r/swtor • • 16d ago

Official News Executive Producer Letter - Q3 2026

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139 Upvotes

The following article was posted by SWTOR Executive Producer Keith Kanneg.

Hi folks! 

Checking in again to let you all know what’s been happening with SWTOR the last few months as well as with DirectX 12! 

Game Update 8.0 content

For those who may have missed previous updates with 8.0 content, we revealed that the next Era in SWTOR is called “Masters of the Force.” Keep an eye on that page as it will be updated over time as we release more details. 

We also announced the core features that will be coming in 8.0: 

  • The “Galaxy in Chaos” storyline
  • Ryloth, the Twi’lek homeworld (coming with Dynamic Encounters)
  • Ventures: Classic & Expert
  • Difficulty Modes
  • Children of Nul Operation
  • Level 85, New Abilities, and Balance
  • Quality of Life Improvements

We’ve also opened our Public Test Server so Subscribers can get their hands on: 

  • The first and second bosses of the Operation
  • Ventures: Classic 
  • Difficulty Modes
  • Combat Style Updates:
    • Sentinel/Marauder
    • Sage/Sorcerer
    • Vanguard/Powertech
    • Guardian/Juggernaut
    • Operative/Scoundrel
    • Shadow/Assassin

Iterations of the Public Test Server will continue so players can provide their feedback on these features before they go live. 

We have not announced a release date yet for 8.0, but we are continuing development and will share more launch details in due time.

Developer Streams

I’m also happy to see the positive reception to the recent Developer Game Update and Let’s Play livestreams. We anticipate a few more Let’s Play streams and another Game Update livestream where we’ll go into the “Galaxy in Chaos” storyline (spoiler-free, of course!)

Our next Let's Play stream will be October 1st at 1pm CT / 6pm UTC on our streaming channel. Stay tuned for more details! 

DirectX 12 Update

Since our Spring Update we’ve continued to receive enthusiastic questions about what’s coming next. I pulled in the Technical Team and they have provided the update below: 

Hey SWTOR players!

Technical team here to get you up to speed on our most recent progress with DirectX 12. The last time we saw each other, we were explaining that the UI was the one feature that posed the largest obstacle for us. 

We’re happy to report that the UI has been ported to DX12 and aside from minor visual differences being fixed, it is fully functional. Pulling back the curtain a bit, we had to upgrade our old version that only supported DX11 and re-architect it so it would work properly with our data. We then changed Scaleform’s DX12 rendering to use Frostbite RenderCore2 and work properly within our engine. For the more technical folks, we also had to port over hundreds of divergences to the new version and once we could verify that everything worked properly, we could move on to DX12. 

With the UI in place, we are focused on adding features back into this “DX12 version” of the game to get it looking like the SWTOR you’re familiar with, and lay the groundwork for future additions. This means updating essential shaders, ensuring characters appear with proper customization (skin color, hair color, tattoos, cybernetics, scars, complexions, outfit colors), re-implementing our particle hueing systems, and much more. Lastly, general stability work and other feature additions are ongoing, so we are making fantastic progress. 

The next time you hear from us we’ll share an update on when you can see the progress for yourself, and help us with a critical stage of testing for this new client! Thank you for your enthusiasm and support as we continue on the road to modernizing SWTOR!

Keith here again. And there you have it! All of us are pretty excited to get a technical test for our players in the near future.

Before I head out, I want to share some reminders to everyone!

Best Dressed Contest

Our newest community contest is underway! If you are a collector of armor and think you have all the pieces to make an outfit worthy to be displayed for all to see, you will want to enter our Best Dressed contest! Submissions are open now and being accepted until October 11, 2026. Read all of the details on how to enter here!

Gladiopodling Minipet

We have an active minipet code right now and it’s available until December 26, 2026. Redeem code “GETRDY4MOTF” on this page to get your very own Gladiopodling! 

Finally, I want to encourage you again to check out the 8.0 content available on the Public Test Server, and get your hands on it if you can. We appreciate your feedback and the time you spend playing on PTS!

Thank you for playing SWTOR. We’ll see you in the next livestream!


r/swtor • • 5d ago

Community Post Got Questions? SWTOR Questions & Answer Thread + New & Returning Player Posts (week of Oct 12, 2026)

7 Upvotes

Feel free to ask any SWTOR related questions in this thread!
New & Returning Players are also welcome to post their introductions here too.


SWTOR Frequently Asked Questions


The State of SWTOR


Free Stuff

  • Free Pet, Mount and Flair Codes: Go to https://account.swtor.com/user/codes Enter these codes separately to get some free mounts and pets! NYCANTINA19 (free flair), SWCELEBRATION17 (M8-3R Droid Pet). Note these codes eventually expire, but we don't know when. Please contact the mods if they no longer work.

r/swtor • • 15h ago

Screen Shot You could say i have not played the game for awhile

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648 Upvotes

Well i am back to the game after 14 years i hope it still gives the same vibes as i had back then. For reference i only played in 2011 and early 2012. Stopped before the coins were a thing


r/swtor • • 5h ago

Question So what IS the Westar-19 based on anyway?

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80 Upvotes

Cus it's very obviously modelled on a real gun. Sabine's guns from Ahsoka it's inspired by are Perfect 10s but it's not that. I KNOW i've seen this thing somewhere, but I'm not enough of a gun-nerd to pin it down exactly.


r/swtor • • 9h ago

Community Post Cat-Woman Beyond but for swtor

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61 Upvotes

r/swtor • • 26m ago

Guide PSA: Check your sprint!

• Upvotes

I don't know how or why, but I have encountered many players that have their sprint off, even at higher levels and with them having all class buffs (meaning they at least played, until level 42, all the classes required to unlock the buffs haha)

If you don't have this little purple icon of the guy running as a buff, it means your sprint is off! Activate it to run fast out of combat! :D

If you don't have the skill on your bar already, you can press P and go to "General".

Thank you kindly for your service, have a great faster weekend.


r/swtor • • 1h ago

Discussion Was it really that bad? - A Legacy of the Sith Postmortem/restrospective

• Upvotes

(Warning: Very long text, broke down based on story patch content)

While I had two characters I had kept up to date with the story content as released (Smuggler and Bounty Hunter, both Saboteurs), I decided to wait for a while to truly take other characters through LOTS.

As someone who was not personally fond of KOTFE at launch (to the point I left midway through KOTFE) and came back years later during Onslaught and decided it wasn't so bad as I recalled (although I still do not like the expansion, especially in multiple playthroughs) and seeing the reaction of some of the playerbase shift to a more favorable one over the recent years, I decided I would try the same for the current one so I could evaluate best for its content (gameplay and story) than through the terrible release schedule and see how I felt about it afterwards.

Since I was already familiar with how the Saboteur route unfortunately went, I brushed up my Agent and Trooper Loyalists and decided to see how it would go. With all that said, let us start then with:

  • 7.0 - Legacy of the Sith (Launch)

Honestly, it was surprisingly decent. We start somewhat strong with Manaan as a focus of the Faction War and then we address the remaining thread left at the end of Onslaught with Malgus on the Ruins of Nul. It still gives a good impression with interesting dialogue choices, and a nice pace between story and gameplay.

Really liked the fact that we still got a few moments of being addressed by our new role instead of Commander (Anri calls the Agent Keeper, while Admiral Rava the Trooper Colonel). Left me with somewhat of a good impression then and I still feel the same about it.

  • 7.1 - Digging Deeper

It feels lika a natural continuation of launch. Manaan is a decent Daily Area, comparable to Oricon in my opinion, not better, but not worse. It goes completely unoticeable as an individual patch unless you are already aware how it was released. We see a bit of Malgus, we see a bit of Sa'har but everything is fine so far.

  • 7.2 - Showdown of Ruhnuk

We finally got to deal with the Hidden Chain and oh boy I still wish this was were it ended instead of dragging further into the following patches. While most parts of the story are fine, we start having to deal with what I consider the assassination of the character of Shae Vizla. Sure, she was always hotheaded but here she starts to get really annoying really fast. The fact that Heta survives/escapes just makes a lot of the patch feels really bad at the end. Compared to the previous patches, it feels definitely a downgrade on the story quality even though the presentation was better.

Ruhnuk as a daily area was mostly fine. The new mandalorian armor from the reputation vendor was definitely a highlight of the rewards, but I feel is a bit larger so I put in a category similar to Ossus.

We also got the start of the Prototype Venture Quest, which even if you already completed will still show up on your alts quest log which was very annoying. I love my Basilisk though.

  • 7.3 - Old Wounds

Oh boy, what can I say about the most useless patch of the whole expansion! We get pulled to Voss, to assist Voss and Gormak on their stupid activities towards a community center, with some nebulous prophecy by the three and after doing a bunch of minor tasks completely unfit to our character role, we get said meeting that simply says Malgus plan will pass whether he lives or dies and it was all just for nothing. Only redeeming parts of this patch are the Arcaan dialogue (if you saved him and let him assist with the Darth Nul quest) and Sana-Rae revealing that she chose the Alliance instead her own people. Not worth it a full patch of story. Shrine of Silence is an okay Flashpoint with the major drawback of having a puzzle that I still see people nowadays struggle.

  • 7.4 - Chains in the Dark

Unfortunately, we are followed up by another mediocre patch... Chains in the Dark put the Hidden Chain on the focus and makes us fight them on Ord Mantell. In general the story is "alright" and playing as a Loyalist you butt less heads with Krovos and Arn, so it didn't felt as bed as it did on my Saboteur. But most of the story was annoying.... Why they decided to put two annoying NPCs in the same patch? Petra and Sa'har were competing to see who I disliked the most, but it is Petra that wins by a mile. We fight some Hidden Chain top member and it feels completely stupid, but at least it had more interesting gameplay than the previous patch and served for something.

Kessan's Landing is an alright Daily Area. Rewards are definitely a downgrade from Ruhnuk even for Republic players but again feels very comparable to something like Oricon or Yavin. We also have a few more quests from the Prototype Basilisk to clear in order to empty the Mission Log.

  • 7.5 - Desperate Defiance

Funny enough it doesn't feel as bad as the last two patches, and just by that comparison it is somewhat more enjoyable to play. I was then hit for the first time with the change on the Voice Actor for the Male Agent, and although it was a bit weird at the start, I think the new VA grew on me that I kinda like his performance. He is not trying to imitate the origina VA and has his own suave style which is still fitting for the character.

Story wise, we once again follow Sa'har on her stupid plan of sabotaging the Hidden Chain from inside by finding a shuttle on Hutta. The Minboosa District zone is fine as it is, but feels kinda of a waste as there is nothing besides the main story to do there. It didn't needed to be a dedicated zone for that. The arc dealing with the fugitives was fine, and I liked that there were different outcomes based on who you supported during their escape.

With the shuttle we then get to the Hidden Chain base were we can save Petra sister or let her to die (I'm not that petty but it was tempting). We also deal with the very boring fight against the most boring of the newly added NPCs Ri'kan which gets voiced by Matt Mercer of all people (such a waste). It is also the start of a big issue I have with these next patches, the removal of the player agency while still behind a fake player choice. Save or let Ri'kan die, run without looking back or at least try to help afterwards. Nothing matters, it plays exactly the same.

We then end with Shae making everything worse by freeing Malgus and climbing on the "I can't wait to be able to dispatch you" ladder, which is sad because I used to like her character.

  • 7.6 to 7.8 - Galactic Threads

On one hand this is a funny patch to talk about because its content was pushed to 7.8 which now doesn't feel as bad as it gives much more story content than most of the previous patches. We got three separate storylines and then a final 4th storyline converging at the end.

Hoth was mostly fine, long spaces to travel but the story is mostly okay, even if doesn't feel as important. Nar Shadaa with Telos and then Elom was better, even if the Darth Nul puzzles were kinda silly. I find funny that they simply decided to overlook/retcon the fact that Telos sends a message to Republic players after Onslaught and he is just treated still as a member of the Alliance. Another detail as a loyalist is that again it didn't felt as if there was any bigger conflict with the Alliance and our factions, just some animosity at best. I wish they didn't had that stupid romantic plot on Tatooine which also felt pointless, had terrible voice acting and it really felt unnecessary (I don't have anything against being a queer romance, it was just a bad boring arc).

The final arc on Ilum was okay, is a good day when we get an excuse to go on adventure with Lana Beniko, and there was some cute dialogue with my Agent (who is married with her). Nul fight was alright and the final reveal with Darth Jadus still felt good, as I was already a big fan of the character (hate the new pants though).

  • 7.8.1 - Master's Enigma

So we pick it up were we left, but we are then interrupted by our faction deciding that it was enough. Playing as a Loyalist it does feel quite jarring to simply go from a neutral stance to a completely hostile one just because of Malgus and Shae. Seems like everyone forgot that it was our character that capture Malgus in the first place and even if you pick the lines that agree with your faction, we see our lack of agency continue on. Let them pick the Holocron, it still goes badly. Tell Tau/Rivix to not steal the Holocron, they do it anyway. Tell them or don't about Jadus, nothing changes. It was quite frustrating imo.

On board of the Enigma, we then meet Jadus and as some may have seen in a separate post I'm a bit frustrated that there is very little dialogue that seems to address the fact that this agent of mine had sided with him during Erradication Day. I understand that they want him as the bad guy, but some of us have been waiting for years for this and it didn't had a satisfactory payoff. Doing the puzzles on the Enigma were fine but doing it twice felt really annoying and I'm sorry for anyone who decides to do it on more alts than I did.

The Rivix betrayal was fine, but man, I really wish they didn't had made Tau also be stupid. it was unnecessary, they could had made her fight to rescue us, gets captured to them show on Khar Shian. Complete betrayal of her character to side with a Sith considering all her past trauma.

So we escape the Enigma, Arn/Anri rescue our character and we follow for the conclusion of the expansion. Overall, I still think it was a great patch in comparison to most of the other story patches of this expansion but now that I played from start to finish, I still rank it below LOTS launch in enjoyability.

  • 7.9 - Legacy Reborn

So we finally get to the conclusion. Khar Shian, Malgus, Hetta, Shae and our faction problem. Once more, forced by the lack of agency, you can pick the most agreeable lines, nothing changes, Supreme Chancellor/Empress treat you exactly the same, except for the whole revealing you are not an ally, although Lana do have a few lines that makes me think we are going to a KOTFE situation in the upcoming expansions.

The novelty of playing as NPCs ran out fairly quickly on this patch if you run with more than a single character. The terrible space mission (which thank god is completely skippable), the slow walk and fight with the Basilisk, playing as Lana, Theron, Malgus... I was missing my character most of the time. Also hey, another lack of agency when we arrive! Shoot the Twins or don't, doesn't matter, they still escape, nothing changes.

Shae finally get her fight against Hetta, but not before having a very bad dialogue but at least Rass is there to tell her some truths, even though at the end didn't matter. Shae gets to die as a "hero" and everyone has to pretend to be sad about it because the Mandalorians are. But that is done at least. I like Jekiah and Rass but man I hope they go back to have minimal relevance in the future.

Then the final showdown against Jadus, which was mostly fine. Still feels a bit silly how he just goes Saturday Morning Cartoon away on his Space Pod and Malgus once again takes the player agency and decides he is gonna boot up the force throught the whole galaxy and you can try to stop him or not and it doesn't matter, the message goes through.

Supreme Chancellor/Empress decides to bombard the temple even though Lana tells them not to, and threatens them even. Doesn't matter, story ends on a climax instead of a proper resolution as all previous expansions and I end on mixed feelings.

I'm glad that overall still felt better than some of the lull patches like Old Wounds, Chains in the Dark and Desperate Defiance but man the lack of agency felt hard. Also not knowing where they are taking this story just left me again with a bad taste on my mouth at the end where I keep questioning the majority of the choices made on this expansion.

SO ANSWERING THE QUESTION: LEGACY OF THE SITH, WAS IT REALLY THAT BAD?

I still rank as the worst expansion we had so far, but honestly, playing without the long wait between patches it felt mostly fine. A very mid story with a lot of lows and some lukewarm highs but not offensive enough for me to completely give up on where we going next, even if I'm not exactly hopeful on what the next story beat will be.

The fact that even Loyalists are pretty much treated the same at the end did sting, and makes me believe we are once again probably breaking from the faction war again to deal with Jadus, but I could be surprised.

Thank you for anyone who takes their time to read this long-ass essay/retrospective, I've been wanting to put into text some of my feelings about the expansion in order to help myself process better my own opinions as well.


r/swtor • • 12h ago

Discussion Who'd You Want as a Romance Option? - Servant One, Crysta, Moff Pyron, SCORPIO (#4)

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71 Upvotes

We're back with some more unorthodox romance options! Who would you pick to shack up with?


r/swtor • • 2h ago

Discussion Best Empire origin for a full playthrough story-wise

10 Upvotes

I tried a bit of the Republic origins but I'm having a hard time developing a bond with any of them. I played the JK up to Rishi and while I enjoyed it for the most part going back to be an errand boy after I defeated the Emperor and getting almost no recognition for all the planets I saved left a bad taste in my mouth.

I guess I have trouble connecting with the "regular guy" narrative because playing the Trooper and the Smuggler was deeply uninteresting to me, Consular a bit more but the slow pacing on Act 1 scared me a little so I stopped there.

Now I decided to give the Empire a chance since all their stories are largely considered to be better but I don't know where to start and I don't have much time to play these days.

Which one would you suggest to someone looking to feel like your role and what you have accomplished are being taken into consideration during the whole storyline?

I'm starting to feel like being an average Joe actually makes more sense taking into account the dynamics of a MMORPG but I don't like being treated as one especially after the insane things only you are able to pull off.

Bonus points if you can specify the best alignment for it too because I know for a fact that it makes a huge difference.

Thanks for your time.


r/swtor • • 17h ago

Discussion Is there a reason why Tulak Hord put Khem Val in his stasis-chamber and never returned?

123 Upvotes

I always wondered about that. If Tulak and Khem were really that close, why would he put his partner and servant in what basicly is a prison?

I have 2 theories:

  1. He never really liked Khem

--> well, what to say about that. It is heavily implied that Khem is glorifying a lot. He even mentioned one time that he wasn't even with him for long. Maybe Khem was just a tool?

  1. He was meant to be a gift for Naga Sadow

--> as Talos tells the SI, Tulak Hord was building Naga Sadows grave before he was even born. So obviosly he saw the rise of Naga Sadow. Maybe Tulak Hord wanted to gift Naga Sadow his greatest servant?

Thats all i can think of.


r/swtor • • 5h ago

Cartel Market Flash Sale for October 17th, 2026: Junkshop Decoration Bundle, 810CCs

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13 Upvotes

r/swtor • • 6h ago

Discussion Stronghold Arrival Points STILL Bugged?!

13 Upvotes

I accidentally clicked one of the Set Arrival Point terminals in my fully decorated Dantooine stronghold. Now I can no longer log out and log back in at the same spot I was before.

Apparently, the only fix is to deactivate and reactivate the stronghold which would reset the decorations... but it has 1580 decorations placed. This bug affects every character on the player's account for both factions. Is there nothing else I can do? I found forums and reddit posts from 2020, 2023, and 2025 asking to fix stronghold arrival points, this is my addition to the list.

Please allow us to unassign stronghold arrival points altogether so that we can log out and log back in at the same spot as before (to the strongholds this applies to).


r/swtor • • 19h ago

Discussion SWTOR on Mac: a free app that makes the official Mac version run better on Apple silicon (unofficial, early beta)

32 Upvotes

I made SWTOR on Mac, a free, open-source macOS app that sits on top of the official SWTOR Mac app and swaps its graphics layer for a faster one. You install SWTOR as usual, open SWTOR on Mac, click Install, and keep playing from the official app. There's no Wine bottle to set up.

It's unofficial. Broadsword doesn't endorse or support it, so please read the fine print at the bottom before you try it.

Getting started

  1. Install (or assuming you already have installed) SWTOR from swtor.com as usual and log in once, so the official Mac app is set up.
  2. Download the DMG from the latest release (about 7 MB) and drag SWTOR on Mac into Applications.
  3. Open it, accept the notice and click Install. It downloads a newer Wine engine (about 270 MB) and sets everything up, which takes about a minute. Your game settings, UI layouts and key bindings come along.
  4. Start SWTOR from the official app as usual. The first minutes of play may stutter while shaders are compiled and cached.

The app is signed and notarized by Apple, so it opens like any other Mac app. It doesn't ship or change any SWTOR files: the launcher and game client are Broadsword's, installed by them and run unmodified. Uninstall puts the official app back exactly as Broadsword ships it, and copies your game settings back.

What works in 0.0.1

The game renders through d9mt straight to Metal 4 at full Retina resolution, with vsync and Game Mode. On my M5 Max at 4K it holds a locked 60 fps in zones and stays smooth in a busy fleet apart from players loading in. If the official launcher updates its Wine, SWTOR on Mac hooks itself back in. The app checks for updates once a day, never while you're playing, and installs them when you click Install. Settings let you switch Retina, vsync, Game Mode, the Metal HUD and a memory profile. If something goes wrong, SWTOR on Mac → Collect Logs… saves a zip to your desktop.

Compared with the official Mac app

The official app runs the Windows client in an older Wine (CrossOver 23.7 based), and Direct3D 9 goes through Wine's OpenGL renderer, which Apple deprecated years ago. That's where the tearing and uneven frame rates come from. SWTOR on Mac keeps Broadsword's launcher and game exactly as they are and replaces only that layer: a newer Wine and a Direct3D 9 to Metal 4 driver, plus a few macOS fixes.

Technical bits

  • Game: a Wine engine built from CrossOver 24.0.7 sources (Sikarugir build), running the 64-bit client under Rosetta 2, with msync.
  • Graphics: d9mt, a Direct3D 9 to Metal 4 driver. I maintain the fork of neo773's d9mt-v2; its SWTOR fixes include missing lights and effects (shader switches were frozen), black specks in clouds, broken MSAA, stretched skinned models, a 3 GB memory leak, background shader compiling with a persistent cache, and pacing fixes for vsync and hidden windows.
  • Launcher: Broadsword's own Mac launcher, unmodified. SWTOR on Mac hooks into the Wine it starts, keeps the launcher frozen in the background while you play (otherwise it takes the game's Wine down with it when it quits) and cleans up after the game.
  • Shipping: Developer ID signed and notarized; updates via Sparkle 2, EdDSA-signed, with delta downloads; a small launchd job (it only runs when the launcher's Wine folder changes) re-applies the hook after launcher updates.
  • License: zlib for the app's code and d9mt, LGPL for d9mt's Wine bridge.

Limitations and fine print

Not affiliated. SWTOR on Mac isn't made, endorsed or supported by Broadsword. Broadsword doesn't support third-party modifications. Use it at your own risk.

Support comes only from me, as a GitHub issue or to Pharaphobia on Discord. Please don't send SWTOR on Mac problems to SWTOR customer support. They can't help with it.

Apple silicon only, macOS 26 or later. You need the official SWTOR Mac app installed first.

Rosetta: Apple keeps it fully available through macOS 27. macOS 28 (expected fall 2027) keeps only a subset aimed at older games, and both the official Mac app and this one depend on Rosetta today. My plan is a native arm64 Wine with x86 emulation and an arm64 build of d9mt, tested well before macOS 28. And of course unless we get DX12 working in the meantime.

Links

Repo and README: https://github.com/jdrly/swtor-on-mac Latest release: https://github.com/jdrly/swtor-on-mac/releases/latest Issues and roadmap: https://github.com/jdrly/swtor-on-mac/issues d9mt (the graphics driver): https://github.com/jdrly/d9mt Sister project for SWG Legends: https://github.com/jdrly/swgl-on-mac


r/swtor • • 59m ago

Discussion I want more space missions!

• Upvotes

I am returning for the first time in 2 or 3 years, but one of the first things I did on a new character was the space missions. I love them so much. I know they are simple, but they are addictive. I just wish they would make more

And if they don't want to add the same kind, they could evolve them. Most ships in starwars have a turrent, so why not have an on-rail turrent? like KotoR but in space. Or maybe the GSF but more freeform. IDK. I just want more


r/swtor • • 20h ago

Discussion Why did Valkorion let himself be killed?

37 Upvotes

I know he wanted to take the body of us, the outlander.
But... why? He let himself be killed, only to go on the craziest most far-fetched roundabout rollercoaster to... bring himself back alive again.

Lots of risks of things not going his way (and they didnt), for what reward exactly?

EDIT: ok this is getting interesting. I assumed i had missed or forgotten a clear plot point that explained his ultimate goal with this tactic. But it seems people are speculating on whats probably his reasons, and some even argue he didnt let himself be killed at all and that Arcann and the Outlander simply got the drop on him.
It seems this isnt as settled a topic as i expected.


r/swtor • • 1d ago

Discussion My Picks For The Most Wasted Characters in SWTOR

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423 Upvotes

I love this game, don't get me wrong. But I love the many characters that give the game its heart and soul. So I wanted to discuss the ones I consider to be the biggest wastes.

Risha: In my opinion, the most egregious example. This woman was the queen of Dubrillion. The daughter of Nok Drayen. She had a whole arc about becoming queen and what that would mean for her future. Just for us to finally be reunited with her after several years, and for her to go, "oops, I lost Dubrillion! I'm just a scoundrel like I was before!" Absolutely insane way to handle her character. Genuinely baffling. Not only does it destroy the potential she had, but it ruins the purpose of her entire story as a whole.

Mako: Another pretty terrible waste of a character. Mako was such an interesting person. A young, ambitious bounty hunter with a computer in her head. Not to mention the main love interest of the male hunter. We're finally reunited with her aaaand- oop! She's gone. Never to be heard from again. There were so many opportunities to involve her in the story. But like many of the companions we love, they don't even try to bring them back...

Koth: Regardless of how you feel about him, there's no denying that as soon as he received backlash, he was shafted HARD. He had a few scenes in KOTET, then he's made a grand total of TWO APPEARANCES EVER SINCE. And both of those appearances were for those who romanced him, clearly just so they wouldn't think they wasted their time. It's easy to forget, but this guy was a founder of the Alliance. Think about that. The third-largest superpower in the galaxy. Koth was a day-one member, and one of five who helped create it. The fact that he is so non-existent is so brutal. They could have worked to improve him, rather than just tossing him aside because people didn't like him.

Lokin: This one is a bit of a niche pick, and I'm honestly not sure what more they could have done with him. But I still have always felt like they had a really interesting character on their hands with Lokin, with whom they proceeded to do nothing with. To me, Lokin has always felt like one of the most fascinating companions conceptually. It's kinda rare for a companion to have so many layers. Most of the companions are pretty cut and dry. At the very least they could have given him a scene with the Agent, like they did with Vector after Rivix shows up.

Iresso: Felix has an entire-ass Sith library inside his head. This amounts to NOTHING. It gives him some personal turmoil, and it causes him to get experimented on during the five year time-skip. But narratively, they do nothing with this idea. And when we reunite with him, we learn about how scorned he feels by the Republic, and how he no longer wants anything to do with them. It would have been so interesting to see this expanded upon. One of the Republic soldier companions, now feeling betrayed by the Republic, and seeing how he reacts to the Alliance going to war with them.

Nadia: Nadia is one of my personal favorite companions in the game. I have always loved her character. So I was thrilled when they brought her back during Ossus, and even more thrilled that she had an important role in that particular story. They even introduced a fem-romance for her! Then we proceeded to never hear from her again. Many such cases. But with her it feels particularly saddening, because I so badly wanted to see her growth as a character. And in the Consular's class story, we hear about how much raw force power she possesses. She's made out to be an incredibly powerful force-user in the making, but we never get to see this expanded upon.


r/swtor • • 20h ago

Discussion SWTOR Storylines Tournament: Round 1 Match 17 - Smuggler: Fatal Fortune VS Taris Planet Arc

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31 Upvotes

Vote for your favorite storyline! Fatal Fortune is Chapter 1 of the Smuggler story, and Taris Planet Arc includes BOTH factions' storylines. Pick your fav!

Side note, for the rest of Round 1, I'll be posting two of these a day (spread out evenly so I'm not clogging the feed), since there's a LOT of matches for Round 1. Once we reach Round 2, I'll go back to one a day.


r/swtor • • 12h ago

Question Which companions have rep token drops?

6 Upvotes

Which active companions cause enemies to drop currency tokens that can be exchanged for reputation items?

These are the 3 I know of:

  • Amity - drops Note of Reflection
  • PH4-LNX - drops G.A.M.E. Analysis Modules
  • Fan Zeil - drops Shadow Syndicate Plans

Are there any others?

Also, Swtorista says Fan Zeil's tokens have a higher chance of dropping from enemies on Corellia, Makeb, Mek-Sha, Nar Shaddaa, Quesh, Rishi, Taris, and Tatooine.

Do Amity and PH4-LNX tokens have different drop rates on specific worlds too?


r/swtor • • 1d ago

Discussion MMO’s as good as SWTOR?

58 Upvotes

I've been playing SWTOR and honestly, I'm loving pretty much everything about it. The characters, the story, the music, the unique UI, the cosmetics, the different planets and the overall atmosphere. It genuinely makes me feel like I'm part of the world rather than just playing a game, and I love that feeling.

I'm still pretty new to MMOs, so I'm curious if there are any other games out there that capture that same feeling of immersion. I'm talking about a world you actually want to spend time in, memorable characters, great music, interesting lore, good customisation and an atmosphere that makes you want to keep coming back.

I know no game will be exactly like SWTOR, but I'd love to find something that gives me that same feeling of getting lost in another world.

What MMOs would you genuinely recommend, and what makes them worth getting into? I'd love to hear from people** who've played multiple MMOs, especially if you've found one that comes close to scratching that SWTOR itch. **And if they do Holiday/Special Events then that’s an even bigger bonus!

Thanks!


r/swtor • • 16h ago

Question 4732 cartel coins and one level 65 character

8 Upvotes

I'm just back to the game after years and I found I still have my lev 65 jedi healer and 4732 cartel coins.
I'm not a subscriber now so I'd like to know if it can be a good idea to buy a master's datacron and equipment bundle plus a authorization artifact equipment to play better.


r/swtor • • 1d ago

Fan Art Drew a Portrait of my Trooper. [OC]

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56 Upvotes

r/swtor • • 1d ago

Screen Shot A little bit dissapointing that this is the only two lines where your past choice as Imperial Agent are addressed during Master's Enigma Spoiler

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68 Upvotes

r/swtor • • 1d ago

Other Similar vibes...

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48 Upvotes

r/swtor • • 1d ago

Other I made my Sith Inquisitor in Lego

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472 Upvotes

r/swtor • • 1d ago

Cartel Market Flash Sale for October 16th, 2026: Aratech Rose mount, 750CCs

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36 Upvotes