r/TF2WeaponIdeas • • Apr 07 '26

[MOD POST] TF2WeaponIdeas has a *new* discord server now! This time with regular weapon contests!

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5 Upvotes

r/TF2WeaponIdeas • • 17h ago

[IDEA] A bunch of my Weapon/Item concepts

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287 Upvotes

I may or may not struggle in gauging numbers (time, percentages, etc.), so suggestions are welcome.

I don't really know how balanced these are.

Thoughts?


r/TF2WeaponIdeas • • 5h ago

[REBALANCE] righteous bison & pomson 6000 rework

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5 Upvotes

I made that the bison is a passive weapon like ali baba's wee booties on demoman, and I made that pomsom 6000 now fires bullets instead of projectiles and can be shared with soldier


r/TF2WeaponIdeas • • 15h ago

[IDEA] Some dumb ass ideas I had

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15 Upvotes

To clarify- this isn’t a shitpost. I’m presenting them comedically cuz I am bored and had fun doing it, plus the visual designs are unserious. But the effects were decently thought out and I enjoy these conceptually I think.


r/TF2WeaponIdeas • • 13h ago

[IDEA] Medic Primary Weapons and rebalances.

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3 Upvotes

r/TF2WeaponIdeas • • 15h ago

[IDEA] meant for combing with airblast and reflects

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2 Upvotes

r/TF2WeaponIdeas • • 18h ago

[MASS REBALANCE] Tweaking some Pyro secondaries

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2 Upvotes

r/TF2WeaponIdeas • • 1d ago

[IDEA] idea i had

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15 Upvotes

r/TF2WeaponIdeas • • 2d ago

[REBALANCE] Would the Jumper weapons improve with this small buff?

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339 Upvotes

My first time with Rocket Jumper I tried to use against an enemy thinking it at least had knockback even if had no damage, I was stupid but I think it would be fun if they could do that (Bonus Point if the knockback was the same strength of the jump but it maybe would be too much)


r/TF2WeaponIdeas • • 2d ago

[REBALANCE] Sniper and Heavy New Weapons and Rework Ideas

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12 Upvotes

I watched Great Blue's Analysis on Grouch's Weapon balance video and came up with a few ideas of my own. Besides the Blowdart, i tried to balance them as best as i could.


r/TF2WeaponIdeas • • 2d ago

[MASS REBALANCE] Decided to rework some of Pyro's melees

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19 Upvotes

r/TF2WeaponIdeas • • 2d ago

[REBALANCE] Dozens of rebalance ideas for the Backscatter

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1 Upvotes

Vote your favorite.

This is meant to be a rebalance for the weapon that already exists in the game, not a critique on the weapon itself.


r/TF2WeaponIdeas • • 2d ago

[IDEA] Based on Grouch's family business idea

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6 Upvotes

r/TF2WeaponIdeas • • 2d ago

[IDEA] balancing all my Weapon ideas that missed the mark.

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4 Upvotes

for those who wondered what the orignal designs were:

- The Free Flight Pass: Knockback used to be 100%, but bumped it up to 300 cuz knockback is based on damage and since the old FFP had 100%, it didn't actually change much from normal knockback. So I had to triple its power because funny. But also reduced the damage penalty 50% instead of 45% for good measure

- Professional's Pew Pew: had a 50% accuracy bonus, but reduced to only 30%. Also added a halved clip since a crit pistol shot can already do 45 damage. So I needed to deal with it.

- Name Maker: the projectile used to do 40 dmg and only held 3 cards. But it sucked at long range due to being a rpjectile, but also close range since the revolver can do it better. So i had to bump up its dmg and cards held.

- Earth Scorcher: Pyro can just hug a dispenser or cart to make an endless flame floor. So i gave it the Beggars Bazooka downside to balance it, but also changed its ammo penalty from 25% to 20% to compensate

- Mannware: idk what i was smoking when i made the original weapon, so i had to redo the entire god damn thing to be simpler. it used to give you a speed boost on hit and doubled max ammo. So i had to scrap it and restart from scratch

- Trencher: dirt dealt 45 damage and thats it, also had a 20% damage vuln. when active. It sucks, so I boosted the dirt abilty more to make it somewhat rewarding when you hit that shot, but gave it a melee dmg penalty.

- Big Boombastic: BB used to give u Boompower on hit. And each boompower is a 10% damage boost and nothing else. So some ideas had to be changed and now only gives the boompower on kill but also gave it a radius penalty for each boompower gained

- Aitch too Oh: only healed 40 hp (small health pack-ish). But i had to buff it somehow.


r/TF2WeaponIdeas • • 2d ago

[IDEA] Is this too broken?

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1 Upvotes

Changed the Bootlegger (Wee Booties would remain unchanged if this existed) to better service sticky-tanking demos. For the most part, I think this is balanced, but IDK about the "instant arming time on stickies" stat. Thoughts?


r/TF2WeaponIdeas • • 2d ago

[REBALANCE] tried to improve the vitasaw as a standalone concept, not as an item competing with the ubersaw necessarily. is it bad? unoriginal?

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0 Upvotes

r/TF2WeaponIdeas • • 3d ago

[IDEA] mix of stickybomb launcher and grenade launcher

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13 Upvotes

Grenades can be removed with airblast or a health packet on a player, and grenades can be removed with a single wrench hit on buildings; and grenades pass through disguised enemy spies and stick on ground instead of sticking on them, to avoid it countering spies.

You can give suggestions if you think it's overpowered or underpowered


r/TF2WeaponIdeas • • 2d ago

[REBALANCE] Small Natasha Idea, what are your thoughts?

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0 Upvotes

r/TF2WeaponIdeas • • 3d ago

[IDEA] How would you improve the concept?

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11 Upvotes

r/TF2WeaponIdeas • • 3d ago

[IDEA] The Airstrike for Demo

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5 Upvotes

Stats copied from the airstrike are the same, like the increased attack speed and smaller blast radius


r/TF2WeaponIdeas • • 3d ago

[REBALANCE] Righteous Bison rework suggestion

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0 Upvotes

Full list of changes:

The primary fire is replaced with projectiles that resemble the pomson's with the movement speed of flares. These projectiles deal a base damage of 50 and have no falloff, so it will take a minimum of 3 hits to kill any class (except Kunai Spies).

Alt-Fire fires the current bison projectiles, with a base damage of 25 and no falloff and random damage spread is removed.

It does not require ammo

It has 4 shots in the clip before it has to be "reloaded"

Deals only 20% damage to buildings

Thoughts?


r/TF2WeaponIdeas • • 4d ago

[IDEA] What do you think of this Spy Revolver?

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53 Upvotes

r/TF2WeaponIdeas • • 4d ago

[IDEA] What if spy borrowed demo's tools?

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121 Upvotes

r/TF2WeaponIdeas • • 4d ago

[IDEA] Idea for a Spy watch: the Overclocker

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78 Upvotes

With the stock invis watch staying invisible makes you take 20% less damage and debuffs (like jarate and afterburn) last half as long. Hopefully the lack of resistances to those + draining cloak on losing health makes tracking spy more manageable. Would also make chainstabs non-feasible. Probably more fun to play as than to fight against.

https://steamcommunity.com/sharedfiles/filedetails/?id=59425456

^ Here's the workshop link for the pictured weapon


r/TF2WeaponIdeas • • 4d ago

[IDEA] 1850’s Redesigns (Sid Foster) not main

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20 Upvotes