So, I was looking at the Legends Gladiator-class page, and the armament is given as 12 dual light turbolasers, 10 medium laser cannons, 10 proton torpedo or assault concussion missile launchers, and 8 medium tractor beam projectors. Simple, right?
Well⌠not so much. The first weird thing is that its missile loadout is 300 medium concussion missiles. Not proton torpedoes or assault concussion missiles, regular concussion missiles. To the best of my knowledge, assault and heavy concussion missiles seem synonymous with each other, so apparently the Gladiator carries 300 lesser-grade missiles despite having 10 launchers for the stronger-grade concussion missiles or proton torpedoes.
Then, thereâs weirdness #2: the Gladiator I and II subclasses. Now, youâd think that the Gladiator I would be the standard Gladiator armament, and the Gladiator II is a slight variation. Youâd be forgiven for thinking that. Youâd also be wrong. The armaments are as follows:
Gladiator I: 6 dual light turbolaser batteries, 3 medium laser cannon batteries, 2 proton torpedo or medium concussion missile launcher batteries w/ 300 medium concussion missiles (hey, the missile mismatch problem has been solved!), and 3 medium tractor beam batteries.
Gladiator II: ? (Seriously, who the fuck knows. All we know is better anti-starfighter capabilities and longer range guns).
Needless to say, thatâs all very confusing. And then, I looked at the Canon armament:
Gladiator and Gladiator I: 12 dual light turbolasers, 10 medium laser cannons, 10 assault concussion missile launchers, and 8 medium tractor beam projectors (In other words, the same as the Legends base Gladiator without the proton torpedo launchers option).
Gladiator II: ? (Doesnât appear to exist in Canon)
Now, to try and resolve this, I looked at a couple of fan sources. Star Wars Starship Expansion 3rd Edition for d6 gives the following:
Gladiator I: 12 dual light turbolaser batteries, 10 dual medium laser cannons, 10 medium concussion missile launchers, and 8 medium tractor beam projectors.
Gladiator II: dual medium laser cannons upgraded to quads.
So the dual light turbolasers are now batteries, the medium laser cannons are now duals or quads, and there are 300 concussion missiles per launcher.
Meanwhile, over at Jedi vs Sith, you have:
Gladiator I: the basic Legends Gladiator and Canon Gladiator/Gladiator I.
Gladiator II: 4 dual medium turbolasers, 8 dual light turbolasers, 20 medium laser cannons, 10 assault concussion missile launchers, and 8 medium tractor beam projectors.
So here, the Gladiator II upgrades 4 dual light turbolasers to mediums and adds 10 more medium laser cannons.
So basically, the overall armament looks like this:
Base Gladiator: 12 dual light turbolasers, 10 medium laser cannons, 10 proton torpedo or assault concussion missile launchers, and 8 medium tractor beam projectors or 12 dual light turbolasers, 10 medium laser cannons, 10 assault concussion missile launchers, and 8 medium tractor beam projectors.
Gladiator I: 6 dual light turbolaser batteries, 3 medium laser cannon batteries, 2 proton torpedo or medium concussion missile launcher batteries, and 3 medium tractor beam batteries or 12 dual light turbolasers, 10 medium laser cannons, 10 assault concussion missile launchers, and 8 medium tractor beam projectors or 12 dual light turbolaser batteries, 10 dual medium laser cannons, 10 medium concussion missile launchers, and 8 medium tractor beam projectors.
Gladiator II: 12 dual light turbolaser batteries, 10 quad medium laser cannons, 10 medium concussion missile launchers, and 8 medium tractor beam projectors or 4 dual medium turbolasers, 8 dual light turbolasers, 20 medium laser cannons, 10 assault concussion missile launchers, and 8 medium tractor beam projectors.
Needless to say, Iâve got no idea what to do about this.