r/empyriongame • • 14d ago

Experimental Branch Update v1.20 Creative Mode Instances!

25 Upvotes

Welcome, Galactic Survivalist!

Even though version 1.19.5 was released not too long ago, we’re already kicking off the (pre-)experimental phase for 1.20 today.

The reason: Starting now, you can use an instance directly within the Survival game to enter Creative mode, where you can work on blueprints—either alone or with others—to use them later in the game. And you can do all of this WITHOUT having to leave the server or start a new game!

To ensure this new feature can be thoroughly tested, we’ve opened a server with the “Invaders vs. Defenders” scenario.

Eleon Game Studios - Official EXPERIMENTAL Server

Once you’ve joined, you’ll find two portals. One creates a separate instance for your faction so you can craft together (as a player faction). The other creates a “public” instance that any player can enter.

However, you can ONLY enter the Creative instances if you have no items in your inventory. If you leave the Creative instance, all items you placed inside the instance will be removed from your inventory.

Tips for Playing in the Instance (especially for new players)

  • You can press the H key to open a window where you can put all the necessary building blocks and items into your inventory.
  • In the instance, you don’t need to eat, and you can’t take damage.
  • You have infinite jetpack like in normal Creative mode

In general, Creative mode in the instance works exactly the same as the Creative game you can select from the start menu.

Limitations / Known Issues

  • It’s possible that not ALL features from the local Creative mode are available. These will be added later and included in an upcoming update. You can find more details in the changelog below. There you’ll also find configuration options if you want to create such an instance yourself.
  • Creative Mode instances in Space are coming soon
  • Godmode in such instance will come soon. This not only allows you to walk through solid blocks, but also lets you move freely in all directions (without a jetpack).

As always, we welcome your feedback. Please use the following subforum for this purpose: https://empyriononline.com/threads/v1-20-creative-mode-instances.103163/

To report bugs:

https://empyriononline.com/forums/bugs.34/

We hope you have fun trying it out!

Changelog: v1.20 Build 5206

Fixes:

  • Creative Instance exploits:
    • Drop everything on death
    • Disable portals of brought-in structures
    • Restore stats (health, food, oxygen, stamina) on leaving

Changelog: v1.20 Build 5204

Changes:

With Creative Mode instances now live in the experimental build, here is the full technical guide on how to set up, configure, and customize these playfields using playfield.yaml and BlocksConfig.ecf. From securing inventory isolation to using new instance flags and block properties, all details are broken down below.

Please read the full guide here => https://store.steampowered.com/news/app/383120/view/716791824502490145?l=english

Fixes:

  • fix [Testing Grounds Scenario] Updated POI (removed/replaced blast doors; Thx to Stellar_Titan)
  • fix [Testing Grounds Scenario] Hecken: Adv.Component factory had wrong zone trader
  • fix [Testing Grounds Scenario] Hecken Orbit: Moved Shipyard a bit further away from the atmosphere
  • fix [Testing Grounds Scenario] Malformed Techtree setup: Drone Bay spawner now correctly unlocks from Cargo parent

r/empyriongame • • 22d ago

Public Branch Update v1.19.x HOTFIX

12 Upvotes

Changelog: v1.19.6 Build 5188

Fixes:

  • Fixed Official Server were not always showing yellow in the multiplayer browser

r/empyriongame • • 18h ago

EGS - Vanilla @Devs the game has so much potential... Terminal Nexus

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39 Upvotes

Eleon has completed the third and final chapter of the game’s main storyline. By playing through it, you’ll acquire a unique vessel: Modified Scout TN, equipped with both Legacy and Tal’on technologies. Although you don’t need to engage in combat while using this ship for the quest, you will at least need a Warp Drive upgrade to reach the target system Yara, located at the very edge of the galaxy in order to halt the Legacy invasion. For the first time in the game, you can obtain new weaponry and even transfer some of it to your CV. It was a dynamic and engaging experience. I hope the game continues to evolve by delivering more high-quality content.


r/empyriongame • • 15h ago

RE2- No Warning, Patrol? Spawns on top of us

7 Upvotes

We were happily raiding a Zerax supply base in our new shiny CV which took a good two weeks of saving up materials for. We splurged and got all the fancy conveniences. Out of no where a Cutter class ship spawns within fire range. Dropped down from the sky on top of our ship.

Nothing was in our map with long range sensors.
No warning sounds.
Just one second joy and the next great sadness.

Needless to say, he took out our little CV we worked so hard on.

I went back and watched from a distance and it appears this ship is on a patrol route of some kind. I assume it ends somewhere else on the planet and then he just *boop* spawns back at the beginning.

I don't mind losing a ship, or the game being hard, but if there is no way for the player to tell or prepare for an incoming ship and it just appears out of thin air on your head, that doesn't feel very good.

Is there anything we could of done to save pain?

Could leave the turrets on, but then it would drain ammo shooting the POI. So, we had them off.
We did leave the ship and shields on, but didn't even hear a firing sound. Just came out to drop off loot and saw half the ship was gone and this enemy ship had appeared on top of us.


r/empyriongame • • 2d ago

RE2- What are keycards for that POI has as loot?

11 Upvotes

I find keycards on zirax sometimes. For example "scientific keycard" and it says "one time usable access key for downloading reports and accessing devices."

What do I use these for?
Are these for the data satellites around suns?

(I'd check buy my first CV got blowed up by interceptors)


r/empyriongame • • 2d ago

EGS - Modded Well that kind of works.. Docking a new RE2 CV to the warp sled

15 Upvotes

Some adjustments to the pad for where the landing gear are, but otherwise, kind of fun, right?

(Just making content, it's a quiet sub =)


r/empyriongame • • 3d ago

EGS - Modded RE2 High Grav world Mining SV

22 Upvotes

Needed to make a mining vessel capable of harvesting on the Midnight/Plasma heavy gravity worlds, so I pulled apart the old SV I had been flying this whole time and made a pretty decent looking thing on the fly in the live game, with a few added guns and shield to be able to use it to pop abandonned facility defense turrets as well.. As there's more cpu then I needed I will probably up the shield a bit with boosters, but for now, must explore for gigantor planets! Should fit on the new CVs landing pad once that is out, if I need to bring it along.

A bit of an example of lighted block use, as that topic came up in another post earlier!

Anyway I liked the adhoc way it turned out, so I am sharing it here!


r/empyriongame • • 3d ago

Emissive Light Texture?

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16 Upvotes

I was looking around the workshop and saw the ship in the pictures. Wondering how they got the emissive light look.

I guessed the texture and color in the second picture, but it is not even close.


r/empyriongame • • 3d ago

Help needed Feel stupid, stuck in the cockit. What to do???

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15 Upvotes

Exit button do nothing and vessel stays steady on the ground. It dont have landing gears, maybe this is an issue? I have enough fuel to go to the space if it is necesserary


r/empyriongame • • 4d ago

News Walk in moving ships mod removed???

24 Upvotes

What happened? Why was this mod removed and where can I find it? Did the staff really remove it? I'm going conspiracist right now


r/empyriongame • • 5d ago

EGS - Modded My Noser, RE2 core 9 Combat CV

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10 Upvotes

Made my combat CV for this playthrough, we'll see how it goes. Stuck on theme and it should be able to nose into my donut sled pretty nicely hehe

Lots of room for every day gear and/or crew mates (npc that give cpu and shield stat bonuses) in the back, plus some room to expand the 2 back engine boxes (to more of the T shape) once there's some extra cpu for some turbines.

4x Large Plasma cannons

4x Heavy Railgun turrets

5x medium railgun turrets

7x medium modulated shield stripper turrets

Good times =)


r/empyriongame • • 6d ago

CB802N - EVERYWHERE - No Radiation Shielding

8 Upvotes

Cannot find ANY other Polaris locations on planets. How the hell do I get Radiation Shielding when this is the ONLY trade station planetside that pops up? 100 planets, SAME DAMN THING!


r/empyriongame • • 6d ago

Workshop Warlord Krysshk SR

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30 Upvotes

An excellent example of high-quality vanilla game content. If you manage to capture this ship intact when starting on Ashon II and modify it correctly, you’ll have an exploration vessel equipped with everything needed for long-term survival. It makes for an interesting gameplay challenge. The blueprint can also be used as-is in RE2. Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=3817439045


r/empyriongame • • 8d ago

EGS - Modded The world War E experience (re2)

72 Upvotes

Some random content to generate Empyrion interest... At least it's not a hoard of spiders!


r/empyriongame • • 8d ago

Discussion @Devs the game has so much potential... Try to survive on Ashon II

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49 Upvotes

To truly grasp the game's potential, you need to spend some time mastering the basics of survival and then try surviving on Ashon II under the conditions set by the developers: no inventory retention, no spawning ships from blueprints, no save-scumming, and no "God Mode".

This survival scenario pushes everything to the limit and accounts for so many variables that I cannot help but admire the work that went into it. Every element of content: from food supplies to ore deposit yields, shapes a challenging progression path where a single mistake can lead to character death, sometimes leaving no way to quickly resume the game from your current stage of development.

I’ve survived on Ashon II three times over the past year, and only now, after nearly 4,500 hours, have I truly grasped what this game is about and why it evolves the way it does. EGS is all about content and the variety of strategic choices available to the player, this diversity is the defining factor in the game's development. Ashon II demonstrates the game's true potential when the goal is creating high-quality content. It is precisely this quality that makes it possible to overlook the primitive flight physics, the flawed UI, and the bugs.

I agree that, in a sense, the game is stagnating — bugs remain unfixed, mechanics are overly simplistic, and the graphics aren't exactly cutting-edge. However, if Eleon releases content of this caliber even once a year, I’ll keep coming back. In the meantime, I’m playing Reforged Eden 2, which brilliantly unlocks the potential inherent in the EGS game model.

To anyone criticizing EGS, I suggest looking at it from a different perspective and trying to survive on Ashon II. A year ago, when I first attempted a start on Ashon II, it took me a whole month (about 120 hours of playtime) to escape the system. Now, it took me just three days (around 24 hours) to find an optimal progression path and succeed—and I know how to do it in 5 hours.

P.S. You can watch the "Ashon 2 Survival Season" by Rakoona on YouTube. He created it three years ago. It’s entertaining, though much is outdated. The game continues to evolve and improve, even if those changes aren't immediately obvious on the surface.


r/empyriongame • • 10d ago

EGS - Modded Looking for co-op members (RE2)

7 Upvotes

As the title says, I'm looking for some people to play with on my save hmu in dms if interested


r/empyriongame • • 11d ago

EGS - Modded Favorite starter combat ship?

11 Upvotes

I been playing a lot of re2 lately. I have this tendency to die cuz im not in a good enough defensive ship. 99% skill issue most likely lol. However i decided i want a more combat focused cv. Whats yalls favorites? Im doing it for a new play through due to new pc so im low level and still random starter system. So whays yalls favorite early combat focused warp ships with storage for long trips


r/empyriongame • • 12d ago

Tips Very old blueprint with inadequate CPU

7 Upvotes

Just brought in a starter CV that is a very old blueprint from ~2020. CPU usage is ~1 mil but the ship is only capable of handling 200k. I turned the power on and the generators quit. I heard explosions and i can’t tell if one or two of them completely exploded, or if the two that are there now were just damaged. Lots of damaged blocks in the gen room. What should I do?? I can reboot from about three hours prior and lose some progress, but at least i will be able to use my factory resources for a different ship. Should i repair this current ship and try and upgrade the cpu or just bring in a different CV altogether? I am a newb so thank you for the insight


r/empyriongame • • 13d ago

Creative How it feels playing Empyrion since early Alpha

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116 Upvotes

r/empyriongame • • 13d ago

RE2- Trading cards

7 Upvotes

Is there anything to these aside from just finding a place to sell them?


r/empyriongame • • 14d ago

Some Empyrion memes

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85 Upvotes

Made these earlier this year during my last play cycle. Friends said you may enjoy. Some of these pertain to RE2


r/empyriongame • • 14d ago

Discussion @Devs the game has so much potential... so why does it feel like you're letting it die?

43 Upvotes

I honestly don't understand the direction of Empyrion anymore.

There are still so many bugs that have been around for years, so many unfinished or underdeveloped features, and so many things that could be improved. The game has tons of room for better assets, models, animations, mechanics, optimization, exploration, building systems, and overall polish.

And yet, instead of addressing some of these long-standing problems or pushing meaningful improvements, we keep getting updates that don't seem to move the game forward in any significant way.

That's the part that frustrates me the most.

Empyrion has enormous potential. The combination of survival, space exploration, planetary gameplay, vehicles, base building, and ship construction is fantastic. There is a genuinely great game underneath all of this.

But it feels like the game has stagnated for years.

Just look at what other games in the genre have been doing. No Man's Sky has continued to evolve and add major features. Space Engineers has kept improving and expanding. And now we're seeing Space Engineers 2 pushing the technology and building systems even further.

Meanwhile, Empyrion often feels like it's standing still.

It's especially frustrating because the game doesn't need to reinvent itself. There is already a solid foundation here. Fix the old bugs. Improve the existing systems. Replace outdated assets. Add depth to exploration. Improve AI. Polish the planets and environments. Give existing mechanics some love. There are years' worth of potential improvements sitting right in front of you.

Instead, it sometimes feels like you're slowly abandoning your own creation.

And honestly, that's just sad.

Please start treating Empyrion like the great game it could be, not like a project that's already finished.


r/empyriongame • • 14d ago

Umbral Runner SV now available on Workshop for RE2 and Vanilla, as well as link to EPB in post..

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84 Upvotes

r/empyriongame • • 14d ago

EGS - Modded Funny looking RE2 "warp sled" mobile base CV

18 Upvotes

Had in mind from some posts earlier this year to make one a cv that was like one of those hyperspace booster looking things from Starwars..

Well, it's now a giant donut! But it does move pretty well, and there's more than enough room to do all the things.

Core 5 at the moment.. This is totally a work in progress and far from complete, but good enough to import into the game and leave the starter systems with, once I grind out the materials.

Just posting it for the hilarity - I am going to later make a combat CV that noses into that hehe


r/empyriongame • • 14d ago

Actis II SR: Star Wars style rebel fighter

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25 Upvotes

A fully modified version of an excellent fighter jet by LyfeForse. Links in the comments.