r/anno • u/jrmurphyy • 4h ago
Screenshot Sforza Trading Hub
A city heavily relied on trade.
r/anno • u/AutoModerator • 1d ago
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r/anno • u/jrmurphyy • 4h ago
A city heavily relied on trade.
r/anno • u/ThatStrategist • 7h ago

I know the richtest Romans actually liked to live in rural estates away from the cities, but inside the urban strata of Roman society, where would everybody live? I always feel like the liberti peasants should live in the mountains to care for lifestock, while the plebeians would live by the harbour area, next to stinky fish markets, garum and other such industries. That leaves the area around the waterfall for equites and patricians, right?
r/anno • u/MateuszC1 • 44m ago
I visited Voada's island and climbed her surprisingly high hill.
A screenshot doesn't show their motions, but they were all dancing and so was the catapult in the back (you can see that it even raised its front paws ;-).
The best part is that Voada herself was singing a song. :-)
r/anno • u/Hier0nimus • 4m ago
Change Anno 1800 into a faster paced skirmish game with more RTS vibes designed for multiplayer games.
This mod should NOT be played with any other mod and is intended to play as a standalone mod in multiplayer games.
This mod is not compatible with AI's. The progression is simplified a lot and AI can not handle this. This mod is only for multiplayer games.
Download mod: https://mod.io/g/anno-1800/m/military-clash Or via ingame modbrowser
Multiplayer only, no other mods
This mod should only be played together with other human players. It does not work with AI and is not much fun alone... You should also not combine this mod with other mods. The mod changes a lot of vanilla mechanics and progression which puts the game on its head and will not work with other mods.
Simplified progression
This mod removes A LOT of content from the game and simplifies it a lot to focus on the combat part of making ships faster and easier and quickly attacking your opponents for a RTS vibe. A huge amount of items is removed. Only useful ship items and harbour items are kept.
Custom session
The moderate region is the only region with one session left. You can not go to the other session. The session is made custom for every map type with the pirates, Old Nate and Eli in every map. Fertilities and deposits are simplified on all islands.
One population tier, soldiers
All population tiers are removed and replaced with one population tier, the soldiers. This is the same population tier that is used in Military Attention Logistics and population. You can make their residences and corresponding public services and production buildings for their needs. At some point you can upgrade their residences to house even more soldiers.
New warships, no trade ships
There are additional warships apart from the vanilla ones from other mods. The trade ships are removed for simplification
New / changed mechanics and rebalance
New simplified mechanics and rebalances from the different parts of Military Attention.
I took a lot of assets and parts from the different parts of my Military Attention mods. New ships, rebalances of items and the ships, changed mechanics like the torpedos, rebalance of the pirates and their new ships,...
What is the best way to play with this mod?
This mod is intended to play in a multiplayer game, not with AI. This mod simplifies the progression a lot and is focused around building ships and destroying your opponents.
Can I play this mod together with other mods?
No, this is not adviced. This mod removes a lot of vanilla things from the game with invasive mod operations which will 100% be incompatible with other mods.
If you play this mod together with another mod, that is your choice and you will encounter problems.
Is there land combat?
No, there is not. This is not possible within in the engine of Anno 1800.
This mod is still in BETA and still in development. I do want feedback already and who knows some creative ideas to make this mod better! Feel free to reach uit in DM or on the Anno modding discord and let me know what you think! Thank you in advance.
This idea of a more RTS gameplay is mentioned multiple times by multiple people on the modding discord and is not an idea I only had myself. Currently this was never released by anyone else but I do not claim to be the only person having this idea and I aknowledge more people had the intention of making this mod in the past, but they never did...
Download mod: https://mod.io/g/anno-1800/m/military-clash Or via ingame modbrowser
r/anno • u/MateuszC1 • 47m ago
I used to have buildings in those places, but I wanted to change a few things, so I demolished them. Now I can't construct anything new, including the road.
Stuff like that happens every now and then - a random coastal area becomes unbuildable, only to fix itself later.
r/anno • u/justhebestguy • 4h ago
This guy is I think the youngest character in Anno history, Which makes me really think about his journey. Yeah, he's young but let's be honest - in ancient Egypt, being able to write and read was an absolute skill. Yeah, this guy is probably either sent from afar to study in the land of Aegyptus or a very eloquent and sophisticated individual that nestles in the culture of the Delta Dawn.
I'd be surprised if maybe the next level of citizens would be perhaps his senior? There's no denying the reality that the Scribe is genuinely awesome. I'm already giving him the nickname Scribby
r/anno • u/Rooonaldooo99 • 1d ago
r/anno • u/Bengamey_974 • 1d ago
I have built 4 Amphiteaters and 2 Hippodromes, all of them approching or already at max level.
I only have 7 of the 30 heroic specialists for now. It sure takes a long time to attract them all !
r/anno • u/Electrical_Ad_3046 • 1d ago
Very curious on what everyone else’s power levels look like specially late game.
r/anno • u/ALandWarInAsia • 19h ago
I'm pretty new to Anno with some experience in 1800 and recently started playing 117. Definitively looking forward to Dawn of Delta. I saw you'll have the ability to start in Aegyptus. I'm wondering if you'll beat the expansion campaign before being able to go to Latium/Albion or if it'll happen at the same time?
Is there a similar expansion like this in the Anno series? Land of Lions for example was an expedition that unlocked after you hit a certain benchmark, you couldn't start there.
r/anno • u/Substantial-Fan-7784 • 2d ago
r/anno • u/SquareOnlyTwo • 1d ago
Does anyone know how to fulfill “wants to have all her sisters in the wright place.” I usually wouldn’t care but I know this specialist is pretty good. I typically don’t give much effort on specialists in this game but I’m trying to change that. Is there a website or tool I can use to get an overview or search specialists? I am on console so please don’t suggest mods cause unfortunately we don’t have them. Thanks to anyone who can help!
r/anno • u/STAR_LORD_x17 • 6h ago
r/anno • u/AvailableEconomics23 • 2d ago
We have got our first Dev diary for Dawn of the Delta.
r/anno • u/Feeling-Watched-9655 • 1d ago
I somehow cannot figure this out. On a new game OR an ongoing game, I go to game setup and the content section, I see the DLCs but I cannot select them. If I click on show content, I can see I've purchased the season pass, but there's no obvious way to activate the DLC for my game. Help?
r/anno • u/Bandifighter • 1d ago
About Anno 117 - Pax Romana's community challenege for the week. It's like they tried to make it unachievable on purpose, because there is no way they would have set the goal that high if they looked at the rate people do quests at (with 14% of the time to achieve the goal passed, we're at just 1% progress to completing the goal).

r/anno • u/Sweet_Pea9525 • 1d ago
Why i cant fully satisfy tourists?