r/beatsaber • • 3d ago

News Beat Saber Update v1.45.3 with “Ghostbusters” by Ray Parker Jr.

151 Upvotes

Hey players,

Spooky season gets its Shock Drop: “Ghostbusters” by Ray Parker Jr. The Academy Award-nominated theme from the 1984 film just haunted its way into Beat Saber. Keep an eye out while you play, you won't be alone in there.

The Level Editor got a pile of upgrades, including Mirrored Paste, a Bulk Change dialog, draggable Light Gizmos, event seeding shortcuts and a redesigned keybinds page with search.

We also fixed a long list of visual bugs across environments, including Panic 2.0, Dragons 2.0, The Prodigy, Coldplay, Lady Gaga and Hip Hop Mixtape 2. Full release notes below.

See you on the leaderboards!

RELEASE NOTES:

[Meta Quest 3S, 3, 2]
- Added: “Ghostbusters” by Ray Parker Jr. to Shock Drops
- Added: Ghastly environment
- Fixed: In “APT.” on Expert, an arc went through a wall at around 2:12, also in Left-Handed mode
- Fixed: Arcs ending on a dot note appeared slightly above the note
- Fixed: Song volume was wrong when the song was started while its preview was still playing
- Fixed: Spectrogram lights clipped into the visualizer in the Panic 2.0 environment
- Fixed: Some particle effects looked repetitive instead of random in the Dragons 2.0 environment
- Fixed: In “NISSAN ALTIMA”, the car clipped into a house behind the player from 0:20
- Fixed: A see-through box appeared around the fence posts in the Hip Hop Mixtape 2 environment
- Fixed: Ring lights flickered in The Prodigy environment
- Fixed: Lasers stopped short and went through the scaffolding along the runway in The Prodigy environment
- Fixed: Some floating pillars were the wrong size or in the wrong place in The Prodigy environment
- Fixed: Spheres and ribbons showed the wrong gradient colors in the Coldplay environment
- Fixed: Odd reflections appeared on both sides of the player stage in the Lady Gaga environment

[Oculus Rift]
- Added: “Ghostbusters” by Ray Parker Jr. to Shock Drops
- Added: Ghastly environment
- Fixed: In “APT.” on Expert, an arc went through a wall at around 2:12, also in Left-Handed mode
- Fixed: Arcs ending on a dot note appeared slightly above the note
- Fixed: Song volume was wrong when the song was started while its preview was still playing
- Fixed: Spectrogram lights clipped into the visualizer in the Panic 2.0 environment
- Fixed: Some particle effects looked repetitive instead of random in the Dragons 2.0 environment
- Fixed: Left and right lasers lit the surroundings unevenly in the Dragons 2.0 environment
- Fixed: In “NISSAN ALTIMA”, the car clipped into a house behind the player from 0:20
- Fixed: A see-through box appeared around the fence posts in the Hip Hop Mixtape 2 environment
- Fixed: Ring lights flickered in The Prodigy environment
- Fixed: Lasers stopped short and went through the scaffolding along the runway in The Prodigy environment
- Fixed: Some floating pillars were the wrong size or in the wrong place in The Prodigy environment
- Fixed: Spheres and ribbons showed the wrong gradient colors in the Coldplay environment
- Fixed: Odd reflections appeared on both sides of the player stage in the Lady Gaga environment
- Fixed: Older v2 maps started with default blue lights even when they had their own lighting
- Updated: Improved performance on Rift S

Level Editor:
- Added: Mirrored Paste (Ctrl+Shift+V) pastes at the playhead and mirrors objects across the grid
- Added: Bulk Change dialog for editing many events at once, by absolute or relative values
- Added: Light Gizmos can now be dragged to move and rotate objects in the environment
- Added: Event box cells can be dragged to reorder them, plus new Sort by ID and Sort by Axis buttons
- Added: Event seeding shortcuts that fill empty lanes at the playhead (Alt+Shift+Z for Default, Shift+Z for Reset)
- Added: Custom Event Box Setup dialog for creating several event boxes for a light group in one go (“Custom” button in the + menu of a group event)
- Added: “Copy From” option in the color scheme menu for copying any of the game's color schemes
- Updated: The limit for basic (v1/v2) light events went up from 120 to 10,000
- Updated: The keybinds page now has collapsible categories and search
- Fixed: Seeded events did not match the selected environment
- Fixed: Typing in text fields could trigger editor shortcuts
- Fixed: The selection box did not resize when jumping between groups with Tab / Shift+Tab
- Fixed: Deleting an object cleared the active selection
- Fixed: Deleting vNJS events could lock the camera or crash the editor
- Fixed: Editing an event in a group with Alt could move it to the wrong lane
- Fixed: Objects and events could be pasted past the end of the song
- Fixed: The editor opened in the wrong editing mode after leaving and reopening a beatmap
- Fixed: Clearing a field restored its previous value instead of the default
- Fixed: A beatmap without a cover image could save the previous beatmap's cover file name
- Fixed: A leftover arc could appear on the timeline when pressing Alt
- Fixed: Beat markers, bookmarks and BPM regions did not move when the window was resized

[Steam]
- Added: “Ghostbusters” by Ray Parker Jr. to Shock Drops
- Added: Ghastly environment
- Fixed: In “APT.” on Expert, an arc went through a wall at around 2:12, also in Left-Handed mode
- Fixed: Arcs ending on a dot note appeared slightly above the note
- Fixed: Song volume was wrong when the song was started while its preview was still playing
- Fixed: Spectrogram lights clipped into the visualizer in the Panic 2.0 environment
- Fixed: Some particle effects looked repetitive instead of random in the Dragons 2.0 environment
- Fixed: Left and right lasers lit the surroundings unevenly in the Dragons 2.0 environment
- Fixed: In “NISSAN ALTIMA”, the car clipped into a house behind the player from 0:20
- Fixed: A see-through box appeared around the fence posts in the Hip Hop Mixtape 2 environment
- Fixed: Ring lights flickered in The Prodigy environment
- Fixed: Lasers stopped short and went through the scaffolding along the runway in The Prodigy environment
- Fixed: Some floating pillars were the wrong size or in the wrong place in The Prodigy environment
- Fixed: Spheres and ribbons showed the wrong gradient colors in the Coldplay environment
- Fixed: Odd reflections appeared on both sides of the player stage in the Lady Gaga environment
- Fixed: Older v2 maps started with default blue lights even when they had their own lighting. Maps with a dark intro now start dark
Level Editor:
- Added: Mirrored Paste (Ctrl+Shift+V) pastes at the playhead and mirrors objects across the grid
- Added: Bulk Change dialog for editing many events at once, by absolute or relative values
- Added: Light Gizmos can now be dragged to move and rotate objects in the environment
- Added: Event box cells can be dragged to reorder them, plus new Sort by ID and Sort by Axis buttons
- Added: Event seeding shortcuts that fill empty lanes at the playhead (Alt+Shift+Z for Default, Shift+Z for Reset)
- Added: Custom Event Box Setup dialog for creating several event boxes for a light group in one go (“Custom” button in the + menu of a group event)
- Added: “Copy From” option in the color scheme menu for copying any of the game's color schemes
- Updated: The limit for basic (v1/v2) light events went up from 120 to 10,000
- Updated: The keybinds page now has collapsible categories and search
- Fixed: Seeded events did not match the selected environment
- Fixed: Typing in text fields could trigger editor shortcuts
- Fixed: The selection box did not resize when jumping between groups with Tab / Shift+Tab
- Fixed: Deleting an object cleared the active selection
- Fixed: Deleting vNJS events could lock the camera or crash the editor
- Fixed: Editing an event in a group with Alt could move it to the wrong lane
- Fixed: Objects and events could be pasted past the end of the song
- Fixed: The editor opened in the wrong editing mode after leaving and reopening a beatmap
- Fixed: Clearing a field restored its previous value instead of the default
- Fixed: A beatmap without a cover image could save the previous beatmap's cover file name
- Fixed: A leftover arc could appear on the timeline when pressing Alt
- Fixed: Beat markers, bookmarks and BPM regions did not move when the window was resized


r/beatsaber • • Aug 21 '25

News Beat Saber Updated Unity Version 6000.0.40f1

31 Upvotes

Hey players, we just released Beat Saber update v1.40.9 with Unity version 6000.0.40f1. This update delivers fixes across all platforms, along with numerous improvements and new features for the Level Editor. If you encounter any issues, please don't hesitate to contact us in the comments below or via the support email support@beat-games.com.

Please note that this is a “quality of life” update and does not include new music or feature content.

RELEASE NOTES:

[Quest 3]

- Added: Automatically swap selected controller when current controller is deactivate

- Fixed: Saber position shifts backward for one frame

- Fixed: Some songs with notes spawning earlier than usual have their first few note hit and miss sound effects muted or much quieter

- Fixed: The color of the Menu floor will change when leaving, failing or completing a song in ‘Solo’ or ‘Party’ Mode

- Fixed: Songs from the Metallica Music Pack will not be ordered alphabetically if the user searches for ‘Metallica‘ in the ‘All Songs‘ or ‘Favorites‘ menu

- Fixed: The message shown is incorrect when the user applies a filter in the Favorites tab that results in no matching songs

- Fixed: The leftmost text is partially hidden when viewing the Filter Parameters menu in any game mode

- Fixed: The Leftmost Text appears to be cut off when viewed in the Graphics Menu

- Fixed: Song preview continues to play from the point selected after the user has left the ‘Practice Mode’ screen

- Fixed: Score difference panel displayed even when ‘Advanced HUD’ is toggled off

- Fixed: Frame rate will drop considerably while playing "Lustre" on Expert+ difficulty

- Fixed: If a teen account redeems a music  code with explicit lyrics before setting parental controls, the code redeems successfully and access is granted

- Fixed: Footprints in playerspace don’t change colour correctly

[Quest 2]

- Added: Automatically swap selected controller when current controller is deactivated

- Fixed: Saber position shifts backward for one frame

- Fixed: Some songs with notes spawning earlier than usual have their first few note hit and miss sound effects muted or much quieter

- Fixed: The color of the Menu floor will change when leaving, failing or completing a song in ‘Solo’ or ‘Party’ Mode

- Fixed: Songs from the Metallica Music Pack will not be ordered alphabetically if the user searches for ‘Metallica‘ in the ‘All Songs‘ or ‘Favorites‘ menu

- Fixed: The message shown is incorrect when the user applies a filter in the Favorites tab that results in no matching songs

- Fixed: The leftmost text is partially hidden when viewing the Filter Parameters menu in any game mode

- Fixed: The Leftmost Text appears to be cut off when viewed in the Graphics Menu

- Fixed: Song preview continues to play from the point selected after the user has left the ‘Practice Mode’ screen

- Fixed: Score difference panel displayed even when ‘Advanced HUD’ is toggled off

- Fixed: If a teen account redeems a music  code with explicit lyrics before setting parental controls, the code redeems successfully and access is granted

- Fixed: Footprints in playerspace don’t change colour correctly

[Oculus Rift] 

- Added: Automatically swap selected controller when current controller is deactivate

- Fixed: Saber position shifts backward for one frame

- Fixed: Some songs with notes spawning earlier than usual have their first few note hit and miss sound effects muted or much quieter

- Fixed: The color of the Menu floor will change when leaving, failing or completing a song in ‘Solo’ or ‘Party’ Mode

- Fixed: Songs from the Metallica Music Pack will not be ordered alphabetically if the user searches for ‘Metallica‘ in the ‘All Songs‘ or ‘Favorites‘ menu

- Fixed: The message shown is incorrect when the user applies a filter in the Favorites tab that results in no matching songs

- Fixed: The leftmost text is partially hidden when viewing the Filter Parameters menu in any game mode

- Fixed: The Leftmost Text appears to be cut off when viewed in the Graphics Menu

- Fixed: Song preview continues to play from the point selected after the user has left the ‘Practice Mode’ screen

- Fixed: Score difference panel displayed even when ‘Advanced HUD’ is toggled off

- Fixed: Multiple tabs do not load when selected across all game modes

- Fixed: Frame rate will drop considerably while playing "Lustre" on Expert+ difficulty

- Fixed: If a teen account redeems a music  code with explicit lyrics before setting parental controls, the code redeems successfully and access is granted

- Fixed: Footprints in playerspace don’t change colour correctly

Level Editor:

- Added: ‘Recorder’ feature

- Added: FPS limit for Beatmap Editor when headset is not connected

- Added: ‘Delete’ level button

- Added: Custom selection window

- Added: Custom keybinds

- Fixed: After the user changes the Colour ID or RGB values, the Colour Wheel and Shader markers 

- Fixed: After pressing Play, the selected UI settings are not applied

- Fixed: When first selecting the ‘Light v2’ tab, the blue colour is highlighted even though it is non-functional

- Fixed: When using certain environments, the individual light tabs in the group info extend beyond the right edge of the screen

- Fixed: If a custom song has no title, the Favorites and All Songs lists fail to load

- Fixed: While editing in the Lights V2 tab, some text is displayed incorrectly and gets clipped

- Fixed: Inside the 'Copy Difficulty' settings, the player is able to start and stop the song they are editing

- Fixed: When using 'Split' too close to existing partitions, the numbers will overlap

- Fixed: In the Panic 2.0 environment, the names of Multiple Group Event Info individual settings extend beyond their boxes

- Fixed: When Arcs are connected to diagonal Dot Notes, their directions are displayed incorrectly

- Fixed: When creating a new Difficulty, the blue dot does not appear above the back arrow in the song Settings Menu

- Fixed: Bombs that have already been placed appear as notes when selected

- Fixed: The difficulty titles are misaligned with their checkboxes on the 'Copy From Difficulty' screen

- Fixed: Newly created Levels do not appear in the 'Last Modified' row

- Fixed: 'Use Color Override' will activate and deactivate unexpectedly when switching color tabs

- Fixed: When adding obstacles to a beatmap and entering Test Mode, the Pause Menu appears inside the obstacles

- Fixed: Dropdown boxes will open and clip through the Save Changes screen in the ‘Song Settings Menu’

- Fixed: When the user scrolls forward into stage elements, the wall placement preview remains visible

- Fixed: When deleting color schemes in the Color Scheme Mode, the Color Scheme list does not automatically scroll up

- Fixed: When a player  selects the ‘Copy‘ button on a difficulty in a custom beatmap, then switches to a different custom beatmap, the ‘Copy‘ button appears functional but does not work as expected

- Fixed: The translation options in the ‘Group Info‘ menu do not work when selected

- Fixed: The camera position set in ‘Edit’ mode persists across saves and when returning from the ‘Settings’ screen

- Fixed: Unexpected text appears on multiple ‘Lights Lane’ names when using the 'Fall Out Boy' environment

- Fixed: Open drop-down menus persist when returning back to the Level Editor Settings menu

- Fixed: Droplists in the Level Editor menu don't close after the user exits the screen

- Fixed: Aliasing is observed when viewing blocks

- Fixed: The ‘Copy’ button remains selectable but loses functionality if the user deletes the beatmap they were trying to copy

- Fixed: When the player drags the white lines to change BPM and Beats values, using Ctrl+Z to undo does not restore the previous values

- Fixed: The player is unable to select the scroll bar and scroll by dragging the mouse when changing the environment

- Fixed: ‘Screen Resolution’ changes will not be saved when exit

- Fixed: ‘Directional Arrows’ appear mirrored when the ‘Mirror Quality’ is set to High in the Tutorial

- Fixed: A long loading symbol with no warning message displays when the user selects a ‘Custom Song’ without any beatmap difficulties saved in ‘Solo/Party Mode’

- Fixed: Reaching triple digits causes the last number to be cut off when in the group event mode

- Fixed: The player  is unable to click and drag the scroll bar to navigate in the ‘Keyboard Shortcuts’ section

- Fixed: ‘Settings’ do not save after selecting the ‘Exit’ button

- Fixed: The beatmap will freeze if the user’s headset disconnects from the PC and reconnects after being returned to the ‘Meta Home’ menu during gameplay

- Fixed: Player will become stuck if they attempt to open a custom beatmap with missing or corrupted files

- Fixed: Bookmark is not saved when loading the same beatmap where the bookmark was create

[Steam]

- Fixed: Saber position shifts backward for one frame

- Fixed: Some songs with notes spawning earlier than usual have their first few note hit and miss sound effects muted or much quieter

- Fixed: The color of the Menu floor will change when leaving, failing or completing a song in ‘Solo’ or ‘Party’ Mode

- Fixed: Songs from the Metallica Music Pack will not be ordered alphabetically if the user searches for ‘Metallica‘ in the ‘All Songs‘ or ‘Favorites‘ menu

- Fixed: The message shown is incorrect when the user applies a filter in the Favorites tab that results in no matching songs

- Fixed: The leftmost text is partially hidden when viewing the Filter Parameters menu in any game mode

- Fixed: The Leftmost Text appears to be cut off when viewed in the Graphics Menu

- Fixed: Song preview continues to play from the point selected after the user has left the ‘Practice Mode’ screen

Fixed: Score difference panel displayed even when ‘Advanced HUD’ is toggled off

- Fixed: Footprints in playerspace don’t change colour correctly

Level Editor:

- Added: ‘Recorder’ feature

- Added: FPS limit for Beatmap Editor when headset is not connected

- Added: ‘Delete’ level button

- Added: Custom selection window

- Added: Custom keybinds

- Fixed: After the user changes the Colour ID or RGB values, the Colour Wheel and Shader markers

- Fixed: After pressing Play, the selected UI settings are not applied

- Fixed: When first selecting the ‘Light v2’ tab, the blue colour is highlighted even though it is non-functional

- Fixed: When using certain environments, the individual light tabs in the group info extend beyond the right edge of the screen

- Fixed: If a custom song has no title, the ‘Favorites’ and ‘All Songs’ lists fail to load

- Fixed: While editing in the ‘Lights V2’ tab, some text is displayed incorrectly and gets clipped

- Fixed: Inside the 'Copy Difficulty' settings, the player is able to start and stop the song they are editing

- Fixed: When using 'Split' too close to existing partitions, the numbers will overlap

- Fixed: In the Panic 2.0 environment, the names of ‘Multiple Group Event’ info individual settings extend beyond their boxes

- Fixed: When Arcs are connected to diagonal Dot Notes, their directions are displayed incorrectly

- Fixed: When creating a new Difficulty, the blue dot does not appear above the back arrow in the song Settings Menu

- Fixed: Bombs that have already been placed appear as notes when selected

- Fixed: The difficulty titles are misaligned with their checkboxes on the 'Copy From Difficulty' screen

- Fixed: Newly created Levels do not appear in the 'Last Modified' row

- Fixed: 'Use Color Override' will activate and deactivate unexpectedly when switching color tabs

- Fixed: When adding obstacles to a beatmap and entering Test Mode, the Pause Menu appears inside the obstacles

- Fixed: Dropdown boxes will open and clip through the Save Changes screen in the ‘Song Settings Menu’

- Fixed: When the user scrolls forward into stage elements, the wall placement preview remains visible

- Fixed: When deleting color schemes in the Color Scheme Mode, the Color Scheme list does not automatically scroll up

- Fixed: When a player  selects the ‘Copy‘ button on a difficulty in a custom beatmap, then switches to a different custom beatmap, the ‘Copy‘ button appears functional but does not work as expected

- Fixed: The translation options in the ‘Group Info‘ menu do not work when selected

- Fixed: The camera position set in ‘Edit’ mode persists across saves and when returning from the ‘Settings’ screen

- Fixed: Unexpected text appears on multiple ‘Lights Lane’ names when using the 'Fall Out Boy' environment

- Fixed: Open drop-down menus persist when returning back to the Level Editor Settings menu

- Fixed: Droplists in the Level Editor menu don't close after the user exits the screen

- Fixed: Aliasing is observed when viewing blocks

- Fixed: The ‘Copy’ button remains selectable but loses functionality if the user deletes the beatmap they were trying to copy

- Fixed: When the player drags the white lines to change BPM and Beats values, using Ctrl+Z to undo does not restore the previous values

- Fixed: The player is unable to select the scroll bar and scroll by dragging the mouse when changing the environment

- Fixed: ‘Screen Resolution’ changes will not be saved when exit

- Fixed: ‘Directional Arrows’ appear mirrored when the ‘Mirror Quality’ is set to High in the Tutorial

- Fixed: A long loading symbol with no warning message displays when the user selects a ‘Custom Song’ without any beatmap difficulties saved in ‘Solo/Party Mode’

- Fixed: Reaching triple digits causes the last number to be cut off when in the group event mode

- Fixed: The player  is unable to click and drag the scroll bar to navigate in the ‘Keyboard Shortcuts’ section

- Fixed: ‘Settings’ do not save after selecting the ‘Exit’ button

- Fixed: Player will become stuck if they attempt to open a custom beatmap with missing or corrupted files

- Fixed: Bookmark is not saved when loading the same beatmap where the bookmark was create


r/beatsaber • • 2h ago

Screenshot Finally beat my first Camilla song :)

Post image
2 Upvotes

I’ve only been playing for YEARS
Im actually ecstatic. The feeling when you push past your normal fail point and then just keep on going…. The last 10 second calm to process that you made it.

I was so afraid there would be a random burst at the end I’m not gonna lie as I had never played thru the full song 💀


r/beatsaber • • 7h ago

Video I got the Platinum!

4 Upvotes

r/beatsaber • • 5h ago

General Help Need help modding (quest 3)

Thumbnail
gallery
2 Upvotes

I’m trying to mod my beat saber since I know how to do it, but it doesn’t show the option saying “Always allow from this computer”. I’ve tried what the site says when this doesn’t happen but it doesn’t work. Weird thing is that my quest is fully connected to my computer, so I have no idea what the problem is. Any help please?


r/beatsaber • • 1h ago

Video Im new, any tips?

• Upvotes

been playing for three days and heres some gameplay! lmk some tips i should know based off of the video. also is beating a hard level impressive for three days of playing?


r/beatsaber • • 11h ago

Video How do ppl do these without missing??

Thumbnail
replay.beatleader.com
5 Upvotes

i cant hold better than like 77% :(


r/beatsaber • • 11h ago

Tech Support Beat saber jittering

2 Upvotes

Hello!

My bs (modded and vanilla) is heavily jittering, and I haven't figured out what might be wrong. I've been trying different versions and even opening bs manager starts jittering.

I play on psvr2 with pc adapter. Everything's updated and connection is good.

There hasn't been changes in my PC, I deleted some things if it's not enough space, but it won't help. It started doing this maybe 2 months back, it worked with vanilla few times after modded started jittering but now I'm hopeless.

I've set all graphical settings to the lowest, and it does nothing.

What can I try and check anymore?

Thank you ❤️❤️❤️


r/beatsaber • • 1d ago

Video Wrists? Nah that a blender 🔥

103 Upvotes

r/beatsaber • • 1d ago

Beat Map [Flashing Lights] New Vivify Project

104 Upvotes

Busy cooking - trust the process :3


r/beatsaber • • 1d ago

Meme My body the next morning after not having played for 5 years.

Post image
425 Upvotes

r/beatsaber • • 1d ago

Video Finally, after a week of training my stamina for this map

13 Upvotes

The video isn't the best but the replay's here: https://replay.beatleader.com/?scoreId=35135500


r/beatsaber • • 1d ago

General Help Best grip for PSVR 1 controllers?

2 Upvotes

I had a quest for awhile and got used to the bear claw grip. I thought about trying that with the PSVR controllers, but I'm worried it might damage those bulbs over time. What do you think? Any other ideas?


r/beatsaber • • 1d ago

Question How to display a tracker on Beat Saber as an object rather than a body part?

2 Upvotes

Hello everyone. I am developing a custom 3D tracking system for my masters thesis in engineering. I am waiting for the boards to arrive to start with both the programming and testing in order to get to the full testing suite I have planned. For the first full tests that will have VR related integrations, I have a vibe-coded SteamVR driver (Yes, I used AI to get a driver, I'm not proficient on object-oriented C++ programming, but I've made my best to understand the output) that gets data from the tracker through a Serial Port, and you export said data to the OpenVR API.

I've seen some videos of people with tracking suits being shown on Beat Saber as 3rd person. I want to display a single tracker that will be attached to a controller in order to get a "ground truth" data to compare to. What I want to get, is to display the tracker as some object., like a guard in the saber, for example. What would be the easiest way to do this? TIA


r/beatsaber • • 1d ago

Tech Support Linux wiVRn will not play song

5 Upvotes

I'm running Cachyos using wiVRn and wayVR with xrizer. One day it just stopped playing and I can't for the life of me figure out why

I've tried disabling wayVR, I have no mods, tried using a different openVR lib opening the game in different ways, every other game works flawlessly

Any tips or help or experience would be appreciated


r/beatsaber • • 1d ago

Game Mod Block dots

1 Upvotes

I want to get the block dots for my game but I can’t seem to find out how. Anybody know? I am using MBF to mod and I am on standalone quest. V.40.6


r/beatsaber • • 1d ago

Discussion The beat saber devs need to add sotareko

Thumbnail
open.spotify.com
1 Upvotes

this album is actually perfect for the game and i would drop 20$ for a floor it pack


r/beatsaber • • 2d ago

Video Trying to mod my beatsaber standalone quest 3 can anyone help?

1 Upvotes

Yes i enabled dev setting yes i know what to do i just dunno how to fix this, do i have to uninstall beat saber again?


r/beatsaber • • 2d ago

Game Mod Does anyone know how to fix this?

0 Upvotes

Because like the ReeSabers work completely fine within the game menu but once I load into a song they just go back to the normal sabers with trails (also I’m Standalone Quest 3)


r/beatsaber • • 2d ago

Suggestion How is there no way to sort songs based on completion rank, nor notes per sec? Makes me regret buying 10+ packs now that I realize there's no easy way to look at song info...

1 Upvotes

Am I just missing it? rant: I have been playing this game for a few years now, and every time I open the game I am spending 2 minutes just clicking through songs in Solo Mode to figure out which one to play next, because none of the info is visible from the list without clicking every song?? It has become a bit of an irritation each day. When I actually play the song I always go "This sounds so familiar? oh because I've listened to the little sample that plays in the menu 200 times as I check the stats on each song every day"

Every time I play I am always just trying to check my own completion rank and the notes per second, because I typically want to play in an increasing difficulty as I try to S each song. Now that there are so many songs it seems like a simple expectation that I could quickly see which songs are S'd and which are not, without having to click each individual song and remember them as I go through. And it seems crazy to me that the notes per second are so inconsistent within a difficulty(one song 2.5 another 4.9), but there's no way to see what the "real" difficulties of the musicpack without clicking every single track in it?

It feels almost insulting that they offer the (highly irrelevant) options to filter by "bpm" or "unplayed", which feel 100x less useful than the filtering Im suggesting. And this does not seem like a difficult feature to implement either. Am I off base? To be honest it makes me regret spending money on multiple packs when now it's become a genuine hassle to sort through and even see which ones to play next. I had originally intended to buy every pack and I already own half or more. But I think I am going to hold off buying any more packs until they figure out a way to actually let me see what's available to play besides just showing the song name. Im getting very tired of having to hear 2 seconds of 15 bts songs in a row if I want to find the next one that's actually at my level. There have been times when I play a song I don't even want to play, just because I think "well it's the next song in the list, at least I'll know where I am in my completion" and Im frequently now genuinely coming out of those sessions going "that was boring, maybe Im falling out of the love for the game."


r/beatsaber • • 3d ago

Suggestion The Master III When?

9 Upvotes

top 3 Songs I’d like to see in beat saber OST 9

  1. The master 3 - teminite & boom kitty

  2. doppelgänger - LeaF (Short version)

  3. Another camellia song tbh.


r/beatsaber • • 3d ago

Video The Summoning. A perfect song for Halloween season, and an awesome map by Nitronik.exe.

5 Upvotes

nitronik.exe - https://beatsaver.com/profile/4284201

!bsr 3656e - https://beatsaver.com/maps/3656e

Part of the Scaretastic Pack


r/beatsaber • • 3d ago

Video 130% speed CS

7 Upvotes

tried this easier CS map at 130% speed


r/beatsaber • • 3d ago

Video can you read these patterns?

1 Upvotes

r/beatsaber • • 3d ago

Beat Map Trying to find funny maps

Post image
1 Upvotes

So I love the Layout of saikyo mushida(this Song name goes on forever) by camellia and know that more of these maps with this exactly kind of Layout exist, yet I can't find any, can anybody tell me some and how to find them?(picture of what I mean attached)