r/VideoGameAnalysis • • 3h ago

A DOOM: The Dark Ages Revelations Analysis After 100% on Nightmare

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1 Upvotes

r/VideoGameAnalysis • • 7h ago

Kingdom Under Fire (Xbox duology) review by The Retro Gamer

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1 Upvotes

r/VideoGameAnalysis • • 7h ago

Castlevania III – A Perspective on Archetypes, Themes, and Storytelling (Part I) by Logan the Layman Critic

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1 Upvotes

r/VideoGameAnalysis • • 14h ago

Remakes should just include the original as a bonus for beating the game (or something)

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0 Upvotes

r/VideoGameAnalysis • • 22h ago

The Most Unique Vintage FPS | AVP (1999) Design Analysis

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1 Upvotes

r/VideoGameAnalysis • • 1d ago

I’m in love with this GAME!

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I love that Townfall is bringing back the horror roots of the franchise. Playing in first person brings such a new dynamic in how we experience the terror first hand. The story telling, the dread.!! Thank you Konami for this masterpiece.! Enjoying my playthrough very much.!


r/VideoGameAnalysis • • 1d ago

Do You Remember the Madagascar Movie Game? by WritinRealSlow

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1 Upvotes

r/VideoGameAnalysis • • 1d ago

Gaming's Difficulty Dilemma by Renegade

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1 Upvotes

r/VideoGameAnalysis • • 1d ago

Ask us anything about it

0 Upvotes

We want to improve the demo of our game Paper Strike. Any question or suggestion is welcome.

We'll answer in a video and give a shoutout to everyone who participates !

Any ideas ?


r/VideoGameAnalysis • • 1d ago

It was never going to be an “Iga Vania”

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Konami’s current MO is to farm out their IP’s to smallish studios and tell them to make a game and then move on and repeat. You get legacy collections/remasters/remakes to renew interest then the new games by unrelated developers begin. The developers of Silent Hill Townfall were told not to worry about including anything from the franchise in the game to link it back. There was never any DLC for Silent Hill 2 as the entire fanbase expected. Suikoden got a rerelease then went straight to mobile games. There will probably never be any DLC for Belmont’s Curse. The game seems to be doing well financially and critically so there will likely be another game in a year or so but it won’t be by the same team and it will probably be a new art style, new gameplay style, etc. I think they obviously want to distance themselves from creators like Iga and Kojima that become bigger than the company in the eyes of the industry. Just some thoughts I had about the future of this and Konami’s other titles.


r/VideoGameAnalysis • • 2d ago

Dispatch Invisible No More: A Deep Dive On Invisigal

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1 Upvotes

r/VideoGameAnalysis • • 2d ago

Paper Mario is a game about altruism by Flarpman50

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1 Upvotes

r/VideoGameAnalysis • • 2d ago

Why Shenmue Was Always Good | And Still Is by Virtua Bros

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1 Upvotes

r/VideoGameAnalysis • • 2d ago

The Most Overlooked Aspect of Alien: Isolation

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1 Upvotes

r/VideoGameAnalysis • • 2d ago

Eternal Darkness: How Nintendo's Best Horror Game Lost Its Studio

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1 Upvotes

r/VideoGameAnalysis • • 2d ago

Dead to rights is a forgotten masterpiece

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Such game very good remake would be yes


r/VideoGameAnalysis • • 2d ago

20 Years Later: Alien vs. Predator 2 Retro Review (PC Edition) by Eleventh Hour Reviews

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2 Upvotes

r/VideoGameAnalysis • • 2d ago

FIREWATCH REVIEW 10/10

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r/VideoGameAnalysis • • 2d ago

Legendary (2008) - Review by PvtHudson

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1 Upvotes

r/VideoGameAnalysis • • 3d ago

The Game that Killed AVP | Aliens vs. Predator (2010) Design Analysis

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1 Upvotes

r/VideoGameAnalysis • • 3d ago

Sett Review's: Signalis

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1 Upvotes

This Game made me sad is probably the best thing to say. It was also visually pleasing, the gameplay was fun and grounded and choose to tell a meaningful story that was also a bleak look into humanity's possible future.


r/VideoGameAnalysis • • 3d ago

Modern Game discourse in a nutshell

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r/VideoGameAnalysis • • 3d ago

SOMA: What Does It Means "to be"? by LinkedIn To The Past

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2 Upvotes

r/VideoGameAnalysis • • 3d ago

How Dead or Alive Failed to Become Popular, Despite Being Incredible by SwiftD

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r/VideoGameAnalysis • • 3d ago

This Czech WWII shooter is BARELY playable...

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1 Upvotes

Ambitious. No doubt about it. But at the same time, this solo project by a Czech developer is a total mess. I gave it a quick try whilemakinga videoaboutSilent Hill: Townfall, and what I saw… well, it didn’t convince me at all. AI voice acting, terrible optimization reminiscent of my 15-year-old attempts to play Arma on anything higher than low settings,user interfacein a mix of Czech and English, a commander redefining seats in trucks, and then… then the Germans arrived and, inevitably, the shooting began. So I set the game aside, and while I continued working on Silent Hill, the developer kept releasing patches furiously, almost every day. So I guess we’ll startagainfrom the beginning.

More in my early access review!