r/riskofrain • u/Durbdichsnsf • 5h ago
r/riskofrain • u/Horror_Week482 • 13h ago
RoR2 Any tips on how to beat the commando boss?
I’ve been struggling on the boss for a week now the attacks are so unpredictable and that slide really messes me up so much why is it so fast I just wanna win
r/riskofrain • u/saucepan69 • 16h ago
RoR2 Loader Schawarmachine cosplay
bison steak and lens-makers glasses make Loader's Neoteric skin look like Schawarmachine
r/riskofrain • u/Hyper_Goner69 • 12h ago
RoR2 Am i missing something or is dream crucible just awful?
Very cool concept, but 1 cooldown one stage is nothing. It can be good if it procs on a dio, unstable transmitter or sale star, but the 10% chance makes it completely unreliable.
I think with tweaking this item could be on par with the hallowed itemes, but rn its seems like it should be a green item.
r/riskofrain • u/kits_yume • 23h ago
RoR2 With 1 Hardlight (and nothing else), Enforcer can easily skip pillars
ripcord my beloved. he's basically loader
r/riskofrain • u/ironbull08x • 23h ago
RoR2 Soon, I will truly be free
Thankfully me and my friends have stopped playing apex a long while ago
r/riskofrain • u/ShiftBoring • 21h ago
hidden commando on terminal lucidity?
found literally nothing online about this little guy behind one of providences swords. most likely an easter egg but maybe a lore reason???
r/riskofrain • u/Pretend-Slip-1028 • 21h ago
Undocumented New Patch Changes
I spent like 2 days trying to figure this out, hopefully it turned out good
Basically I down patched the game and used Unity Asset ripper in order to compare the asset files and .dll files in order to compare all changes between the 1.4.1 and 1.5.0 versions of the games in order to see what balance and gameplay changes were made that are undocumented. the .dll files were rather simple to get, I just used the downpatcher for that, the Assets were a pain though, had to get Unity Asset Ripper to execute and extract all the files, ran a script to filter item/character files specifically from the 1.4.1 and 1.5.0 versions. AI disclaimer: I could not be bothered to go through gigabytes of asset files, so I had AI flag all the discrepancies, sue me.
This came to my attention because I saw a youtube short mentioning that Huntress Arrow Rain proc coeff was updated from .2 to .5
Would welcome anyone to double check incase I got something wrong I'm not really an expert at this so I probably made a bunch of mistakes throughout the whole process, and there was probably a far easier way to do this.
Huntress
Targeting
- Slight changes/tweaks to primary targeting: HuntressTracker gains maxPriorityTargetAngle=10° and a first-pass search against HurtBox.readOnlyPriorityTargetsList
Arrow Rain
- Proc Coefficient(.2->.5).
- Now automatically casts at max range if player aims it outside of Arrow Rain's range (for example if you aim into the sky).
Ballista & Arrow Rain
- Uses BaseJumpPower instead of JumpPower, the assumption is that the launch calculation now removes bonuses to jump-power from having any effect on the height gained from the ability. So I guess Faraday Spur and Head stompers and maybe bonuses to move speed (not sure on this one) won't increase the Special's lift on use
False Son
Club of the Forsaken
- Cooldown when cancelled(.7->.05), there's a new charge animation to have smoother animations and not have it be really jarring/snappy, I haven't tested anything so I am unsure if the new animation state offsets the cooldown change, but if it doesn't then thats a pretty big change, from ~1 second wait to instantaneous charge on cancel.
Lunar Stake
- Camera shake lowered: LunarStakeLightningStrikeImpactEffect.prefab camera-shake radius 70 -> 30, vibration frequency 200 -> 15; Meridians Will lightning impact camera-shake radius 70 -> 60
Engineer
Bubble Shield
- Blocks explosions originating from outside the shield
Turrets
- Copies Temp Items from player now too
Seeker
Meditate
- Subsequent inputs after meditate (I believe only N'tormat and equpments) will now be blocked rather than causing a failed input for meditate minigame
- Previously, a failed Meditation added its penalty to the existing temporary cooldown penalty. Now the penalty is reset on entering Meditation and assigned a fixed value on failure. I think this means that failed inputs dont partially persist between different different casts of meditate, but again haven't tested so not sure.
Items
Old War Stealthkit
- Cooldown formula changed to 5+30*.5^(#ofItemStacks - 1), leading to cooldown being effectively 5 seconds higher at 1-3 stacks of the item, and slightly less high from 4+ stacks.
Ok Im dumb stealthkit didn't get nerfed, it had its cooldown increased by 5 seconds, but it starts on item activation rather than on the stealth ending so functionally there is no change. the cooldown DOES count as a status effect now, so it can be cleared by blast shower like bands can be. MB
Neutronium Weight
- Updated/Better movement, overall works faster (targeting, rotation, handling of failed transfers and expirations)
There's a few other changes regarding targeting adjustments and such for Drifter repossess for example etc, and collision detection for seeker sojourn, but if I mentioned everything it'll take another 2 days
r/riskofrain • u/VariousConfection998 • 21h ago
RoR2 Should halcyon shrines be this absurd in later stages because oh my god
Both of these are my teammates POV's i was the MUL-T if you're wondering
r/riskofrain • u/Solideryx • 3h ago
Art Mortality
Prompt list by Guntho on the ROR discord
Final stretch, almost done with all these
r/riskofrain • u/AlarmOnly6428 • 20h ago
RoR2 The ramming trial should reworked or removed.
Could go on a rant about the trials as a whole, but a lot of my dislike comes from the ramming trial. It's jank as hell. Enemies stop on random bumps instead of getting flung to the void. It takes forever; punting 20 enemies takes a bit. It's not fun to knock enemies off because you spent three attempts knock it off but it keeps stopping short. There's a dozen templars whittling you down. The only items in the trial are speed items, so you better hope the five items you brought in can handle stage 4 elite templars.
r/riskofrain • u/SEVER089 • 6h ago
Worst moment of my life
It could pick anything but my only atg come ooooon
r/riskofrain • u/rcpz93 • 6h ago
TIL you can pillar skip with Acolyte
I don't think it's doable without afterburner, but since afterburner is just so nice with alt shift it's all good to me
Also the start of the clip was me faffing about because I had no idea if it could be done and where I should aim to not fall
r/riskofrain • u/Icy-Chest-5181 • 23h ago
Discussion who the hell is that?
like really is that someone from the lore or is it just a random skellington (yes i know how to spell skeleton)
r/riskofrain • u/SakBoy166 • 23h ago
RoR2 Major Construct is leaking again
How does this keep happening?
r/riskofrain • u/GumDice • 15h ago
RoR2 Does anyone else think it's ridiculous that ((secret boss)) can still kill you after you kill it?
No other boss that I can think of besides Solus Wing has an attack that can kill you after defeating it. The lasers that circle around the arena are so fast and if you're in the end of a combo pattern (which you usually are after trying to kill the boss) you have no abilities up to dodge the beams that basically one shot you. At least with Solus Wing the death mechanic is more of a joke than anything and it's easy to avoid but it's a little frustrating that Gearbox keeps adding stuff that kills you after you already won.
r/riskofrain • u/Internet_use • 20h ago
RoR2 somehow, p4 skip returned
ok so i was on a command run because i was trying to show my friend the secret boss and without command you cant reliably get to the secret boss but he had to go so i thought "might as well wrap up the run and SOMEHOW due to one of the items in my inventory mithrix could take damage in the cutscene and i skipped phase 4. suddenly, e8 is possible again yippee. i wish i had more proof than this screenshot but oh well. of course there's always a possibility i had crossplay on for some reason and that's like putting your computer through a particle accelerator with the cosmic ray level randomness of the bugs that can happen.
r/riskofrain • u/Tim_Lwry • 2h ago
RoR2 Do NOT use reincarnation in multiplayer if you're the last one alive...
Apparently it teleports everyone and the stage starts with everyone alive, and then you get a game over screen... Such BS.
