r/VOXEL • • 2d ago

Forest Flight- Side Effects of Optimization

8 Upvotes

Built a tool to help me understand bottle necks and keep visual continuity. Enjoyed running this test so I thought I'd share!


r/VOXEL • • 2d ago

What if you could turn your room in a voxel world and explore it at miniature scale?

1 Upvotes

r/VOXEL • • 2d ago

I'm building a 3D voxel renderer for Cataclysm: DDA (fork, open source)

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2 Upvotes

r/VOXEL • • 2d ago

Took a screenshot from MagicaVoxel in the middle of the night, thought it looks cool. Slowly working on my cozy isometric game

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2 Upvotes

r/VOXEL • • 2d ago

Started to work on voxel animations

15 Upvotes

Everything is rendered by images and internal voxel structure no 3d models are used in game, custom lighting solution with shadows also implemented

Finally game is progressing bit by bit, can't wait to start working on proper fighting with enemies


r/VOXEL • • 3d ago

Sorry for the silence! Spent weeks fixing caravans, added pack animals, and here is a look at the living world of Ashes 🌄

3 Upvotes

r/VOXEL • • 3d ago

Voxel world in my indie (M)MORPG

47 Upvotes

r/VOXEL • • 3d ago

Security Bot Blades modular game asset

3 Upvotes

r/VOXEL • • 4d ago

Player movement and enviroment

4 Upvotes

r/VOXEL • • 4d ago

Some palm trees🌴

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13 Upvotes

r/VOXEL • • 4d ago

Making card game in voxelor

1 Upvotes

r/VOXEL • • 5d ago

Wedding

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49 Upvotes

r/VOXEL • • 6d ago

Little voxel animation :D

10 Upvotes

r/VOXEL • • 7d ago

Released: Voxel Prehistoric Animals Pack: Dominate the Ice Age Wilderness 🦣

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2 Upvotes

r/VOXEL • • 7d ago

Voxel Dancing Toothless.

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11 Upvotes

Voxel Dancing Toothless.


r/VOXEL • • 8d ago

Voxelverse - Play Now (No AI Used For Coding)

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0 Upvotes

r/VOXEL • • 8d ago

Temple of Light

9 Upvotes

Ignore that giant robotic Shiba in the back...

https://sketchfab.com/3d-models/temple-of-light-7d0c56936b04412b92eb40c9b72e8f30

#3d #voxelgamdev #voxelart #voxel #voxelgaming


r/VOXEL • • 8d ago

Sun moving over a Sponza-style atrium, in the voxel editor I'm building

55 Upvotes

This is a palace courtyard in the spirit of Sponza, the classic lighting test scene, and one of the sample scenes in a voxel editor I'm making for game artists. In the video the sun moves across the sky. The coloured curtains tint the floor and the vaults, and the aisles the sun never reaches are lit only by bounced light.

What I think makes it nice for artists:

Materials on palette colours. Glass, metal, glossy stone, water and glowing lanterns are set per colour, so the pool reflects the arcades and the lanterns light the aisles.

Layers like a paint program. Every part here (arches, curtains, fountain, plants) is its own layer, with blend modes and opacity. You can restyle or hide one without touching the rest.

Lighting you control. You set the sun's direction and height yourself, and the final render happens right in the editor, so what you model is what you get.

Room to build big. Models aren't capped at 256³.

What would you want from an editor like this? What's the most tedious part of your voxel workflow right now? I’m mostly interested in edition features you would like to have, the render is here only to grab your attention :)


r/VOXEL • • 8d ago

Adding Faction #2, trade caravans, and prisoner exchanges to my voxel RPG 'Ashes' — plus answering the big question about our real world map size!

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1 Upvotes

r/VOXEL • • 9d ago

Small garden scene

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34 Upvotes

r/VOXEL • • 9d ago

My first voxel tree!

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49 Upvotes

It took me a while, but I'm quite happy with it :)


r/VOXEL • • 10d ago

Gull Gang

2 Upvotes

A world that reacts to its own music. The kick shakes the sea, notes fire sparks, a gull whistles along.


r/VOXEL • • 10d ago

Making the world feel alive. Early morning vibes in my voxel sandbox RPG, Ashes😍

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5 Upvotes

r/VOXEL • • 10d ago

My first voxel creation :)

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57 Upvotes

r/VOXEL • • 11d ago

Floating islands

3 Upvotes

scene and music made with voxelor