r/assassinscreed • • Aug 31 '26

Assassin's Creed Black Flag Resynced AC Black Flag Resynced Title Update 1.0.7 – Patch Notes

322 Upvotes

AC Black Flag Resynced Title Update 1.0.7 – Patch Notes

Hello everyone, Tomorrow, September 1st, we will be releasing the Title Update 1.0.7 for Assassin’s Creed Black Flag Resynced @ 14:00 UTC / 10:00 AM EST / 7:00 AM PST.

Want to discuss the Title Update with your fellow community members?  Why not join our official Assassin’s Creed Discord server? 

Thank you to everyone who has taken the time to report issues to us via the Bug reporter. As always, you can contact our support team if you run into any trouble. 

Patch Sizes 

  • Xbox Series X|S: 15.26 GB  
  • PlayStation®5: 1.53 GB  
  • PC (UbiConnect): 3.86 GB  
  • PC (Steam): 2 GB  

Patch Highlights: 

Edward’s Pistols can now be hidden (too)!

On top of hiding the blowpipe, we have now given the option to hide Pistols as well!

An example of how to hide the ‘Pistols’ in the menu.

Perk visual effects are also going into hiding

Trinkets and their perks are great, but their glow can really make Edward stand out. You can now disable any unwanted visual perk effects.

An example of turning off ‘Perk Effects’ in the menu.

Some new furry friends

Word has it there’s a furry friend in need of rescuing, somewhere across the Caribbean. Make sure you give him a good pet when you find him, because he may just join you at the ‘Hideout’ later.

List of Bug Fixes 

General

  • Fixed an issue where incapacitated ships could be sunk after coming out of a harpooning activity.
  • Fixed an issue where Players could fall through the world when Fast travelling to Principe.
  • Fixed an issue where the region is not revealed after completing the respective fort and synchronizing 100%.
  • Fixed an issue where target ships could spawn outside of the map during various quests.
  • Fixed an issue where Enemies could not be marked in Eagle Vision if health bars were disabled in HUD.
  • Fixed an issue where Edward would not remain in crouched position during stealth after exiting Photo mode.
  • Fixed an issue where the Padre’s Questline vanished after changing graphics settings.

And many more!

Gameplay

  • Fixed an issue where Barrels detonated by pistol during Boarding did not lower morale.
  • Fixed an issue with Diabolist’s Pistol where Edward was unable to perform a Takedown when Enemies were in suspicious state while on fire.
  • Fixed an issue where Edward was unable to assassinate Enemies investigating the haystack Edward was hiding in.
  • Fixed an issue where wildlife could be possessed when shot with the Gargoyle’s Breath Pistol.
  • Fixed an issue where Edward could be frozen mid-air during an air assassination if the target is killed by someone else first.
  • Fixed an issue where Edward could be damaged from nearby barrels despite hiding while hanging on the wall.
  • Fixed multiple issues during Boarding where Edward could be ignored by Enemies after landing on deck.
  • Fixed an issue where the Padre may be compelled to not follow Edward into a Fort raid.
  • Fixed multiple issues where Enemies could rise from the dead after throwing a smoke bomb at them.
  • Fixed some issues with Enemy ships spawning out of nowhere and causing other ships to behave erratically.
  • Fixed an issue where Edward could be killed while playing a mini game just because there is a dead body nearby.
  • Fixed a minor issue where Edward could be stuck in a loop of breaking down a Fort’s War Room Door, forced to live through the same loop over and over and over again…
  • Fixed an issue where animals could behave erratically after interaction.

UI/Menu

  • Fixed an issue where multiple world map icons weren’t updated when all activities were completed.Fixed an issue where Players could spyglass the HMS Prince beyond 500m while in a fog.
  • Fixed issues with Photo mode when HUD background was turned on.

Visuals & Graphics

  • Fixed animation issue where Edward’s hands were not in sync with the wheel after a Fort takeover.
  • Fixed minor animation issues pertaining to parkour and assassination.
  • Fixed an issue where the lift on ships glowed brighter than the sun after using Eagle Vision.
  • Fixed an issue where the Blowpipe might appear after harpooning despite choosing to hide it.
  • Fixed various graphical loading issues.

Stability & Optimizations

  • Fixed occasional crashes that were happening when opening the Store or News panel.
  • Fixed some crashes happening when selecting ships on Kenway’s Fleet selection menu.
  • Fixed a rare crash on PS5 when Players entered the Out of Bounds.
  • Fixed other minor issues possibly occurring around the game.

Audio

  • Fixed multiple missing sound effects issues. Some sound effects escaped their chambers and have been escorted back to where they belong.

Save / Load

  • Fixed an issue where certain music is not played after loading a save file.
  • Fixed an issue where Stede Bonnet was missing when Players loaded a previous save file before purchasing the British cutlasses.

Accessibility

  • Fixed multiple color-blindness issues for Red-Green or Blue-Yellow preset settings.
  • Fixed missing Menu Narrations.
  • Fixed missing Gameplay captions.

Platform Specific

  • Fixed an issue when turning HDR ‘on’ could cause a black screen on Steam Deck.

SPOILERS AHEAD!

Quests

  • "Wayward Souls Rift": Fixed an issue where the jellyfish walls had visibility loading issues.
  • "Upton Travers": Fixed an issue where the British guards would not interact with Upton unless Edward was next to them.
  • "Upton Travers": Fixed an issue where the British guards would attack Edward if he was “blended in”.
  • "Right-Hand Man": Fixed the exploit where Players could complete the objective without doing anything.
  • "Everything is permitted": Fixed an issue where Ah Tabai may freeze if Edward assassinates his target before him. Ah Tabai will no longer be stun locked if Edward kill steals his target.
  • "The Sage's buried secret": Fixed an issue where James Kidd could be stuck if Edward navigates ahead of him.
  • “The Final Contract”: Fixed an issue where the Player could attack ‘The Hollander’ ally ship.
  • “A Proper Shipwright”: Fixed an issue where one of the British Fleet’s ships appears out of bounds.
  • “Vainglorious Bastards”: Fixed the issue where waterspouts kept killing Charles Vane and his ship.

r/assassinscreed • • Jul 09 '26

Assassin's Creed Black Flag Resynced Assassin's Creed Black Flag Resynced – KNOWN ISSUES (DAY 1)

201 Upvotes
Assassin's Creed Black Flag Resynced - Known Issues

Please report any issues that are not mentioned below in the Assassin's Creed Black Flag Resynced Bug Reporter or get in touch with the support team. If you’re interested in the full Patch Notes, please follow the link here.

INCOMING FIXES:

You can expect some updates from us soon on the following issues:

  • Cutscenes are locked to 30 FPS on PC when using Raytracing, BVH or Terrain Quality at Ultra High setting.
    • Temporary workaround: Reset graphics Overall Preset to any pre-configured setting and avoid manually setting the 3 options mentioned above to Ultra High.
  • A dubbing issue is currently affecting the alignment between some voiceover playback and cutscene visuals in localized versions of Assassin's Creed Black Flag Resynced.

OPEN / IN PROGRESS

GENERAL

  • The Double Assassination prompt may not appear on guards near the first power keg during the "Mark the Kings at the Camp" objective, potentially compromising stealth combat.
  • Player might be unable to dodge the fatal Humpback Whale's tail slap during "Harpooning".
  • Player does not go back into aiming if they're hit by an enemy while aiming with "Rope Dart" and "Smoke Bomb".
  • Player is unable to fast travel out of Principe
  • Player can get stuck in desynchronization screen if they open and close the save menu quickly.
  • Upgrading the Jackdaw while it is docked may cause it to disappear, leaving Player to continue the quest without it.
  • Player can get stuck in the bow of the ship in Rift if they climb there.
  • After killing an enemy, a single body dropping may sound like there are multiple bodies dropping instead.
  • player is unable to loot ammo from the crate in the tower of "Matanzas" despite being highlighted.
  • We realize that there is no tutorial on throwing money. Throwing money is a way to distract guards and draw civilians to Edward, creating chaos. To throw money hold D Pad Down.

AI / NPC

  • Enemies are able to detect an out-of-range rope dart, compromising stealth combat.

SPOILERS AHEAD!

QUESTS

  • Player can be stuck on a branch if they stray off the desired path in the quest "The One with the Gun” - show Lucy around the village.
  • Player is stuck inside the Diving Bell if they desynchronize and respawn during the quest "Devil's Eye Caverns".
  • During the El Tiburon battle, we understand that it can be a little unclear on how to defeat him. You will not be able to break his defence with simple melee attacks or by quick firing the pistol. You will have to use manual aim on the pistol.

r/assassinscreed • • 1d ago

Rumours / Leaks / Speculation Report: Cancelled "Assassin’s Creed Destiny" Unveiled in First Screenshots & Gameplay Footage

Thumbnail
mp1st.com
1.0k Upvotes

Looks quite good for an early prototype actually, though this being set in the same period as AC Jade seems redundant, maybe that's why it got cancelled.


r/assassinscreed • • 14h ago

Assassin's Creed Origins Spoiler Theory: Smenkhere was the original Snake Spoiler

5 Upvotes

So in origins we find out pharaoh Smenkhere founded the order of ancients, and was pharaoh for like a second before Tutankhamen. Since the cobra is a symbol of the pharaoh, what if this was his code name in the order of ancients. Then after he died, the snake just became a code word for the Order as a whole.


r/assassinscreed • • 20h ago

General Franchise I think we have definitive proof that ubisoft is to blame for bad voice acting.

14 Upvotes

I'm mainly referring to the black flag remake. The contrast between the old and the new edward boice acting is stark to say the least.

It's like the new voice has no direction. How os that possible when it's the same guy. The guy who gave us one of the best performances im gaming history.

Well, I think this is just ubisoft's fault at this point. Idk if they just roll with the first take, or they don't give actors any context, but the difference is just impossible to ignore. And that's the case for their recent ACs as well. Shadows, valhalla mirage and odyssey had very shakey voice work at times. Now black flag returns and the new voice acting is wack. The things line up.


r/assassinscreed • • 1d ago

General Franchise Modern Day Gameplay in Upcoming Games

32 Upvotes

Am I the only one who prefers the modern-day aspect of the game? I agree that newer players can find it confusing. Another thing I agree with is the pacing of the modern-day gameplay/storyline. If only they could progress the modern-day storyline much faster. But again, it doesn't solve the issue of newer players finding it distracting.

If they cannot bring back the gameplay, they could at least add more skippable cutscenes


r/assassinscreed • • 1d ago

Future Ideas / Setting Wishes What if there is an assassin's Creed in the Fatimid Cairo

9 Upvotes

I know a lot of people feel Egypt was already covered with Origins but I have been reading about medieval Egypt lately and the last years of the Fatimid Caliphate keep feeling like an untouched setting to me.

The rough shape I have been imagining covers just a few years in the late 1160s and you play an archivist rather than a soldier or a mercenary. The game opens with the old capital being set on fire on purpose to keep it out of Crusader hands and it burns for weeks. The first act is mostly survival by getting people out and carrying out whatever manuscripts you can. After that you cross over to the walled royal city and the tone changes. A tolerant, messy, many-voiced society is slowly replaced by a disciplined military order and the person pushing it isn't a cartoon villain. He honestly believes that control is the only cure for famine and endless war. The ending isn't a big public assassination. I think it would be better if it is a quiet, sad moment in a bedchamber where you have to decide whether to stop what is coming or let it happen, knowing the new order might be the only thing that holds against the Crusades.

I think it would work because Origins is the obvious link. It is the same land a thousand years later with older layers buried under the medieval city. It would be nice to see what became of the Hidden Ones and how the Medjay-style protectors turned into something more guarded and organized.

It also connects to the AC1 in a way I don't think gets talked about enough. The Nizari split came out of a Fatimid succession dispute and that is the road that eventually leads to Alamut and Masyaf. So a game set at the end of the Fatimids could quietly set up the board for the Third Crusade and for Altair's world.

Then there is Saladin. I would love to see him written as neither a hero nor a villain. He takes apart an old empire to build something that can survive and that is basically the series' central question: how much freedom and culture is worth giving up to keep people alive?

And honestly the setting just suits the gameplay. Minarets, packed markets, river traffic, and a burned old city set against a strict, geometric palace district sounds great to climb around. An archivist also pushes the game toward investigating, talking your way through places and decoding things, instead of constant fighting.

Anyway, that is my take. Curious whether anyone else sees this era as a good fit or what you would change.


r/assassinscreed • • 1d ago

Assassin's Creed Syndicate Oh my god I just completed syndicate.

43 Upvotes

Wow, that's what I'll say firstly, it's an incredible game, I played it first long ago using my uncle's disc but then I lost it, now I have finally been able to finish it

The game is beautiful, I love exploring London, I love the leap of faith, I love the music when you fast travel and such, it's beautiful

This game is genuinely one of my favorites now, just defeated starrick, completed the boroughs, but the story

Who was the lady in the end? What happens in the present? What is going on man, what a cliffhanger, I got alot of questions

I love Jacob and Evie, my man Jacob deserved a love interest with someone and Evie, Henry and her could have been developed more and then become a couple but yeah not that much on the romance aspect, I love the twins dynamic, they join the favorite characters list

Combat was fun, could have been better but I just loved throwing knives at everyone, I love assassins, parkour still my favorite aspect

Outfits were cool, but I am NOT collecting pressed flowers to unlock colors

Solid 8/10 enjoyed it, ah games and characters grow on me fast


r/assassinscreed • • 15h ago

Assassin's Creed 2 i'm playing AC2 but the game dosen't register when i dodge w/ mario and i don't now what to do anymore!!!

0 Upvotes

i'm at that part when mario teaches ezio to dodge. I DO dodge but it's still "0/3".

i'm playing with some generic controller and it's works fine. i tried on the keybord as well and i can't finish.

any tips or i just give up?

*english is not my frist language be nice pls


r/assassinscreed • • 1d ago

Assassin's Creed Shadows Over a year later, how do you feel about the Shadows hideout building system?

45 Upvotes

Unlike other games it allowed for a grid-based free placement of buildings, items, decoration and pets.

Personally, I'm not a fan. I like the pieces, the ponds, the archery stalls etc. But overall it was too restrictive in a way that made it feel hard to design something nice. No hideout will look as good as a dev-designed castle.

And of course, a lot of the treasure you find (which AC has steered towards as a thing to hunt down) will be resources.

---

I would have preferred a system a bit like the others, where there are places for everything, the dojo goes there, the smith goes there, and you can choose how they are decorated, connected (maybe swap with another building). The reasoning could be you are rebuilding a burned down castle. This way, the decoration could be more hand-placed, giving more detail without having to conform to the grid system. I still get more customisation than in other AC games, but it still looks good.

An example would be there are ruins in the east of the hideout, and you can use resources to build a kakurega, as you have unlocked different wall and roof styles, you can choose them. Then you want to connect it to the Hiroma with a long engawa. The details, such as flowers, rocks, trees, grass will auto generate, making it look really detailed and nice, but they can also be swapped with items you've found.

---

What do you think about the system? Did you use it a lot? Did you create cool hideouts?


r/assassinscreed • • 21h ago

General Franchise Ranking of all Assassins creed games, Thoughts?

0 Upvotes

I tried to rank these games based on their overall quality, impact, gameplay, story, atmosphere and identity, rather than just nostalgia or personal enjoyment. Obviously, there's still some personal bias involved.

I also made both a tier list and an exact ranking, since some games are extremely close in quality and could easily switch places.

https://imgur.com/a/DCQq05c i hope it works bc i cant post images w this moderation or talk about a ranking

A few things worth mentioning:

I haven't played enough of Revelations or Liberation to rank them fairly, so I've excluded them from my numbered ranking. Mirage and Shadows are different cases: I gave both a genuine chance, but neither managed to keep me interested enough to finish them.

Most of these games i've played and completed multiple times so i think i could give it a fair ranking (not all of em which i will point out subsequently). Either when i was young or these last years.

I've always preferred the Kenway era, partly because AC3 and Black Flag were my introduction to the franchise. That doesn't mean I dislike the Ezio trilogy. I absolutely recognize its quality and importance.

One of my biggest problems with modern Assassin's Creed is that the franchise has gradually lost much of its original identity. However, that doesn't automatically make every RPG-era game bad, as you'll probably notice from my ranking.

Anyway, here's my reasoning.

Black Flag

Still my favorite Assassin's Creed game, and one I genuinely believe deserves to compete for the number one spot.

Black Flag introduced an entirely different atmosphere to the franchise while still maintaining many of its traditional Assassin's Creed elements. The pirate setting, naval combat, exploration, sea shanties and overall presentation were incredible.

Edward's character development is probably one of my favorite stories in the franchise. Watching him gradually change throughout the game, leading up to that emotional ending, was genuinely memorable.

I also loved the old combat system. Sure, it was easy, but it gave you so much freedom to make fights cinematic. Picking up weapons, chaining executions, switching between pistols and swords, and dealing with different enemy types made combat incredibly satisfying.

Even the modern-day sections had something worthwhile. I enjoyed discovering recordings, videos and additional lore about previous Assassins. Those little details made the world feel much more connected.

Black Flag wasn't perfect, especially regarding stealth, but almost everything about its atmosphere and identity worked for me.

I won't be going in further detail about the remake because to much has changed and i haven't played that one

Unity

Probably one of my more controversial placements, but I've defended Unity for years.

I played it around launch and personally experienced very few bugs, so I never had the same negative impression that many others did.

To me, Unity represents one of the biggest missed opportunities in the entire franchise.

The parkour was arguably the best in the series. It wasn't always responsive, but once you learned how to control it, you could create some incredibly cinematic movement. There was an actual skill ceiling to making traversal look and feel good.

The stealth was fantastic too. Paris was practically designed for it, with dense buildings, crowds, multiple entry points and useful tools. It certainly had flaws, including some broken AI interactions, but the foundation was excellent.

Combat was slower and sometimes clunky, but I still prefer its direction over the more simplified RPG combat systems.

I also enjoyed the story more than many people seem to. Arno wasn't necessarily the strongest protagonist, but I found his background and the overall narrative interesting enough.

And then there's co-op. Being able to explore the city and complete missions with friends was a huge improvement over the repetitive competitive multiplayer modes from earlier games.

I genuinely believe Assassin's Creed could have evolved into something incredible if Ubisoft had continued refining Unity's mechanics instead of eventually shifting towards RPG gameplay.

Assassin's Creed II

This is where I have to give credit where it's due.

Ezio is arguably the most iconic character in Assassin's Creed history, and AC2 was the beginning of an incredible journey.

What makes AC2 special to me is watching Ezio grow from a young man into someone who would eventually become a Master Assassin. Brotherhood refined several gameplay elements, but I personally prefer the beginning of his story.

The atmosphere, music, Italian setting and overall presentation were incredible for their time. Even the cinematic trailers surrounding these games were unforgettable.

Obviously, the game has aged, but that doesn't take away from its importance or the quality of the experience it offered.

Assassin's Creed III

I know Connor has received criticism for his personality, but that's never been my biggest concern with this game.

I absolutely loved the setting. The American Revolution, the frontier, the cities and the overall scale of the world made it feel incredibly diverse. Especially the building up to playing Haytham first and Connor later was very cool the first time.

One criticism I can understand is how long the introduction takes. However, I actually think the opening with Haytham is fantastic, especially during your first playthrough. The gradual realization that you're playing as a Templar, followed by the transition to Connor's story as an Assassin, was a really interesting way to introduce the game.

The downside is that it can become a bit of a hassle on subsequent playthroughs. Sometimes you just want to jump straight into playing as a fully equipped Connor, but it takes until around Sequence 6 before you really get to experience that. So while I think the lengthy introduction works really well the first time, it definitely hurts the replayability a little.

What I especially loved was how powerful Connor felt. Every Assassin can take down entire groups of enemies, but Connor genuinely felt like an unstoppable force. Despite being young and often fighting alone, he could practically wipe out entire armies. The brutal combat animations and different enemy types only reinforced that feeling. Yes every Assassin does this but with connor it felt even more so because he was roughly alone.

That mission where Connor charges through the battlefield, using the environment and trees to avoid enemy fire before taking down his targets, perfectly captures what I mean. It's also something the cinematic trailers portrayed incredibly well. You genuinely felt like a one-man army.

However, the stealth could be frustratingly unreliable, and the side content was surprisingly forgettable. I often felt like I had to make an effort to engage with activities outside the main story.

Still, I think AC3 has more than enough strengths to justify a place among the better entries in the franchise.

Odyssey

This placement surprised even me.

I've always criticized the RPG direction of Assassin's Creed, and I don't particularly consider Odyssey a traditional Assassin's Creed game.

But just like Need for Speed: Most Wanted (2012), being a poor representation of a franchise's original identity doesn't automatically make something a bad game.

Odyssey had a beautiful world, an engaging storyline and a setting that was genuinely enjoyable to explore. I especially liked the family storyline involving Deimos.

The world was arguably too large, and some of the content became repetitive, but the game had enough strengths to keep me invested.

I'm not a huge fan of the exaggerated combat abilities or the increasingly mythological direction, particularly in the DLCs. I would still prefer Assassin's Creed to focus on Assassins rather than supernatural powers.

However, judged as a game rather than purely as an Assassin's Creed experience, Odyssey deserves a surprisingly high placement.

It's extremely close to Brotherhood in my ranking, and I could easily switch their positions.

Brotherhood

An excellent continuation of Ezio's story and absolutely deserving of its reputation.

The combat and gameplay were refined compared to AC2, and experiencing Ezio in his prime was fantastic.

However, I personally connected more with the beginning of his journey in AC2., although its story and characters more than compensated for that.

I completely understand why many people consider Brotherhood the best Assassin's Creed game, and I wouldn't argue against someone placing it in their top three.

Origins

Origins is an interesting one because it sits somewhere between traditional Assassin's Creed and the newer RPG formula.

The setting was fantastic, and Bayek's story was genuinely compelling. Ancient Egypt was a beautiful world to explore.

However, I never completely connected with its gameplay direction. The progression, mission structure, simplified mechanics and RPG systems represented changes I wasn't particularly enthusiastic about.

I actually dropped Origins during my first playthrough and only returned later to finish it.

Unlike Odyssey, which fully embraced being something different, Origins felt caught between two identities.

It's still a good game, but I personally found Odyssey more enjoyable as a complete experience.

Rogue

I've always appreciated Rogue for exploring the Templar perspective.

Playing as Shay and seeing the Assassins make morally questionable decisions was a refreshing change. The conflict wasn't simply about good versus evil, but about competing beliefs and the consequences of those beliefs.

The familiar Black Flag-style gameplay remained enjoyable, and being hunted by Assassins introduced some interesting mechanics.

I also liked seeing familiar characters such as Haytham and Adéwalé, which helped connect the different stories of the Kenway era.

Shay could be a little corny at times, especially with his famous "I make my own luck" line, but he was still an enjoyable protagonist.

It's relatively short and doesn't quite compete with the strongest entries, but it's certainly not a bad game.

Assassin's Creed (2007)

I might actually be underrating this one.

I've only played approximately half of the original game, so my placement is partly based on limited experience. but obviously i've seen the end of the game and parts of it.

What I remember most is its atmosphere. There was something almost eerie about its depiction of the medieval Middle East. The cities, music, environments and overall tone made the world feel mysterious.

It also arguably made you feel more like an actual Assassin than almost any later entry.

Even the combat was surprisingly enjoyable, and I could see myself ranking it among my favorite combat systems in the franchise.

The gameplay was relatively simple and repetitive, but it established the foundation of everything that followed.

I recognize that there's a slight contradiction in criticizing newer games for abandoning the franchise's roots while putting Black Flag at number one. But I think that demonstrates how different aspects of Assassin's Creed appeal to different players.

Syndicate

Syndicate is a game I wouldn't necessarily call bad, but it doesn't particularly excel at anything either.

Victorian London was beautifully recreated, and I enjoyed exploring the city, including the carriages and more modern urban environments.

The protagonists weren't bad either. I think people sometimes judge Jacob and Evie too harshly because the game itself isn't particularly beloved.

However, the combat changes weren't especially appealing, the gang mechanics felt somewhat underdeveloped, and the Assassin Brotherhood itself barely felt present.

The story was decent, but there wasn't much that made the experience truly memorable.

It's an enjoyable enough game, just not one I would place alongside the franchise's strongest entries.

Valhalla

I genuinely struggled to enjoy Valhalla.

The Viking setting had potential, and occasionally the game could be immersive, but almost everything felt unnecessarily stretched out.

The world was enormous, the activities became repetitive, and the overall progression failed to keep me interested.

I understand that Odyssey shares some of these problems, but Odyssey had enough positives to compensate for them. Valhalla simply didn't, at least for me.

I also wasn't particularly enthusiastic about its RPG systems, equipment progression and general gameplay direction.

The modern-day storyline attempted to reconnect with the franchise's larger narrative, which I can appreciate, but it never recreated the investment I had during Desmond's story.

I know Valhalla was commercially successful and has its fans, but personally, it represents much of what I dislike about modern Assassin's Creed.

Mirage

I appreciate Ubisoft's attempt to return to the franchise's roots, but unfortunately, Mirage didn't really work for me.

The stealth-focused direction was promising, but the combat and animations felt overly simplistic and unsatisfying.

The movement and mechanics lacked much of the depth and cinematic freedom I enjoyed in games like Unity.

I gave the game a chance, but it never interested me enough to continue playing.

Maybe my expectations and preferences influenced that experience, but I don't think a return to smaller environments and traditional-looking mechanics is enough if the underlying gameplay still feels limited.

Shadows

Another game I genuinely tried to get into but couldn't.

I'll give Shadows credit where it's due: the stealth is genuinely good. I'd even argue it's among the top five stealth systems in the franchise. It's one of the few areas where I think modern Assassin's Creed has actually made some meaningful improvements.

Unfortunately, almost everything else failed to grab me.

One of my biggest complaints with modern Assassin's Creed is the noticeable decline in cinematic presentation, especially facial animations and dialogue scenes. I understand that larger, less linear games with significantly more content may require certain compromises, but that doesn't make the results any less disappointing.

Games like Black Flag had genuinely impressive cutscenes that made conversations and emotional moments memorable. Even much older entries like AC2 often felt more expressive and cinematic in their storytelling.

Origins and Odyssey already showed signs of this problem, but Shadows makes it particularly noticeable. The stiff facial animations and robotic conversations make it difficult for me to get invested in the characters or story.

I also miss that feeling of playing as an unstoppable Assassin. Both Naoe and Yasuke have their own combat styles, but neither gave me quite the same feeling of power and cinematic freedom that characters like Connor did.

The continued reliance on RPG mechanics and Ubisoft's modern design philosophy doesn't particularly appeal to me either.

I can admit that my existing frustration with the direction of the franchise probably influences my opinion. And since I haven't finished Shadows, I can't fairly judge the entire story.

Still, despite its strong stealth mechanics, what I experienced simply wasn't compelling enough to make me want to continue.

Final Thoughts

One thing I haven't discussed enough is the modern-day storyline.

I genuinely think ending Desmond's story in AC3 created a problem that Ubisoft never completely solved.

Black Flag still managed to make the modern-day sections interesting through additional lore and recordings, but afterwards the narrative gradually became less engaging.

I never particularly connected with Layla, and while seeing familiar characters like Shaun and Rebecca return was enjoyable, it often felt like they were included without a sufficiently compelling larger direction.

Another thing I miss is the cinematic quality of the older games. Even when the gameplay was relatively simple, the animations, cutscenes and combat made you feel like you were controlling an incredibly skilled and dangerous Assassin. The older games knew how to make their protagonists feel powerful without relying on exaggerated RPG abilities or supernatural attacks.

I also think the quality of dialogue scenes and character animations has declined noticeably. Having bigger worlds and more content doesn't necessarily compensate for conversations that feel robotic or emotionally disconnected.

Looking at the franchise as a whole, I think Unity represented an excellent foundation for what Assassin's Creed could have become. Instead of refining its parkour, stealth, combat and co-op systems, Ubisoft gradually moved towards a different kind of experience.

That doesn't mean the RPG games are automatically bad. Odyssey is actually one of my higher-ranked entries.

But there's a difference between making a good game and making a game that captures what originally made a franchise special.

Ultimately, I value games that have a strong identity and genuinely commit to it.

And I think Assassin's Creed has become increasingly inconsistent in that regard.

I'm curious what everyone thinks. Do you prefer the older Assassin's Creed formula, the RPG era, or a combination of both? And which of my placements would you change?


r/assassinscreed • • 1d ago

Assassin's Creed 3 Secrect Dialogue With Charles Lee

4 Upvotes

So I am going to replay Assassin's Creed 3, and I was told there is a dialogue with Charles Lee and Haytham. And when Charles starts to talk, he begins to diss Native Americans, and Haytham shuts it down.

Does anyone know where that is so I can see it? It's like the optional conversation.


r/assassinscreed • • 19h ago

General Franchise A Petition to bring back Assassins Creed Destiny?

0 Upvotes

Is there one yet? Should we make one? It seems like such a waste to just throw away an actual good idea.


r/assassinscreed • • 2d ago

Assassin's Creed Origins Help with Bayek collectible statue

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166 Upvotes

I got the gods edition second hand. It’s in perfect condition but I can’t figure out how to put the sword into Bayek’s hand. The fingers are very close and I’m afraid to break it when pushing too hard. Anyone knows this statue?

Update: thanks guys, putting some heat to the hand did the trick!


r/assassinscreed • • 2d ago

Assassin's Creed 2 Why do guards attack me for no reason in AC2?

27 Upvotes

Hey guys! I’m playing AC2 for the first time. I’m still at the beginning, doing one of the first missions where Ezio delivers a letter for his father.

I noticed that some guards become suspicious of me even when I’m not doing anything illegal. I was just walking past one, and the yellow detection indicator filled up and turned red.

Is this normal? Why do guards become hostile when I’m just walking around?


r/assassinscreed • • 3d ago

Ezio Trilogy My boss gave me an HC artwork red-lineage

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751 Upvotes

Context: I work for someone that does events and promotes stuff. Today I helped her clean her storage room and she gave me a bunch of stuff related to Ubisoft. She also gave me this piece of artwork and I'm wondering if anyone can help me out.


r/assassinscreed • • 1d ago

Assassin's Creed 2 AC2 lost me in the ending

0 Upvotes

He doesn't kill borgia? really? i would understand if he was young and used the assassin name to get a fast revenge and then he realised it because he wasn't for so long an assassin, he was for 22 years.
killing him won't bring them back? yes, it's true, but don't you think you tainted your hands with the blood of innocents just to not kill the main issue?
the savonarola really hit me deep, seeing ezio kill and being so regretful, giving revenge a really bitter taste, but it's supposed to be bittersweet once you kill the person that robbed your younger brother from a full life, your older brother from taking your father's career, and your father from being retired and dying from old age surrounded by his kids and wife, your mother from her husband and kids, your sister from her brothers and father.

he killed brainwashed people, people who were geniunily sorry and weren't guilty, but didn't kill the sob Borgia? who did everything for power? over 22 years murdering guards doing their jobs and templars who believed the sophisticated version of their group and didn't know how bad it really was?
i heared brotherhood was him paying the price, you know what? i hope it's painful.


r/assassinscreed • • 3d ago

Assassin's Creed IV: Black Flag / Freedom Cry Assassin's Creed: Freedom Cry now has a patch to run at up to 240FPS on PC

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229 Upvotes

I finally got around to playing the DLC for Assassin's Creed IV and was surprised to see that the main game had mods for getting a higher FPS cap, while Freedom Cry did not, despite both games sharing pretty much the same Engine and tech under the hood.

So I got curious and reverse engineered the main game's mod. AC Freedom Cry now supports high frame-rates on PC, with open source patcher code to allow for future improvements by the community.

Gameplay showcasing the mod working.

Edit: fixed the YouTube link. Sorry everyone!


r/assassinscreed • • 3d ago

Assassin's Creed Valhalla The Norway in Valhalla Assassins creed

197 Upvotes

is the most beautiful map ever created in the gaming history for me. the details, the landscapes, views, everything looks so unreal it feels like you re actually in Norway. Thanks Ubisoft for this masterpiece of a game (even tho it might be a bad assassin's creed game for some, its a absolutely amazing viking game for all of us)


r/assassinscreed • • 3d ago

Assassin's Creed Valhalla My commission done by r/joestrelay!

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27 Upvotes

Evior and Randvi, as it should be ❤️ beautifully done ❤️


r/assassinscreed • • 3d ago

Fan Content (Re-upload) Looking for feedback for my college project

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138 Upvotes

I've reuploaded the post with all the different concepts in it because I found out I couldn't split them across different posts

I've chosen to do a project, which is centred around concept art, on Assassin's Creed and at this point in the project I'm looking for audience feedback.

The different concepts are separated by the slides with a red background.

For the first, the time period is 1066 during the Norman invasion of England and the Assassin himself is from Normandy.

The second time period is 1588 Spain during the time of the Spanish Armada and the Assassin is from Spain.

The third time period is late 1800's at the later half of the wild west with the setting being Los Angeles

The fourth setting is the discovery of the new world in south/central America

If you could let me know your opinions on my designs (positive or negative), that would be much appreciated thanks.


r/assassinscreed • • 2d ago

Future Ideas / Setting Wishes How a WWII game could work.

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0 Upvotes

Listening to some Sabaton, and reading from their history page for some of their songs. In paticular this one:https://www.sabaton.net/historical-facts/the-battle-of-castle-itter/ for the song Last Battle about how the Nazis, US and Polish resistance allied together to rescue French hostages from other Nazis, it got me thinking how this setting could work for a game.

First off the backdrop is obviously Europe late 1930s - early 40s.

You are not taking part in any actual fighting or major battles directly. Instead you are an assassin fighting for the Polish resistance, maybe French, and you are using info gathering or major guerrilla tactics to weaken the Nazi strength in the area for allied forces.

This excerpt from the link made me think of this premise:

Major Josef Gangl, who was a career soldier in the Wehrmacht since 1935. From the war’s beginning, to Stalingrad, Normandy and Bastogne, Gangl had seen everything, but he too had returned a disillusioned man, and like Schrader, chose to betray his oath to the Nazis. It is not known how such decorated soldiers gained the trust of the resistance, but at that moment it mattered little.

It could be revealed that Pieces of Eden were being used to control certain soldiers of the German Army and you were able to break that control with an artifact.


r/assassinscreed • • 3d ago

General Franchise What's the easiest game to 100% complete?

84 Upvotes

So I've 100% completed every mainline game in the franchise at least once and the majority of them I've done multiple times but I wanna ask the rest of the community what you all think is the easiest game to 100% complete. We all know there's a lot of hard things in these games like the full sync on the tank mission in brotherhood or getting through the bloat in valhalla but as a whole what does everyone think would be the easiest game to 100% complete as a whole?


r/assassinscreed • • 4d ago

Assassin's Creed Black Flag Resynced Stiff Animation Locks Kill Assassination Momentum

24 Upvotes
  1. The stiff animation lock after running and double assassinations in AC Black Flag Resynced completely kills Edward's momentum. Instead of a smooth flow, the engine forces a hard pause after every stealth kill. Please update the physics buffering so we can maintain our forward sprint velocity. #ACResynced u/UbisoftSupport

r/assassinscreed • • 4d ago

Fan Content Looking for feedback for my college project (1/4)

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346 Upvotes

I've chosen to do a project, which is centred around concept art, on Assassin's Creed and at this point in the project I'm looking for audience feedback.

The time period is 1066 during the Norman invasion of England and the Assassin himself is from Normandy.

If you could let me know your opinions on my designs (positive or negative), that would be much appreciated thanks.