r/TeardownGame • • 21d ago

Subreddit Updates AI Generated Mods are not allowed here.

139 Upvotes

As this apparently needs explaining, we do not and will never allow AI generated mods to be posted here. Especially those using code stolen from another established mod. If you cannot code yourself, please either commission a modder or use any of the official guides the devs themselves released to at least try making something for yourself.

AI mods are often buggy, broken, and made using copyrighted code from elsewhere, the fun of modding is making it yourself, skipping that just.. loses that part.


r/TeardownGame • • Dec 30 '25

Discussion An open dialogue about the subreddit.

64 Upvotes

Good evening everyone, We are posting this to have an open dialogue with you all regarding the subreddit and changes you would like to see.

First off, regarding rules and post removals, some users have complained that they felt posts were unfairly removed. Unfortunately some posts cannot be allowed due to Reddits site-wide Content Policy.

Gore and war posts cannot be allowed because the subreddit, like all others, must follow Reddit's site-wide rules on violent content. We are not allowed to host content that violates those policies.

All content in the base game and mod packs on console can be posted, including the military mods that are on console, however, recreating events such as WW2, or the Ukraine War, etc. are not allowed.

You are welcome to blow up cities and post tanks all you want, as long as you keep titles and captions fictional. We have had to remove posts in the past where titles explicitly referenced real-world events or used hateful language toward nationalities, as Reddit has directly threatened to ban the subreddit over those instances.

On the screenshot rule, that was created as users were asking for help with screenshots or videos that were recorded on phones and were too blurry to see the issue. We have not removed posts that are taken on cameras that are not asking for help.

Regarding the private mods rule, it seems to have been taken out of context by some individuals, to clarify it: you are allowed to post your mods here freely, even those in development, however posting videos and then saying "No I won't share my mods with you, because I refuse to help my competition in video making" (that's a real quote, yes.) is what we do not allow.

Mod scenes grow by sharing and teaching each other. Refusing to do so simply because you fear others might make equal or better videos does not help anyone and goes against the collaborative spirit we try to encourage here.

We want to have a civil open discussion with all of you on changes you might want to see here. If you think a rule goes too far? Talk to us. If you think we need a feature added? Tell us. Please do so in a civil manner though, insulting, harassing, or offensive comments will be ignored.


r/TeardownGame • • 1d ago

Mod / Map Thank you all for feedback! New Update Tomorrow

35 Upvotes

This update introduces the new Vice Tear City 1.2 Version Immersive Sound with a few soundtracks and sounds for the clubs, beach, and theme park. It also features area and prop enhancements, brand-new NPCs, an upgraded Haunted House, and 1 new mini-game.


r/TeardownGame • • 18h ago

Mod / Map help my mods wont load

2 Upvotes

they wont load and they show up as 0 bytes. how do i fix this? ive tried everything (clearing download cache, ubsubbing, etc)


r/TeardownGame • • 20h ago

Destruction (Modding Help) How do you make an aimable version of the tank?

1 Upvotes

Currently trying to make a vanilla style tank (that means NO TABS or AVF) with an aimable turret, i want it to be single seat only and aimable with mouse (kinda like the Missile Truck) but i want it to have the reticle and projectile as the Tank, however despite any messing ive done with the scripts i can only get one or the other to work, is there a way to have the normal Tanks reticle and projectile but with the Missile Trucks aiming system?


r/TeardownGame • • 1d ago

Humor Iron man speedruns "THE TOWER"

12 Upvotes

sorry that there is no audio, I haven't figured out how to get audio on OBS studio yet


r/TeardownGame • • 1d ago

Destruction I came, I saw, I conquered

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7 Upvotes

So fun to just mess around on this game


r/TeardownGame • • 1d ago

Mod / Map Midas touch mod dissapeared

1 Upvotes

Hi, my son loves the game.

His 'Midas touch' mod disappeared and it doesn't even seem to be searchable on workshop through steam.

All google etc can tell me is sometimes mods will be taken off if a game update breaks it.

Anyone know?


r/TeardownGame • • 3d ago

Bug Low FPS despite my hardware being more than capable?

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50 Upvotes

As you can see through RivaTuner, Teardown is running at sub-30 FPS despite my GPU only hitting ~40% usage CPU core is under 40% too with the exception of cores 3 and 5. My RAM and VRAM aren't at high usage either, with ~13GB and 3GB being used of each respectively. If anyone has a fix for this, please help a brother out. And before you ask - no, I do not have V-Sync on, nor a FPS cap. I used to be able to run this game on this same computer at 100+ fps a couple months back, but all the sudden a few weeks ago it just decided to give me 25-29 FPS constantly.
If it helps, here's my specs:
Nvidia RTX 2070 8GB
Intel i7-9750H
24GB DDR4


r/TeardownGame • • 5d ago

Mod / Map Vice Tear City - OUT NOW

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94 Upvotes

r/TeardownGame • • 6d ago

Multiplayer teardown has very good optimisation

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79 Upvotes

dont mind the thing on left


r/TeardownGame • • 5d ago

Media Teardown + Reshade

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18 Upvotes

I've just mostly been messing around with random Reshade presets and yeah, not much to say...


r/TeardownGame • • 6d ago

Question how do i make the game window resizable

2 Upvotes

not the resolution, the game window itself


r/TeardownGame • • 6d ago

Humor Sven thinks he in an edit

5 Upvotes

r/TeardownGame • • 7d ago

Destruction Evertides

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228 Upvotes

Im so bored bruh


r/TeardownGame • • 7d ago

Mod / Map VICE TEAR CITY - Launch Trailer

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19 Upvotes

Welcome to Vice Tear City. An upcoming mod map inspired by GTA Series, South Beach Miami, and other areas of Florida.
The trailer showcases a wide range of gameplay possibilities, intertwined with various community mods.
Releasing next October 19th.
PG-13


r/TeardownGame • • 8d ago

Mod / Map VICE TEAR CITY - Preview 3

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45 Upvotes

More New Screenshots.
Launch Trailer Tomorrow
OCT 19TH


r/TeardownGame • • 8d ago

Mod / Map Air Launched Cruise Missile Mod

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6 Upvotes

27 DAYS SINCE MY LAST POST?? F$%# YOU MEAN?! I know for sure only one evening has passed.. Anyway

Welcome this boy, his name's Tearus (Because it's made of Teardown shapes, obviously. All coincidences are purely accidental)

THIS version can be found:

Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3820804315

Git: https://github.com/yaetoti/TeardownMissileDev

Controls while flying

- Pitch / Yaw - mouse

- Roll - A/D (or Shift + A/D for smooth controlling)

- Propulsion - Scroll Up/Down (+Shift for smaller step)

- Spread/Fold wings - Space

- Explode - LMB

- Free camera - MMB

- Detach - RMB

Controls while holding a tablet

- Launch / Reattach - LMB

- Set a marker - RMB

- Clear the marker - MMB

Features

- Foldable wings and working fins both affect the dynamics of the missile

- You can glide without the engine running

- Angle of attack is taken into account (20 degrees is optimal, then stall)

- Point velocity is taken into account (local velocity + angular velocity x radius vector)

- Detonation timer of 0.25 seconds

Forces

- Gravity

- Thrust

- Lift: each wing and fin separately (forward-normal projection), body (axis projection)

- Drag: missile body (3 signed sides), wings and fins (top and front for wings, side for fins)

- Small angular velocity damping for body (to reduce oscillations, but also because I cannot calculate every detail)

- Lift and drag create torque depending on the surface position

Warning, 3475 letters ahead!

Last time I was playing around with mods, but it just so happened that in practically every mod the missile could change direction instantly. I strongly disliked that.

I built a simple force and torque integrator in 30 lines of code and added a couple of visual enhancements. It turned out well. To release it on Steam, I needed to add network synchronization and create my own model, which would have taken (and actually did take) several days.

While modeling, I wanted to swap the materials. But as it turned out, MagicaVoxel can't bake indices during exported, and instead, it stores the inverse map in an IMAP chunk, which Teardown cannot read. This seriously irritated me. I spent 4 days writing a VOX parser and an index remapper. And I was proud of myself.

Then I thought: since I need to create a new model anyway and I have the freedom of choice, why not make foldable wings? That would be awesome! I made wings, recreated the flight code, and played around with it a bit... I was beyond furious. Why don't the wings affect the flight parameters?? Why doesn't the turn rate depend on the speed?! Why can't I glide with the engine off?!? I spent another 14 days studying and implementing the force calculations for each control surface. And then another 5 on the visuals, interpolation, save support... wait, how much is that already?

That was interesting. Did you know that torque is an axial vector (because of cross), and when you switch from the lefthanded coordinate system to the righthanded, it changes not only sign of the Z-component but is completely inverted? Or that the dot product of two normalized vectors can still return 1.000000000002, for which arcsin returns nil and breaks the whole chain? I didn't. As well as some other things. Generally speaking, I never thought I'd say this, but making this mod gave me more practical skills in linear algebra than writing three rendering engines.

And so, I did a ton of work. But it turned out badly.

The controls in this 2k-line abomination feel more annoying than in a model with just 30 lines of code 😂 As uncle Gabe said, games don't need realism. But there's a bright side - now you don't have to play curling with the mouse to turn. The mod needs more fine-tuning, but I've been working on it for far too long for a mod, so I'm going to take a break. I also plan to optimize the calculations and finish some other things over time.

Also, this is not the most accurate model (not even close), and if you know how to make the mod better (physics-wise or feeling-wise), I'd love to hear your suggestions (and might even do something about them, will see).

AI disclosure: I used AI to find information, explain nuances, and identify some difficult bugs that I couldn't find or understand for hours.

The only place where I *temporarily* used AI code directly was to save time implementing the rotation models I'd read about, but really doubted they would work properly. Just as I anticipated, the models used a mix of real-world and arcade forces, along with made-up forces to compensate the arcade forces. After several hours of research, I realized that I shouldn't manually adjust torque at all, and that essentially four forces are sufficient: gravity, thrust, lift, and drag. What matters is where, on which surface, and from which side they are applied, and what torque and balance of forces this will create. So that segment was completely replaced in a few commits.

Equip and Tear, until it's done.. or something


r/TeardownGame • • 8d ago

Mod / Map VICE TEAR CITY - Preview 2

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57 Upvotes

New Screenshots 2. OCT 19TH


r/TeardownGame • • 8d ago

Bug How can i get my mods back without deleting all of them

1 Upvotes

They don't appear in the menu after an error occured ''content is still encrypted'' when i was downloading more mods


r/TeardownGame • • 9d ago

Construction A working truxterminator

31 Upvotes

Me and my friend did this some time ago, didnt know how to post it but i figured out a way.


r/TeardownGame • • 9d ago

Discussion Ngl I feel bad for completing "malice in the woonderland" mission

12 Upvotes

Today i finished the campaign with my friend, and it was kinda fun. Though i feel bad about completing one particular mission. As the title suggests, it is "Malice in Woonderland". In the first part of the game i didn't really like Gordon, and was glad to bring him some troubles, and yet in the second act, in that letter where he was asking us to grab some of the christmas things for his park, he genuinely felt desperate.

And then there's Lee, that paid us to destroy this park.

And, like, imagine wasting your last money chasing your dream, and then it gets destroyed before it even had the chance for realization.

So yea, I feel sorry for Gordon, probably shouldn't have taken this mission


r/TeardownGame • • 9d ago

Mod / Map Vice Tear City - 19 OCTOBER RELEASE

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116 Upvotes

Welcome to Vice Tear City. An upcoming mod map inspired by GTA Series, South Beach Miami, and other areas of Florida.
Releasing next October 19th.

Explore this interactive map, crafted using community assets (for the community). Get lost in this richly detailed fictional Floridian city, brimming with easter eggs, vibrant locations, and things/people to discover.

Note: It's a heavy detailed map mod, so it might not be suitable for all pc's (recommended - RTX 3080). Early Access Available Upon Request.

PG-13


r/TeardownGame • • 9d ago

Mod / Map I made a crownzygot in Minecraft.

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88 Upvotes

It's 10× bigger than it should be and I couldn't get all the colours right, but it should otherwise be exactly the same as a real crownzygot from teardown.


r/TeardownGame • • 9d ago

Mod / Map VICE TEAR CITY - Preview

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34 Upvotes

New Screenshots. Oct 19TH