r/robloxgamedev • u/No-Tap3441 • 5h ago
Discussion Income for a roblox game.
galleryFor others that are also curious how much roblox games make.
r/robloxgamedev • u/No-Tap3441 • 5h ago
For others that are also curious how much roblox games make.
r/robloxgamedev • u/peatmossing • 11h ago
i still need to make ui scaling changes
i plan on launching the beta within the next couple days so stay tuned
r/robloxgamedev • u/peatmossing • 2h ago
the open beta has just started and i'm really excited to share this passion project of mine
r/robloxgamedev • u/AbeyDe • 2m ago
Hi everyone! I just published my first Roblox game, PetWorld. It's a pet simulator.
I'd really appreciate honest feedback:
- Was there a point in the first 5 minutes where you got bored or confused?
- How do the controls and UI feel on mobile?
If you share your game in the comments, I'll play it and leave feedback too.
Note: The game is currently only available to age-checked 16+ accounts.
r/robloxgamedev • u/Extreme-Space1950 • 6m ago
Hey everyone! This is my first game, so any feedback would be awesome (thumbnails, gameplay, bugs, anything really). The gameplay loop is pretty simple, but I personally find it fun! Thanks!
r/robloxgamedev • u/rrrobloxplayerdev • 6m ago
Hey guys, could you share any tips and tricks on how I can better promote my game and reach 250 engaged players?
I’ve created two games—my first ones—but I’m struggling to reach that goal of 250 players.https://www.roblox.com/share?code=d967633309539945bddb44a8480b2712&type=ExperienceDetails&stamp=1792235513330
https://www.roblox.com/share?code=17b225efb4402f49b3006c5b3733dabb&type=ExperienceDetails&stamp=1792235525376
r/robloxgamedev • u/FaFPlayz • 13m ago
Hey there! i am an Experienced 3d artist looking for dev work. My fee's are cheap as I do it mostly for fun and to pay my little expenses. I have done work for 9 games, they all loved my work.
r/robloxgamedev • u/Big-Zookeepergame715 • 36m ago
Hey guys, i made a game and pushed a lot of updates to create it as i like, there is a lot of things wrong with the game, but i think for now i can rest a litlle, the problem is i don't have enough players feedback, i don't have the money power to pay you guys but what i can offer for now is a spot on beta players, for it to not be taken by a random player who joins i put a 15 min play time per 2 sesions (30 minutes total) and you will get a dragon in the game, and the list with beta players (you guys) i will keep in mind in case of my game becoming something big (i hope so). There are only 15 spots but i will make more spots after i think of a solution with the dragons to not be so commun and too op.
P.S. if you have the feedback on the game on the first 15 minutes i will give you the beta player status faster.
Thanks.
r/robloxgamedev • u/raph559v2 • 37m ago
Hey! Solo dev here. Pack Everything has 2,000+ real cards (animals, castles, gods, food...), pack opening, a real-time 1v1 arena and a museum you fill with your collection.
Halloween event is live.
Would love feedback on what to add next.
r/robloxgamedev • u/Lean_Orange95716 • 6h ago
Made this for fun
r/robloxgamedev • u/Primary_March4865 • 57m ago
I feel like I’ve tried everything to the point that it’s not my fault anymore.. I have a lot of gamepass and developer products but not too many to swarm the user with stuff, I’ve updated my game quite a lot to add new things or polish stuff. Nothing helped. I get an average of 20-40ccu which could be the reason why but I’ve heard people making 500 robux a day. I make about 7 if I’m lucky.
My only conclusion is that it’s because I only have noobs playing my game, I thought my game was getting botted but 90% of the players are bacon hairs/ default skins, how can I improve this?
r/robloxgamedev • u/Effective_Warning395 • 59m ago
Contact me on discord: noble_badger_77352
r/robloxgamedev • u/thatreegod • 1h ago
I have made a roblox game called Numberfall Incremental, can you guys please give me some constructive criticism on what I can improve in the game.
Ps. I did use ai as a template for the thumbnail but i retraced the template on canva
r/robloxgamedev • u/westlineinteractive • 1h ago
Hi everyone! 👋
I'm a solo developer, and today I opened the Alpha of my first game — Beacon Run. I'd really appreciate honest feedback from fellow developers, including the harsh kind. That's exactly why I'm here.
(Not hiring — I'm only asking for feedback, no payment involved.)

The world ended, but there are no zombies. Only a scorched wasteland, gangs, and the Madmen — people who lost their minds out there.
In the middle of it all stands a lighthouse. Its light marks the Hub, the only safe place left. You arrive half-dead from the desert, find your way to the light, and start a new life: trade, scavenge, survive, and maybe one day get back on the road.
The core of the game is trading and living in the world, not just combat.


Donations are cosmetic only. Money never buys power.




🎮 Game link: https://www.roblox.com/games/107938477909741
Thanks for reading! Any criticism is welcome — I'll reply to every comment. 🙏
r/robloxgamedev • u/mrshack_dev • 5h ago
Hi all. I run a small studio in Tokyo. This is our first Roblox release, so I wanted to share it with other devs.
Yokai Night Survivors is a solo survivor game (Vampire Survivors style) set at a Japanese night festival. Taiyaki, prize plushies and sparklers have turned into 100 original "creepy-cute" yokai. Attacks are automatic; you dodge, collect souls and try to survive 10 minutes. English and Japanese, PC and mobile.
Two weeks after release, honest numbers: 26 players so far. A small ad test got 132 clicks, but only about 20% of them actually played, so we rebuilt the game page (video, description, thumbnail order) and added a "buy and retry" card on the death screen. Also, as a new experience it only shows for 16+ age-checked accounts until 250 engaged players, which is the real wall right now.
Screenshots: the first is the night parade stage, the second is the fireworks stage.
Happy to answer questions about the design or share more numbers.
r/robloxgamedev • u/KidsLifeRBX • 1h ago
Just shipped my first complete game two days ago: Kids Life, a kid-targeted life sim on Roblox. Place file created September 3rd, launched October 15th, roughly 6 weeks of solo build time to get the shipped scope below.
Solo-built scope at launch:
What I’d value feedback on:
Screenshots below for a feel of the game.
If you’re willing to spend 10-15 minutes testing and giving honest dev feedback, DM me and I’ll send the game link.
First shipped game. I’m sure there’s stuff I can’t see because I’ve been staring at it too long.
r/robloxgamedev • u/Lazyguy200 • 1h ago
I am doing a game inspired in game.exe, its still with a file explorer and a error message
r/robloxgamedev • u/PackGod_Fan19 • 2h ago
Roblox doesn't give scripts any access to the GPU. So I wanted to see how far you could push rendering using nothing but the CPU, in Luau, with the engine's raycaster as the only primitive. This is how far.
It's a path tracer. Real multi-bounce global illumination, next-event estimation, reflective metal, refractive glass with Fresnel, a day/night sky. It renders a real open map at 1080p, and it has a real-time mode you can move around in while it traces live.
Everything that makes a path tracer a path tracer is written in Luau: the sampling, the bounces, the materials, the tonemap, a custom upscaler. The engine is used for exactly one thing it can do faster than script ever could, ray versus scene intersection. Nothing else.
Benchmarks (Intel i5-11400H laptop, in the Roblox client, GPU unused, tested on Crossroads):
It runs in parallel across 8 Roblox Actors. There's a progressive mode for the clean beauty render and a real-time mode for flying around. You can toggle between path tracing and a faster ray-tracing mode that drops the noisy GI bounce for a clean, stable image.
Source is up on GitHub, free to view, run, experiment with, and make videos about. Credit required, and ask me before putting it in a game. Link below.
GitHub: https://github.com/cosypa123/roblox-path-tracer
Happy to answer anything about how it works!

r/robloxgamedev • u/Zeqtx • 5h ago
I have tried like 8 different credit/debit cards, none of them are working for running ads, one of them used to work but then stopped and doesnt work anymore I got a mail on it saying recurring payments arent allowed by the indian banks as of 2020 or something. Now when i try to add it back it says use another card... i've tried almost all major bank cards and it either cuts the 1usd verification fee and says error or sometimes says use another card, sometimes it does ask for an OTP but still fails... I found that my sister's UK HSBC card works but I cant keep using it.
r/robloxgamedev • u/Mysterious-Society26 • 2h ago
Hello, I wanted some feedback on this game that I was working on called Torchveil. I took a bunch of inspiration from other games that I like to play or played in the past like ember knight, pixel dungeon, nonstop knight, etc. Im having trouble with balancing the game or what to add to tutorials/if I should even add one for this type of game.
r/robloxgamedev • u/BriefOriginal3051 • 2h ago
Does anyone have any advice for improving my animations?
https://reddit.com/link/1x85ebf/video/cddo3makrzvh1/player
And before you say it yes ik it's not great, im a bit rusty 😭
r/robloxgamedev • u/Consistent_Group8723 • 8h ago
The use of ai image is a template as I was figuring out how to code the skeleton of the game and making a flow chart. I actually have an image ready for Knight.
r/robloxgamedev • u/Least-Application-75 • 16h ago
I’m not sure where to go from here with this game. I’ve had good stats for the last 2 weeks straight, and my CCU hasn’t broken above 22 at the max at any point since then. I stopped ads 2 days ago and I’ve been consistent with around 6-10ccu, but it just isn’t moving anywhere. Is there anything I’m doing wrong?
r/robloxgamedev • u/carboxylicacid1945 • 3h ago
I was making a custom inventory while following along with gnomecodes tutorial but after making the script whenever I drop the tool the tool still remains attached to my hand even thought its not in my inventory and the equip animation is not playing for it either
I double checked with gnome codes tutorial but it looks fine and when he does it with his tools it works fine as well
the problem I am noticing is that even after I drop the tools a weld inside of the RightArm part in the player model stays there but i don't know how to remove it
r/robloxgamedev • u/Melodic-Sundae3403 • 11h ago