r/programminggames • • 11h ago

Try my game of drawing triangles by wiring circuits!

41 Upvotes

Hello everyone, I recently released a demo for my game Hello Triangle: Build a GPU. In the game you wire components like Comparators and Adders to build circuits, and eventually pieces everything together to build a GPU. The demo is available on Steam, and it supports Windows/macOS/Linux.

https://store.steampowered.com/app/5395930/Hello_Triangle_Build_a_GPU/

The game is about graphics rendering pipeline. Every time you run your circuit, you’ll see what your circuit renders and you’ll be able to debug the circuit if it doesn’t render the target image.

The demo has 15 levels, and in the end, you build a rasterizer that draws a triangle.

I hope you can give it a try, and I’d love to hear what you think.


r/programminggames • • 11h ago

I’m making an MMO where you automate fleets of mining bots using visual logic blocks

13 Upvotes

I’m developing ERZ Online, a side-view mining MMO. You can dig by hand, and hunting the rarest veins that way is a playstyle of its own, but the core gameplay is about programming a fleet of bots to do the bulk of the work for you.

The trailer below shows these logic systems in action: bots autonomously navigating, mining, and returning resources based on player scripts.

How the programming works:

You use a visual block-based editor (no coding required) to snap together logic:

- Movement

- Scanning (searching for specific mineral deposits)

- Conditions & Actions (e.g., If inventory is full - return to base; If hostile detected - flee).

Once running, your bots operate entirely on their own. You use the gathered resources to trade on a 100% player-driven market and research upgrades.


r/programminggames • • 16h ago

Rheuma, a retro-style cellular automata

Post image
4 Upvotes

https://rpoverwhelming.itch.io/rheuma

This is a free-to-play visual programming game with a retro graphical style inspired by Conway's Game of Life. It is extremely minimalistic in the tools it gives you: there are essentially only the cells you place and the arrows that tell them where to move. The rules of how the cells interact when colliding create the logic. It is extremely space-efficient for making simple logic gates, as a NAND gate only takes 7 tiles.

It has an endless grid that automatically saves all the changes you make and a select tool that lets you move, delete, copy and paste circuits. You can also undo recent changes or reset the whole grid.