r/descent • • 2d ago

Original Trilogy Descent 3 secret door hints?

13 Upvotes

Hi, I am sure this has been asked before but ... is it actually physically possible to open the door on the cruiser level (near the end of the game when you're on the giant ship) that is near the engines?

I tried so many times and I always seemed to arrive when the door is closed. Maybe it doesn't even really open like it seems?

If anyone knows what I'm talking about, all I really want to know is ... is it possible? Or is it meant to be an impossible passage because of the force of the engines that come on?


r/descent • • 2d ago

looking for testers for my android redux port

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42 Upvotes

edit - I think the play store stuff is ready, try these links:

looking for testers for my android redux port

join here -

step 1 join this group: https://groups.google.com/g/dxxrevival-android-testers

step 2 join testing:

android link: https://play.google.com/store/apps/details?id=com.dxxrevival.app

web link: https://play.google.com/apps/testing/com.dxxrevival.app

here's an apk download:

https://github.com/larsonm-personal/dxx-redux/releases/tag/android-v1.0.0

before I'm allowed to release on the play store it needs to have 12 beta testers. the project is free and open source and the app is/will be free

yes it's a different android port than the wootbeer one. sorry! I've been working on this for about seven months and I kept running into things I wasn't happy about, like "I can't show people this, it can't even play opl3 music!". just as doom sustains many different source ports, maybe we can too

warning: the whole thing is vibe coded, but I've done it in what I think is a high-quality way (I've been writing C++ for 25 years). I have probably 400-500 hours into this, which was amplified by AI models into something that might have taken a few man-years to do the old way. this is closer to a remaster than a port. thanks to prior work by others (rpi port and previous android attempts from years ago), the porting/"look, it runs!" part itself wasn't particularly hard, only a day or so of effort

my intent is to follow the rebirth/retro/redux lineage and keep gameplay accurate to the original. generally, all of the remaster content can be disabled if you just want the original experience

my initial goal has been to be able to play LAN coop with my son, so most of the added content is to smooth out rough edges when doing that (such as a launcher that assists in finding/starting LAN games, coop auto save, resume coop saves from the launcher, coop briefing support, coop guidebot, warp-to, rewind support, etc.). most of my play testing has been with us playing D2, obsidian, castaway, and now D1 (in the D2 engine - I recommend this).

the other main goal was to play through 3rd party missions in spare chunks of time. the launcher helps install missions (it includes a mod manager) and the game tries to auto save on exit, and then the launcher has a save browser that can launch directly back to the most recent save. this has let me play through stuff like kcxf2 without having to even think about saving/loading. it's also only two taps (open launcher - tap on most recent save) to resume play, a lot quicker than for example booting into the game engine, navigating through the menus, trying to remember the last save slot you used, and opening it.

many of the early 3rd party missions had terrifically confusing route-finding challenges (example: obsidian level 3 requires running around till you find ~15 switches). When I was younger I liked this stuff but I got tired of it on mobile so I made a better guidebot that can take you through these, and you can also spawn guidebot in missions that lacked it. it's optional, you can switch to the original guidebot code or just not use it. Playing D1 in the D2 engine lets you use guidebot for D1, as well.

another goal has been to make the thing playable entirely from a phone. you can download the gog installer (.exe or .pkg - note that the gog mac installer has the same contents, it isn't the macplay version) or a CD image to your phone and the game will get all of its assets directly from the downloaded file - no PC setup or prep/extraction is needed. mission zips such as from sectorgame can likewise be imported, and zipped mp3 music packs, dxa mods, and redbook audio straight from a CD image. None of that requires messing with files beyond just pointing the app at them in the android file picker.

I've worked out a decent touch-based interface. my son plays with a gamesir g8 but I play with just my phone and I'm able to play almost as well as I could with mouse+keyboard, which was a big surprise. I think most people will be able to achieve higher effectiveness with touchscreen controls than with a controller, but playing with controllers is fun enough, don't let me discourage you. the controller and touch interfaces are fully customizable and there are a lot of options to play with to tune it for yourself (such as movement based on gyro sensors, which I never found useful, but is implemented). there is also support for android TV (there's a full controller interface, no touch needed). I've done some play testing on my nvidia shield but I don't think it's perfect yet, most testing has been on phones and my retroid pocket 4 pro.

I'd appreciate bug reports. there's an extensive logging system and crash reporting built into the app. this info does not automatically upload to me - the app doesn't have spyware or anything like that. it's just text files on your local device that you can share with me by email or attached to a github issue. competitive multiplayer is the major blind spot in testing so far.

future work: I'm planning on getting rid of the descent 1 code and using d2 engine for everything. I have online multiplayer support (with a matchmaking/relay server) partially implemented but it's hidden for now. maybe integrated voice chat. then I'm planning to extract most of the launcher stuff out to a library so I can move on to other games (there are a bunch of games I want to play that already have android ports but which lack nice things like fully-realized controls editing, game data/mod management, launcher-based matchmaking, etc.). there could be some value in getting this merged back to redux-master and giving the PC version some of the remaster features and bug fixes, but the problem is that redux is, as of today, mostly free from AI slop and it would be rude of me to propose just merging this stuff without a lot of care

here's an image documenting the default touch controls:

https://github.com/larsonm-personal/dxx-redux/blob/cmake/android/android_controls.svg

and the default controller controls:

https://github.com/larsonm-personal/dxx-redux/blob/cmake/android/android_controller_controls.svg

there's too much to list here, please see my full features list:

https://github.com/larsonm-personal/dxx-redux/blob/cmake/android/android_features.md


r/descent • • 5d ago

Something you might appreciate...

8 Upvotes

Hi guys,

I am working on a bridgeSim, with a galaxy, seamless landing on planets, ect.. which happens to support stuff like this, too. I just had to...

https://www.youtube.com/watch?v=C5cTvi9E1Gk


r/descent • • 7d ago

Descent 2 on an Android handheld is awesome!

141 Upvotes

The Odin is my mobile gaming rig, and I use it mostly for emulating older consoles. Descent 2 is one of my all-time favorites, and I’ve been trying to find a good way to play it on this handheld.

I discovered Wootbeer’s recent Android port of Descent 2 (and D1), and I’m just amazed at how well it runs. The controls feel fantastic and responsive. I love the quality-of-life improvements like the option to turn off ship bobbing and to remove the thief-bot. Redbook audio runs perfectly, too!

Here's some raw gameplay footage on my Odin. If you're a Descent fan with an Android handheld, these are definitely worth checking out.

Huge thanks to Wootbeer for the work on this port!

Editing to add:

Here are the links to download the APKs (you just need a copy of the original game files):

https://github.com/wootbeer/Descent2-Android/releases/tag/v0.6

https://github.com/wootbeer/Descent-Android/releases/tag/v0.5


r/descent • • 16d ago

Descent on Gamma/RetroArch

3 Upvotes

Big Descent fanboy - grew up playing these games, the music still lives rent free in my head.

I want to run thru Descent Maximum - I know it's just D2 with different levels, but would like to play it.

I have a GameSir G8 controller hooked up to my iPhone and can launch the game on Gamma Emu or Retroarch, but can't get both controller joysticks functioning at the same time (my brain needs halo type controls)

Anyone know how to get it working? I also have an android phone and PC of course, but would really like to play it on the iPhone as a handheld game if possible.

Thanks!


r/descent • • 19d ago

Halloween Level Maker Contest!

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4 Upvotes

Passing on from this event coordinator Lee!:

Hello, if you'd like to submit a level for the 2026 Halloween Level Maker Contest then please upload your submissions here.

The contest is now open for submissions. Please submit all entries before the end of Saturday 10/31/26 (US PT TIME).

For submissions please post on RDL Discord > Discussion > 2026 Halloween Level Maker Contest page. See RDL Discord for more information.

Brief: "To create the most gorgeous and ghoulish themed level in all of the galaxy"

Guidance:

• D1, D2, D3

• MP Anarchy or Team Anarchy

• 1v1 or teams or FFA • Redux 1.1 or Piccu

• Halloween themed level (aesthetically oriented)

• Ensure level plays smoothly and is suitable for anarchy games

Requirements:

• Eight spawn points

• Multiple energy centers

Restrictions:

• Bots: prohibited

• Cube Count: no restrictions

• Custom powerups: aesthetic changes permitted

• Custom ships: aesthetic changes permitted

• Custom weapons: aesthetic changes permitted

• Exit: permitted

• Powerups: no restrictions

• Reactor: permitted

• Weapons: no restrictions


r/descent • • 20d ago

Hello Material Defenders!

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148 Upvotes

I’m an OG descent fan (still have my original PC game disks), and I come back and replay the series every few years on PC.

I recently set up an Odin 2 Pro as a retro gaming system (snapdragon 8 gen 2 Arm64), running on android, and I’m wondering how best to experience the descent series on this handheld.

I installed the latest winlator and copied d1x-rebirth and d2x-rebirth (0.58) onto my Odin from my pc (didn’t get d3 set up yet). Both games will run, but there are several issues, including frequent crashing, rendering problems, redbook audio playback etc. also couldn’t get the add’l expansion content working for either.

Is anyone successfully playing and currently enjoying the series on android (specifically on an Odin), and if so, what’s your setup look like?

Thanks!


r/descent • • 23d ago

Original Trilogy I updated the Descent Android Port

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55 Upvotes

r/descent • • 23d ago

Recommendations on which version for playing descent with a controller?

7 Upvotes

---Edit: Up and running with redux and rebirth but neither recognize my 8bitdo Ultimate 2 Wireless (xbox style) when using the dongle. Only recognize controller via bluetoooth connection.

Both recognize my 8bitdo ultimate bluetooth (nintendo style) when using the dongle.

I did find an older 2023 version of rebirth that had updated SDL and it had better controller recognition, but is limited for graphics options and compatibility with switching between displays.

This 2023 version/fork has a bunch of files named SDL2,

wondering if there's a more recent redux package with improved/SDL2 controller support?

But up and going, it's so much fun with a dual stick controller compared to keyboard only.

----End of edit

Haven't played descent for decades, been wanting to play it again. (I can't believe the price is still $20 though 😆)

Had only ever played it with keyboard and mouse and hell I don't remember exactly, could have been just the keyboard it's been so long ago.

Is there a particular version that supports newer controller input with dual joysticks? Like it would support a controller hook for Bluetooth or using a dongle

It seems that having dual joysticks now would be similar to those old setups with two pilot sticks...

But I'm trying to understand how it works exactly

Left stick would be pitch up/down, turn left/right

Right stick strafe up/down, strafe left/right

I guess RT/LT triggers could be forward/reverse

RB/LB roll right/left

L3 change weapon
R3 shoot weapon

But then I don't have any fingers left for any other face buttons 😂

So what is a version that supports the most customization of controls for use with a controller?

That way I could start with that version to iron out the input kinks before I get to far and realize it won't work well.

And I guess I'm not exactly sure what versions are out there, updated original/GOG
and then isn't there a fan project remaster?

Are there other versions for PC?


r/descent • • 24d ago

Original Trilogy Robot Makers were working overtime while I wasn't looking.

82 Upvotes

D2X-Redux
Level 3 : Wenl Mine
Hotshot


r/descent • • 26d ago

Original Trilogy Lifters. Also Drillers, Hulks, and pretty much everything else in D1.

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105 Upvotes

r/descent • • 27d ago

Original Trilogy First time player. DX1-Redux with HOSAS!!!

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124 Upvotes

I've played Freespace like 50 times over and now I'm finally getting around to playing its predecessors.


r/descent • • Sep 15 '26

I really want to get in to this.

8 Upvotes

So I have seen a lot about Descent ov the years I tried it when I was 8 but it confused me however would like to jump in so where do you suggest I start.

D1 sound terably hard confusing levels and stuff I would be worried about getting stuck on the first level.

D2 is well loved within the community and has the added atraction of a guide bot

D3 Is the newest of the original trilogy and you can go outside so you may have more scope

Freespace/ Freespace 2 I have played a lot of this it’s the best space sim ever made there are plenty of mods so a lot of game play Bit is not really Decent but has the same DNA

I am in in making y own levels too so obviously FRED and FRED2 could be used for that if I decide to go Freespace.

So where would you start?

I know if I go with Decent I will have to play a bit to understand how the levels work but that’s ok as I don’t just want to make levels I want to play too.

EDIT: Ally of love for overlord I downloaded the demo and will try it today.


r/descent • • Sep 08 '26

DLSS 5 ?

4 Upvotes

I was wondering if someone alreay tried DLSS 5's neural rendering on Descent ? This kind of tech could give a refreshed look to our beloved game !


r/descent • • Aug 24 '26

What do you prefer?

8 Upvotes
72 votes, Aug 26 '26
30 Giant red missiles
23 Giant blue missiles
13 It depends
6 Other

r/descent • • Aug 20 '26

GoG coupon code for D1-3, FS2 and Redneck Rampage.

0 Upvotes

Looks to be 25% off the price for each game.

First person to redeem it, please post so others don't waste their time.

4ND33WNFJVC3WMFL99

https://www.gog.com/redeem/


r/descent • • Aug 16 '26

Descent setup help

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5 Upvotes

r/descent • • Aug 14 '26

3MASTERED 0.9.1 released (Descent 3 source port)

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github.com
37 Upvotes

Most recent release: https://github.com/hurleybird/Descent-3MASTERED/releases/tag/0.9.1-Pre

It's a pre-release, which means I can't find any more bugs, but not plan survives first contact. Intended cadence is to post here, fix any bugs you guys find, then release the final version, then increment and add more features.

Patch notes from 0.9.0:

  • Multiplayer fixes and improvements. (still only tested at a basic level)
  • "Enhanced" mode robot AI now pathfinds towards player sounds as opposed to flying directly towards them. Sound detection range at lower difficulties has been reduced to compensate.
  • Improved terrain rendering, which should be faster and higher fidelity on non-AMD gfx devices.
  • A number of improvements to lighting, especially per-pixel specular.
  • Bloom effect is somewhat stronger, while specific textures (such as monitors with text) gain protection based on player distance.
  • Reduced file collisions with other Descent 3 ports via a combination of renaming, refoldering, and integrating some dependencies.
  • Restored various missing cinematic subtitles.
  • Fixed the crash at the end of Retribution level 12.
  • EMD homing multiplier 1.25x -> 1.5x. ("Enhanced" ruleset)
  • Microwave gun damage reduced by 1/3rd, while its status effect now applies a blanket 50% damage received amp. ("Enhanced" ruleset)
  • Various performance improvements and bugfixes.

r/descent • • Aug 12 '26

Discussion Check out Will Smith playing Descent on this awesome setup in 1997 lol

52 Upvotes

https://www.youtube.com/watch?v=KNbqYziOl5Y

Just found this video and thought it was cool/interesting/funny. Look at that giant screen! And Will Smith trying to explain the game lmao! Looks like a really cool event to have been at.


r/descent • • Aug 11 '26

Found the full original 1995 disk set

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219 Upvotes

Found while clearing out the house where I grew up


r/descent • • Aug 08 '26

What are some good old school Descent single player levels?

17 Upvotes

There are a lot of good newer ones (newer means newer than the 90's). I think there were a lot more low quality levels than high quality custom missions, but I think there were some okay ones back in the day. Grant's Badlands is a highly memorable one for me, even if the texturing isn't perfect. Colossus, Checkpoint Charlie, Galaxy Moons series, and Fissure of Neptune were interesting designs too. Of course, anything made by or in conjunction with Luke Schneider is great (Orion Nebula Project, Entropy Experiment, etc.)


r/descent • • Aug 08 '26

What makes a good 6DOF level?

4 Upvotes

I think there's a big difference between multi-player and single-player. I'm more interested in single-player myself but I think most Descent players today probably have stronger opinions on MP maps.

I like a few gimmicks in a level (like moving pieces or weird zones). I like when the tunnels turn back on themselves and all of sudden you are passing by an area you were in earlier but now it's from a different perspective. I don't like spawning enemies, I prefer to clear an area. Maybe my most controversial opinion is I don't like secret or hidden areas.

What about youse?


r/descent • • Aug 04 '26

Help! How do i extract textures and 3d models from Descent 1?

8 Upvotes

what it says on the tin. i wanna animate them in blender and the only models ive found are textureless.


r/descent • • Aug 01 '26

PS1 vs PC DOS

6 Upvotes

Hey there. What's the community's thoughts on the PS1 vs PC DOS release? I tried to look for a direct 1v1 comparison and couldn't find it. Reviews generally seem to say the controls are worse on the PS1 pad but it's mostly otherwise faithful? IDK?

Thanks,!


r/descent • • Aug 01 '26

Has anyone seen this place before?

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38 Upvotes

I was going in and out of a door because I was bored, when I suddenly entered this room. Has anyone else seen this before?