r/battletech • • 22h ago

Question ❓ Looking for whimsical battletech/mwo long sleeve t-shirts.

4 Upvotes

Looking for whimsical battletech/mwo long sleeve t-shirts.

I'd like to treat myself this Christmas to a funny battletech long sleeve t-shirt. Sadly, I' haven't found anything that fits the bill. Hence I'd like to hear your suggestions. Anything goes, but not lewd. It could also be from podcasts or the like.

Thank you!

Ps. Must be able to be purchased in Europe.


r/battletech • • 13h ago

Discussion Pax Aus 2026

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6 Upvotes

Well Battletech was the big thing coming out of Pax Australia last weekend for me, for a week now ive been joking that "unfortunately " i loved the demo.

I have the Alpha Strike box on the way and Scouring Sands wont be far behind. This video talks about more than just my battletech experience but thought some might appreciate the video


r/battletech • • 6h ago

Tabletop Protomechs

2 Upvotes

How do we feel about protomechs? Any ppl like or that have strong rules in classic? I was considering getting some


r/battletech • • 16h ago

Question ❓ Which of these dice is the most epic for represented my heat on the table?

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17 Upvotes

These are all in stock at my LGS and I wanna look cool for my first in-store Battletech event next Sunday. I want my dice to get as many compliments as my mech paintjobs 🙏 thanks pals


r/battletech • • 22h ago

Discussion My thoughts almost a year into the Alpha Strike tabletop game

22 Upvotes

My Battletech fandom started back in 2022 when I bought the HBS Battletech game on Steam. I already played the HBS Shadowrun games and figured, what the hell, I'll give Battletech a try. I was hooked, both the gameplay and lore. I next moved on to Mechwarrior 5 Mercenaries a year later and loved that one just as much. I finally got into the tabletop game back in January when I learned that there was a local group playing it every week. It turned out that this local group played Alpha Strike and is a great group of people to play with.

Fast forward to today and I've played quite a few games and different scenarios, some custom and some from Wolfnet 350. It was a rough start, I'll admit. For the first few months, I lost every game I played and made a shit ton of mistakes. My first victory came from playing someone newer than me, so I'm not sure how to feel about that. In fact, my few victories about 5 months in were due to playing newer players than myself while I still got my ass handed to me by the experienced players. I finally had to quit playing for about a month to kind of give myself a breather. In all honesty, that seems to have worked because I've been doing good ever since. If I had to guess, I'm pretty sure I had a sort of tunnel vision going with my AS games and not thinking very carefully with my moves and such.

Sorry for the long story here, but I wanted to reflect on my 10 months of playing and find out from others on here about their first few months of playing to compare.

How was everyone else's start to tabletop Battletech? What rules did you start out with? What did you wish you knew when you started?

As for tips to share for anyone starting out, mine would be aimed at those like me who started out with the video games: how the mechs worked in the games will work very differently on the table top. Some mechs that dominated the video games won't necessarily translate into success on the table top and vice versa. I learned this one the hard way.


r/battletech • • 1h ago

Question ❓ Is there a way to get Mekbay to use BV2 instead of BV1 in calculations

• Upvotes

EDIT 2: I FIGURED IT OUT, I had selected gunnery and piloting skills so the values were Modified BV (original BV2) not BV (BV2) like I initially thought. Mea culpa.

EDIT: I think I was hallucinating or I clicked something silly, for a moment I could swear the app was using BV1 but a refresh has proved me wrong so… idk. But now it seems to be working fine, please ignore my nothingpost.

—

Mekbay seems to use BV1 for its various features (BV force limit and the calculator), but me personally I’ve never even played a game in BV1.

Is there a way to set it to use BV2? I couldn’t see a setting, maybe it he devs should add it if not!! Idk if they are on Reddit.


r/battletech • • 17h ago

Question ❓ Please explain this game like i'm 5

21 Upvotes

Im coming from Warhammer 40k and Cruel Seas. I have recently bought the 40th Aniversary box and want to understand all the different types of game mode and what units I can take when and were. Im quite interested in the little tanks and helicopters, will this box provide me fundermental starter in adding them into a roster? Any and all new start advice is real appreciated from units, systems, gameplay and the like. Thank you.


r/battletech • • 3h ago

Fan Creations MegaMekLab problem

3 Upvotes

Hi, i just recently updated MegaMekLab and I'm manually remaking my old Warship Designs, and after i finished adding the Ammo for my LRM20s (they have Artemis 4s don't worry about that) it seems to not have registered? i tried to see if its just a data update problem and added a Mobile HPG and it didn't fix it. Help?


r/battletech • • 18h ago

Meta Battletech.com SSL expired

23 Upvotes

It appears that the battletech.com website has let their SSL certificate expire. Anyone else having the same issue?


r/battletech • • 23h ago

Meme I've recently managed to get my hands on some Gothic books, and I've been reading through them.

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199 Upvotes

I've recently managed to get my hands on some Gothic books, and I've been reading through them.

It does make me wonder how the Clans would react if they existed in the Gothic universe exactly as we know them, with no changes to their culture or beliefs, and launched their invasion as usual.

Well, I've heard that the Clans probably aren't going to appear in Gothic given the nature of the setting, so I guess there's not much point in speculating.

Still, I can't help imagining what would happen if the Clan warriors invaded the Inner Sphere and discovered that it was exactly the way they'd imagined it from watching the Clan Spaniel cartoons: a place crawling with genetically tainted people and monsters.

At least the Clan warriors would've been happy.


r/battletech • • 17h ago

Miniatures Gothic Lance WIP

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48 Upvotes

I finished the details on the 3 Gothic mechs I've got so far for my Kurita lance. So these three are done! Now I'm waiting for a Gothic Scorpion to show up on eBay for a reasonable price to finish the final mech.

I added a few small extras to all three to make them unique. The PHawk got the plasticard Bat Wings on its Jump Jets. No rules changed, just aesthetic fun! The King Crab got the tusks under the cockpit window and the ridge of shark fin plates running down the center of the back. And the Awesome, a converted standard Awesome, got lots of bits!!

The demon skull head and winged back banner are the most obvious! But it's also got a honking big vibro-axe in its left hand!! And a bunch of curved hooks on its shoulders and knees. Do NOT get charged by this one!!

Awaiting on my work table are more hooks and a curved mechanical tail made from GW Necron Mechadendrites and blades! I plan to remove the Scorpion's PPC from the torso, once I get one, and mount it on the end of an actual scorpions tail rising over the back of the mechs torso! The SRM launcher will stay where it is. 😁 Plus some hooked blades on the skinny legs made from GW Dark Eldar rifle bayonets, will finish the customization on the lance!

Hopefully I'll have an update soon on the fully complete lance!!


r/battletech • • 1h ago

Question ❓ How do you balance individual games inside a campaign when the two forces have very different BV?

• Upvotes

I'm coming back to Classic BattleTech after years of Warhammer 40k, where both armies always have equal points. Now I'm running a two-player campaign with a friend, and I'm not sure how to handle balance.

Setup:

  • 3028, Succession Wars era
  • I play a small mercenary unit (a Kell Hounds offshoot), he plays the Federated Suns
  • We each have about three lances, but his force has a lot more BV than mine. That makes sense in the setting: a Great House line unit is simply richer than a merc outfit.
  • We track units, pilots, damage and C-Bills across games, so the rosters are more or less fixed

What I've found so far:

  • Total Warfare has a scenario table where the attacker and defender bring different amounts of force depending on the mission, e.g. Hold the Line or Breakthrough
  • Campaign Operations has a section on mission balancing and force creation, with a starting budget plus era and faction multipliers
  • Alpha Strike mentions a 5% PV tolerance for pickup games (we play classic))

So my understanding is that a campaign isn't balanced at the force level. It's balanced per game, through the scenario: objectives, BV caps, reserves, and the fact that the weaker side doesn't have to win by wiping the enemy out.

My questions:

  1. How do you handle this in practice? Do you set a BV cap per scenario and let both sides pick from their roster, or do you deliberately let one side bring far more because the objective makes up for it?

  2. Are there other official rules or guidelines I've missed, e.g. in the Chaos Campaign, Hinterlands or the Mercenaries book?

  3. How do you deal with pilot skill? Elite pilots make the BV gap even bigger, but it feels wrong to have the command lance crewed by 4/5 rookies.

  4. If you've run a campaign with a "poor" faction against a "rich" one: did it stay fun for both players over many games?

I'd love to hear about your experiences, house rules and things that went wrong.


r/battletech • • 19h ago

Fan Creations Commissioner Sketch request - Mercury mech giving an Owens mech a laser noogie

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40 Upvotes

r/battletech • • 19h ago

Fan Creations Commissioner Sketch Request - Missile Barrage

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41 Upvotes

r/battletech • • 4h ago

Art DIRE WOLF #253 NO SECTION

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17 Upvotes

I am not the original artist.I made this to see what the Mech looks like without the cross section.


r/battletech • • 17h ago

Fan Creations The Mud Crab has seen some upgrades! With a return to classic design! The MCB-870

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26 Upvotes

With the recent improvement of both MRM and Apollo technology, a brand new model has rolled off the assembly line for any and all to purchase! With the addition of a compact gyro and clan FerroFibrous, the mech can now support a suitable amount of ammo while retaining the durability and cost it was known for. The machine was recently field tested, showcasing its' performance against a King Crab KCG-000, where it outperformed the machine in close range. Additionally, we at Canopium Institutes have realized that we have let all of you down and neglected to provide a closer view of our flagship product, the very first Mud Crab design. So we have provided! We hope this will be a product you consider purchasing in the future. (Artist u/Cromwell300, excellent work, absolutely recommend them)


r/battletech • • 18h ago

Fan Creations Strangers in a strange land - drawn by me

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200 Upvotes

Strangers in a strange land

A bizarre spacial anomaly transported the Lyran Overlord dropship, LCS Iron Lion, carrying the 10th Arcturan Assault Battalion and 112th Donagal air wing, from the universe they knew to one entirely unfamiliar.

They landed on a world called Damaetus III/II ruled over by the Imperial Knight House Vyronii. After a brief moment of hostilities, the Lyrans were brought into House Vyronii as new members and their mechs as well as other assets incorporated into the house assets. After 5 years and some sanctioned integration of technology by Vyronii Sacristans (who in turn take great effort to make sure the Adeptus Mechanicus do not pry too much), the former Lyran mechwarriors have fully acclimated as Knights of House Vyronii.


r/battletech • • 15h ago

Miniatures Another paint date, a Macaw and a disgruntled cat.

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39 Upvotes

My girlfriend and I had another paint date today. She decided that a raven is "too emo" and made hers a macaw instead. I painted my Madcat as a tortie. My sister's cat really doesn't like company, especially when its my battletech buddy. So I've turned a madcat into a mad cat (pictured slide 3). Both mechs are still WIP, but not by much.


r/battletech • • 16h ago

Fan Creations Commissioner Sketch Request: Mud Crab Battlemech

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136 Upvotes

r/battletech • • 19h ago

Miniatures Fire Moth

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56 Upvotes

Painted up one of my fire moths


r/battletech • • 12h ago

Video Games Stalker-based Frankenmech

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91 Upvotes

Found this in my screenshots as I was replaying Battletech by HBS, figured this sub would like it. The memory leaks caused by a long session made my mechbay lag, and caused a Stalker and a Centurion to clip together when selecting them. The result?

A Stalker with Centurion arms.


r/battletech • • 20h ago

Meme mama, i just hunch'd a man

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900 Upvotes

r/battletech • • 15h ago

Miniatures Mech #32 Complete

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188 Upvotes

I've finally tackled one of the most iconic mechs that I've loved since my days with MechAssault, and holy crap did it have a lot of edges to highlight. In place of a standard torso with smaller cockpit, the volume of work was effectively shifted to the head and missile pods, but that left it with an absolute ton of crevices to handle. I kept finding little spots post-wash where I'd missed the basecoat and needed to do some touch up. All in all though, I'm very happy with the final product, both for the miniature and the base.

At some point I'll paint up another in the MechAssault colors, but that day is a ways off right now. Next project is looking like it'll be the (IS) Gladiator.

If you'd like to make your own base tags, see my post here: Name and Tonnage Base Stickers - Files, Instructions and Notes : r/battletech


r/battletech • • 23h ago

Miniatures After pouring hundreds of hours into MW5 and HBS Battletech, taking the plunge into tabletop and painted my first minis.

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238 Upvotes

This one isn’t my first mini, but it is the first mini that I felt like I didn’t completely ruin (I’ve never painted tabletop minis before).


r/battletech • • 3h ago

Tabletop A GM's Journal: Returning to BattleTech After 35 Years | Part 1

31 Upvotes

Back around 1991–92, when I was a teenager, my gaming group discovered BattleTech. There were six of us, armed with a few FASA rulebooks, a BattleTech pawn box, and entirely too much free time. We played a campaign for roughly 18 months, often twice a week. To this day, it remains one of my fondest tabletop gaming memories.

Fast-forward about 35 years. My current gaming group has been together for around eight years. There are five of us, most of us take turns GMing, and we've played a lot of D&D, Pathfinder, and Savage Worlds. Good times, but I was getting tired of fantasy settings. I wanted something different.

Our group has a simple philosophy: We play whatever the GM is excited to run. An enthusiastic GM generally means a better game. So I announced that I wanted to run BattleTech.

None of the other four had ever played it. One had at least heard of it. Another didn't even know what BattleTech was. But they trusted me, so off we went.

I decided to use the same rules I remembered from my teenage years: classic BattleTech and MechWarrior 2nd Edition. Why not? Well, things got complicated pretty quickly.

Our campaign is essentially three games rolled into one:

  • Classic BattleTech tactical combat.
  • MechWarrior 2e for the actual roleplaying.
  • A mercenary company simulator covering contracts, finances, salvage, repairs, and all the other headaches of running a small military outfit.

Unfortunately, Roll20 didn't support what I wanted to do, and the alternatives I investigated weren't much better for combining all three. So I ended up writing my own custom BattleTech/MechWarrior character sheet for Roll20. It's still evolving.

I also borrowed some ideas from the HBS BattleTech video game and expanded them into my own mercenary management systems. I particularly liked how HBS handled salvage, so I developed a system where contracts establish a C-bill payment, a number of choice salvage picks, and a percentage of what's left. It's been working pretty well so far, and the players seem to enjoy it.

Needless to say, what started as a nostalgic return to an old favorite has turned into a rather substantial GM project.

Our campaign follows Iron Tale, a small mercenary company operating in the Inner Sphere, beginning in January 3048, just before the Clan Invasion.

Because none of my players know much of anything about the Inner Sphere, I thought this would be a fantastic starting point. They have absolutely no idea what's coming. Getting to experience something as significant as the Clan Invasion through the eyes of characters who are just as clueless as their players should be a hell of a lot of fun.

I thought it might be interesting to document the experience here. Not just campaign recaps, but the challenges of returning to a 35-year-old game, introducing four experienced roleplayers to an unfamiliar universe, figuring out what works, and occasionally making things up because I can't find a rule that does what I need.

I'll share our adventures, the systems I've cobbled together, what works, what doesn't, and whatever lessons I pick up along the way. I'm certainly not claiming to have all the answers. I'm just an old GM dusting off some old games and having a hell of a time doing it.

We've been playing for several sessions over the past few months, and I've developed an overarching storyline that's already taken on a life of its own. Along the way, the players have unknowingly helped me create a major villain, made more than a few rivals, and generally given me plenty of material to work with.

Currently, Iron Tale is working alongside Wolf's Dragoons, investigating a conspiracy that threatens the HPG network.

And that's where things stand. More to come!