider every kind of player, centred around what you ask us for, and avoiding fixating on a particular player type. And Reignited is there for you any time, if you want it.
You said untradeable items and cosmetics that are locked to your Veteran account feel cut off.
We’re also looking at enabling cosmetics, bank spaces and other meaningful, but non-gameplay impacting items (think holiday rewards, prestigious titles, skill pets, etc) to come with you if you choose to Reignite.
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These are just the directions that resonate best with us after this week’s discussion. What would be most valuable to us right now is feedback on each of these ideas, line by line. Which ones feel like a step forward? Which ones do you have further feedback on or ideas for?
Whatever your view, the team and I really want to hear what you think in the comments so we can follow up next week with more of our thoughts.
We will be reading intently all weekend and continue this conversation next week. For now, I want to close out and reiterate what I said at RuneFest. This is our game. Mine and yours. And we will create the next 25 years together.
- Mod Ryan