r/vfx • • Apr 30 '26

News / Article VES launches On-Set VFX Data Collection and Usage Guide

43 Upvotes

Hey fellow Visual Effects community stoked to share what we have been working on for the past year over at he VES Technology Committee call it a playbook and usage guide to map key data from on-set capture to delivery.

FYI I am one of the co-authors of the Guide. If you have questions or feedback make sure to reach out.

You can find the guide here : https://ves-on-set-data.org/dashboard/?tab=Introduction

Here is the full information on the release :

The Visual Effects Society (VES), the industry’s global professional honorary society, today released its VES On-Set VFX Data Collection and Usage Guide. Developed over the past year by the VES Technology Committee, this practical on-set resource maps key data sets and capture workflows – giving productions, vendors, and technology teams a shared playbook for using and capturing on‑set data more effectively.

The Guide was designed to establish a common language between on‑set VFX, production, VFX facilities, and technology teams, ultimately enabling clearer communication, smoother handoffs, and better-aligned expectations across departments. This comprehensive Guide explains the major on‑set data sets, their capture methods, their practical applications, and their intended stakeholders, so that every participant across the production understands what information exists and how it can support their work.

In addition to defining data sets, the Guide documents both current and emerging on‑set data capture workflows. This aims to inform stakeholders about potential data sources and to highlight how these choices impact production pipelines, timelines, and budgets, while also laying the groundwork for future efforts around data hierarchies, database development, and workflow automation.

The Guide also underscores that this data has significant value for every department on a production. It supports collaboration, optimizes workflows, and enables better-informed creative and operational decisions. By advocating for open access and visibility for these data sets, the Guide encourages all teams to engage with and benefit from this shared knowledge, strengthening collective outcomes and overall production efficiency.

“Our intent with this Guide is to streamline the filmmaking process by enabling every department to be more well-informed,” said Sheena Duggal, the Guide’s lead author and member of the VES Technology Committee. “Multiple departments can utilize the same data – for instance, the VFX team’s LiDAR scans can be repurposed across departments to support set construction, stunt planning, and other production needs. It’s just a matter of educating and communicating clearly so that everyone can benefit.”

“In today’s hybrid of real-time virtual production, AI, and traditional pipelines, the VFX department is responsible for not just post, but on-set data capture, continuity, and asset integrity from pre-production through final delivery,” explained Jim Geduldick, contributing author to the Guide. “That framework was the key lens that we used in thinking through these workflows and how they relate to each department.”

The Guide was created for the VES Technology Committee by Sheena Duggal, with contributions from Sam Richards, Jim Geduldick, and Jake Morrison, and technical support from Jean-Francois Panisset. It is licensed under the Creative Commons CC‑BY 4.0 Creative Commons Attribution 4.0 International license, which permits others to distribute, remix, adapt, and build upon the material in any medium or format, including for commercial purposes, provided appropriate credit is given to the creator.

To view the Guide, visit: https://ves-on-set-data.org/

Join the VES for a webinar on May 12 to explore the Guide with some of its creators: https://vesglobal.org/event/webinar-introduction-to-ves-on-set-vfx-data-collection-and-usage-guide-online/


r/vfx • • Mar 15 '25

Subreddit Discussion Advice for Potential Students and Newcomers to the VFX Industry in 2025

600 Upvotes

We've been getting a lot of posts asking about the state of the industry. This post is designed to give you some quick information about that topic which the mods hope will help reduce the number of queries the sub receives on this specific topic.

As of early 2025, the VFX industry has been through a very rough 18-24 months where there has been a large contraction in the volume of work and this in turn has impacted hiring through-out the industry.

Here's why the industry is where it is:

  1. There was a Streaming Boom in the late 2010s and early 2020s that lead to a rapid growth in the VFX industry as a lot of streaming companies emerged and pumped money into that sector, this was exacerbated by COVID and us all being at home watching media.
  2. In 2023 there were big strikes by the Writers Guild of America and SAG-AFTRA which led to a massive halt in production of Hollywood films and series for about 8 months. After that was resolved there was the threat of another strike in 2024 when more union contracts were to be negotiated. The result of this was an almost complete stop to productions in late 2023 and a large portion of 2024. Many shows were not greenlit to start until late 2024
  3. During this time, and partly as a result of these strikes, there was a slow down in content and big shake ups among the streaming services. As part of this market correction a number of them closed, others were folded into existing services, and some sold up.
  4. A bunch of other market forces made speculation in the VFX business even more shaky, things like: the rise of AI, general market instability, changes in distribution split (Cinemas vs. Streaming) and these sorts of things basically mean that there's a lot of change in most media industries which scared people.

The combination of all of this resulted in a loss of a lot of VFX jobs, the closing of a number of VFX facilities and large shifts in work throughout the industry.

The question is, what does this mean for you?

Here's my thoughts on what you should know if you're considering a long term career in VFX:

Work in the VFX Industry is still valid optional to choose as a career path but there are some caveats.

  • The future of the VFX industry is under some degree of threat, like many other industries are. I don't think we're in more danger of disappearing than your average game developer, programmer, accountant, lawyer or even box packing factory work. The fact is that technology is changing how we do work and market forces are really hard to predict. I know there will be change in the specifics of what we do, there will be new AI tools and new ways of making movies. But at the same time people still want to watch movies and streaming shows and companies still want to advertise. All that content needs to be made and viewed and refined and polished and adapted. While new AI tools might mean individuals in the future can do more, but those people will likely be VFX artists. As long as media is made and people care about the art of telling stories visually I think VFX artists will be needed.

Before you jump in, you should know that VFX is likely to be a very competitive and difficult industry to break into for the foreseeable future.

  • From about 2013 to 2021 there was this huge boom in VFX that meant almost any student could eventually land a job in VFX working on cool films. Before then though VFX was actually really hard to get into because the industry was smaller and places were limited, you had to be really good to get a seat in a high end facility. The current market is tight; there's a lot of experience artists looking for work and while companies will still want juniors, they are likely going to be more juniors for the next few years than there are jobs.

If you're interested in any highly competitive career then you have to really want it, and it would also be a smart move to diversify your education so you have flexibility while you work to make your dream happen.

  • Broad computer and technical skills are useful, as are broader art skills. Being able to move between other types of media than just VFX could be helpful. In general I think you don't want to put all your eggs in one basket too early unless you're really deadest that this is the only thing you want to do. I also think you should learn about new tools like AI and really be able to understand how those tools work. It'll be something future employers likely care about.

While some people find nice stable jobs a lot of VFX professionals don't find easy stability like some careers.

  • Freelance and Contract work are common. And because of how international rebates work, you may find it necessary to move locations to land that first job, or to continue in your career. This is historically how film has always been; it's rarely as simple as a 9-5 job. Some people thrive on that, some people dislike that. And there are some places that manage to achieve more stability than others. But fair warning that VFX is a fickle master and can be tough to navigate at times.

Because a future career in VFX is both competitive and pretty unstable, I think you should be wary of spending lots of money on expensive specialty schools.

  • If you're dead set on this, then sure you can jump in if that's what you want. But for most students I would advise, as above, to be broader in your education early on especially if it's very expensive. Much of what we do in VFX can be self taught and if you're motivated (and you'll need to be!) then you can access that info and make great work. But please take your time before committed to big loans or spending on an education in something you don't know if you really want.

With all of that said VFX can be a wonderful career.

It's full of amazing people and really challenging work. It has elements of technical, artistic, creative and problem solving work, which can make it engaging and fulfilling. And it generally pays pretty well precisely because it's not easy. It's taken me all over the world and had me meet amazing, wonderful, people (and a lot of arseholes too!) I love the industry and am thankful for all my experiences in it!

But it will challenge you. It will, at times, be extremely stressful. And there will be days you hate it and question why you ever wanted to do this to begin with! I think most jobs are a bit like that though.

In closing I'd just like to say my intent here is to give you both an optimistic and also restrained view of the industry. It is not for everyone and it is absolutely going to change in the future.

Some people will tell you AI is going to replace all of us, or that the industry will stangle itself and all the work will end up being done by sweat shops in South East Asia. And while I think those people are mostly wrong it's not like I can actually see the future.

Ultimately I just believe that if you're young, you're passionate, and you want to make movies or be paid to make amazing digital art, then you should start doing that while keeping your eye on this industry. If it works out, then great because it can be a cool career. And if it doesn't then you will need to transition to something else. That's something that's happened to many people in many industries for many reasons through-out history. The future is not a nice straight line road for most people. But if you start driving you can end up in some amazing places.

Feel free to post questions below.


r/vfx • • 17h ago

Showreel / Critique Beginner VFX hobbyist, how can I improve my skills?

14 Upvotes

Flash inspired reel


r/vfx • • 21h ago

Question / Discussion Unemployed

17 Upvotes

My former colleague, who now works at Sony, said he doesn't use Reddit because most of the people there are laid off and Unemployed. Is that true?


r/vfx • • 1d ago

Question / Discussion 2.0 - better hard matte and previz keyer

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126 Upvotes

r/vfx • • 9h ago

Question / Discussion Should I stay should I go?

1 Upvotes

I'm a lighting artist with 5 years of experience. The studio at which I currently work at is one of the safest jobs. I cannot name them. We don't work on international projects. We work on movies and web series made by our parent company. Its the biggest film production house in my country. The problem is I get paid 40-50% lower as compared to the industry standards. And I'm unlikely to get a raise this year. I got peanuts last year. Other than that I love working in that place, I literally have made friends that are going to last for a lifetime and I've gotten in my comfort zone there. I don't want to break my routines. I'm a bit vulnerable to changes.

Here's the twist.

Because of the unlikely hike, and limited scope of responsibilities at my current studio, I applied for ILM last month. Fast forward, I'm shortlisted and I need to do the formalities. I'll get to know what I'm being offered by ILM after that.

So what according to you guys should I do?

I'm confused whether I should choose a safe job that I enjoy but get paid less or go for the dream job that I wanted and get good pay. Although ILM doesn't give me safety that my current job would.

Any help/suggestion would be greatly appreciated.


r/vfx • • 12h ago

Question / Discussion Painting out wires, etc

0 Upvotes

I'm an amateur doing research into basic vfx concepts and I'm struggling with the specifics on "painting out", like hiding wires, logos, etc. I understand it's not that different from the way photographers use Photoshop to touch up an image but I'm a visual learner and can't find many good details demonstrations of someone painting out something in a scene that has dynamic textures, lighting, and motion. For example, there's a vfx channel on YouTube where they get the background footage to a Sci-Fi fighter jet movie and go through a scene where an explosion makes actors fly through the air from the shockwave. The background footage shows how the wires were attached and how the scene was shot, but all they say is and the wires were painted out.

Can anyone point me in the direction of some documentation or videos of this process of painting out?


r/vfx • • 1d ago

Showreel / Critique Knitted BB-8 Finds a Lightsaber - Fan Art

82 Upvotes

I had the pleasure of working with the best Houdini HDA for fabric and knitted assets. With a small team of super talented people, we created this BB8 Fan Art.

Creative projects like this are extremely rewarding for me. It's fun to step outside your comfort zone and learn things. I was doing the environments, fx, lookdev (on the saber) and lighting and comp. Lighting is my bread and butter - learning how to bring it all together is a challenge and super fun.

That is art - that's why I click and not type.

Thanks to everyone involved in this project!

Thanks Fibric for that awesome hda


r/vfx • • 13h ago

Breakdown / BTS [Houdini / Karma / Nuke] Volcano Crater Fumaroles – Close-Up Environment & Volume FX Breakdown

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1 Upvotes

r/vfx • • 1d ago

Breakdown / BTS "City Limit South" - VFX Breakdown (Blender, After Effects, Resolve - no AI)

95 Upvotes

A VFX breakdown from my music video "The River, the Shore".

2+ years in the making, the full music video combines real footage with Blender composited in After Effects and Resolve - with many of the scenes being fully CG!

Full music video in the link below: 
https://www.youtube.com/watch?v=vrrZCnXuPCs&lc=UgxA5OVrazcW0YI43B54AaABAg

Let me know what you think :)

No generative AI was used for this work.


r/vfx • • 10h ago

Question / Discussion What do stylized vfx real time vfx artist draw?

0 Upvotes

I’m just starting my journey of learning how to draw stylized VFX and was wondering what they hand draw? Because I want to incorporate it into my workflow.


r/vfx • • 1d ago

Question / Discussion On screen deer in short film. How viable is this with VFX?

0 Upvotes

I'm planning a short film with a few shots that have a white tail deer on screen. It is written to be by itself in the woods. Is color matching stock footage or shooting a clean plate and hiring a CG artist to add it in post a feasible option?


r/vfx • • 1d ago

Question / Discussion How to network at this vfx event?

0 Upvotes

So a little background, I finished filmschool about 1.5 years ago, and along the way I discovered After Effects and later I learned more specialised software like Blender, Maya, Houdini and Fusion.

Currently I study 3D animation, and I am leaning a bit more towards animation instead of vfx. Still I love vfx tho.

So tomorrow there is this vfx gathering and artists who worked on “the lost bus” will give a presentation about their approach to the vfx of the movie. Afterwards we’ll grab drinks and talk.

This is my first time going to an event like this, so what do I do? I want to meet people and throw myself out there, but idk how to make lasting connections. I cant just ask for their number or linkedin or something right? So is the move to keep going to events and meeting the same faces over and over until they recognise me? Or is there some secret/technique that I dont know about?


r/vfx • • 20h ago

Question / Discussion Help for a shot

0 Upvotes

Hi everyone, I'm new here!

I'm having some trouble with a special effect for a shot. I need to remove the rail and the cables connected to it, but I have to keep the subject intact.

Is that possible? What steps should I follow? Is the shot okay, or would it be better to use different settings? (video by Iphone 3840*2160 24fps)


r/vfx • • 1d ago

Question / Discussion What is a good PC option

1 Upvotes

I want to buy a PC to do my vfx work on. I’m a vfx compositor using Nuke and would like to get into 3D animation using blender. I want a computer that runs smooth (explained in the ‘side note’ section). I would say I have about a $3,000 to $4,000 expense range. Any recommendations?

Side note: I have a Dell XPS 15 that is about 2 years old but it sucks when working in Nuke. I’m talking freezes every 5 to 10 minutes. That is no way to work. It’s terrible! It’s almost like I’m giving it too much to do with roto, 3D camera tracking, 2D tracking, etc. The computer itself has had problems with it too like not turning on sometimes, acting like it was brand new when it would turn on, and other things. I’ve cleared my catche folder, changed external hard drives, switched hard drive wires, and have even factory reset my computer. Resetting helped for a bit but it’s getting back to how it was. It doesn’t have any warranty so I can’t return it or exchange it. I just want a good working computer I can do my work on without so many issues (I know computers are gonna be slow and act wonky sometimes).


r/vfx • • 23h ago

Question / Discussion A tool for art-directable whatever you'd call this?

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0 Upvotes

Does a tool wherein one could create these kinds of forms in a semi-directable manner exist?
My immediate thought would be like define the major spars and then let whatever said tool might be dictate the fractal levels down from there.

If anyone knows something that can do this - please let me know. For I can find very nearly nothing regardless of DCC.

[and yes, apologies - image is generative. Excuses excuses here]


r/vfx • • 1d ago

Question / Discussion Conductor feedback?

0 Upvotes

Is anyone using Conductor to manage their rendering? How is it? Is it saving money? Better than AWS? Are there alternatives which are superior? Please let me know your thoughts.


r/vfx • • 1d ago

Question / Discussion Need help with recreating this effect

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0 Upvotes

r/vfx • • 1d ago

Showreel / Critique From plain grey mesh to finished cinematic shot (Blender + Lens Optics + Lightroom)

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1 Upvotes

r/vfx • • 2d ago

Breakdown / BTS Spoilers for Disclosure Day: Alien VFX breakdown Spoiler

16 Upvotes

I was responsible for all the textures on the final alien seen in the film, had a great time working on it with the talented crew at DD


r/vfx • • 1d ago

Question / Discussion Remove Edge Jitter / Noise in BorisFX Silhouette

0 Upvotes

Im totally new to this, and just need a 2sec shot to be rotoscoped for a short film, and it looks fantastic so far, except the edge jitters / noise..

How do i get rid of those?


r/vfx • • 1d ago

Location:United Kingdom Timepiece Animation

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1 Upvotes

r/vfx • • 2d ago

Breakdown / BTS BTS of War Horse - huge production with VFX animation used for complicated jumps

47 Upvotes

r/vfx • • 1d ago

Question / Discussion Should I take a job in animation or games if my goal is to work in film VFX?

0 Upvotes

I recently graduated in majoring VFX, and I’ve noticed that most film VFX studios aren’t hiring many junior artists or fresh graduates right now. On the other hand, there seem to be more entry-level opportunities in the animation and game industries.
Personally, I’m much more interested in film VFX than animation or games, but I don’t have any professional experience working in the film VFX industry yet.

I’m wondering if it would be a good idea to take a junior artist position in animation or games to gain industry experience, improve my skills, and work my way up. Would it still be possible to transition into film VFX later on, even if I’ve progressed to a mid-level or senior position in another industry?
Or would working in animation or games make it harder to break into film VFX because the workflows, skills, and expectations are different?

Would I apply for an available job in a related industry for now, or continuing to focus on applying directly to film VFX studios?
I’d really appreciate advice from anyone who has experience working in film VFX, animation, or games, especially anyone who has made a similar career transition.


r/vfx • • 2d ago

Showreel / Critique Doctor Who - Paul McGann Series 1 Opening Titles

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0 Upvotes