r/finalfantasytactics • • 2h ago

FFTA is there a re translation for final fantasy tactics advance`

4 Upvotes

i was doing some research and found that the translation for fft advance was sanatized removing things like the fact the book is eating their souls. to people that know how faithful was the translation if it isnt then can i find somewhere to get a better version


r/finalfantasytactics • • 12h ago

FFT Ivalice Chronicles Please Explain The LVL UP/ LVL DWN Trap Trick to me like I’m 5. I know there are guides out there. They confuse me 😂

34 Upvotes

Long, Long time player of every version of FFT. I’ve never really done the Zeklaus Desert Trap Trick. I don’t know if it even works in the Ivalice Chronicles version of the game, although I assume it does. I know that generally the idea is to level down as a weak class, or a class whose stats you don’t want, and then level up as a class you like, but the mechanics get confusing. I’ve tried it before briefly and I think I just weakened my characters, and then I kind of gave up, lost the will power to carry through with the super crunchy details.

Other than Zeklaus Desert, are there other Maps that you can do the Trick on, just for variety? What’s the set up, in terms of abilities? How long does the process take? What are the best classes to LVL Down and then Up? I guess it depends on the build you’re going for right?

I’ve played so many rounds of battles and beaten the game so many times, but Ivalice Chronicles is the first time I’ve been really curious about all the nitty gritty content like hidden items, monster breeding, poaching, treasure hunting, and all the endgame / postgame stuff, because the addition of the new features and NG+ Mode really breathes life into one of my favorite games ever.

I’m the user that posted the question about Knight Swords in Araguay Woods and Midlights Deep the other day. It’s working great! I have found this Reddit community to be extremely helpful and friendly, so I hope it’s okay that I ask for support with this endeavor too…I figure I’m not the only one who wants to min max my private army 😂

TYSM in advance for any help or advice!


r/finalfantasytactics • • 19h ago

FFTA ffta decomp

0 Upvotes

https://github.com/hitsmaxft/fftadecomp

WIP

Maybe some people don't know what the point of doing this is.
Actually, I'm working on an LLM experiment, and this game was my childhood hobby - I'm using it as a subject for analysis and rewriting.
I know that there are at least four or more decomp ffta projects underway right now, to see whose tool can do it faster. At least so far, my progress is faster than the other projects, so I'm just sharing this here.

Don't be so sensitive, it's just an AI experiment/game

I'm guessing it might take about a week? Who knows if I can't find a way to speed it up


r/finalfantasytactics • • 19h ago

Brah?!

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66 Upvotes

This update is badass! Going to cut down lvl up/down time in half


r/finalfantasytactics • • 22h ago

FFT WotL WOTL Fast forward button

18 Upvotes

Looks like the phone version got a Fast forward option along with controller support.
Still a bit slower than TIC but it's nice to see them updating the app after all these years.

Hopefully we can get NG+ as well?


r/finalfantasytactics • • 1d ago

FFTA Final Fantasy Tactics Advance Recomp v2

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160 Upvotes

Big release for my Recomp of Final Fantasy Tactics Advance.

https://github.com/james2doyle/ffta-recomp/releases/tag/v2.0

Bunch more screenshots here: https://imgur.com/a/LCpEz7R

In v2.0 we have lots of features unlocked:

  • Native raylib engine and launch screen — the V2 backend replaces the SDL/recomp-ui stack. The launch screen has box art, a native ROM picker, and drag-and-drop; the in-game settings menu is now raygui with Display, Graphics, Audio, Save states, and Assist sections.
  • Steam Deck / SteamOS AppImage — built in a pinned Debian 12 container (glibc 2.35 floor), with Game Mode defaults (borderless fullscreen and the resize-driven widescreen view). It unpacks to a writable XDG data directory; updating the AppImage keeps the ROM pick, settings, and saves.
  • Shader and frame stack — MMPX edge smoothing, sharp scaling, pixel grid, LCD subpixel grille, LCD boost, dither, and deband, plus frame interpolation and LCD ghosting. Each is toggleable in the in-game menu.
  • Fast-forward 2–10x — hold Tab, 2, or the right trigger, or tap the on-screen FF pill to latch it. The speed is set in Assist and persists across sessions.
  • Widescreen — validated up to "448 px" on desktop; Android uses a density-scaled expanded view.
  • Android controllers and touch — built-in, USB, and Bluetooth pads work label-wise; the pad's menu/center button, the Back key, or a touch long-press / three-finger tap opens the settings menu. Android versionCode is now 2.
  • Save states — slot selector, save, load, and resume under Save states, alongside cartridge saves.
  • Strict fully-static execution — zero interpreter fallback on executed paths, kept there by the self-healing coverage loop.

I'm aware there is another recomp for FFTA. We started around the same time and have delivered slightly different solutions. I think my approach is more in trying to keep with the original feel. I havent changed any graphics or moved any of the UI. I also heavily focused on Android support.

Just like my other release, this project uses emibios, so you do not need to dump your GBA Bios. Just your game.

One of the reasons I jumped to v2.0 is that I did an entire migration away from the SDL2 gbarecomp and into my own fork called GBArecompX: https://github.com/james2doyle/gbarecompx

This fork is backed instead by Raylib. If you are aware of Raylib, is it a great project. One of the big unlocks with Raylib is support for Shaders! So now we have a few shaders included out of the box. Not only that, Raylib has native Android support AND HTML5. But no HTML5 build is working right now.

They also have their own GUI library so yet another dependency was dropped. And the UI is uniform between desktop and Android, with the exception of the launcher on Android which is native.

As a developer, one of the things Raylib unlocks is headless testing. That allowed me to write a lot more tests to make sure things are solid. Any new bugs get a failing test that we can make green. I also took the time to chop up the backend into an interface that Raylib conforms too. So if you really wanted, you can now implement a different backend (say SDL3) without too much effort.

I'd like to try another GBA game (a more obscure one) with gbarecompx. If anyone tries it out I would be happy to hear about it.


r/finalfantasytactics • • 1d ago

FFT WotL It's a miracle 15 years in the making! WotL iOS/iPadOS FINALLY receives controller support!

124 Upvotes

Hey, it only took a decade and a half of begging, no biggie.

Looks like the update also adds 60 fps, fast forward button, and they changed the font 😮

Also, it says they "updated the battle UI", so hopefully that's good.

EDIT: Android too!


r/finalfantasytactics • • 1d ago

What bothers you about fft?

57 Upvotes

I'm prototyping a game based heavily on fft so I'm looking for some new perspectives.

What do you wish was different? Progression, items, combat, jobs, storytelling, ui, etc...

I have my own thoughts but I want to get a feel for what other fans think


r/finalfantasytactics • • 1d ago

FFT WotL Help!

4 Upvotes

So i finished the 2.5 mod exelent btw but ive run into an issue. Now I want to add the holy knight skills to ramzas kit but keep everything else the same and when I try to patch them in with fftparcher some menus dont have text and the items have japanese text and such its really breaking the game and I dont know what to do about it. Any tips?


r/finalfantasytactics • • 2d ago

FFTA AI vibe coding has destroyed FFTA 3.0 recomp world

60 Upvotes

Mewt: Dad, we need to enforce stronger laws to protect our 16:9 world from Marche Gadgeteer vandalism.

Also this is still not fixed.

Finally words: PLEASE DON'T BREAK 3:2 WORLD.


r/finalfantasytactics • • 2d ago

FFTA FFTARecomp v3.0 Released! Native Android Port, Major PC Optimization, and EU ROM Support

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459 Upvotes

I am excited to announce that FFTARecomp v3.0 is now officially released! I have been closely reeding to all your feedback and implemented several new features based on what people requested. Thank you so much for all the support this project has received!

What's New in Version 3.0:

• Native Android version with tap and touch support for menus and interface (Touch mode is experimental and can be enabled under Input > Touchscreen > Touch Controls).

• Massive PC optimization: switched compiler, dropping install size from ~800 MB to ~11 MB and compile time from ~120 seconds to ~4 seconds.

• Completely reworked game UI and text bubbles with in-game length and size adjustments under Settings.

• Experimental mouse support with dedicated remappable layouts on Windows.

• European ROM support with cross-region save compatibility.

• Reworked installer and improved XInput gamepad support.

• Dedicated installer setup for Steam Deck.

Known Issues:

• In the first level, some sprite silhouettes may appear on screen for 1 to 3 seconds. They don't show up again for the rest of the game.

Here's the GitHub, hope you all enjoy it!

https://github.com/Jorge262007/FFTARecomp


r/finalfantasytactics • • 2d ago

FFT Ivalice Chronicles PS5 Ivalice Chronicles, High Level Ninja Battle: What am I doing wrong? I want Knight Swords!

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62 Upvotes

My characters are all LVL99, have high BRV but not 100 BRV (because that’s too high) I have Sticky Fingers on all characters, and I keep recycling the Ninja Battle in Araguay Woods, and all Ninjas are the appropriate Levels to Throw Knight Swords, but they WON’T Do it!

I have tried save scumming and killing the Ninjas and then reviving them, stealing from them to limit their resources and inventory…I checked the charts for how / when / why they Throw items like Chaos Blades and other Knight Swords, and they won’t do it!

Do I have to fight Ninjas in Midlights Deep exclusively? The ones in Araguay Woods have Thrown:

Scorpion Tails
Koga Blades
Shuriken (All Kinds)
Elemental Bombs

…and that’s all. I’ve played every version of this game since it first released when I was in 6th grade. I am now 41, and it is one of my favorite, most played games and I’m still learning new things.

I know there is also a method to Treasure Hunt for Knight’s Swords in Midlight’s Deep that requires LOW Bravery. But for now, I just wanna fight Ninjas! Any help would be much appreciated, thanks!


r/finalfantasytactics • • 2d ago

FFT Ivalice Chronicles Apologizing to Mustardio because I was not aware of his game

169 Upvotes

When I played the original fft and wotl I always added Agrias instantly to my party while Mustardio was left in my roster mainly to unlock side quests in chapter 4. This time I thought it would be fun to try Mustardio and OH BOY he is popping everyone with his glacial gun and magic boost 😂😭


r/finalfantasytactics • • 3d ago

FFT Ivalice Chronicles Orator SCC

16 Upvotes

Has anyone managed it? I hit a brick wall in the Wiegraf fight.

By the time he transforms, Ramza is usually 1 hit away from death. Then I get one last shot in and he dies immediately after to a summon. If he's not one shot, then Belias just goes for my other units with befuddle, which is a guaranteed confusion.

I tried equipping them with nu khai armlets but that just makes him petrify them instead which is just as bad if not worse. I've tried to simply kill him first but the damage output just isn't there and ramza gets crystalized.

Any tips? I'm using ramza with sprint shoes and a green beret as having 10 speed seems to be the only way to consistently get past the first phase without requiring luck. My generics have golden hairpin and power garb to maximize HP and that's it. Equipping them with +speed equipment seems to work against me as they get a turn before Belias and I miss that window to attack him while he's casting for extra damage.


r/finalfantasytactics • • 3d ago

Que hago con el cerdito?

15 Upvotes

Recién atrape al cerdito, es el de color blanco creo. Estoy jugando la versión de psp, por cierto. He visto que muchos dicen que es muy importante el cerdo, pero de que sirve o que? Soy muy nuevo


r/finalfantasytactics • • 4d ago

Fuck this game. I'm done.

0 Upvotes

Been stuck on a mission at Golgollads gallows for literal months due to the insanity of life. I finally succeeded this evening, only to realize on the last turn that Mustadio died cuz I was distracted on other enemies. After all those attempts, to realize that my successful attempt is null cuz of how important Mustadio is, and after all the time I've wasted, I'm just done. I know it was my fault. That's what makes it so much worse. I just wish the game allowed you to save between turns like other trpg's. Now I have to abandon it with nothing to show for it. Fuck this game. Fuck this world. Fuck everything. Even the things I enjoy end up fucking me over in the end. Make fun of me. Do whatever. I don't fucking care.


r/finalfantasytactics • • 4d ago

Could the new wave of decompilation projects take these games even further?

0 Upvotes

With the recent wave of decompilation projects, do you think the community will eventually be able to expand and improve these games beyond what was originally possible?

For example, could we see graphical overhauls, redesigned interfaces, or even a visual style closer to 2.5D games like Triangle Strategy?

I'm curious whether this could become possible across all versions of the game: the original PS1 release, the PSP version, and the recently released version.

How far do you think the community could realistically take these projects? Could we eventually see something closer to a fan-made remaster, rather than just bug fixes and quality-of-life improvements?


r/finalfantasytactics • • 5d ago

FFTA2 Thanks everyone for the incredible response... and for making ffta2.dev a reality! Alpha is now live 💙

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204 Upvotes

r/finalfantasytactics • • 5d ago

Art "Where to, now?"

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244 Upvotes

Boko's up for whatever. :)


r/finalfantasytactics • • 5d ago

There’s no rule against giving Ramza a gun

107 Upvotes

With attack boost and poach and haste you just do 500 damage to half the map whenever you want


r/finalfantasytactics • • 5d ago

FFT Showing off my new knight squad!

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142 Upvotes

Hi, everyone. I'd like to thank everyone who commented on my previous post and give an update on how I decided to build my knights, with a little explanation of the thought process behind each unit. Starting with:

Agrias: At first I was going to give summons to Lavian and leave her with geomancy. Then I realized she has the most HP of the whole team and enough MP to cast Golem even without a robe. I also gave her Moogle, Lich and Sylph for varied support capabilities.

Mustadio: Big thanks to Zazieranyday for recommending the companion app. Not a lot of knight builds there, but the Gun Knight one for mustadio immediatly caught my interest, specially since a lot of comment suggested a knight with guns. A fun fact I found out about machinist in the TLW remix mod is that the snipe secondary has innate equip guns built in, freeing up the support skill slot for stuff like concentrate and attack up. At some point I might just ditch the shield and pick dual wielding, we'll see.

Joanna: This build was heavily inspired on TitaniumLegman's Paladin build, so not much to say besides how easy it is to set up. I gave her abandon for now, but I might switch back to weapon guard once I get a defender. Hard to improve perfection.

Alicia: Huge thanks to Nyzer for recommending an archer/knight hybrid for disruption. Also to adratlas and Major-Corner for recommending mixing aim and dual wield with arts of war, I'm a bit surprised those three synergize so well. I'm often tempted to just switch her to ninja for extra speed or archer for dual crossbow action, but I already have another unit for that.

Lavian: By far the build I've been most indecisive about, since I already have a dedicated Mystic. I left her with equip spear and martial arts for a decent while, but since so many people recommended a knight with mystic arts, I decided to keep her like that for now. I'm still considering giving her a spear or doublehand later along the line, though. Or maybe I'll turn her into a tanky barehanded knight, who knows! Btw, thanks to LancerGreen for reminding me of swiftcast, I still gotta train that on Agrias.

Anyway, I'm off to raid a church library and beat up some zealots. Wish me Luck!


r/finalfantasytactics • • 5d ago

FFT Tactics Ivalice Chronicles or Advance? Which to play?

12 Upvotes

I own FF Tactics Advance from when I was a child. Should I play that or buy Ivalice Chronicles? Which is better and has better / more mechanics? I wanna immerse myself in the world and explore every nook and cranny


r/finalfantasytactics • • 5d ago

Self Promotion Steam page + Demo is live for my "map" builder game!

101 Upvotes

For years I also drooled over the maps in Final Fantasy Tactics Advanced, and Tactics Ogre ~ so I finally made my own map builder game! Creating to your hearts content, each map location has 2 requirements you must meet and some prebuilt terrain for you to work with. But of course there's also a Sandbox mode to go wild with!

Demo / Wishlist here: https://store.steampowered.com/app/5281980/Tactics_Cartographer/

Which Tactics game is your favorite, and what would you like to build or play with in an isometric pixel universe?


r/finalfantasytactics • • 5d ago

FFT Ivalice Chronicles Travelling Monks?

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208 Upvotes

Was laughing hard when I randomly encountered this Great Wall of Monks, they swooped my ass in this battle tho.

.

I avenged myself properly after restarting my setup, this is one of the most fun engagements I had in this game.

PS. I finished this game and now playing FFTA, the plot difference is, idk, I can't put into words how much "dofference" there is, but Tactics is Tactics and I'm enjoying the game rn. Going back to Marcheee 🐑.


r/finalfantasytactics • • 6d ago

Self Promotion [Promotion] Thought you all might be interested in a game I've been working on for years

23 Upvotes

I've been working on a game inspired by Final Fantasy Tactics. FFT was the first game I ever got addicted to, on the PS1 probably 20+ years ago.

I originally started this project like 6 years ago, before the AI era. I had a working game, made in Unity, but one of my main goals was to support PvP, and I really struggled to make that work, so I gave up for a while. Then AI came around, and I saw that it could help me get the game to the finish line. I worked on it again for a year or so, this time using Godot, but eventually put it on hold as I had some other projects that I was focusing on instead, life got busy, etc.

Well in the last year or so I decided to pick this back up and I'm very happy with how it's been coming along. It's still a long ways out from being a finished product, but I wanted to share with this subreddit because I thought you all might be interested and I'm quite proud of it. I enjoy playing it myself, even if it's just against a bot player for now.

The game itself is heavily inspired by FFT but with MOBA elements included. I recorded myself playing a game and uploaded it to YouTube for anyone who wants to take a look. Happy to answer any questions you might have or explain more about the game. Thanks

Link to video: https://youtu.be/KPlXWeamqv4