r/TOTK • u/DJ_Ender_ • 18h ago
Help Wanted Help with my Master Mode ruleset
I regularly return to this game for a full game replay every so often, and when i do sometimes I give myself a rule set to make things not repetitive. Like last time I did every side quest I could as I got them to get me to care about them more.
This time ive decided i want to make a sort of "Master mode" ruleset that removes some of the most broken and abusable mechanics in the game to make things more challenging without it being an outright "challenge run" like "no paraglider" or "no upgrades"
I've posted my current list as the second image and im looking for any feedback, suggestions, or concerns on it to make my replay more fun. Most everything is subject to change for the moment based on the comments, the ones noted with ? especially since I do want to use most of the mechanics in the game- just without them being overpowered and removing all difficulty.
My biggest hurdle right now is actually thr very first thing I thought of which is the "no cooking" rules since I dont want to be able to make infinite meals that heal me at any time- but then without cooking pretty much half of thr items in thr game are worthless seeing as alot of them dont have much use outside of being cooking ingredients.