been making this 2D style game inspired by Bannerlord and old school Flash games for us Millennials, where you can recruit units and upgrade them. The weapons can break and there are backup weapons for all troops. Cavalry momentum and charge is designed to be realistic such as transition from walk to canter to trot, you can get dismounted and the weight of units matter.. and morale in this game actually make loosing troops retreat overtime particularly for militia. though armor is good in this game, lamellar armor can disintegrate overtime and all troops have a small chance of instant kill represented from getting hit in the neck or somewhere lethal. militia have the highest instant kill chance of 10% while elite cataphracts are like 0.01%.
Early Gunpowder units add variety and are not particularly lethal in the 13th century.
Factions:
Mongol, Jin, Song, Tangut, Tibet, Japan (Shimazu), Korea, Vietnam, Dali Kingdom.
5 Campaign stories based on history, work in progress. The Japanese Hakata Bay defence is mostly done.
Theres a Survival Defence mode similar to games like Mud and Blood 2 or tower defence games as a minigame mode.
Naval exploration is another minigame, work in progress.
Work in progress, looking for feedback
Yes AI was used in the development of this Game. I am one person making a hobby project and it is free. I work 3 jobs in real life and too busy to not use AI.
(16th century breech loading cannons and matchlocks are in custom battles inside custom faction)