As a game that's actively growing, player feedback is always welcome - and right now, at this early stage of development, it's the single most valuable thing that helps to decide what to build next.
This survey will only take a few minutes to complete. Your responses will remain completely anonymous.
Your insights will directly help to improve the future of Loopy Farm.
Thank you for your time, insights and participationΒ π
Hey everyone! I'm the founder and moderator of r/loopyfarm. π
This is our new home for all things related to game Loopy Farm. I'm excited to have you join this journey!
Story of Loopy Farm
Iβm building this solo because I always wanted to build a game on my own and I was fascinated by farming machinery since my childhood.
I'm trying to hit that sweet spot between hardcore machinery and cozy relaxation. What started initially as a small idea quickly turned into a side-project fuelled by optimism and curiosity. The goal of this project is to craft a mid-core, yet cosy experience focused on machines and farming. What Loopy Farm IS (and isn't):
β YES: Machine-focused optimization.
β YES: Building and managing a powerful fleet.
β YES: Strategic automation and production loops.
β NO: Ultra-hardcore realism that feels like a second job.
β NO: "Romantic" fluff like animals or decorative gardening.
The game is currently live and playable in your browser for free at https://loopyfarm.com/
My plan is to continue developing the game, collect the valuable feedback from the first wave of players, add new features and develop the mobile build.
The roadmap of ideas is already exploding, but I'm aware I can't build the game just for myself, but for the players.
Therefore, this is the right time where the feedback will be the most valuable.
What to Post
Post anything that you think the community would find interesting, helpful, or inspiring. Feel free to share your gameplay experiences, ideas for improvement, photos, or questions.
Community Vibe
We're all about being friendly, constructive, and inclusive. Let's build a space where everyone feels comfortable sharing and connecting. Cosy game deserves a cosy atmosphere here as well.
How to Get Started
Introduce yourself in the comments below.
Post something today! Even a simple question can spark a great conversation.
If you know someone who would love this community, invite them to join.
Interested in helping out? We're always looking for new moderators, so feel free to reach out to me to apply.
Thanks for being part of the very first wave. Together, let's make r/loopyfarm amazing.
π± Smooth on phones - The game now runs far smoother on phones, even on a busy farm with dozens of machines on the move.
π More farm in view - Pinch out further than before and fit over 50% more of your farm on one screen. Machine labels step aside when you zoom out far, but a dozing machine still shows its Zzz, so youβll spot it from afar. Machines are easier to tap from up there, too.
Β π― Your zoom, your call - Selecting a machine or a building no longer changes your zoom. You choose how close you want to be.
Loopyfarm.com received dozens of updates since the last post here on reddit. We are currently sitting at v1.2.10. So we need to do better to keep the farmers informed here.
SOY SEASON starts now!
A new Season starts today at 16:00 CET and runs through October 30th. While other farmers are busy chasing pumpkins, this month is all about the soy. Are you ready to collect all the seasonal rewards?
Updates:
π Two premium machines β The Season Pass now carries two exclusives: the Soil Rabbit S1 tractor at milestone 2 and the Soy Prince S3 harvester at the finish. Season machines finally have their own look, too.
UI fix:Β Season screen β It now opens at your current progress, so your rewards are right there to collect.
The biggest update since launch. Here's what's new:
βοΈ Parts - A brand new currency for serious farmers. Earn them through contracts and special deliveries, then use them to push your trailers beyond their old limits. Trailers now have 15 upgrade levels instead of 5. The ceiling just got a lot higher.
π Global Exchange (formerly Farmer's Market) - Crop prices are now dynamic even more! They shift every 4 hours. When something big happens, you'll know β news headlines appear for the most dramatic price swings. Watch the market. Time your sales.
πͺ Local Market (formerly in Farmer's Market) - Contracts now sometimes pay out in Parts instead of cash. Your call which one you take. Don't like a contract? Spend 10 gems to discard it and get a fresh one.
π VIP Truck - The special delivery truck now occasionally brings Parts instead of coins. Same great deal, different cargo.
π Farm Stats - New button in the HUD. See your live production per minute, trailer efficiency tier, and idle profit - per crop, at a glance.
π± New task, new tutorial steps, and a few things we can't spoil. Happy farming. π
Implemented major upgrades to performance of the game. Completely revamped the particles system for better performance which allowed to add even more effects to actions such as plowing or machine upgrade.
- Fixed the automated harvester behaviour -> Now it waits, till the field is fully grown.
- Changed the loading position of trailers so they are always on the left side of the waiting harvester.
The last few weeks were challenging on the development side, and life brought some unplanned circumstances that made the whole process even more challenging.
Nevertheless, the progress continues! The never-ending bug with the progress saving was finally solved, and I managed to squeeze in two new tiny features:
- Now you can expand the regular tasks cycle by 5 tasks for gems
- Every now and then, the special VIP vehicle arrives at your farm, offering some valuable coins.
- First guerrilla marketing efforts were started as well, but the main focus remains on development.