r/dragons • • 6h ago

Art Chibi Krystal, Smol Apocalypse

1.0k Upvotes

Comm by arboth on FA

Krystal is enjoying herself, gazing up at her Devine Dragon Flames she breathes. It shoots from her maw like a flamethrower, flames burning hotter than the core of the Sun! Aiming it at a distant mountain a few miles away, the flames concentrate into a beam of fire like plasma that fired out at massively hypersonic speeds! The mountain is instantly vaporized in an explosion that reaches the atmosphere as the sky burns. Krystal looks on in amusement, enjoying the hot breeze from her destructive fire breath.


r/dragons • • 12h ago

Art 99.6% of all elemental dragons are all GOOBERS

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727 Upvotes

r/dragons • • 12h ago

Art OMG this is so Cute so Adorable, made by Zargoart

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510 Upvotes

r/dragons • • 23h ago

Meme Forget serving the king, I have a new career path~

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465 Upvotes

r/dragons • • 5h ago

Art DragonTober 2026 Day 22: Masotan

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386 Upvotes

Here's Masotan, from Dragon Pilot!

We're almost at the end of the month, it's been so much fun drawing so many different dragons!!

Feel free to suggest more characters!

I unfortunately had to remove some of them, please don't suggest characters from adult novels/games.


r/dragons • • 23h ago

Art Holding them leaves 🍂 [art by me, Hagalazka]

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312 Upvotes

Aren't they beautiful? Both, leaves and the dragon~

Completed fall-related comm for Nyx!


r/dragons • • 5h ago

Art Droadster

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222 Upvotes

"we got flying drakes now, look how happy this goober is!"

Inspired by the latest Tesla car announced

What do you think about me making this guy a new OC?


r/dragons • • 15h ago

Creation Another custom dragon plushie!!

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173 Upvotes

Check out this giant dragon i just finished! 42 inches long and about 20 inches tall! Also weighs almost 12 pounds!! Limbs are weighted. Custom removable necklace as well.


r/dragons • • 21h ago

Inktober Inktober Day 19 - Scared

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149 Upvotes

He scared for his life... It is literally hanging by a thread.

There is nowhere to run, nowhere to hide.

Artwork made by me.
Feel free to comment!!! (^^)


r/dragons • • 3h ago

Art Woah! This cat axolotl has turned into...a dragon?!?

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146 Upvotes

Art by me, for Nook! ^v^


r/dragons • • 18h ago

Art Day 190 of drawing dragons every day until I'm good enough to make my own book cover

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140 Upvotes

Ok added some more finishing details but I've hit a bit of a road block. The feet. I have no idea what to do with them because no scales or lines seem to fit. (also I need to redo the right wing because the perspective is wrong)


r/dragons • • 4h ago

Art Dragon for Frostbite ❄️ (By me, Mollin_Art)

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105 Upvotes

I had a lot of fun while designing this one! I love cold, winter vibes <3 I hope you'll like it!

Here's link to all my media for more dragon stuff, if you'd like to see more ^-^

https://linktr.ee/mollin


r/dragons • • 22h ago

Hoard One of my college’s dining halls put up a giant dragon for Halloween!

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100 Upvotes

r/dragons • • 17h ago

Art Zzz

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64 Upvotes

Little doodle, i kinda forgot about reddit, i’m basically never here anymore.


r/dragons • • 12h ago

Art New derg PNGtuber :D (art by myself)

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62 Upvotes

I'm planning on livestreaming a little bit more often, so I had to make my avatar!


r/dragons • • 4h ago

Discussion Ninjago Dragon: Zanth

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62 Upvotes

Next Dragons Rising dragon is Zanth, the last Djinjagan Dragon.

Zanth’s home realm is Djinjago but one day, she would be captured when she went to the realm of Imperium. She would be kept in that realm to be drained for the kingdom of Imperium. During her captivity, she would be called Sora, the imperium word for orphan. She would meet a little girl named, Anna who would later rename herself to Sora after witnessing Zanth getting abused.

She luckily gets freed years later when Sora and the rest of the ninja infiltrated Imperium in the first season of Dragons Rising. She stays in the monastery now.


r/dragons • • 3h ago

Art Tetra

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45 Upvotes

comms open!


r/dragons • • 21h ago

Art Set It Off albums as dragons (part 1)

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42 Upvotes

Cinematics (both the Deluxe and Expanded Edition) as dragons!

I love Set It Off sm and had these designs, and decided to redesign them lol


r/dragons • • 13h ago

Question Dragon protagonist book list?

39 Upvotes

I remember seeing once upon a time a goodreads list about books with dragon protagonists/as main characters but can’t seem to find the original post. Could someone either point to that post or point me to the list directly?


r/dragons • • 13h ago

Art Cute Lady (World of Nanraas, art by TellerySpyro)

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40 Upvotes

r/dragons • • 22h ago

Writing Inky Dragon Blog: Pesky Plots

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34 Upvotes

Restriction is freedom.

The line sounds contradictory, and, in some cases, it would be. How can something be restrictive (inherently stifling, controlling, and preventing), and also be freedom (open, unrestrictive, and permissive)? Something that is at its core a wall cannot also be a door!

Right?

In all situations but the realm of creativity, that seems to be the case. A government that restricts its people is not a free country. A controlling family is not free, either. But a story? Put restrictions on a story, and you have a creative liberty you wouldn’t have known otherwise.

Let me explain:

Take a book or a movie—almost any will do, just make sure it’s one you have read or seen already—take that story, whatever it is, and try to remember the plot. Got it? Alright.

At the beginning, there is Act 1—that’s the opening. Introduce the main character, showing what they want and why, and then they might show an overarching theme as foreshadowing. Everything is fine. Maybe the character doesn’t like where they are right now, but nothing is harming them directly, nothing is a matter—then BOOM. Something terrible happens. The villain attacks their village, the heist goes wrong, the plans the character gets isekai’d after a car crash—doesn’t matter what it is, only that it uproots the main character’s entire world.

That is Act 1. Act 2 is the Rising Action. In this, the main character goes on their “journey”. This can be fleeing from the bad guy (think Eragon), heading somewhere important to the plot (think the Hobbit), discovering their new world (Chronicle of Lies), or literally anything that brings the character from Point A to Point B with a little conflict between. The character completes a major plot point, and along the way perhaps they found a new home and new friends that care about them. They have peace. Sure, not everything is entirely perfect, but it’s good for them. They like where they are. They don’t want to leave it. They’re having fun!

Not for long…

In a flash, everything the character has come to love is stolen. The villain strikes, a disease kills someone they love, an earthquake takes their new home, a terrible mystery is resolved, the mentor dies—something terrible happens that ruins all the fun and happiness and peace the main character had. In the aftermath, the character is in turmoil. Everything they had is now gone—everything they had gotten back was taken away, and they are left alone. They start to doubt—maybe themselves, maybe someone they knew, maybe their own beliefs. Whatever it was that the character holds dear to themselves no longer matters. Not after what happened.

But it’s not the end, no matter how dire. The character stands again. Perhaps another character convinced them to keep going, perhaps an angel came and prophesized something to them, maybe the memory of their mentor’s words kept them going—whatever it is, they stand again, to go and face the villain head on.

This is Act 3. The character comes back harder than ever, ready to face the villain, the dragon, their fear, or whatever was standing in their way before, no matter how big. They gather their friends (How to Train Your Dragon1 and 2), an army (Lord of the Rings), their wit (Dragon Champion or Dragon Outcast), their courage (Wing of Fire: The Dark Secret)—something simple—and head for the climax. The battle is glorious. They fight the villain (whatever that pertains to for them, whether that’s a separate person, themselves, a disease, etc.), and make advancements. They are winning, and it’s exhilarating.

But the villain has a trick up their sleeve and strikes the character where it hurts most (physically or mentally), attacking their last major weakness in order to cripple them. The main character has a choice—complete their arc and defeat the villain, or let the insecurity well up and ruin them forever. Whatever they decide will finish off and round the theme stated earlier in the story.

Finally, the villain is defeated, and all is good—mostly. There are still extra problems to handle, but a montage of them fixing the town, putting the bad guys in jail, recovering from their illnesses, or reuniting with their friends is good enough. They might even sing while they do it!

After that, you have a final shot—something that encapsulates the story in some major way. This could be symbolic, or simply a cool “picture” to end it, bringing the characters together and closing the story.

Now, how close was that book or movie you thought of to that plot? 9 out of 10 times, it is really close, and why is that? Well, this structure above is known as the 3 Act Structure, a commonly used plot structure that most big name writers all across the world and all across time have used in some ways. Not every story uses it, but a great many do.

But, you say, it’s a structure, something that is not very “outside the box” in practice. It literally keeps you restricted when writing! So how is it freeing?

I’m close—hold but for a moment!

Many newer writers come in with little to no knowledge about plot structures, and that’s fine—it takes time to learn those things—but one of the first things they learn about are pantsers and plotters (people who “write by the seat of their pants” without a plot and writers who write with an extensive plot). When a new writer sees this, most will try to think about where they stand, and a great majority of them, appalled at the idea of giant plot structures and webs and a lot of—frankly—unfun work, turn away from it and call themselves pantsers. They don’t need plot structures when they free-write—the story comes to them as they go!

Now, there is a big problem that comes with this. One they don’t usually see—when a pantser writes, the biggest pitfalls are usually:

  1. Their Story Doesn’t Make Any Sense: they put it all together and, when they read it, plot holes keep poking out at them.
  2. There is too Much STUFF: A new writer, excited for their ideas, throws everything they have into their story, hoping to win readers through originality—but there are too many random things in the story that don’t need to be there, bringing down the pacing and making it hard for the reader to get through.
  3. They Run Out of Ideas: Writer’s block can strike really easily for new writers, especially when they hit a wall and have no idea what they are supposed to do next in the story—what should the character do next? Where should they go? What’s the “right” way?

Those are just three of many issues a newer writer faces when they don’t understand plot structure.

“Now,” you might say, “Stephen King and George RR. Martin don’t plot a lot, and look where it got them to! They are great writers, so couldn’t I follow the same way? How do YOU know I can’t keep going without plotting?”

This is a valid point—other, greater writers don’t plot everything out, so why should you?

There is a misconception with pantsers that I see a lot. Many people think that, by being a pantser, you don’t follow structures in plot at all, and that instead, things just fly off the pen of Stephen King, Martin, and any other great pantser, but this assumption is false. Yes, those writers don’t sit and write down their entire stories before they write them—but they do know plot structures.

Those big writers don’t write plotlines before they write, but AS they write, you can see similar patterns to the 3 Act Structure in various forms. Why? Because their minds, hardwired over dozens or hundreds of stories they have written and read, recognize the 3 Act Structure WHILE they write. So, as they pen their stories, they don’t struggle to figure out what’s coming next because, inherently, they know what NEEDS to happen next.

Now, I don’t know Stephen King or George RR. Martin personally, but if I had to guess, they would agree to some extent. You don’t need to write plots before you write the story, but you do need to understand plots.

Back to the true question at the start: how can structure create more freedom in art?

Most people, especially artists, are afraid of big rules. They want their creativity to run wild and free so that they aren’t burdened by the limits of law and rules and they can, instead, build their worlds, characters, and stories on their own times and with their own minds. Without restrictions, they can write anything, think anything, and create anything. It’s fun! I’ll admit myself that I love free-writing without restriction.

But, without law, you have anarchy, which will lead to chaos. Chaos is what happens where there is no order, structure, or design. Think about it this way: hand a baby (a hatchling) a brush, a canvas, and some paints. His mind is wild and free and, with his new tools, he’ll express himself across the canvas however he wants. In the end, you will get a giant canvas of colors—or a big mess of brown, red, green, and whatever else is mixed into that wet paint in the center (I think I spot some snot!). Yes, it’s adorable, but—is it understandable? Is it something that you, the audience, would call a piece of art? You might hang it for the sentimental value (because it certainly IS valuable because it came from the hand of a child who, most likely, wanted to impress you), but if that child were someone else—an actual artist, writer, or someone older than 2 years old—would it have any meaning at all?

That is the dilemma of unbridled creativity. By having no order, only chaos remains. Your story will be all over the place, the worldbuilding won’t make sense, the characters will be uninteresting—everything will be confusing to the reader, and hence, boring.

But there’s also another side to structure:

Our minds are hardwired to solve problems. We love puzzles—even if you hate puzzles, you love solving things in some capacity. It could be mechanical problems, tech issues, relationships, etc. We love solving things, and we hold the amazing ability that not many creatures in the animal kingdom possess: swift adaptability.

With writing, from the first draft of the story until the last, we are trying to solve what is NEEDED in the story and what is NOT needed. With a wide, unbridled story, you have no basis for what isn’t needed and what is needed. None at all.

Do you see what I’m saying?

By limiting yourself to a plot, to a structure, to a rule, you may be limiting yourself, but you are also narrowing your attention to think about every single thing you add or remove from the story. The byproduct is that you thinkmore creatively about how to use your limited tools.

Yes, one day you can break the rules, spread your wings, fly O’ scaly one, and write whatever you wish and take risks like King and Martin. But a wise man once said, “You must understand the rules before you break them.”

In the dragon community specifically, I can see this in lots of ways. Not to dissuade anyone from doing what they want with their creativity, but, while exploring the community, I see lots of different OCs with extensive lore, backstories, and powers—all kinds, all types, all mediums. It’s beautiful.

At the same time, there are so many that I cannot discern most of them—is that because their characters’ aren’t unique enough to stand on their own? I don’t think so. In my opinion, I believe that, because there is no basis of personal restriction, that, over time, every character becomes a hodgepodge of different things and ideas—like a canvas with 500 colors on it, in a gallery of other canvases which also have 500 (although unique) colors.

The one painting that would catch my attention would be the one that used 1-3 colors to paint something specific, whole, and wholly understood. A character that is limited to their traits, to their themes, and to their role in whatever story they are put in.

Yes, there is also the issue of things being too uniform—but I believe that there is a balance.

Remember what I said before about higher-end pantsers? They don’t structure everything. They write based on their emotions, their thoughts, and whatever they think will work for the story at the moment—but, they almost always follow a structure of some sort, keeping their 1-3 colors with which they paint broadly, openly, and beautifully.

Limiting your colors doesn’t limit your creativity, it directs it in the right direction.

So, in the end, I leave you with this:

Go and understand structures, not so they can trap you, but so that they can lead you and keep your mind on track.

If you want, I will happily talk in the comments and leave resources on where to find more information on structures. If enough people ask, I will write a separate column for the question.

Fly well, oh dragons young and old,

Christ be with you,

Drachenschrieber-1

u/Winged-Wyrm hopefully this one works!


r/dragons • • 9h ago

Art Book of Dragons / Bestiary 001

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36 Upvotes

Inspired by Hardy Fowler's Dragon tutorial. https://cdna.artstation.com/p/assets/images/images/079/131/724/large/hardy-fowler-105-dragon.jpg?1724077762

Wanted to make something like the Book of Dragons from HTTYD since i first saw it as a kid. And now I have finally acquired some of the skills needed. : ]


r/dragons • • 17h ago

Discussion Ninjago Dragon Clip: Riyu VS Mutation Monster

32 Upvotes

r/dragons • • 2h ago

Art Chinese noodle

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30 Upvotes

Drawn in Procreate. By far my favorite thing to draw nowadays!


r/dragons • • 7h ago

Inktober r/dragons inktober day 21 - Crystalline Stasis ... I mean, what did you expect?

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29 Upvotes