r/starcraft2coop • u/lightsurge • 2h ago
For EU at least, the XP bug has been fixed
Or rather the janitor stumbled upon the closet and restarted the servers.
r/starcraft2coop • u/deathstroke911 • Sep 09 '17
All these links are found at the Wiki page, which is pinned at the top (labeled as "Wiki")
1.If you wish to promote weekly mutation videos, post them under the weekly mutation mod post. Do not make a separate post for them.
2.READ THE WIKI before asking questions. It has a lot of information.
3.Don't be an asshole.
4.No spam.
5.No low effort posts. This includes "X exp away from leveling up" posts.
6.No "when will we have a new commander/map?" posts.
7.Self-promotion posts must be posted in the weekly megathread.
DPS calculation spreadsheet - DPS for each unit
Co-op Levels - What are levels and how much exp you need to level up
Detailed explanation of Mutators - Explains how each Mutator works (with detailed numbers)
Mutation schedule - Lists out all of the old Mutations
Mutation posts on this subreddit - Mutation posts on this subreddit
Attack waves - unit compositions - Ground/Air etc
Map information - Objective timings/Attack wave timings etc
Enemy upgrade timings - Storm/Cloak etc
Part & Parcel - Which abilities can break the boxes
Vermilion Problem - Location of the Crystals - made by CtG
Team Liquid Commander guides - Explains build orders, unit compositions, map tips etc
Alarak - formula for the "Empower me" buffs
Stukov - Interaction between Infested Compound and Chronoboost
Han & Horner - Stronger Death Chance Mastery explanation
r/starcraft2coop • u/MightyZeratul • May 29 '24
Now this may not work for everyone so dont be mad if it didnt work, but it did work for me.
I also sent this to two of my friends and they both said it worked, so you might wanna try it too.
Cheers.
Edit: If it worked, please say so in the comments.
r/starcraft2coop • u/lightsurge • 2h ago
Or rather the janitor stumbled upon the closet and restarted the servers.
r/starcraft2coop • u/Zealousideal_Fly8402 • 2h ago
Just wondering if I’m being unreasonable;
Whoever has the “upper” base should be able to take out the closest shard as well as clear out the first shuttle landing area without relying on ally?
The player on the lower base should likewise be able to clear out the expansion base shard?
Is there some unwritten etiquette with this map in the early stages? 🤔
r/starcraft2coop • u/Zvijer_EU • 1d ago
Made a list of a few co-op units that I don't see much played by my allies on solo queue and that I think are actually pretty good!
r/starcraft2coop • u/ackmondual • 21h ago
Master list and description of this P0 Commander series....
https://www.reddit.com/r/starcraft2coop/comments/1wzksa4/p0_discussion_master_list/
Masteries
ADVANTAGE
DISADVANTAGE
r/starcraft2coop • u/acesup1122 • 1d ago
Each game I play it resets from 0 and nothing is counting. It's killing my motivation to play, I had a weekly streak stretching back through this year.
Does anyone know if Blizzard is on this or cares to fix?
r/starcraft2coop • u/SiarX • 2d ago
P 1 – Technical Recruiter
Advantage: Outlaws' active ability cooldowns reduced by 35%.
Disadvantage: Outlaw cost and time between Outlaw recruitment increased by 50%.
Notes:
Tychus will still spawn at the same time.
The first outlaw is still available at the same time as Tychus.
P2 – Lone Wolf
Advantage: When beyond the vision range of all other Outlaws, Outlaws deal 30% more damage for each Outlaw recruited and take 50% less damage.
Disadvantage: Ultimate Gear is unavailable. Gear costs 25% more.
Notes:
Works on attacks and abilities.
Also affects Sirius's turrets and Vega's Dominated units.
P3 – Dutiful Dogwalker
Advantage: The Odin no longer requires Tychus as its pilot, its duration is increased by 100%, and its cooldown is reduced by 40%.
Disadvantage: Barrage and Big Red Button are unavailable.
r/starcraft2coop • u/Gemini_tricks47 • 2d ago
So I’m mainly a Terran player I like Protoss but never been a Zerg fan. I did really love heart of the swarm but playing Kerrigan I’m kinda bummed by it which idk if it’s a skill or an attention issue. So I guess a question is if I buy the other Zerg commanders is it different enough from Kerrigan or do I accept my incapability of playing Zerg.
r/starcraft2coop • u/ridddle • 3d ago
Met one today on EU server, twice! Nickname Кгро, will pretend to be AFK for the whole game only to kill its main building and make you lose before the end of the mission.
I don’t get how little life you need to have to do this, but posting it here to warn folks. With BM, you can leave immediately. With AFK trolls, they seem safe to use as a solo opportunity for a mission only to have that turn sour.
r/starcraft2coop • u/ackmondual • 3d ago
Master list and description of this P0 Commander series....
https://www.reddit.com/r/starcraft2coop/comments/1wzksa4/p0_discussion_master_list/
Masteries
ADVANTAGE
DISADVANTAGE
r/starcraft2coop • u/Fearless-Run-4934 • 4d ago
I have fully prestiged Zagara and played some P3 lately. She is an excellent commander, P1 is the best shortly followed by P3.
Due to her big drawbacks on Dead of Night and Miner Evacuation I could not consider her as strong as Tychus or Dehaka, but she is definitely very good.
There is just one enemy composition that I cant really deal with - The Fleet of The Matriarch. As you all know it is the Protoss air comp with Corsairs, Scouts abd Carriers.
The Corsair air attack destroys scourge before it even reach the target and their fields keep ground units from atracking. This combination is extremely annoying.
Is there a proper way how to play against Corsairs? They seem to kill Corruoters quickly as well.
r/starcraft2coop • u/edwardgtxy • 4d ago
Got 3d printed and painted on etsy and it came out really nice
r/starcraft2coop • u/TwoTuuu • 4d ago
Mutation #548: Shining Bright / Map: Mist Opportunities
Mutators: Concussive Attacks, Purifier Beam, Laser Drill
https://www.youtube.com/playlist?list=PL3FSCru5EHIibK6am155lrTyyIuHOs4KR (playlist with all commanders)
https://youtu.be/CG4k648vXT8 (TLDR tier list)
https://youtu.be/dYsGErqnuIE (easy solo - Zagara p1)
Another annoying mutation.
Questions about any of these runs are welcome. Runs will be uploaded throughout the week. All members get early access to videos.
Nice people in my discord can help you with the mutation: https://discord.gg/WerduSFQQK
-----------------
Concussive Attacks
Player units are slowed by all enemy attacks.
50% movement speed reduction.
60s duration.
Affects mobile structures as well.
Medivac Pickup removes the debuff.
Laser Drill
An enemy Laser Drill constantly attacks player units within enemy vision.
Laser Drill has 1000 HP, 2000 shields, 2 armor; armored, mechanical, structure, heroic and map boss attributes.
It has 20dps for the first 15s, 40dps next 15s, 60dps after that. Attacks ignore armor.
Automatic repair takes 2 minutes.
Spawns at the same location (Player 3's starting location).
Mineral Shields provide vision as does Going Nuclear for a short time. Units frozen in Temporal Field are revealed and detected. Neither Missile Command, Time Warp, Blizzard, Lava Burst nor Twister provide vision.
Purifier Beam
An enemy Purifier Beam moves across the map toward nearby player units.
Purifier Beam does 40dps (100% in 1 radius, 50% in 2.2 and 10% in 2.8).
It has 0.6 movement speed.
Purifier Beam avoids Mutator Safety Zones in it's random walk, but not when it's targeting a unit. In that case it avoids minerals and commander starting locations.
Additional Beams spawn on Hard and Brutal difficulties at 10 and 20 minutes.
Beam can be trapped with Shield Batteries or by patrolling units.
Purifier Beam doesn't go after Stetellites.
Purifier Beam does damage only to commander units/structures. Other units/structures, for example mission objectives, are safe from it.
https://www.maguro.one/p/mutators.html
r/starcraft2coop • u/AleksyGetTheWings • 4d ago
Like seriously, we are about to finish the coop, and they randomly decide to lose by destroying all of their buildings. ACA is his name. Played Alarak.
r/starcraft2coop • u/wyrzo • 4d ago
Hi! I have been playing Co-op in very casual manner, 95% as Nova. I am no actual star craft player, only completing all story chapters on normal, no pvp, ranked etc.
Recently I decided to step up my game from brutal, but I guess I just have skill issue whenever faced with more advanced mutators.
I tried to find some guides or info about how to play as her in depth, to no avail. I got P3, quite a lot of mastery levels so I don't need basics which usually are covered in videos I found, but something more in depth. Are there any sources to could point me to? Or perhaps you could share some time so I don't get steamrolled the moment I play weekly challenge?
r/starcraft2coop • u/Ordinary-Error4750 • 5d ago
Before reading
Recommended for Experienced Players
Command the ruthless Spectre hero Gabriel Tosh and his forces.
Use terrazine to empower your army.
"Even an army might not get the job done. But one man—one Spectre in the right place—can."
Tosh uses terrazine to accelerate base operations and enhance his troops. Tosh begins each mission with N terrazine. Switch to Conservation Mode to generate terrazine over time.
Tosh can switch between Shaman Mode and Breakout Mode, each allowing him to influence the battlefield in a different way.
The Terrazine Flamethrower and Compressed-Gas Missile Turret gain offensive bonuses while supplied with terrazine.
Unlocks the following upgrades:
While Terrazine Supply is active, the amount of vespene gas harvested increases by N.
Increases the maximum number of Terrazine Filtration Plants that can be built from one to N.
A heavy assault walker capable of charging directly into enemy forces.
Unlocks the Terrazine Exploitation top-bar ability. Enemies killed while affected by Exploitation yield terrazine.
While Terrazine Supply is active, units and structures regenerate health while out of combat.
A capital-class aerial warship. Its Overcharged Yamato Cannon damages enemies across a large area.
Tosh gains Tac Nuke Strike in Breakout Mode. In Shaman Mode, he gains Second Life, which instantly restores all of his health and energy when activated.
Unlocks the Concentrated Terrazine Bombardment top-bar ability. It enhances all friendly and allied units while reducing enemy damage output and movement speed.
Unlocks the following upgrades:
Killing enemies within N seconds after using Terrazine Exploitation grants additional terrazine.
Unlocks the following upgrades:
Toggle between Terrazine Supply and Terrazine Conservation using the top bar.
Maximum terrazine: 100
Drop terrazine into a target area, increasing the attack speed of friendly units in the area for a limited time. Terrazine Trainees in the area gain a temporary shield with N shield points. (Costs N terrazine. No cooldown.)
Drop a small amount of terrazine onto an area, applying Exploitation to enemy units inside it. Killing an affected enemy yields terrazine. (3-minute cooldown.)
Spend a large amount of terrazine to greatly increase the attack and movement speeds of all friendly and allied units while reducing enemy damage dealt and movement speed. (Available 6 minutes into the mission; 3-minute cooldown.)
Spend terrazine to permanently increase the supply provided by an individual Supply Depot. (Once per depot.)
Station Terrazine Trainees inside to increase terrazine generation. While Terrazine Supply is active, its efficiency drops sharply, allowing the plant to offset a small portion of terrazine consumption instead. An upgrade can mitigate this efficiency penalty while Terrazine Supply is active.
r/starcraft2coop • u/SiarX • 6d ago
P1: Chaotic Power Couple
Advantages
Mag Mines arm and fire 80% faster.
Mira's units' on-death effects are 100% more effective.
Disadvantages
Horner's units cost 30% more.
Effectiveness Bonuses:
Reaper Mine damage increased by 5
Hellion Stim effects doubled
Hellbat Fear duration increased by 3 seconds
Widow Mine Sentinel Missile damage increased by 10
P2: Wing Commanders
Advantages
Horner's units' vespene gas costs reduced by 20% and charge cooldowns reduced by 50%.
Disadvantages
Galleons are capped at 2.
P3: Galactic Gunrunners
Advantages
Bombing Platforms are no longer capped.
Disadvantages
Bombing Platforms cost 100% more.
r/starcraft2coop • u/ackmondual • 6d ago
Master list and description of this P0 Commander series....
https://www.reddit.com/r/starcraft2coop/comments/1wzksa4/p0_discussion_master_list/
Masteries
ADVANTAGE
DISADVANTAGE
r/starcraft2coop • u/Ionenschatten • 7d ago
My Stetmann is lvl 8. Yet whenever I do a mission, it claims im lvl 1.
r/starcraft2coop • u/ackmondual • 7d ago
Master list and description of this P0 Commander series....
https://www.reddit.com/r/starcraft2coop/comments/1wzksa4/p0_discussion_master_list/
Masteries
ADVANTAGE
DISADVANTAGE
r/starcraft2coop • u/Sensitive-Badger-450 • 7d ago
Why do people think Tychus P2 (Lone Wolf) is bad for team play? I thought it require getting the outlaw separated from each other, so most likely you won't need support like Nikara with your other outlaw, but you can still get rattlesnake to heal your teammate, right? Or is it because P1 is better for spamming ability to help teammate?
r/starcraft2coop • u/brandon975 • 7d ago
Maybe it’s just me, but most of the time when I have a Swann ally, they only use mass turrets with tanks, or mass Wraiths.
It’s rare to come across compositions like mass Goliaths, hercs+tanks or mass Thors lately, and I’m not sure if there’s still any reason to use them.