r/classicfallout • • 2h ago

Played this game for a while, never knew you could be made in two families.

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8 Upvotes

To quote the late Shah of Iran "Listen to me. They make anybody and everybody over there. And the way that they do it, it's all fucked up".


r/classicfallout • • 7h ago

Just beaten the master with a 10mm smg

95 Upvotes

r/classicfallout • • 4h ago

Fallout Classic Power Armors released! [Fo4]

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45 Upvotes

Elwesar mod on nexus released. Just wanted to spread the word. Help Elwesar out a little and let people know this mod exists!

(Actual power armor mod for fo4)
Classic Power Armor Look at Fallout 4 Nexus - Mods and community

(Classic t-51b helmet mod for fo4)

Classic T-51b Helmet assets. at Fallout 4 Nexus - Mods and community


r/classicfallout • • 20h ago

Tried combining Shady Sands together (FO2)

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102 Upvotes

Have always wanted full combined maps of every location from the first two games since I saw the scale in Zomboid. Need feedback and any tips. Will keep uploading and working on these until they're all done. The Den, Vault City, and Arroyo were done already by u/Witchunter42_SK, who disappeared 5 years ago, so check those out too.


r/classicfallout • • 6h ago

[Tactics][Redux] How do I save Gorgi?

2 Upvotes

I'm playing tactics with Redux mod (I did copy the rectruits from the Equilibrium though) on Hard/Tough Guy/STB.

I'm completely stuck at trying to save Gorgi (ghoul brother) in Quincy. Two beastlords are standing next to him (hunting rifle and .45 pistol) and just one-shot him out of the blue as I'm sneaking in. I'll try running in on my next attempt, but pistol guy will probably OHK Gorgi, as Redux changes include enemies preferring to shoot the hostages.

At this point I'll be welcome for any advice - as long as it works for redux/hard/tough-guy/STB and it's more usefull than "you don't have to save him to pass the mission" (I know that).


r/classicfallout • • 13h ago

Is the Mariposa Military Base meant to be in Mariposa CA or Monterey CA?

5 Upvotes

According to behind the scenes interviews the Military Base was based on the now defunct Fort Ord which was just outside of Monterey CA, but the name implies it is meant to be located in Mariposa CA. The map markers in 1 or 2 is in neither of these locations, but the classic Fallout maps are wonky so I wouldn't put too much stock in that.

I'm working on a map for a personal project and would like any opinions on this. The location of the Military Base will inevitably effect the locations of Vault 13 and Shady Sands since they are in parallel.


r/classicfallout • • 19h ago

Problem with talking heads mods for Fallout 2

3 Upvotes

I've tried to install Talking Heads addon and THAT for a few days now, but to no avail. Despite RPU being installed and it's working well and the mods being properly extracted into the mods folder and added to mods_order.txt as per the instructions, the issue persists and nothing I've found on google seems to work.

This is my mod order:

rpu.dat

party_orders.dat

npc_armor.dat

rpu_czech.dat

rpu_french.dat

rpu_german.dat

rpu_hungarian.dat

rpu_italian.dat

rpu_polish.dat

rpu_portuguese.dat

rpu_russian.dat

rpu_russian_sound.dat

rpu_spanish.dat

rpu_enhanced_worldmap.dat

rpu_extended_flamer.dat

rpu_rifle_animations.dat

rpu_wakizashi_animations.dat

cassidy_head.dat

cassidy_voice_joey_bracken_hq.dat

rpu_improved_mysterious_stranger.dat

walk_speed_fix_low_fps.dat

goris_fast_derobing_low_fps.dat

talking_heads.dat

talking_heads_audio.dat

fo2tweaks.dat

InventoryFilter.dat

Am I missing something obvious?