r/arma • u/Correct_Feature_8536 • 14h ago
IMAGE Bravo on overwatch somewhere dangerous.
Bravo Team in a high ground overwatch position.
r/arma • u/Correct_Feature_8536 • 14h ago
Bravo Team in a high ground overwatch position.
r/arma • u/Inevitable_Pop4005 • 15h ago
Screenshots by me.
r/arma • u/West-Reality-9128 • 23h ago
Hey bois! I recorded some footage of a future mod of mine, which adds more natural and (kinda) realistic reactions for NPCs to what's going on around them. It's still a work in progress, so please don't judge. Everything will be fixed and improved before release!
(Yes,the thumbnail is ai generated,but it's just a place holder,so yeah...)
r/arma • u/Correct_Feature_8536 • 23h ago
My take on a DEVGRU team based on both the TV series SEAL Team and the SOCOM US Navy SEALs game series.
r/arma • u/ONCIAPATONCIA • 4h ago
I'm unable to load any save, when trying to do so from the menu by clicking on resume, after a couple of seconds I hear the UI click and I am booted back to the menu without any error messages, if I start a scenario, save, and load said save because I get whacked or wanted to revert I just get sent to the after action report with only the option to continue to the menu.
I know this is probably a problem with arma not being able to write/read the saves form their respective scenario folders but I don't know why it started doing it just now when It never did previously, I tried to change the arma 3 folders properties to be not read only but every time I check the properties after applying the change the folders are set back to read only.
What's more is that I noticed the launcher, when opened, always shows the active mod preset as changed/unsaved with the yellow asterisk even though I did not change anything or no mod has been updated, this also happened after I update a couple presets and saw the launcher promoting the green box for mods ready to be loaded for mods I had just deleted.
Is this another signal of arma Launcher not being able to read/write it's files because of folder properties or could it be the reason I'm unable to load saves? I don't get missing mods error messages when failing to load though.
r/arma • u/Several_Biscotti9773 • 14h ago
for some reason after awhile of remote controlling ai units in vehicles all keys break cant move forward or backward shoot crouch etc though it seems like the ai overrides and starts doing stuff on there own while I'm still in the controlling ai camera this leads me to restart the mission which I'm getting tired of doing
r/arma • u/Suarezio • 5h ago
It's a faction mod that i used to use but can't locate it. It had the following aspects:
It used RHS
It had 2 factions: One being an Federal Republic and the other being an Islamic Republic
The Federal Republic Character camos were green and desert, similar to MARPAT but green whilst the islamic faction's camo was more similar to the Chocolate-Chip Camouflage. Does anyone know? Thank you.
r/arma • u/Intelligent_Code_507 • 1h ago
r/arma • u/CEOofManualBlinking • 12h ago
Bro casually quickdraws the 1911 and drops a recondo that nobody heard or saw with one shot
r/arma • u/ArugulaAnnual1765 • 12h ago
Because i'm working on an arma 3 mod which adds battlefield-like destruction to arma 3's buildings.
What do you guys think?
r/arma • u/GhettoTek • 19h ago
Thank you for the upvotes on my other posts👍🏻
r/arma • u/nowivomitcum • 1h ago
Arma 3 terrains have always lacked two things: large urban terrains and American terrains. Lum's NYC map was a notable exception, but unfortunately was never finished. Earlier this year Helios released Walzton, USA which is a breathtakingly detailed midwestern town. The L4D2 assets do a lot of heavy lifting in giving you believable American infrastructure, signs, vehicles, etc. If you've been itching for American scenarios or just giant city maps you need to give it a spin. https://steamcommunity.com/sharedfiles/filedetails/?id=3660741569
r/arma • u/1234thomas5 • 6h ago
After more than a year of development I am happy to announce that my self build Arma3 mod manager is finally good enough for the public.
What started as me wanting to improve our communities Swifty setup, over time morphed into it's own project that I feel would be a good fit for other communities too.
Some of the standout features are:
And a bunch of other stuff.
The current stat of pamm is "feature complete", as in, totally usable right now, but if good ideas come up, I'll gladly add them in.
Linux is supported, but testing in the real would is still outstanding. I would appreciate some feedback here.
Find more info here: https://pamm.perondas.dev/
GitHub: https://github.com/Perondas/pamm
Sample repo to try out right away: https://repo.pamm.perondas.dev/
(Hosted on a very speed limited machine, so the slow DL is my fault)
r/arma • u/Correct_Feature_8536 • 1h ago
r/arma • u/Lonely_Spend_7711 • 18h ago
Hey! I always missed BC2's Rush, so last week I started building it in Arma. Here's where it's at.
You (solo or with up to 7 friends) fight alongside an allied AI army against an enemy one. Both sides get squads, tanks, APCs, helis, jets and even artillery, so there's always something going on.
What's in it
I'm still updating it pretty much every day based on feedback, so if something's broken or you have ideas, tell me here or in the Workshop discussions.