I tried to rank these games based on their overall quality, impact, gameplay, story, atmosphere and identity, rather than just nostalgia or personal enjoyment. Obviously, there's still some personal bias involved.
I also made both a tier list and an exact ranking, since some games are extremely close in quality and could easily switch places.
https://imgur.com/a/DCQq05c i hope it works bc i cant post images w this moderation or talk about a ranking
A few things worth mentioning:
I haven't played enough of Revelations or Liberation to rank them fairly, so I've excluded them from my numbered ranking. Mirage and Shadows are different cases: I gave both a genuine chance, but neither managed to keep me interested enough to finish them.
Most of these games i've played and completed multiple times so i think i could give it a fair ranking (not all of em which i will point out subsequently). Either when i was young or these last years.
I've always preferred the Kenway era, partly because AC3 and Black Flag were my introduction to the franchise. That doesn't mean I dislike the Ezio trilogy. I absolutely recognize its quality and importance.
One of my biggest problems with modern Assassin's Creed is that the franchise has gradually lost much of its original identity. However, that doesn't automatically make every RPG-era game bad, as you'll probably notice from my ranking.
Anyway, here's my reasoning.
Black Flag
Still my favorite Assassin's Creed game, and one I genuinely believe deserves to compete for the number one spot.
Black Flag introduced an entirely different atmosphere to the franchise while still maintaining many of its traditional Assassin's Creed elements. The pirate setting, naval combat, exploration, sea shanties and overall presentation were incredible.
Edward's character development is probably one of my favorite stories in the franchise. Watching him gradually change throughout the game, leading up to that emotional ending, was genuinely memorable.
I also loved the old combat system. Sure, it was easy, but it gave you so much freedom to make fights cinematic. Picking up weapons, chaining executions, switching between pistols and swords, and dealing with different enemy types made combat incredibly satisfying.
Even the modern-day sections had something worthwhile. I enjoyed discovering recordings, videos and additional lore about previous Assassins. Those little details made the world feel much more connected.
Black Flag wasn't perfect, especially regarding stealth, but almost everything about its atmosphere and identity worked for me.
I won't be going in further detail about the remake because to much has changed and i haven't played that one
Unity
Probably one of my more controversial placements, but I've defended Unity for years.
I played it around launch and personally experienced very few bugs, so I never had the same negative impression that many others did.
To me, Unity represents one of the biggest missed opportunities in the entire franchise.
The parkour was arguably the best in the series. It wasn't always responsive, but once you learned how to control it, you could create some incredibly cinematic movement. There was an actual skill ceiling to making traversal look and feel good.
The stealth was fantastic too. Paris was practically designed for it, with dense buildings, crowds, multiple entry points and useful tools. It certainly had flaws, including some broken AI interactions, but the foundation was excellent.
Combat was slower and sometimes clunky, but I still prefer its direction over the more simplified RPG combat systems.
I also enjoyed the story more than many people seem to. Arno wasn't necessarily the strongest protagonist, but I found his background and the overall narrative interesting enough.
And then there's co-op. Being able to explore the city and complete missions with friends was a huge improvement over the repetitive competitive multiplayer modes from earlier games.
I genuinely believe Assassin's Creed could have evolved into something incredible if Ubisoft had continued refining Unity's mechanics instead of eventually shifting towards RPG gameplay.
Assassin's Creed II
This is where I have to give credit where it's due.
Ezio is arguably the most iconic character in Assassin's Creed history, and AC2 was the beginning of an incredible journey.
What makes AC2 special to me is watching Ezio grow from a young man into someone who would eventually become a Master Assassin. Brotherhood refined several gameplay elements, but I personally prefer the beginning of his story.
The atmosphere, music, Italian setting and overall presentation were incredible for their time. Even the cinematic trailers surrounding these games were unforgettable.
Obviously, the game has aged, but that doesn't take away from its importance or the quality of the experience it offered.
Assassin's Creed III
I know Connor has received criticism for his personality, but that's never been my biggest concern with this game.
I absolutely loved the setting. The American Revolution, the frontier, the cities and the overall scale of the world made it feel incredibly diverse. Especially the building up to playing Haytham first and Connor later was very cool the first time.
One criticism I can understand is how long the introduction takes. However, I actually think the opening with Haytham is fantastic, especially during your first playthrough. The gradual realization that you're playing as a Templar, followed by the transition to Connor's story as an Assassin, was a really interesting way to introduce the game.
The downside is that it can become a bit of a hassle on subsequent playthroughs. Sometimes you just want to jump straight into playing as a fully equipped Connor, but it takes until around Sequence 6 before you really get to experience that. So while I think the lengthy introduction works really well the first time, it definitely hurts the replayability a little.
What I especially loved was how powerful Connor felt. Every Assassin can take down entire groups of enemies, but Connor genuinely felt like an unstoppable force. Despite being young and often fighting alone, he could practically wipe out entire armies. The brutal combat animations and different enemy types only reinforced that feeling. Yes every Assassin does this but with connor it felt even more so because he was roughly alone.
That mission where Connor charges through the battlefield, using the environment and trees to avoid enemy fire before taking down his targets, perfectly captures what I mean. It's also something the cinematic trailers portrayed incredibly well. You genuinely felt like a one-man army.
However, the stealth could be frustratingly unreliable, and the side content was surprisingly forgettable. I often felt like I had to make an effort to engage with activities outside the main story.
Still, I think AC3 has more than enough strengths to justify a place among the better entries in the franchise.
Odyssey
This placement surprised even me.
I've always criticized the RPG direction of Assassin's Creed, and I don't particularly consider Odyssey a traditional Assassin's Creed game.
But just like Need for Speed: Most Wanted (2012), being a poor representation of a franchise's original identity doesn't automatically make something a bad game.
Odyssey had a beautiful world, an engaging storyline and a setting that was genuinely enjoyable to explore. I especially liked the family storyline involving Deimos.
The world was arguably too large, and some of the content became repetitive, but the game had enough strengths to keep me invested.
I'm not a huge fan of the exaggerated combat abilities or the increasingly mythological direction, particularly in the DLCs. I would still prefer Assassin's Creed to focus on Assassins rather than supernatural powers.
However, judged as a game rather than purely as an Assassin's Creed experience, Odyssey deserves a surprisingly high placement.
It's extremely close to Brotherhood in my ranking, and I could easily switch their positions.
Brotherhood
An excellent continuation of Ezio's story and absolutely deserving of its reputation.
The combat and gameplay were refined compared to AC2, and experiencing Ezio in his prime was fantastic.
However, I personally connected more with the beginning of his journey in AC2., although its story and characters more than compensated for that.
I completely understand why many people consider Brotherhood the best Assassin's Creed game, and I wouldn't argue against someone placing it in their top three.
Origins
Origins is an interesting one because it sits somewhere between traditional Assassin's Creed and the newer RPG formula.
The setting was fantastic, and Bayek's story was genuinely compelling. Ancient Egypt was a beautiful world to explore.
However, I never completely connected with its gameplay direction. The progression, mission structure, simplified mechanics and RPG systems represented changes I wasn't particularly enthusiastic about.
I actually dropped Origins during my first playthrough and only returned later to finish it.
Unlike Odyssey, which fully embraced being something different, Origins felt caught between two identities.
It's still a good game, but I personally found Odyssey more enjoyable as a complete experience.
Rogue
I've always appreciated Rogue for exploring the Templar perspective.
Playing as Shay and seeing the Assassins make morally questionable decisions was a refreshing change. The conflict wasn't simply about good versus evil, but about competing beliefs and the consequences of those beliefs.
The familiar Black Flag-style gameplay remained enjoyable, and being hunted by Assassins introduced some interesting mechanics.
I also liked seeing familiar characters such as Haytham and Adéwalé, which helped connect the different stories of the Kenway era.
Shay could be a little corny at times, especially with his famous "I make my own luck" line, but he was still an enjoyable protagonist.
It's relatively short and doesn't quite compete with the strongest entries, but it's certainly not a bad game.
Assassin's Creed (2007)
I might actually be underrating this one.
I've only played approximately half of the original game, so my placement is partly based on limited experience. but obviously i've seen the end of the game and parts of it.
What I remember most is its atmosphere. There was something almost eerie about its depiction of the medieval Middle East. The cities, music, environments and overall tone made the world feel mysterious.
It also arguably made you feel more like an actual Assassin than almost any later entry.
Even the combat was surprisingly enjoyable, and I could see myself ranking it among my favorite combat systems in the franchise.
The gameplay was relatively simple and repetitive, but it established the foundation of everything that followed.
I recognize that there's a slight contradiction in criticizing newer games for abandoning the franchise's roots while putting Black Flag at number one. But I think that demonstrates how different aspects of Assassin's Creed appeal to different players.
Syndicate
Syndicate is a game I wouldn't necessarily call bad, but it doesn't particularly excel at anything either.
Victorian London was beautifully recreated, and I enjoyed exploring the city, including the carriages and more modern urban environments.
The protagonists weren't bad either. I think people sometimes judge Jacob and Evie too harshly because the game itself isn't particularly beloved.
However, the combat changes weren't especially appealing, the gang mechanics felt somewhat underdeveloped, and the Assassin Brotherhood itself barely felt present.
The story was decent, but there wasn't much that made the experience truly memorable.
It's an enjoyable enough game, just not one I would place alongside the franchise's strongest entries.
Valhalla
I genuinely struggled to enjoy Valhalla.
The Viking setting had potential, and occasionally the game could be immersive, but almost everything felt unnecessarily stretched out.
The world was enormous, the activities became repetitive, and the overall progression failed to keep me interested.
I understand that Odyssey shares some of these problems, but Odyssey had enough positives to compensate for them. Valhalla simply didn't, at least for me.
I also wasn't particularly enthusiastic about its RPG systems, equipment progression and general gameplay direction.
The modern-day storyline attempted to reconnect with the franchise's larger narrative, which I can appreciate, but it never recreated the investment I had during Desmond's story.
I know Valhalla was commercially successful and has its fans, but personally, it represents much of what I dislike about modern Assassin's Creed.
Mirage
I appreciate Ubisoft's attempt to return to the franchise's roots, but unfortunately, Mirage didn't really work for me.
The stealth-focused direction was promising, but the combat and animations felt overly simplistic and unsatisfying.
The movement and mechanics lacked much of the depth and cinematic freedom I enjoyed in games like Unity.
I gave the game a chance, but it never interested me enough to continue playing.
Maybe my expectations and preferences influenced that experience, but I don't think a return to smaller environments and traditional-looking mechanics is enough if the underlying gameplay still feels limited.
Shadows
Another game I genuinely tried to get into but couldn't.
I'll give Shadows credit where it's due: the stealth is genuinely good. I'd even argue it's among the top five stealth systems in the franchise. It's one of the few areas where I think modern Assassin's Creed has actually made some meaningful improvements.
Unfortunately, almost everything else failed to grab me.
One of my biggest complaints with modern Assassin's Creed is the noticeable decline in cinematic presentation, especially facial animations and dialogue scenes. I understand that larger, less linear games with significantly more content may require certain compromises, but that doesn't make the results any less disappointing.
Games like Black Flag had genuinely impressive cutscenes that made conversations and emotional moments memorable. Even much older entries like AC2 often felt more expressive and cinematic in their storytelling.
Origins and Odyssey already showed signs of this problem, but Shadows makes it particularly noticeable. The stiff facial animations and robotic conversations make it difficult for me to get invested in the characters or story.
I also miss that feeling of playing as an unstoppable Assassin. Both Naoe and Yasuke have their own combat styles, but neither gave me quite the same feeling of power and cinematic freedom that characters like Connor did.
The continued reliance on RPG mechanics and Ubisoft's modern design philosophy doesn't particularly appeal to me either.
I can admit that my existing frustration with the direction of the franchise probably influences my opinion. And since I haven't finished Shadows, I can't fairly judge the entire story.
Still, despite its strong stealth mechanics, what I experienced simply wasn't compelling enough to make me want to continue.
Final Thoughts
One thing I haven't discussed enough is the modern-day storyline.
I genuinely think ending Desmond's story in AC3 created a problem that Ubisoft never completely solved.
Black Flag still managed to make the modern-day sections interesting through additional lore and recordings, but afterwards the narrative gradually became less engaging.
I never particularly connected with Layla, and while seeing familiar characters like Shaun and Rebecca return was enjoyable, it often felt like they were included without a sufficiently compelling larger direction.
Another thing I miss is the cinematic quality of the older games. Even when the gameplay was relatively simple, the animations, cutscenes and combat made you feel like you were controlling an incredibly skilled and dangerous Assassin. The older games knew how to make their protagonists feel powerful without relying on exaggerated RPG abilities or supernatural attacks.
I also think the quality of dialogue scenes and character animations has declined noticeably. Having bigger worlds and more content doesn't necessarily compensate for conversations that feel robotic or emotionally disconnected.
Looking at the franchise as a whole, I think Unity represented an excellent foundation for what Assassin's Creed could have become. Instead of refining its parkour, stealth, combat and co-op systems, Ubisoft gradually moved towards a different kind of experience.
That doesn't mean the RPG games are automatically bad. Odyssey is actually one of my higher-ranked entries.
But there's a difference between making a good game and making a game that captures what originally made a franchise special.
Ultimately, I value games that have a strong identity and genuinely commit to it.
And I think Assassin's Creed has become increasingly inconsistent in that regard.
I'm curious what everyone thinks. Do you prefer the older Assassin's Creed formula, the RPG era, or a combination of both? And which of my placements would you change?