r/cyberpunkred • • Aug 02 '26

Fan Art & Story Time Trust me chooms, hand me those eddies, you won’t regret it

Thumbnail
gallery
79 Upvotes

Gooood morning night city! I return to you once more with scandalously low prices after spending all of my money unironically on fabric and materials for the Edgerunners Rebeca cosplay I’m working on for east European comicon’s cosplay competition lol. And somehow I still have so much more stuff to buy for it, not to mention that I need that scratch for when we order takeout at the cyberpunk table too lol. So, since no corpo wants to buy my soul (the job market is trash) I offer it to my fellow mercs.
Sorry for the ramble, COMMISSION FORUM HERE! Please let me know if you’re interested/if you ordered anything in the comments here so I don’t miss it. Also, COMMISSION TOS HERE if anyone wants to give it a look.


r/cyberpunkred • • Jul 10 '26

Misc. I built a free, self-hosted cyberpunk VTT

621 Upvotes

My friends and I were about to run a cyberpunk campaign, and I wanted something more immersive than a folder of location notes. So I built an interactive map where players could create and share notes live.

Then I had a thought: what if this were hosted, and my friends could just join via a URL? One thing led to another, and a few weeks of work later, here's City_Net.

It's fully self-hosted (Docker or manual), no third-party accounts, no subscriptions. You run it, you share a link, and your players connect.

What it does:

Generate a living city — procedural districts, roads, and traffic

Draw your own — custom roads, water, districts, and buildings, saved for later

Multiple city maps — save, load, and switch between entire cities instantly

Simultaneous battle map play — drop battle maps into any building and run multiple at once, loaded from local files or existing uploads, per-map measurement scaling

Persistent enemies & allies — placed per map

Notes on buildings — add notes directly to any structure; players can request to add their own notes, and buildings with notes stand out

Custom signs — with full custom font and picture support

Player Banks — built-in banking system

Dice rolling — right in the app

Streamer mode — a broadcast-safe spectator view, ready in seconds

Collaborative building — grant friends access to help construct the city

Everything's real-time — everyone sees changes live.

[GitHub link]

Happy to answer any questions and get some feedback!

EDIT:

By popular demand, I have added install scripts for Windows, Mac, and Linux

Please take the warning to heart!! NEVER RUN SCRIPTS FROM AN UNTRUSTED SOURCE

EDIT2:
CITY_NET 1.4.0: Cyberpunk Red character sheets and rule sets are out!
Also made a Discord to get feedback and answer questions

https://discord.gg/Zc3GVztTAD


r/cyberpunkred • • 5h ago

Actual Play 9mm Presents: Night City Vistas - a Cyberpunk Red Actual Play

13 Upvotes

Hi all! My name is Max, and normally I'm the main GM and producer for the Delta Green actual play show 9mm Retirement Radio. In recent months, we've been recording and playing other systems, and I've told many folks on our Discord if I wasn't doing Delta Green, I'd be doing Cyberpunk Red. And with today's release, I've done just that! Two episodes of the start of our series "Night City Vistas" dropped today, set in 2075, closer to the video game's time. I will admit, it was my first time running the game, and I know I got some of the rules wrong (Autofire was/is weird to me, so I defaulted to something that felt right in the heat of the moment; modifiers were added to the base skill and not DV), but I'm hoping that the world building and character moments will shine the most with anyone who would like to listen. No pressure or anything, it would mean a lot to me. We also have two episodes coming next Tuesday as well, as sort of a sequel to today's episodes. Importantly, I edit the show to sound like an audio drama with sound effects and music, and cutting out jokes and banter (saving the best funnies for the very end for a blooper reel) for a more focused, serious game that is still improv at its core.

My ultimate goal with this series is to run many interconnected one-shots featuring members of my regular 9mm cast mixed in with guests from the Delta Green community, and be able to swap players in and out if their PCs are alive to be on different gigs, while also build out my own world. Hopefully that idea sounds appealing!

https://9mm-presents.pinecast.co


r/cyberpunkred • • 7h ago

Misc. Chooms,new to this

6 Upvotes

Does anyone have a place that can teach me how to play the table top alittle? I love the lore,the video game,and the show. I wanna learn the table top so I can connect with other fans.


r/cyberpunkred • • 12h ago

Misc. Character Art Dump

Thumbnail gallery
15 Upvotes

I know it’s Heroforge but I’m still proud of it >:(


r/cyberpunkred • • 14h ago

2040's Discussion Netrunning and NET in general. How it is?

13 Upvotes

Hey, chooms

New player here with new DM alongside. And as new to Cyberpunk we don't quite understand some things about NET

So, the main problem that we have is not with rules, but with conception

My GM quote: "What is Floors, Elevators? Is this meant figuratively? Does Netrunner moving through meat space and see NET around? How it works?"

So, I have same question - I don't quite understand concept of NET. But I did get, that moving through NET doesn't require moving through meat space.

But I have another question - why just not let netrunners do they job quietly and then start the mission? It's not that long (as I understand) to hack into few floors of NET

How common Demons are? How hard is it to get one for your NET?

Is there anything else that Netrunner can do in NET except get to the control node and read some files?

Sorry for stupid question, just a little bit hard for me and my DM

Bonus questions: Is it fun to play low-rank Netrunner? Is 2 NET Actions much worse than 3+? Is it worth to buy ranks over 4th? What if I'll have -1 NET Action penalty - will it be really harmful?

Thanks in advance!


r/cyberpunkred • • 10h ago

Misc. Megabuilding placement

7 Upvotes

Prepping for a game set in 2080. Used google maps to create my own version of night city that stretches from morro bay to atascadero. My issue is Im unsure of where to place my 10 megabuildings and 2 under-construction. I dont want to just place them arbitrarily anywhere. Looking for suggestions or any sources of how real world cities determine where to place large housing communities and projects.

Thanks.


r/cyberpunkred • • 20h ago

2040's Discussion Has anyone run a session that was mostly downtime?

40 Upvotes

Last session in our 2045 campaign was a pretty heavy one with a character's backstory plot thread being resolved pretty explosively during the crew's last gig (she lived though!). I usually run downtime at the beginning of every session as standard when the players don't have to heal from injuries and some of my favorite plot threads have come from that.

After a pretty significant and plot-heavy few sessions I've been thinking of running a session that's mostly downtime, light on the gig aspect, mainly dealing with the fallout of everything, etc. I do usually run my sessions focused around the gig though, so I was wondering if anyone here has ever done this in RED? Most of what I can find online is DnD-focused which isn't what I'm looking for really.


r/cyberpunkred • • 7h ago

Misc. Gig Planning and Corporate Competition?

3 Upvotes

I use the Single Player Mode supplement table generators to help me brain storm up gig ideas as drafts and before cleaning em into something runnable for my players.

Got the likes of ruining a business gig involving Raven Microcybernetics the big cyberware manufacturer, one that made the ai that published the poem about the apples but also physical hardware. Thought they’re a lil much for some new runners to take on, so decided for it to be them ruining another lesser place in behalf of Ravens and ended up on, Nu-Tek Fashionable whose all about Cyberware and clothing.

Related but still very different in terms of what they peddle out. And contemplating what some from Ravens would realistically be trying to screw over a branch or store of Nu-Tek for.

It’d feel a bit basic if it was just that Nu-Tek stole something n was trying to reverse engineer it to make something but just more stylish.


r/cyberpunkred • • 14h ago

2040's Discussion Fixer multiclassing question

4 Upvotes

Hey, chooms, new techie here, and I'm thinking about get a few ranks of Fixer (or Netrunner, but that's not important rn) because I'm just too Cool (my 2 COOL Solo and 4 COOL MedTech will say thanks)

But I didn't get one thing

Rank 3/4 says that "you can learn one additional language (level 4)" or smth like this

Do you get new language on both 3rd and 4th ranks or only on 3rd?

Bonus: Will be glad to hear some tips on roleplaying low-rank Fixer


r/cyberpunkred • • 20h ago

Actual Play General Game Questions

7 Upvotes

So I have been gathering a list of questions about CP:R and how I should run it as I am planned to start in the next couple months. I would love it if people could answer these questions, but I honestly don't expect everyone to answer everything. If you could just answer what you want, that would be amazing.

---------‐---------‐---------‐---------‐---------‐---------‐---------‐

1: Do enemies use the same actions as players? Can they have role levels?

2: If you have a fixer player, do you pay out the fixer bonus to them on top of the player's 500-2000eb payout? If so, how much do fixers get?

3: Should players all start knowing each other or do they need to be strangers?

3: Is the level up system in the core book recommended? It seems a bit fickle and I wonder if it would just be better if a player picked 2 "types" that blend with the type of character they want to play as opposed to tying it to the player themself.

4: How many player deaths at once equal campaign end?

5: How often should a player expect to die? How much is too often?

6: Should the DV always be presented to the player? What about enemy dice rolls?

7: How do player controlled drones work? Can players buy them themselves?

8: How long should I expect a single gig to last?

9: If all players have light armor jack on start, then do I need to give all enemies heavy pistol at least?

10: Any recommendations on music to set tone?

11: What type of ending should I aim for? Happy? Sad? Bittersweet?

12: Any MUST HAVE home brew? Any HB that is highly recommended but not needed?

13: What do I need fully prepped going into session 1 and what can wait until later?

14: What should I NEVER DO when running the game? Like some general red lines that I should look out for (as both GM AND Player)


r/cyberpunkred • • 1d ago

Misc. I’ve looked at Cyberpunk and VTM, why does VTM seem more hopeful/idealistic than Cyberpunk?

Post image
187 Upvotes

Besides the Science vs Magic theme there are even more differences in the themes. And there’s the Beast/Humanity and Cyberpsycho/Humanity.

I mean same aesthetic kind of but VTM tells you, the PC that the world might suck but if you gain power and are smart you can make a difference. You might risk to become the authority by your low Gen but you can humble yourself so everyone eats.

I’m about to get the game Cyberpunk 2077 since it’s finally fixed but based on the knowledge I have of Edgerunners and the supplements it all seems more cynical. A protagonist thought he was special and his lack of knowledge and foresight shut that down fast. And then Adam Smasher came and turned his main character syndrome upside down.

Why is VTM more idealistic and Cyberpunk more cynical?


r/cyberpunkred • • 1d ago

Misc. Easy Mode Oneshot tips

9 Upvotes

It's gonna be my first GMing ever on Wednesday for the cyberpunk one shot in the easy mode book. I will just be following the story given. Are there any like tips to make sure the session goes well on Wednesday?


r/cyberpunkred • • 1d ago

2040's Discussion How do you guys make your players feel like punks?

70 Upvotes

Basically what's in the title. I find a lot of the time while playing cyberpunk you feel more like geeked out mercenaries than people who are actually part of a sub-culture. Characters sub-cultures are often irrelevant outside of aesthetics and since you aren't physically looking at people's characters it's easy to forget someone is playing a Punk, Gyaru or a Metalhead when most of the time you just see them as a Solo or a Medtech. Do you guys do anything special to put the punk in cyberpunk?

EDIT: I think some people are misunderstanding what I mean by punk. I don't mean how to make my player's feel poor and angry, I want my player's to feel like they're part of the subcultures they told me they wanted to be part of. I'm getting lot's of suggestions to limit resources which is cool and all but I have been doing that intensly and it only results in seeing the game more like a combat simulator.

"How do you guys going about making your characters feel they're a part of alternative cultures, underground society and not just your typical TTRPG adventurers?" might be a better way to phrase my question.


r/cyberpunkred • • 1d ago

2070's Discussion Cyberpunk’s Singularity

14 Upvotes

When does Cyberpunk morph into something entirely new? 

The term itself is often defined as dystopian with high technology and an element of corporate or government control. The proletariat being subjugated for the benefit of the elite. If the technology has a paradigm shift or there is a reduction in surveillance or control does it stop being Cyberpunk? 

The ’Time of the Red’ has seen a shift in corporate control and reduction in the availability of technology. It’s verging on post-apocalyptic, but its not quite there. Another disaster - environmental collapse or further warfare - could have created a tipping point. We know though from both Edgerunners and 2077 this didn’t happen. 

Likewise, in other timelines - CyberGeneration or Cyberpunk 3.0 - there was a definite move towards transhumanism. These versions of the TTRPG were ”Nanopunk”. Something akin to the technology of ‘The Diamond Age’, straying away from the gritty ‘Sprawl Series’ that helped shape the original game.

The world is described as having had a post-failed singularity event. The development and evolution of artificial intelligence being curtailed by NetWatch and the Blackwall! It’s not a “Butlerian Jihad” like in the Dune universe, but it’s significant enough to curtail expansion. Nothing lives in stasis though and eventually Pandora’s Box will be reopened.

So, to revisit the original question. When does the era of “Cyberpunk” stop and become something entirely new?


r/cyberpunkred • • 2d ago

Misc. Help with single player oracle

Post image
23 Upvotes

Just reading through the single player book and I came across the first oracle system. It says to roll a 1d100 to determine the probability- and then to roll between the yes' and no's.

It doesn't really provide a range to determine the probability though

Im really just curious how to interpret this

Thanks for any input


r/cyberpunkred • • 1d ago

Actual Play Game set in 2070s. Helping a NPC netrunner.

4 Upvotes

My players have to quickly save a jacked in npc netrunner before an enemy netrunner frys them. What can they do to save their companion and what should the time table be for them. Really stuck with how to write this.


r/cyberpunkred • • 2d ago

Fan Art & Story Time Animatic based on my first Red Campaign

146 Upvotes

While this didn't actually happen in game, I made it before we started since I was really excited to get down to it and play for the first time :)


r/cyberpunkred • • 1d ago

2070's Discussion Character Similarity Question

5 Upvotes

Hey again! I’m working more on my Rockerboy OC and for his appearance i’m using some of the pre-Keanu Reeves Johnny concept art found in the 2077 Artbook, specifically the ones where his right arm in cybernetic instead of his left because my character Viper is righthanded. I know this is the look I want to go for with my character, and I feel like while he shares surface similarities with Johnny (appearance, distaste for authority and corporate oppression, frontman of a Chrome Rock band) their backgrounds and core goals/ambitions are different (My Dude grew up in a nomad clan on the downturn and left for Night City when he was 17 to pursue a music career, and while he does legitimately detest Corpos and the machine they operate his main goal is to build a life for himself as a musician. He’s participating in Edgerunning primarily as a way to pay the bills because he’d rather risk his life to make money than become a cog in the machine working a day job.)

I feel like it’s okay to have My Guy be so visually similar to Johnny for a few reasons, (Johnny is an established legend and icon that has inspired many many people over the years, my character has a story I want to explore that DOESN’T involve intentionally martyring yourself for a cause, the people around him and the relationships he forms are obviously different than Johnny’s, etc.) however there is this nagging thought in the back of my head that i’ve essentially made a Johnny Silverhand cosplayer

I’m curious to hear if any of you all have had this issue before, creating a character that you genuinely love and want to inhabit/embody but are afraid they’re too derivative of established source material. I’m curious to hear what input y’all have to offer :)


r/cyberpunkred • • 1d ago

Misc. newer GM looking for help making a character sheet for a drone PC

0 Upvotes

hi all! i'm putting together a campaign, and one of my players' character concept is a Rogue AI that's made it into the real world and houses their "consciousness" in a drone. (a corp captured and extracted them from the old net, and the AI escaped corp containment from there) this player is definitely more RP-focused than combat focused, and just wants to play a silly lil robot guy who likes collecting real-world tech (like Wall-E!) and tinkering around with it

how would you go about creating a character sheet for this concept? obviously they'd be sacrificing physical stats and durability for this to feel balanced, i'm planning on keeping their digital personality on a memory chip that their crew mates could salvage if the drone body is destroyed, so the player doesn't have to worry toooo much about dying permanently


r/cyberpunkred • • 2d ago

LFG/LFP Sanctum A Online Cyberpunk Red Living Community

3 Upvotes

# __**Sanctum**__

**System:** Cyberpunk RED w/ EMK and all DLC + Some Homebrew
**Format:** Discord + VTT with custom scripts
**Time Zones:** Hosted for EU/US Time Zones.
**Requirements:**Be over 18. Own/use a microphone that doesn't make our ears bleed.

__**What tf is Sanctum**__?

Sanctum is a place started up to share the fun of the thing that brought (nearly) all of us to this server. Playing Cyberpunk. A variety of gigs are hosted all throughout the week with typically 5-6 gigs a week being thrown out there. They'll range from anything between the light-hearted and silly to a struggle just to survive, but, at the end of the day, the philosophy behind it all is "Play the character, not the game."

__**Setting:**__

It's (as the time of this posting) August 13th 2077. It's the Night City most of us are familiar with only a few changes here and there. (Sadly, some of the people who got here before you decided to break a few ~~people~~ things and now the rest of us have to deal with it.) The sun is ~~causing cancer~~ shining in the sky where the mega buildings don't block it. The water ~~causes cancer~~ is only a slight shade of brown. And the birds are still ~~carrying the plague~~ corporate operated drones meant to infringe on what little privacy you thought you had. See? The usual.

__**What're We Looking For?**__

We're looking to bring in new players! Fresh faced and have no idea what you're going? Cool, get in here! We'll teach you how to play so long as you can learn. Seasoned player just looking to try something new? Get in here! GM looking for a new place to do your thing or test out a couple ideas? GET. **IN.** ***HERE.*** (Please, I'm tired of being the forever GM.) So come look around, hang out for an interview, and see if this is the place where you want to be.

https://discord.gg/sanctumlc


r/cyberpunkred • • 2d ago

2040's Discussion When The Party Is Cut in Half

10 Upvotes

I'm a DM for a fairly long-running campaign at this point (we're approaching two years now), and in our most recent session we had a boss battle. A Maelstrom cell that our crew killed the leader of WAY back in an early session came back not only turned back up, but with some experimental Militech hardware. Specifically, they had a 'programmable nanite grenade launcher' (homebrew weapon, basically meant to be a tactical nuke replacer) plus a full-body-conversion Solo. This was very much meant to be a battle where the crew's previous sins came back to haunt them. Now, they were *already* down a fighter (that story is in a previous post, but the tl;dr is the party ripper did a dumb and slotted an AI shard, goes exactly as well as expected), but they had the home-field advantage of it being the party's bar and home base, and having about ten minutes in-game warning that 'somebody is coming'. With a table full of experienced players, they took as much advantage of this as they could, demo charges under some of the tables with remote switches, tactical positions in the split-levels, about as much tactically as they could.

Then the FBC Solo hit the front door.

The Maelstromers split their party, the Solo hitting the literal front door while the team with the point and click grenade launcher came in through the back service entrance. Now, in the front room was our Tech (DMPC), Lawman (Dogman exotic in linear-frame armor), and Nomad (in tactical position). Our Netrunner was upstairs running comms with two NPCs (Sixth Street girls who worked as waitresses at the bar) and one of the Lawman's Backup boys as overwatch. When hostilities started proper, the Tech was the first casualty, after she tried (and succeeded) in getting the Solo's attention with a full-charge Tech shotgun. The Lawman's Backup unit found himself in the basement after a nanite grenade deleted the floor underneath him. The Lawman engages the Solo next, and shockingly succeeds two dodge rolls to avoid being hit by an angry autogun. Meanwhile, the Nomad uses a *grapple hook* he'd bought for a previous heist to *snatch the grenade launcher from the other Maelsotmer*. Maelstorm B Team ends up swiftly on the receiving end of their own stolen tech.

Then the Solo starts advancing on the Nomad. With a Power Maul.

Yes, our Nomad got lucky with that first shot (Nat 10, exploding to 19), as he had *no* points in Heavy Weapons. Can't get the launcher in position to fire again. Still managed to survive the first hit from the maul. Solo winds up for the *second* swing...

And rolls a 1.

The power maul *explodes*, causing the Nomad to reflexively pull the trigger on the grenade launcher. Deletes himself and the surrounding fifteen feet of architecture, very nearly taking the Lawman and Solo with him. Our Lawman ends up on his ass as the floor under his feet *goes away*, stares directly into the eyes of the Solo, lights a cigarette as he's *utterly convinced* this is it, and throws his last grenade.

Grenade slides *right* into the Solo's chest armor with a crit, taking him out.

So, against all odds, the Lawman and Netrunner walk out of a fight they didn't expect to survive. Their base is in shambles, they're down more than half their crew, their passive revenue is gone. But they are alive.

Just another night in Night City.


r/cyberpunkred • • 2d ago

2040's Discussion Cyberpunk RED x S.T.A.L.K.E.R Homebrew Ruleset by me, ZalrokChaos.

6 Upvotes

When I was doing a campaign of two seasons of Cyberpunk RED, I made a custom homebrew ruleset for Artifacts, Anomalies, and mutants.
Mutants I just reflavoured mook and cyberpet stat sheets so nothing super major.

The Anomalies of the Hotzone and mechanics.

With bolts, which are metal worker bolts, like from R&C, you can trigger an anomaly. They will be 'off' for 2 rounds so you can go past, but on trigger will do AOE damage. Throwing a bolt is an action. No anomalies crit.

There's 5 types of anomalies.

Fire spout anomalies: On trigger, shoot out a spout of fire, like a spray can lit on fire, dealing 4d6 direct to HP damage within a 4m area for 1 round.

Lightning Anomalies: On trigger, will burst within a 4m area for 4d6 damage.

Gravity Anomalies: on trigger will pull anything close within 4m to an implosive force and crush anything inside for 4d6 damage.

Chemical Anomalies: on trigger will pop into multiple little bubbles within a 4m area, last a round, any contact with the bubbles will do 4d6 damage and Armor Piercing Effect. -2 SP.

Psy Fields: Is visible as static from within and without, anyone within it's effect (10m/yd x 10m/yd area) makes Resist Torture/Drugs check at DV 17. A successful check makes you able to stay cognizant, a failure will see everyone around you as potential foes.

In combat this is a free check and can cause friendly fire. Roll a D2. nat 1 is target friends, 2 is target foes.

Emissions: A Random Storm Event that happens every 2d6 ingame days, the sky of the Hotzone will go red, and any Edgerunner groups within will get a Radio transmission warning to get to shelter on the double. The Emission will take 5 minutes to happen. Shelter is any intact concrete building and a room without windows. If a person is outside when the Emission happens, they'll take 6 Direct to HP damage every round until they leave for shelter.

Artifacts of the Zone:

An Edgerunner/stalker can have up to 2 Artifacts equipped at the same time, no two of the same, they don't stack. Equipped counts as being tied to your waist or within your armor in some way, not inside a backpack or carryall.

Where as in S2 they spawn in Anomaly fields, I'm going with the OG trilogy where they have a chance to spawn in individual anomalies.

Every time you 'pop' an Anomaly you roll a d6, on 3+ that's when an artifact spawns, a Nat 6 spawns two Artifacts.
Roll 1d10, there's 10 types of Artifacts within the Zone. The Price Category of all Artifacts is the same at 1,000eb (Very Expensive)

  1. Nomad's Mojo: Any Moto related skill gets a +1. Nomad Access gets +1.

  2. Loner's Friend: +1 SP to Armor and all ammo does Armor Piercing. Armor Piercing doesn't effect you.

  3. Doc's Bandaid: All Med Checks for Stabilizing and Treating Crit Injuries get +1. HP recovery is twice as fast.

  4. Solo's Favour: All Fighting and Ranged Weapon Skills get +1, damage gets +1. Ranged weapon crits ignore half SP. (Rounded Down.)

  5. Runner's Delight: +1 to Interface rolls, and all programs get +1 damage.

  6. Maker's Fortune: Any Maker Expertise check gets a +1 to the roll. Upgrade/Fabricate/Invent DV and Time count as 1 less. (At minimum of Cheap/Everyday) Repairs are half as long.

  7. Weird Antenna: +1 to Technique Skills and +1 Credibility.

  8. Magnetic Hat: Charismatic Impact gets +1 and all Performance Skills get +1.

  9. Old Contract: All Social Skills get +1. Gives +1 Operator.

  10. Odd Baton: +1 Backup, they arrive 1 round sooner and 1 tier higher.

Factions of the Zone: The Hotzone is a Combat Zone, but there's 4 main factions that operate inside, other gangs and corpos are rare.

The Drivers: Making up a majority of netrunners and solo escorts, this faction makes their living by entering into old protected server rooms and swiping data to sell to any high bidders.

Bozos: These psycho clowns love torturing any unfortunates in their path with deadly 'pranks'.

Militech: Mainly neutral to other factions and edgerunners in the Zone, they operate to collect Artifacts for study and salvaging old Militech property.

Danger Gals: Keep tabs on everyone who operates within the zone and aren't afraid of Firefights.

The Monolith: These Zone inhabitants are mostly unknown, known by the Drivers as Russian speakers who all talk in Russian, even non-Russians within their ranks all speak Russian as well regardless of their native language. With Gauss Rifles guarding their outposts, they're a dangerous threat to other Zone Runners.


r/cyberpunkred • • 2d ago

News & Events In case you missed it: JGray Discord AMA 2026-10-16

12 Upvotes

J Gray, the Cyberpunk Line Lead at RTG, has a habit of doing flash AMAs on the RTG Discord from time to time, and he did one yesterday. I would've had this transcript up yesterday, but I've finally gotten around to playing Outer Wilds and it was so insane good. I can say nothing about Outer Wilds other than "Go play it and do not look up anything about it."

Anyway.

Since toggling back and forth in a crowded discord channel is a pain in the nuts (and not everyone is in the RTal discord server), I compile all the questions and answers on the Community Downlink for easier reference and readability.

  • Read it on the Community Downlink here

  • Read it on the RTal Discord starting here, if you're a masochist I guess

16 October 2026 AMA: Three days to Edgerunners 2!


In this AMA there were 85 questions total. Some of the questions which I thought were particularly relevant or had interesting answers:

  1. Any worldbuilding advice (on how to maintain a consistent feel across a setting)?

  2. Can you dodge a Power Rebuild ricochet that's coming around a corner or from behind you?

  3. Why does cyberware installation have a recovery time in 2020 but not in RED?

  4. Do Rocklin Skydrivers' bonus damage against cover count against vehicles (being used as cover) or human shields (which are cover)? - HAHAHAHAHAHAHAH, this idea rocks.

  5. Why does RTal give out so much free DLC?

  6. Can multiple techs work together to shorten project time?

  7. With extra cyberlegs, could you be a centaur bioexotic?

As always, if you see any errors (here or elsewhere in the Downlink), feel free to let me know for correction.

EDIT: I might've gone a bit overboard with a celebratory meme about finishing my backlog for the Discord AMAs last month...


r/cyberpunkred • • 2d ago

2040's Discussion Prospective GM looking for Feedback about expanding "The Apartment" scenario

3 Upvotes

So I've been posting questions periodically and I have a general plan in mind now but wanted to get some feedback before I start getting things together. For reference, me and my friends are fairly casual tabletop players (DnD 5e of course). The last game we played was a few years ago and I've never been a GM before. I also don't even know how many of them would want to try this system in the first place.

I'm pretty sure none of my friends use reddit but just in case: If the term "486 scute swarms" means anything at all to you then you should probably not reveal the spoiler stuff below.

My plan, in a broad sense, Is to start with "The Apartment" then lead into the Reaper Trilogy.

In a more detailed sense I've broken things down into 3 "acts" so to speak:

  • Act 1: Daily life in one block
    • Basically a handful of standalone screams sheets or gigs with the crew doing jobs from various sources. Getting the characters in a loose routine of doing gigs then chilling with the apartment neighbors while they lick their wounds.
    • I haven't picked anything specific yet except that I want to cap it off with Hillaria 2045 since it takes place in One Block.
    • I also plan to have Streamline and Crunch (antagonists from different scenarios when the apartment gets attacked) show up as allies for a couple of Jobs, in particular, Streamline arriving to help out fend off the bozos near the end of Hillaria 2045. I figure that would make later developments a little jucier.
    • In a similar vein, I plan to add Jezz stiles to the list of apartment neighbors (an idea I got from skimming older posts about this adventure) and have her pop up as an ally on a job or two.
  • Act 2: World Sat attack
    • Basically the Apartment Scenario as written in the Jumpstart kit (with the conversions to the full rule book) but stretched over a longer period of time.
    • It will be the encounter with the man with the Easel followed by the fake fireman scenario.
    • Assuming the group doesn't fail spectacularly, World Sat will try a two pronged attack a few weeks later with both Streamline and Crunch attacking the building from top and bottom.
    • If none of the players pick the Netrunner role, I could also use this to have Jezz help out try to get the building back under control from Crunch.
  • Act 3: The Reaper
    • Basically the 3 reaper gigs as described in their respective books/scream sheets.
    • Since this is the furthest out, I haven't really put much thought into it yet other than maybe having reaper afflicted "zombies" show up every now and then in the background. Not being violent (at first) but just standing around observing people.

So what do you guys think? I know general advice is to not plan more than a session or two ahead in case of player related chaos but I got more into it than I expected with planning and stuff. Plus, since I'm starting with mostly standalone gigs, I figured if the group just doesn't vibe with the game, I could cut things short early.