r/ultimaonline • • Aug 23 '26

Private • Discussion I started building an archive web of old UO characters, guilds, shards, and memories and put it up at relpor.com

37 Upvotes

TL;DR: I got tired of Ctrl+F'ing giant old UO threads looking for shards, guilds, and character names I remembered, so I built a searchable archive for all of it and put it up at www.relpor.com

I recently went down the rabbit hole once again of trying to remember people from my old UO days, then spiraled into trying to make a website for it.

I started on Lake Superior in 1998, and at this point a lot of it exists in my head as fragments. Character names, guild abbreviations, people I fought constantly, old shard drama, screenshots, and people I played with every night then never spoke to again.

There have been countless forum posts about this stuff over the years, but half of them I can't track down anymore. The ones I can find are often giant threads mixing memories from different shards, eras, and guilds. I kept finding myself Ctrl+F'ing through them just trying to find Lake Superior, a guild I knew, or one particular character name (not going to lie, usually my own to stroke my ego that I've been remembered).

So I popped it up on www.relpor.com (sorry, Outlands, I've been domain forwarding to you guys since ~2018). It's basically an interconnected archive for old UO characters, guilds, shards, places, factions, eras, screenshots, and memories, with filters for all of that.

I'm not trying to write an official history of UO. I want the weird little pieces each of us remembers. The PK you recognized on sight. The guild you hated. The guy always hanging around Brit bank.

It's still early and pretty empty. That's sort of the point. I'm hoping old players gradually fill in the network and maybe reconnect some names that haven't crossed paths in decades.

https://relpor.com

Search your old shard, guild, or a few character names and see what you remember. I uploaded the Rel Por 1 character list I had from shortly after launch just to get the ball rolling.

  • Admerylous, Lex the Imp, Geneva Steel

r/ultimaonline • • Mar 26 '23

Nostalgia Ultima Online Role Call — Find a Long Lost Friend

80 Upvotes

For close to three decades Ultima Online’s Britannia has been the brutal and beautiful shard we’ve poured our blood, sweat, and cursed lag into. Every one of us grizzled vets has tales of glory, betrayal, and epic hauls tied to old friends and mates we’ve lost in the mists of time and lag.

Feel free to share your character's name, shard name, old memories and a way your old guildies can track you down.

Sample for easy ctrl+c/ctrl+v

  • Character Name:
  • Shard Name:
  • Years Active:
  • Fond memories:
  • Contact information:

r/ultimaonline • • 3h ago

Private • Showcase UO Custom Shard Minds

2 Upvotes

I have been a long time enjoyed of UO. I started in 1998 and played for a couple years. I came back a couple times to see how the game was fairing, and played a few private shards. But it has never felt like it back when you had to wait queued up because the servers were full. Seeing every place on the server packed with houses. Camping a spot waiting for a house to lapse its refresh timer and disappear so you could drop your own house and scoop everything else left behind. It was the people that you knew and played with every day. The guilds you joined. The castles you saved up to purchase. Thats all part of the experience that I have craved.

A couple years ago I decided to spin up a VM at home and run my own private shard. It was kinda fun to run around and fight on the old stomping grounds. But still missing the element that really makes the game fun.. the players. So I spun down the VM, but never deleted it. a month ago I turned it back on started down this path to make it into the thing I would enjoy again.

I have seen other people simulate the characters in the game with bot engines, and LLM's that run a character in the game. For me the bots wouldn't chat with you, and the LLM constantly breaks character and is so over engineered for the task at hand. So I decide that I need to find an alternative.

That alternative is a small language model trained specifically for the UO world. The first hurdle was getting enough material to train a model. And a strict rule for myself of only using the content from the game specifically, lore, manuals, in game NPC lines, in game books and manuscripts. The total text came to only 70K words. The model I wanted to build around was 100M parameters. That requires around 65 million words to train from. So the task of figuring out the best way to generate my own stories from that 70K primer began.

Using claude code I took the 70K primer we created a bible for making the rest of the stories. This set ridged parameters for what was accepted in the world. What the rules were. How people talked. All of the facts of the game. With that started my first run getting llm's to write the stories for me. The structures were loose at the start. And the further I got in it, the more I have come to realize how much I have to baby sit the stories being created.

I have 3 pcs running in my office dedicated to being teachers, trainers, and designers for the content. Constantly tweaking the settings and giving feedback on the text it is making. At 18.7 million words generated so far Its looking better and better. The last week along has been almost entirely spent rejecting stories so it can go through and rewrite a lot of what was already done.

By the sixth model I trained I realized that in order for these characters to be in the world, that I need them experience the world. To see, hear, smell, feel, and be emotionally invested in the world. They needed back stories and linage. That eventually every character in the game would need a family tree going back generations. That the stories I use to train them on are stories of those that came before them. To accomplish this, I also had to make a few in world changes.

First world change: I created a feedback for the environment that tells the Mind (model) when something changes around them. Scales the input based on how focused the Mind is on a task or a person. a dull moment in the shop they feel when the rain starts and stops, they hear the person come through the shop door behind them before they turn and see who it is. They think, they act, respond, and eventually they will adventure.

Second world change: The Minds are a single person, and unlike players they only get one person. So they need to be able to get wears. I added in so that they can take items to a smith be smelted down to the ore at a price. The smelter also offers to make items from your own ore. And in cities like minoc you can purchase different Ore or bars to store up to have grandmaster level armor or weapons made from it.

Third world change: I needed a way to bring goods between cities. So that you could at times find more rare and magical items from vendors. Some times for sale, and some times for helping them restock low raw items. This led to also creating a system for hunters to bring pelts, miners to bring ore, woodsman to bring lumber. So every city has a couple of these that go out and work each day to keep stock and to go abroad when the vendor in their city has to much.

Fourth world change: The last one led to this fun piece. The labors at the end of their day in most cases find their way to the local tavern after selling their materials. They chat about what they saw in the woods or the mines. Telling stories of monsters they encountered. In some cases they become the story that is told when they don't come back from the woods. This leads to the town cryer paying for someone to take down the monsters that killed the hunter/gather. The rewards are magical items. And you get to hear the gossip around town. And I have a wondering story teller that takes these stories from one region to the next over time. So you can hear about stories in other places as well.

Fifth world change: I recreated the original ecology environment that was in Ultima Online for the first 3 weeks of the game before players ruined it lol.

The Minds in the game are getting better and better as I tweak the base model. The base model contains all the facts of the game. And stories that reinforce them. Then I use a set of stories from the characters lived experiences to train the base model so you don't have to tell it in every prompt who it is and its motivations. With a 13.7 Million parameter model it uses only a 100 to 200 MB of system ram with a response time of .1 second. It has a context window of 1,024 tokens (words). It has 94% Genre recognition, recalls facts correctly 60% of the time. With zero out of world leaks. For replies you would expect in game I'm at 99%, with zero run on replies.

I also test the moods and emotions of the characters to gauge their persona that comes from their trained stories. My three main tested characters have a 35% spread in personality from the specific training. That means the context going in is completely about the moment they are living in. You don't load up the context with their backstory every time. They already know it and its part of them.

I have one mind running in Yew at the moment. This evenings run on generated stories is creating the back stories for the characters Mother, and Aunt that will be placed in game. The Aunt will come to visit from time to time, and the mother will work in the same shop. They will have been trained on about 65 to 45% shared experiences from their own perspective. This will be the test to see how well that holds up.

I know this was long, and I thank you if you got this far. I feel like I'm building out Westworld as I do this. And want to make sure that I'm doing it responsibly and with the best intentions. Its a daily adjustment as I improve on my own skills in guiding this creation and labor of love. The end game is to have dozens of these minds running around, adventuring together, making their own stories and lives. That I can jump in the game and find a group to adventure with. Who knows maybe some day someone with a lot more compute power can make a whole world filled to the max with these minds that live and experience the world as their own.


r/ultimaonline • • 16h ago

Private • Discussion UO:1998 Review

24 Upvotes

I’ve been watching one freeshard after another pop up lately, and it just seems like a never ending stream of AI-driven efforts where one guy with Claude can spin up a shard simply because he can, without much of a vision for what makes a world worth playing in or any convincing reason to believe it’ll still be around in a few years. With so many of these popping up, I imagine it’s getting harder for smaller and more genuine shards to get much attention.

I came across UO:1998 a few weeks ago, watched some videos of people playing it and decided to give it a try, and I’ve been enjoying it enough that I thought I’d share my experience here.

For some background, I started playing UO back in the original beta in '97 when I was around 22. I’ve played the OSI servers, UOHybrid and various other shards over the years, along with plenty of other MMOs over the years.

I originally came to UO:1998 because I missed the UO I knew before (IMO) things started to get bloated and the game shifted toward more explicit control, more coddling and reducing risk. Playing it again has reminded me how much I liked the original game’s approach. There were certainly plenty of good improvements after '98, and I enjoyed many of them, but somewhere along the way UO lost a certain something that I think a few of us old players still miss.

The game in that era was raw and unforgiving. You were pretty much left to the elements, leaving town was dangerous, the interface was limited and there was a certain mystery to things. A lot of the systems were more organic, with things shifting and changing rather than everything being perfectly within your control. Even skills and stats could atrophy, making it difficult to build and maintain a perfect character. I’ve played plenty of shards where eventually everyone is x7 GM with perfect stats, a house full of everything they want and things get pretty stale. I think the more organic approach of early UO, flawed as it might have been, helped avoid some of that. A lot of these things might be considered cons today, but I’ve really come to appreciate them because they made the world feel a little more alive and less predictable.

I remember watching UO gradually become more accommodating, particularly with Trammel, and feeling like something was being lost. I understand why those changes happened and plenty of players preferred them, but I feel a good portion of us enjoyed the risk and rough edges, and I’ve missed that in most MMOs since. I think a lot of modern MMOs have gone way too far in structure and reducing risk to almost nothing. There’s almost a survival-game-esque quality to early UO that I still find appealing.

From what I’ve experienced so far, UO:1998 does a really good job of capturing this, and I’ve really enjoyed playing on the server. It feels very much like the game I remember, including some of the frustrations that came with it, and I’ve found myself appreciating a lot of those things more now than I did back then.

That seems to be the philosophy of the people running it, too. The founders and admins appear very committed to preserving this particular era, including the things that aren’t always convenient. I’ve watched them politely decline requests for later features while still being responsive to actual bugs, and I respect that a great deal. It gives me some confidence that the server I enjoy today will still be recognizable years from now, which matters when you’re putting time into a persistent world.

The community is great too. Discord has been enjoyable, with people rediscovering old mechanics, helping each other out and sharing the nostalgia. There’s a decent population that loves this specific area, and I’ve really enjoyed playing on the shard - more than I thought I would, honestly.

At this point in my life, I’m not going to play UO like I did at 22. I’m sending kids through college now. I like having a world I can come back to, spend a good stretch of time in and put down for a while. The cheap Patreon option to keep houses refreshed helps with that and makes it more of a “game I can pick up and put down when I want”.

I’m sure UO:1998 isn’t for everyone, including plenty of veteran players. A lot of those later conveniences were introduced for good reasons, but after nearly 30 years of playing UO and other MMOs, this is probably the first shard in a long time that I can see myself sticking with and coming back to.

Just sharing my experience from the UO:1998 server in the sea of upcoming AI mediocrity. Not proclaiming the server is perfect here (none are), just different. And I understand everyone has opinions on how the game evolved. For me, I really like it and want to share my experience for others that have a similar perspective.


r/ultimaonline • • 19h ago

Private • Showcase Don't miss the UO Reckoning open beta this November!

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4 Upvotes

We are going full throttle with videos while we are doing the final preparations for the open beta!

UO Reckoning Open Beta is opening in November (TBD exact date)

Read more details about the server here: https://www.reddit.com/r/ultimaonline/comments/1x3ju4b/uo_reckoning_our_beta_is_coming_full_overworld/

Visit our discord:

https://discord.uoreckoning.com


r/ultimaonline • • 1d ago

Official • Newbie Help New Player

4 Upvotes

Hi all! M34 UK player here looking to get into the game. I can't find a discord server but can anyone help me find a guild?

Looking for a slow paced and chilled time


r/ultimaonline • • 1d ago

Private • Showcase Found a channel making nature documentaries about UO wildlife. “Wild Britannia #1: The Rabbit and the Fox”

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28 Upvotes

I don’t know which timeline we’ve entered, but the last few days I’ve seen so much crazy UO content, and this one is on a whole new level.


r/ultimaonline • • 1d ago

Private • Showcase IN: Era of the Phoenix is online. A new 51a shard, and we want your feedback

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6 Upvotes

Imagine Nation is back with a new era, brought to you by players from the original IN 1 and IN 2. Phoenix is our take on 51a: a living world with custom systems, player kingdoms, and battles that become part of the shard’s history. It took a year of planning and another year of design, and this is the year we bring it to life.

We want it to feel like the shards we grew up playing: Imagine Nation, XUO, NOS, and the other classic 51a shards. But we also want to give people a reason to stay once the nostalgia wears off.

Getting a shard right takes people actually playing it. That’s why we’re putting Phoenix into players’ hands early, so you can help shape it and tell us what’s fun, what needs work, and what’s missing. We’d love feedback from everyone, especially veteran IN players.

Classic PvP, modern PvM

PvP stays true to 51a: fast, skill-driven, Sphere-style combat that should feel very close to what you remember.

PvM is where we’ve taken things further. Special abilities, combat moves, and newer skills give you more ways to build your character and play as a group. These additions are for PvM, keeping the classic PvP intact.

Some of what you’ll find:

  • GM in all skills, 300 stat cap: build the character you want, with meaningful choices coming from your talisman and equipment.
  • Original IN Races
  • Custom skill gain systems alongside traditional methods.
  • Custom PvM dungeoneering: built around four party roles, with skills like Bushido and Necromancy opening up new ways to play in PvM.
  • Rares to hunt for: dungeon relics, boss and champion drops, hidden dungeons, treasure maps, fishing, and the faction shop all offer different rares to discover.
  • Faction warfare and town sieges: three factions fighting for control of contested towns.
  • Citizens and governors: citizens elect governors, whose decisions help fund the war effort.
  • The King’s Champion: duel beside Castle British, where the King’s Champion is always watching. When no player answers your challenge, he will. He learns from every fight and improves alongside you. Beat him today, but don’t expect the same opponent tomorrow.
  • Seasonal smithing: metals change with the seasons, and crafters supply players heading into both PvM and PvP.
  • Custom housing: some classic IN custom houses are available to rent around the world. If there’s one you remember fondly, reach out.
  • Discord to in-game chat: stay connected with the shard even when you’re not logged in.
  • In-game mail and a character sheet.
  • Events: dailies, weeklies, caravans, escorts, tournaments, Death by Dice, Cinder Maze, the Fight Pit, Riftbreak, and more. Some are started by players, others are run by GMs.

Nothing is set in stone. We’ll keep making adjustments as we move through alpha, beta, and toward launch. We will take our time and give things the testing they need.

How to join

  1. Sign in on the site to create your Phoenix profile.
  2. Link your Discord to join the community and unlock launcher access.
  3. Download the Windows launcher and start playing.

Join Phoenix

A short first look at Phoenix

More to come. In the meantime, screenshots, videos, bug reports, and honest feedback all help us build a better shard.

See you in Britannia.


r/ultimaonline • • 1d ago

Official • Discussion Still fun in 2026?

11 Upvotes

Hi. I played from 99 to 2008. Then again about eight years ago. I would love to come back and try it again. I know that the game will never be the same as in the earlier days, (exciting, fun, scary and so so funny) Any thoughts?


r/ultimaonline • • 2d ago

Official • Showcase Mongbat UI - An Enhanced Client Mod

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38 Upvotes

Hi everyone,

I'm excited to release Mongbat UI, a UI mod for the Enhanced Client! The purpose of this mod is to rewrite the EC UI with modern tooling, establish a more consistent design philosophy, fix bugs, and improve quality of life. This scope includes making the UI scale better, establishing parity with other popular clients, and more. I hope to expand on this idea more into the future!

You may browse the UI catalog here: https://loop-uc-ui.github.io/mongbat-ui/windows/index.html

To install, download the zip from the releases page. Extract the archive to the UserInterface folder and select mongbat-ui from the custom UI list on the Login screen. No extra patching required. This mod does not modify the client's packages.

Please note that I would consider this a mature alpha. I haven't fully tested some functionality and have not done extended play sessions or installed the UI on many systems. Crashes are possible!

I've attached some screen captures as well. This post was not written with AI!


r/ultimaonline • • 2d ago

Private • Showcase Embyrfrost Mare : Perilous Legends

33 Upvotes

Launching October 30th 6pm EST

Check out our SuperBoss Squall the Ancient Ice Wrym fight this Saturday at 8pm EST for the first look.

And our new Embyrfrost Mare.

2 weeks left in Beta. https://perilouslegends.com/


r/ultimaonline • • 2d ago

Official • Newbie Help OSI game progression question

7 Upvotes

Hi guys, a bit of help request here.

I've recently made another attempt at playing OSI. Had no trouble picking up a template, training skills, basically everything i did i did around New Heaven, took me some time, but road was easy and pretty relaxing (given vast amount of information on the web).

Now i'm close to GM sword, gm healing, anatomy, resisting spells, etc. but i have no idea where to go, what to farm. The world is open, but i have no blueprint for the way i want to explore it. Classic dungeons (like Fire, or Deceit, or Destard, seem overcrowded with mobs and stuff flying at you at supersonic speeds), champion spawns (i have no idea how to locate them).

Can someone lay it down for me, what to do, where to go, what types of PVE are available for a fresh GM char, with no perfect gear.

P.S. due to my line of work i'm in Asia region right now, and playing on Asuka shard, which limits my ability to talk to other players very limited.

Thanks in advance for your advice!


r/ultimaonline • • 2d ago

Private • Looking for Shard Phantasmorgia - German Shard

7 Upvotes

Hello folks,

I really miss the old times now I am old and got kids and wish me the time back…

Is anybody here who is connected to the old staff and can get me in touch ? I want to buy the old server databank what ever just to get some time in the old world there..

In hope there are some of my Charakters in that database..

Wish me luck guys that’s a dream for me like for someone a big car just to spent some time there


r/ultimaonline • • 3d ago

Private • Looking for Shard ⚔️ We rebuilt Ultima Online's Britannia inside Valheim: Trammel, Felucca, 32 towns, moongates and murder counts. The early alpha is open 🏰

38 Upvotes

# 🏰⚔️ VALTIMA ONLINE ⚔️🏰

### 🌍 *Ultima Online's Britannia, raised inside Valheim* 🌍

> 🐉 The Tenth World has a new coastline, and it is Britannia's.

**🧾 TL;DR:** Trammel and Felucca in one 65 km Valheim world 🌍 32 UO towns on their old plots, with townsfolk, guards, vendors and a bank 🏘️ UO's moongates 🌀 murder counts and Felucca's PvP ⚔️ treasure maps 🗺️ 286 quests 📜 **Early alpha, open now.** Steam PC, one Gale modpack.

### 🚪 [**Step through the moongate: live.ravenirongames.com**](https://live.ravenirongames.com/)

---

## 🌍 The World

- 🗺️ **Trammel in the west, Felucca in the east** (turned half round to fit), one Better Continents world, **65 km across** 🌊

- 🏝️ You start on an **island in the middle**. Its moongate leads to Trammel's towns, and two dirt roads run out to two docks, both marked on your map ⚓

- ⛵ **Felucca lies 3 km of open sea away. Boat only.** Three kilometres is not far as crossings go, but it is far enough that you will have meant it

- 🏔️ **Real mountains** under **deep snow** from 200 to 300 m up: you wade in it, walking cuts a trench through it, and nothing gets built on it until a hoe has cleared it ❄️

- 🚫 **No Valheim portals.** The ways across Britannia are the moongates, the roads and the sea

## 🏘️ The Towns

- 🏰 **32 UO towns**, Trammel's and Felucca's: Britain, Trinsic, Moonglow, Yew, Minoc, Jhelom, Skara Brae, Magincia, Vesper, Nujel'm, Buccaneer's Den, Delucia and the rest, on their old plots and built from Valheim's own pieces

- 🧱 Baked into the world itself: **they can't be damaged or torn down.** Somebody will try it with a pickaxe on day one ⛏️

- 🔥 Torches and braziers burn for real, doors open for anyone and shut behind you, chairs can be sat on, and forges, ovens, spinning wheels, workbenches and cauldrons all work

- 🧑‍🌾 **Townsfolk work at their trades:** cooks wipe, carpenters saw, fishermen fish, farmers hoe. They walk set routes and stop when you come close

- 💂 **Two guards at every town gate** (Buccaneer's Den keeps none). Type `guards` in chat when something has followed you in

- 🛒 **Vendors** sell and buy only their own trade's goods. The farther from Britain, the deeper the stock, up to Delucia, which sells everything

- 🏦 **A bank:** every character has a box of 125 stacks, tied to your Steam account and backed up on the server

## ⚖️ The Old Laws

| | 🛡️ **Trammel** | 🗡️ **Felucca** |

|:--|:--|:--|

| 🏘️ **Towns** | Safe havens: no PvP, no monster spawns, no raids (*Buccaneer's Den excepted*) | PvP forced on; the guards still come for a grey who starts trouble |

| 🌲 **Outside the towns** | Valheim's own PvP switch | PvP forced on across the whole land |

| ⭐ **Fame and karma** | By UO's numbers | **+30 %** |

| ⛵ **Getting there** | The moongate from the start island | **Boat only** |

| 🌀 **Moongates** | List Trammel and the start island | List only Felucca; *a red's gates are Felucca's* |

- 🟡 Strike an innocent outside a town and you go **grey** for 2 minutes

- ⚰️ A player you kill may **report the murder.** Five long-term counts and you go **🟥 red**

- ☠️ A red comes back to life only at the **Shrine of Chaos**

- 🏷️ **UO skill titles** hang on your nameplate (*Master Blacksmith* and the like), with your **fame and karma** beside them: *The Glorious Lord*, or something you will like less

## 🗺️ Loot, Quests and Music

- 💎 **Treasure maps** drop from creatures, bosses a level higher: **seven levels**, from the *Plainly Drawn* map of the Meadows to the *Ancient* map of the Ashlands. **340 spots** across the two lands. Six blows of a pickaxe or hoe at the mark raise the chest, and its guardians with it. Only the digger can open it 💀

- 📜 **286 community quests** by Nomadicwar, with a journal on **L**

- 🐺 UO's spawn regions are on, with Valheim's creatures standing in. They keep out of the towns' havens

- 🎶 VALtima's own music for the menu and each of Trammel's biomes, openly licensed

- 🖼️ UO-style inventory, minimap and paperdoll panels in-game

## 🧪 Where It Stands

This is an **early alpha (0.0.18).** The stone is laid and the roofs are on, and the floors have opinions 🪲

- ✅ The world, the towns, the townsfolk, the laws, the loot: all standing today

- 🚧 **No dungeons yet.** Despise will be the first, later

- 🐞 It will break. We want to hear exactly how

## 🚪 How to Join

  1. 💻 **Steam PC, Valheim 1.0.17.** No crossplay
  2. 🌐 Open **[live.ravenirongames.com](https://live.ravenirongames.com/)**: the VALtima guide there walks you through every step
  3. 📦 Install **Gale** and the **[VALtimaOnline_Modpack on Hexium](https://valheim.hexium.gg/mods/Wubarrk/VALtimaOnline_Modpack)** into a new profile
  4. 🔗 Connect with **Join IP** using the address the guide shows, or grab the one-click **FastLink file** pinned in #how-to-connect on [our Discord](https://discord.gg/GTTCnGS6Ym). Start the game from that profile
  5. 🧙 Make a **new character** on the island in the middle of the world, and pick a gate

🔧 **Found a bug?** Open a ticket in **#help-desk** on [our Discord](https://discord.gg/GTTCnGS6Ym) and press 📩 *Create ticket*. Say what you were doing and where you stood, and attach your `LogOutput.log` (in Gale: open the profile's folder, then BepInEx)

---

## 🙏 Credit Where It Is Owed

- 🌀 **MonkeyMagicMan:** the Woodland Portal that every moongate is built on

- 📜 **Nomadicwar:** the community quests

- 🏗️ The community **town builders**, named in the world's town credits

- 🎻 **Alexandr Zhelanov** and **Alexander Nakarada** (CC BY 4.0), and the CC0 composers, for the music

⛵ **See you at the docks.** ⚔️

*🏳️ VALtima Online is an unofficial fan tribute. It is not made, sponsored or endorsed by Iron Gate, Coffee Stain, Origin Systems or Electronic Arts. Britannia was theirs first. It has only been rebuilt somewhere colder.*


r/ultimaonline • • 2d ago

Private • Showcase Gor Ultima — Open Beta Is Live! | 50+ Classes, No Skill Caps, Custom Dungeons & More — Come Join the Adventure!

0 Upvotes

⚔️ GOR ULTIMA — OPEN BETA STARTED⚔️

A Unique Ultima Online Experience Inspired by the World of Gor

Welcome to the Gor Ultima Open Beta! We're excited to invite you into a heavily customized world of adventure, progression, exploration, and roleplay!

🔞 Important: 18+ Server Only

Gor Ultima is strictly an 18+ server. Anyone under the age of 18 is prohibited from playing.

If we discover, or have reasonable suspicion, that you are underage, your account will be permanently banned and your IP address blocked.

We understand that IP address restrictions can be circumvented and are not a foolproof method of preventing access. However, we make every reasonable effort to enforce our age restrictions and maintain an adult-only gaming environment.

By choosing to play Gor Ultima, you acknowledge that you are at least 18 years of age and agree to abide by this requirement.

🌍 The World of Gor Ultima

Gor Ultima is a unique take on Ultima Online, drawing inspiration from the culture and world of John Norman's Gorean novels.

We have not adopted every aspect of that world. Instead, we've selected the elements we want to focus on while creating our own unique gaming experience.

One of the most prominent features you'll encounter is the caste structure and the differences between male and female characters. Males generally have greater physical strength, while females have their own advantages in various combat and support roles.

⚖️ Choose Your Path

Freemen, Freewomen, male slaves (kajirus), and female slaves (kajira) are all represented in the game. Slaves are also available as NPCs that players can purchase and own.

Players are free to choose whichever role they prefer. However, keep in mind that choosing to play as a slave character opens you up to the possibility of being captured by other players. If that is not something you want to experience, we recommend playing as a Freewoman or Freeman instead.

While many of our classes and equipment options may be geared toward male characters, female characters are by no means weak. They can excel in certain types of combat, magical abilities, and support roles.

Everyone has a place in this world. Depending on your preferred playstyle, there is something for just about everyone.

📜 A Note About Roleplay

Gor Ultima is NOT a sexually focused server. However, we do not prohibit consensual sexual roleplay between adult players.

That said, many aspects of the Gorean world are not for the faint of heart, so please keep that in mind before entering.

✨ What Makes Gor Ultima Unique?

Gor Ultima features numerous custom enhancements, expanded mechanics, and unique systems designed to offer an experience beyond traditional Ultima Online.

Our expanded class system alone features over 50 playable classes, and a single character can eventually master every one of them!

⚔️ Features & Systems

  • 50+ Playable Classes — Master multiple classes on a single character.
  • No Overall Skill Caps — Without a class selected, all skills are fully accessible without class-based restrictions. Individual classes do have intentional skill caps to preserve their unique strengths, weaknesses, and identities.
  • Unique Houseboat System — Experience a different approach to housing.
  • Trials of the Priest Kings — Special dungeons featuring unique challenges.
  • Expanded Dungeon Selection — Explore numerous dungeons across various difficulty levels.
  • RPG-Style Leveling System — Develop and progress your character.
  • Gear Awakening System — Enhance your equipment and unlock its potential.
  • Rune System — Additional customization and progression.
  • Pet Fusion System — Further develop your companions.
  • And Much, Much More!

There is simply too much to list here!

🛠️ An Evolving World

We are continually developing and refining our systems. Some mechanics are still evolving, and certain features may need further balancing or improvement.

Your feedback matters!

The Open Beta is an opportunity to explore, experiment, report issues, and help shape the future of Gor Ultima.

Your adventure begins here. Come explore the world of Gor Ultima!

🖥️ Client Requirements — Please Read!

Gor Ultima requires the use of our official GorClient, which is provided through the Gor IPL.

Our client is a heavily customized fork of TazUO (itself based on ClassicUO), developed to support the unique features, systems, and mechanics found throughout Gor Ultima.

Third-party clients, modified clients, and independently customized clients are NOT permitted.

This includes attempting to connect using alternative Ultima Online clients or unauthorized modifications to our official client.

These restrictions help maintain compatibility, fairness, stability, and the integrity of our custom game systems.

Please use only the official client provided and maintained through the Gor IPL.

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📥 HOW TO INSTALL & PLAY

⬇️ Official IPL Download

Download the Gor Ultima Installer, Patcher & Launcher:

⚔️ DOWNLOAD GOR IPL — https://gor.gorbot.app/files/GorIPL.zip

Discord: https://discord.gg/jHEjMBxrZY

The IPL (Installer, Patcher, and Launcher) handles installing the game, managing your account, updating your client, and launching the game.

① Download the IPL

Download the IPL package using the link above and extract it to the location where you would like the game installed.

The game client will be downloaded into a subfolder within the IPL directory.

Wherever you place the IPL is where your game installation will reside.

② Launch the IPL

Run the appropriate executable for your operating system:

  • Windows: Gor.exe
  • Linux: GorIPL (ELF executable)

Linux users may need to grant the file executable permissions before launching it.

③ Install the Game Client

Once the IPL opens, click the Install button to begin downloading and installing the official Gor Ultima client.

Allow the download and installation process to complete.

Reminder: Only the official client downloaded through the IPL is permitted. Custom or third-party clients are not supported or allowed.

④ Create Your Account

Create your game account directly through the IPL.

Important: All account management is handled through the IPL, not the game client itself.

You cannot log into the game directly through the client. The IPL serves as the main entry point for account management and launching the game.

⑤ Create Your Character & Play!

Once the client has finished downloading:

  1. Create your character and choose your path.
  2. Explore the Wiki to familiarize yourself with the game's systems, mechanics, and world.
  3. Click Play in the IPL to launch Gor Ultima!

((Character progress is not wiped. What you earn today is kept beyond beta,))

⚔️ WELCOME TO GOR ULTIMA! ⚔️

The world is yours to explore. Your choices will shape your journey.

We hope you enjoy your time in Gor Ultima and look forward to your feedback throughout the Open Beta.

See you in game!

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r/ultimaonline • • 3d ago

Private • Newbie Help Pedindo dicas e procurando jogadores veteranos.

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17 Upvotes

r/ultimaonline • • 3d ago

Official • Discussion ⚙️ A new look for Ironveil’s Options window!!!

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11 Upvotes

https://ironveiluo.com/

⚙️ A new look for Ironveil’s Options window

We’ve redesigned the Options window using the same visual style as Journal V3, with new ways to find and manage your settings.

🔎 Search for what you need
Search by setting name or keywords such as HP, FPS or volume. Most settings can be adjusted directly in the results.

📂 More organised navigation
Browse 10 categories, with tabs grouping related settings—from combat and targeting to graphics, audio and Ironveil features.

💡 Understand disabled settings
When an option depends on another setting, the window explains what you need to enable first.

↩️ More focused resets
The Defaults button targets the current tab, or the settings displayed during a search. Some settings retain their existing reset limitations.

📍 Pick up where you left off
Options remembers your last category and tab during your current game session.

✅ Apply your changes with OK
Press OK to apply your changes and close the window.

📜 Prefer the classic layout?
You can switch back through Advanced → Profile → “Use the classic options window”, then press OK.

Your existing saved settings carry over—there’s no need to configure everything again.

📸 Take a look at the screenshots and let us know what you think!


r/ultimaonline • • 4d ago

Private • Discussion From UO to ARC Raiders, the PvP conundrum

7 Upvotes

I was really interested in playing Arc Raiders since it dropped, but knew all too well that the PvPvE portion was not for me. So, I forgot about it until I seen the PvE advertisement a few weeks ago.

I was still on the fence since it stated "limited time" but honestly with the game being on sale, I thought why not.

That brings me to yesterday. I loaded everything up, enabled my pvp toggle and away I went. Not exactly sure what to do, I was just ran around, looted what ever I could. Then two guys come running my way and I got a bit anxious. One of them peeled off to my right and the second runs right up to my face.

He yelled out, "PvE? PvE?!"
I says, "Yep!"

Just then he slashed me with his pickaxe and I thought, ok here we go with some taunting....

But no, he started laughing, but I know this laugh all too well. It was that childish laugh of delight you pour out when you finally got that thing you wanted for Christmas.

Random guy, "I love PvE, I love it!!!" He almost shouted. Then he told me to be safe and ran to where ever he was going.

I couldn't help but laugh as well. I had that same feeling when I dropped my moonstone and gave Fel the finger, knowing Tram was what I had wanted for a very long time. I remember running around, asking everyone else how awesome it was to no longer be afraid of leaving town anymore. We danced around the bank in Vesper and cheered. But like I said, I could actually hear this guys excitement vs floating text back in the day.

So here we are folks, history repeating itself. The similarities of UO and ARC PvP/PvE issues are so uncannily similar it's like we've jumped back into the Stratics forums of UO back in 98'.

It started off with the smug remarks from the pro-pvp crowd, "That's just how the game is...", "Haha, get better skillz!", "Just recall away...", "Play with a guild...", "Learn how to play..."

Then the devs chime in and say that PvE will never be a thing. (Stink eye to Raph Koster...) Though, I do chuckle because the ARC team call it a pvp switch, like we did back in the day.

Like clockwork, the Arc Raiders player count dwindles, like losing 90% of their player base. Yikes... Raph, admitted in an article that UO lost more players than EQ had in it's current paying base. Yikes x 2.

Then Devs change their minds. For both games, I gave up hope for any PvE options. Thankfully, I was wrong on both accounts.

Now, the ARC forums are a blaze. I'm seeing "Carebear" insults coming back from the grave. Oh man, I laughed so hard seeing those old passive aggressive insults by the salty pvp folk.

Now we're in the thick of it. Forums are still buzzing with beta pro and anti PvP chatter. Only time will tell from here, but if 90% of your player base left, honestly there's no where to go but up.

The numbers don't lie folks. In UO, 90% - 95% of players moved to tram.

In ARC, "Over 70% of Friendly players and even 40% of PvP players express a desire for fewer hostile encounters and 51% of the surveyed playerbase has expressed an interest in a dedicated PvE option."

Honestly, I think the majority of people just want a choice of how they'd like to play, UO, ARC or what ever it game may be.


r/ultimaonline • • 4d ago

Official • Discussion Official classic client upgrade in beta

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20 Upvotes

r/ultimaonline • • 4d ago

Official • Discussion My full hour long interview with Richard Garriott, A.K.A. Lord British, is up today. Enjoy!

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54 Upvotes

We talk about everything from his childhood and youth, to space travel and the importance of weaning humanity off of fossil fuels. The interview is up now at https://www.youtube.com/@techjesse

Thanks!


r/ultimaonline • • 4d ago

Private • Showcase BladeSpirit tours UltimaCraft -- bringing Ultima Online’s world and systems into Minecraft

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19 Upvotes

BladeSpirit recently joined us for a tour of UltimaCraft, a project our six-person team has been building to bring the world and systems of Ultima Online into Minecraft: Java Edition.

The video shows the current Patch 18 experience and an early look at what we’re building toward for Patch 19. Some of the Shard 3 content shown is still in closed testing, so it remains a work in progress.

Full disclosure: I’m one of the UltimaCraft developers and arranged the tour. I’m sharing BladeSpirit’s original upload so his channel receives the views and exposure.

I’d genuinely like to hear from UO players: what translates well, and what would you want to see us build next?


r/ultimaonline • • 5d ago

Private • Showcase I love UO so much I spent the last year building a full-loot sandbox MMO that runs in a browser tab. The open alpha is live, and it's 100% free to play.

317 Upvotes

I started playing UO as a kid and nothing since has felt the same. I don’t mean the graphics. I mean the feeling that the world didn’t care about you, that the guy walking toward you on the road could take everything you owned, and that your character was just whatever you’d actually spent your time doing.

So I built one. It’s called The Olde World: Online. It’s one shard, and everyone is on it. It runs in Chrome with no download and no launcher: you pick a name, pick a password and you’re standing in town.

Here’s what will feel familiar:

  • Use-based skills. You swing a sword and get better with swords. There’s a 720 total skill cap and a 280 stat cap, and you can set skills Up, Down or Locked, like you’d expect.
  • Full loot. Out past the guards, anything you’re carrying stays on your corpse. There’s no insurance and no blessed-by-default gear.
  • Guard zones. Crimes in town get you flagged and the guards come for you. Thieves can snoop and steal, and stealing gets you flagged grey.
  • Spoken magic. Every spell is spoken aloud, so you hear the words before the fireball lands. It goes all the way up through eighth circle, with gates, recall and runebooks.
  • Bandages, potions and pets. Taming, a bear at your heel, mounts and pack animals.
  • Crafting. Mining, smelting, smithing and tailoring. Dye your clothes so people learn your colors.
  • Houses. Deeds, lockdowns, secures, co-owners, and banning people from your front step.
  • Thieves, bards, dungeons and a lot of things that hunt you.

About the alpha: I want people fighting and testing builds now, not grinding for months. In every town there’s an NPC who will set any skill to 100 and give you a starter kit in your bank. Pick a template or roll your own, then go get killed. Expect wipes, bugs and the occasional catastrophically overpowered thing.

Just to be clear: this isn’t a UO shard and it doesn’t use any UO assets or client. It’s its own game, built from scratch, that wears its influence openly.

I’m a solo dev and I’m in the Discord every day reading bug reports. If something breaks, or if something feels wrong compared to how you remember UO, I really want to hear about it.

Play: https://theoldeworld.com
Discord: https://discord.gg/5j8WrdnXfn

See you on the road. Bring a friend you trust. Or don’t.

Everyone who joins for the Alpha will get rewarded with extra goodies on launch day and subsequent betas.

----

I know some other people have submitted their games to this subreddit lately, I hate to inundate you guys, but I think it would be worth a look.

If you loved UO or LoA or any of those kinds of games, this will be for you.

ATTENTION:
FOR MAC USERS
If you play on Mac, you have to enter `sudo ifconfig awdl0 down` into a terminal. If you're playing on WiFi, this is a known thing, it affects a lot of multiplayer games like this. You can google it, to make sure.

https://discussions.apple.com/thread/255914661?sortBy=rank


r/ultimaonline • • 4d ago

Official • Discussion It's Always Pirates! - UO New Dawn

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11 Upvotes

r/ultimaonline • • 4d ago

Official • Guides / Resources Looking for the old DarkProwless UO / NWN crew...

3 Upvotes

r/ultimaonline • • 5d ago

Official • Discussion I developed a Ultima like MMO and it's been released in beta

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58 Upvotes

Duskmere is my game I've been working on for two years. I used AI to develop the server and bugs. I coded everything besides those.

I have just released on itch.o and it's currently in beta but no wipes. Duskmere Online by gody233 I would love everyone to come in and try the game if you want! I want to build this game by what the PLAYERS WANT and keep to the core of the ultima like game for a very long time. You can play it in your browser and on your phone for free!

Let me know what you think!