r/love2d • • Dec 03 '23

News LÖVE 11.5 Released!

87 Upvotes

Hello everyone,

LÖVE 11.5 is now released. Grab the downloads at https://love2d.org/

Forum post: https://love2d.org/forums/viewtopic.php?p=257745

This release is mostly bugfix, mainly the issue of pairs function being unreliable in some cases in 11.4.

The complete changelog can be read here: https://love2d.org/wiki/11.5


Work on 12.0 is still going on which can be checked in our GitHub: https://github.com/love2d/love/tree/12.0-development

Nightly binaries are also available as GitHub Actions artifacts, although you have to be logged in to download them.


r/love2d • • Mar 13 '26

LÖVE Jam 2026 theme reveal

29 Upvotes

LÖVE jam has now officially begun! Starting now you'll have 10 days to make a game with the LÖVE game framework and submit it on itch.io. You don't need to work all 10 days, manage your time as you see fit, have fun and make a great game.

And the theme this year round is.... (drum roll please):

COUNTER

We hope all of you will have a good time making your games, and are looking forward to seeing your progress in the Jam's community, Discord and everywhere else.

We have revised the rules this year, so please make sure to read them before you start.

Good luck!
LÖVE y'all, Pablo, Keyslam and Vornicus

count' er? i barely know 'er


r/love2d • • 6h ago

Let there be achievements!

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14 Upvotes

The new implementation of the leaderboard using Steam's API is also quite nice if I do say so myself.

Wishlists are very appreciated <3


r/love2d • • 4h ago

Do any of you guys already know how to code in 12.0 or “Bestest friends”

5 Upvotes

Because I’m knew to love and am waiting for the next update and tutorials for it, but I plan to download the new version as soon as it comes out, even though I basically have no prior coding experience and I know the update is going to remake the entire thing, so thats why I wonder if anybody other then the devs know, or if I will need to wait a few months for the tutorials


r/love2d • • 15h ago

Help out my Love2D game during Steam Next Fest! I just released a major update improving the game a ton

37 Upvotes

Check it out here: https://store.steampowered.com/app/4759500/Hostile_Process/

I really appreciate any feedback I can get to help improve the game!


r/love2d • • 9h ago

Jailed...

3 Upvotes

What do you think of the visual effects?


r/love2d • • 23h ago

TetraCore is my take on spinning Tetris that I'll be releasing soon on Steam.

2 Upvotes

r/love2d • • 2d ago

Making a very simple tutorial page for my arcade game, is it effective?

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10 Upvotes

I tend to dislike tutorials in games, making tutorials, etc. I think most games can be figured out by just experimenting.

I thought my arcade tetris-like game was simple enough for most people to get but there is a fair amount of folks who've asked for a tutorial.

So, to keep things simple, I made this tutorial page in the main menu. Does it work at all? I'm trying to keep it as minimal as possible.

Worth noting there is a 'custom' mode as well where players can turn off speed increases and set the level to 1 so they can play as long as they want in a super simple environment to learn the mechanics.

Thoughts? Is it effective?

Obligatory link to the steam page


r/love2d • • 1d ago

I made a rummy card roguelite where every set you play pushes a hazard away from a trapped character (free, offline, Android)

0 Upvotes

Hi all, solo dev here. After a few months of work, RummyJoker is live on Google Play.

**The idea**

It's a rummy-style card game. You form sets (same number, different colors) and

runs (consecutive numbers, same color) from your hand to clear each stage.

What makes it different is the left side of the board: a character is trapped in a

dungeon, and a hazard (spikes, falling rocks, lava, walls, bombs, or a boss) is

closing in on them. It doesn't only advance each turn. It also creeps closer in real

time while you think. Every successful play pushes it back, and bigger combos push it

back further. If it reaches them, you lose HP.

**Run structure**

- Stage-based roguelite runs with a shop between stages

- Locked cards you can unlock with gold

- Elite stages and bosses

- 64 creatures to collect. Catching is a gamble: rarer ones can escape the moment you

catch them (legendary ones get away about 65% of the time)

- A caught creature follows you around the screen as a companion with a real effect:

better catch odds, a score bonus, extra turn time, or a one-time revive

**Details**

- Free, fully offline, no account

- [One small banner ad at the bottom. No interstitials, no video ads, no purchases]

- Portrait only. English / Korean / Japanese / Chinese / Hindi

**Honest caveats**

- It's a first release, so expect rough edges

- Android only for now

**What I'd like feedback on**

  1. Does the creeping hazard create real tension, or does it feel like decoration?

  2. Is the first 10 minutes clear?

  3. Any layout problems on your device. I've chased a lot of fold and notch bugs, but

    unusual screens keep surprising me.

Google Play: https://play.google.com/store/apps/details?id=com.asobi.rummyjoker


r/love2d • • 3d ago

Funny Mario camera glitch - Day 5 remaking Super Mario Bros in LOVE2D!

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9 Upvotes

I'm VisualS_RGB and I'm remaking the original Super Mario Bros for the NES in r/lua using LOVE2D :3

When I was working on Mario's camera (making sure the camera can't move backward when Mario tries to go back), this camera glitch popped up!
I'll fix it of course, but I wanted to share it with you because I thought the camera's behavior was pretty intresting.

Also, I added the full 1-1 level to the game! I only need to add enemies, coins, power-ups, and the flag ;)
Next, I'll start adding more complex physics to Mario to recreate the original movement.
Check out all the progress on my YT channel @VisualS_RGB

See you next time!

r/gamedev r/SuperMario


r/love2d • • 4d ago

I made my first small Stardew-inspired farming game in Love2d (all sprites hand-drawn)

41 Upvotes

This is my first project in Lua and Love2d. I tried to create a farming simulation game inspired by Stardew Valley. Since it’s just a demo, I didn’t add as many features as I could have, but all the basic mechanics, like growing crops and buying and selling, are implemented. Except for the map tileset, I made all the item, entity, and player sprites myself.

It runs on Windows, macOS, and Linux. Here's the Github repo:
https://github.com/Kenlnw/MindFarm

If you try it out, I’d love to hear your feedback.


r/love2d • • 4d ago

My arcade beat-'em-up Rose of Dragontail, powered by LÖVE

89 Upvotes

Hello Lövvit, this is my latest passion project and what will be my 3rd finished LÖVE game. Powered by LÖVE, Tiled, Aseprite, Libreoffice Calc (Excel), and my physics engine which is like box2d extruded along the Z axis.

The demo is out now. You can find it on itch and Steam.

https://ioribranford.com/dragontail

https://store.steampowered.com/app/5007030/Rose_of_Dragontail/


r/love2d • • 4d ago

Void Core, my incremental game made with LÖVE, is finally out on Steam!

17 Upvotes

Hey everyone!

I posted Void Core here when i release my demo and the steam page overall.

Its a short incremental game where you control a black hole to collect matters in space, i tried to add more feature to make it enjoyable within the playing time hope people who buys and play will enjoy

The game is made with LÖVE2D fully which i started my game dev journey with this framework so happy to use it for my first commercial steam game. Here is the link if you guys wanna check out

Steam: https://store.steampowered.com/app/4429440/?utm_source=reddit&utm_medium=social&utm_campaign=launch_20261016&utm_content=love2d

Happy to answer questions about the game or the LÖVE side of it.


r/love2d • • 5d ago

The start of the world... - Day 4 remaking Super Mario Bros in LOVE2D!

64 Upvotes

I'm VisualS_RGB and I'm remaking the original Super Mario Bros for the NES in r/lua using LOVE2D!

In this update, I made a LOOOT of progress:
- Added a 2D camera
- Fixed the ghost collision bug with the environment
- Added music and sounds
- Added basic Mario animations

I think these are the core mechanics for a Mario game. Now I'll try to implement more complex physics and start adding coins, power-ups, and enemies.
Check out all the progress on my YT channel @VisualS_RGB
I'll bring you the next devlog very soon ;)

See you next time!

r/gamedev r/SuperMario


r/love2d • • 5d ago

I made a sudoku roguelite called Rogueku, free demo available

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10 Upvotes

Hey everyone! I've been working on Rogueku, a sudoku roguelite made with LÖVE. You solve sudoku grids to earn gold, buy relics that change the rules, and face a boss at the end of each page. Some relics combo with each other, so you can build pretty strong runs. There are 37 sudoku variants (Killer, Diagonal, Irregular, Double Sudoku and more), all generated on the fly. The demo is free and runs in the browser, Windows and Android. Any feedback is welcome!


r/love2d • • 6d ago

I'm making a 2.5D "open world" roguelite in LÖVE. Here's a sample of the combat :)

265 Upvotes

It's called Pocket Guild, and there's a demo on itch.io you can play right now! Heavily inspired by 90's first person dungeon crawlers like Ultima and The Elder Scrolls: Arena.

It's definitely still a huge work-in-progress, so expect some rough edges!

There's a hub, called simply "The Town", where you stock up on supplies and pick up monster hunting quests from the Guild Master. The NPC's around town will also eventually have their own detailed storylines and quests.

Stepping outside one of the four gates will take you to a massive, randomly generated Adventure Zone. These are packed with enemies, abandoned forts and ruins, dungeons and loot! If all your party members die, you lose all your stuff (except your gold) and wake up in Town.

AI disclaimer: Claude Code is used to prototype mechanics and systems, and then everything is manually tuned or completely rewritten by me. Very little "AI generated" content exists in the code.

All of the sprites and other assets came from human itch.io asset pack artists. Some of the ground and building textures were generated as placeholders by Claude and were then extensively modified by hand to become what they are now.


r/love2d • • 6d ago

I had removed my game from Steam for personal reasons but it's back up! Check it out if you're into arcade, retro, or tetris-like games!

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2 Upvotes

r/love2d • • 6d ago

Best UI libraries?

7 Upvotes

Working on my game UI is an important piece of the game ( like most lol ). Shops, upgrade menus, etc.

But whats the best library? Theres so many lol, but my main concern is adding polish.

With Godot I usually handle it by using a primary target_scale and Lerp to it for scale and squashing effects. Then add to target_scale for pulsing.


r/love2d • • 7d ago

Great floor you got there Mario...

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20 Upvotes

r/love2d • • 9d ago

Collisions for my game! - Day 3 remaking Super Mario Bros in LOVE2D!

53 Upvotes

I'm VisualS_RGB and I'm remaking the original Super Mario Bros for the NES in r/lua using LOVE2D!

In this update, I made a lot of progress on the game! I added tilemap support, as well as a collision system for Mario and the environment.
In the next update, the game will feature sounds, animations, and a camera for Mario! I don't think I'll be able to release the video anytime soon, but I'll do my best ;)
Check out all the progress on my YT channel @VisualS_RGB

See you next time!

r/gamedev r/SuperMario


r/love2d • • 8d ago

Why does this happen??

28 Upvotes

I wanna make the ball scale when the window scales, but idk how to do that. Also I’m a beginner in Lua and coding in general


r/love2d • • 8d ago

Lightgun Game made with Love and Claude code

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0 Upvotes

Hello, I have made a light gun game (also playable with mouse) using Claude Code. You can find it under https://github.com/Qablamo/Python-Lightgungame it's the prize-shooter zip file. The others work in batocera. Play it with a Sinden light gun for the best experience. Other guns should work as well, but I haven't tested those since I only own a Sinden. Try the Shoot-A-Mole! Game too :)


r/love2d • • 9d ago

Minesweeper-style 2D shooter

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2 Upvotes

I've been working on a 2D action puzzle game called I'm Leaving:

https://searat.itch.io/im-leaving

It's a combo of minesweeper-style puzzles with roguelike top-down shooter.

This is an early alpha build. The game is still in active development. If you are a 2D artist--or know someone who is--and you’re interested in collaborating, please feel welcome to reach out.


r/love2d • • 10d ago

Made my first game prototype and uploaded it to itch!

12 Upvotes

Made my first game prototype and im excited to share and get any and all feedback I can get! Its a simple arcade style game but I'm proud of it since all the code was done by me with no tutorials!

Thank you for the help you've given on other posts.

This prototype is only the minimum viable product do no good graphics, no sound or music but thats planned for the next version!

Please tell me any glitches you find, problems, suggestions for improvement and what you'd want added.


r/love2d • • 11d ago

Day 2 remaking Super Mario Bros in LOVE2D!

34 Upvotes

I'm VisualS_RGB and I'm remaking the original Super Mario Bros for the NES in r/lua using LOVE2D!

In this update, I added a variable jump for Mario and started adding the animations.
In the next update, I'll add the first Mario level to the game!
Check out all the progress on my YT channel @VisualS_RGB

See u latter! ;)

r/gamedev r/SuperMario