r/TabletopRPG • • 7h ago

Homebrew why do people always want to optimize the fun out of everything

11 Upvotes

like i get that some systems are clunky and need fixes, but i've noticed a lot of folks treat their campaigns like they're speedrunning for world record times. not everyone needs to min-max their character or have a perfectly balanced party. sometimes messy and weird is just better, you know?


r/TabletopRPG • • 1h ago

Homebrew What If Your Magic Items Grew Stronger Alongside Your Character? Here's a Preview of My Compendium of Ascending Magic Items!

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• Upvotes

Hello, fellow adventurers!

What if your magic items grew stronger alongside your character? Well, now they can :)

Today, I'm excited to share a 20-page preview of The Vault of Ascending Items, now discounted on DriveThruRPG!

What's Inside?

A Collection of 50 Ascending Items, magic items capable of scaling through leveling or questing. Each item in this collection has 4 rarities (ranging from Uncommon to Legendary), meaning you are not just getting 50 items, but a total of 200 distinct items, uniquely balanced to be a powerful addition at each rarity without disrupting the game balance. A series of rules, guidelines, and balance considerations are included within the compendium to scale these items depending on the intended power level of your campaign, along with many different scaling methods and suggestions.
Each item in this collection comes with one or more accompanying handouts to share with players, also included as separate image files to be used within your adventures.

12 Premade Ascension Quests, each meant to be used to ascend the items within the compendium or to be employed as additional quests and short adventures to include within your games. A table is also included to provide 50 ideas for simpler quests (one for each item within the manual) that can be pursued by players without disrupting the flow of the campaign. Each quest covers a unique location, featuring an interesting plot hook, monsters, environmental challenges, and riddles, while also possessing multiple tiers of play by adjusting the challenges depending on the adventurers' level.

30 New Creatures and Monsters, all used within the quests included in the manual or summoned by certain Ascending Items. All these creatures are multi-tiered, offering varied levels of challenge and complexity to shape your quests and encounters. The monsters include Treants, Corrupted Dryads, Greater Elementals, Wizards, and many more.

A Table with 100 Additional Ascending Items Concepts, providing the name and a brief overview for each without providing mechanical rules. This is designed to provide GMs with ideas to create their own scaling items without having to come up with new concepts on their own.

The compendium just received a v2.0 update, featuring brand-new artwork and illustrations, expanded compatibility with both 5E and 5.5E, balance adjustments, several new spells, general layout improvements, and more! or the occasion, you can find it discounted either on DriveThruRPG or my Patreon, alongside a vast collection of previews for this and all my other titles! I'm currently working on updated version of all my older manuals, so there's a lot to uncover :)

You can also find this manual (and many more) discounted on my 300+ Mythological Items for 5E and 5.5E Kickstarter! This project brings weapons, treasures, and relics from Greek, Norse, Egyptian, Asian, Mesoamerican, and many other mythologies to 5E and 5.5E, including scaling items that grow alongside your characters. If you’d like to bring a piece of these legends to your table, check out the campaign!


r/TabletopRPG • • 15h ago

October OkenOpus Progress Report

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2 Upvotes

OkenOpus is not finished, so no these are not playable rules yet. This is just to talk about progress and the direction im going.

Not gonna be a particularly extensive list of whats going on. Ive made great progress, but as per usual I dont want to overstate what I have done.

Weapon Rework
Before you ask: No. No the Damage Set hasn’t been removed, but Weapons have been Improved. Weapons now have three different firing styles which will give you set bonuses for your attacks, you must make attacks while choosing a firing style or stance, this does not require a bonus action. While balancing and fine-tuning must be done, the Weapons System is more or less in its final state, with the Firing Styles being the last huge addition. Some Weapons will have a weapon ability as well, though this is rare and I’ve yet to come up with super good ones, but that’s something that will likely occur to some degree.

Morale Mechanics
Morale Mechanics are being set, with certain circumstances giving Morale Loss or Morale Gain. Morale can max out at 36, but it can drop quickly if you keep consistently losing battles. Morale mechanics will give extra ways to attack but they are principally there to add plot significance to losses and important victories, as well as providing some “inertia” when convincingly winning battles and also provide a value that can logically explain things like enemies retreating or surrendering.

Enemies
Generalized Enemy Data-sheets have been primarily what I’ve been working on these past couple weeks. They will provide factional enemies to face in various circumstances as well as giving me further incentive and aid in creating abilities for the various factions.

Extra Equipment
Extra equipment or tools have been fully integrated, with tools having a variety of uses and rule sets associated with them, these include things like traps, grenades ropes and various other things. Tools and equipment give people more interesting and various ways to play, in and out of combat, so i welcome the utility ive been able to get out of it
Further Developing the Skill Systems
Some progress has been made in more clearly defining the uses of skills, though this is far from finished. I saved this for last because I’ve made the least amount of concrete progress in this regard. Despite my lack of progress, crafting mechanics have been outlined as well as values for some simple interactions with skills, though there is a formatting crisis that makes these things an eyesore to look at.

Obviously Im gonna work on the Skill Systems more, and although they are playable my priority for these skill systems is to make them interesting and give incentive to performing various actions through skills.


r/TabletopRPG • • 12h ago

E4 The Everhart Expedition | Call of Cthulhu 7e | Actual Play TTRPG

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1 Upvotes

r/TabletopRPG • • 13h ago

The Hollow Harvest

1 Upvotes

The Hollow Harvest is a ten-room Halloween adventure for Shadowdark

Here’s a little Halloween adventure for your table.

A giant pumpkin has split open in a farmer’s field, revealing stairs into a buried cottage. A missing boy hides in its walls, the servants are preparing supper, and an old nursery rhyme holds clues to what happened here.

The Hollow Harvest is written for 1st-level Shadowdark crawlers, with opportunities to talk, bargain, investigate, and attempt a rescue while the cottage fights back.

I’ve posted the adventure pages here. The layout puts room keys alongside map cutaways and relevant monster stats—the way I like to have things arranged when I run.

If you’d prefer a downloadable PDF, grab it here:
https://drive.google.com/file/d/142bjjpyPYqxnWmRS2OenUWympQlUo9T0/view?usp=sharing


r/TabletopRPG • • 13h ago

Spooky season with Strahd mini

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1 Upvotes

r/TabletopRPG • • 17h ago

"And Did You Have...Fun?" - Pt 9 - The Pernicious Scamp | Pirate Campaign Pathfinder 2e TTRPG AP

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1 Upvotes

After a quick fight with a sea beast, our adventurers take some time to relax.

🏴‍☠️🏴‍☠️🏴‍☠️🏴‍☠️🏴‍☠️🏴‍☠️

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#pathfinder #pathfinder2e #pathfinderrpg #ttrpgtok #pf2e #podcast #ttrpginspiration #dnd #dungeonsanddragons #adventurersroleout #pirates #piratettrpg #pirateship #piratelegend


r/TabletopRPG • • 19h ago

Homebrew Multiverse of Mortals & Monsters - A Table Top Role-Playing Game - created by a solo independent creator from Thiruvananthapuram

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1 Upvotes

✨Hey y'all!

A new homebrew system has been published - Multiverse of Mortals & Monsters (M3-TTRPG or M3) - created by Jitin Haris and it's now available on DriveThruRPG!

"Sic Magnus Trinitas Creatus Est"

https://www.drivethrurpg.com/en/product/585488/multiverse-of-mortals-mosters-ttrpg-core-rulebook?affiliate\\\\\\_id=5293604

If the research is right, this might be the first official publishing of a solo independent creator from Trivandrum (and possibly from Kerala), to publish an original homebrew TTRPG system. This is indeed a moment of immense pride, and it makes this achievement even more special.

This is just the beginning...

Welcome to the Multiverse of Mortals & Monsters - A Table Top Role-Playing Game which is an amalgamation of various TTRPGs that takes place in the world of Magnus Trinitas (hereinafter referred to as M3-TTRPG or M3). The Multiverse, The Mortals and The Monsters together forms The Great Trinity; i.e., Magnus Trinitas.

M3-TTRPG is a sandbox-style universe where the limit is your own imagination. You can be anyone. You can do anything. You can go anywhere. The players begin their journey by taking up the role of Mortals that are assigned with the task of exploring the world of M3, that eventually leads you to encounter the Monsters.

Author: Jitin Haris


r/TabletopRPG • • 22h ago

DV6 Legends Volume 7 Prelude part 1 #DV6 #AI #roleplaying #gaming #fantasy

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1 Upvotes

r/TabletopRPG • • 19h ago

📢 Reminder: free copies of FUEGO available until October 31st. Feedback is welcome!

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0 Upvotes

r/TabletopRPG • • 22h ago

Homebrew I made this tool for my TTRPG I’m working on

0 Upvotes