So karma on eclipse is force toggled on I'm gonna yap so here's a short form of it
Also its an opinion piece from a friend and I who have 207 and 750 hours ish and have beaten E8 prior so this isn't just mad cus bad. (Although the ass kicking when I use Acolyte is but I've used them literally 1 time so far)
- K8+E8 invalidates the achievement of just E8
- Overscale difficulty in a bit of bs way
- K6 Mythrix 3rd phase is now a dps race and can literally soft lock you
- Rather then having the other DLC bosses bar voidling being a more difficult thing that gives a reward it completely ruins the risk reward pre E8 and ruins the risk reward for legendary chests + kills the hype of finding a natural one
- Damages macro by making people benefit from doing nothing and punishes you for playing DLC content
- The ways it scales Mythrix are bad/unfun IMO namely. K2 (move + attack speed), K3 (pizza cutter spawns), K4 (meteors, extra crystal spikes), K6 (Its literally just E7 for Mythrix so basically E4 or E5 will cause the effect assuming you try to avoid karma, Elite Chimera in Phase 2 but only if seekers, potential soft lock), K8 (scaling Hp for difficulty is just bad, inflating difficulty by just adding more Hp is bad.)
- Also like Mythrix is already a hard fight so adding more forced is hard to do right and I don't think they did it right at all.
Ok to get this out of the way I love the new DLC and think its pretty damn good outside of this but I hate the forced karma on eclipse and have gripes with Karma in general. My first point is actually just as simple as it sounds, by making karma mandatory anyone who played E8 prior to hollowed concepts has their achievement snubbed by merit of it being easier then now. The second and final points tie together so its going on the end, ditto for 3.
I, like probably everyone else who has ROR2 DLC's, bought the DLC's for the sake of more content whether it be more ways to end runs, items, or things to do in general and being nearly forced to avoid doing them on earlier eclipse levels or scale Mythrix to the point where doing the DLC content actually hurts the run making eclipse runs have even less variety, aka the risk to reward ratio is almost entirely ruined. Also at least in our opinion a lot of ROR2 especially around eclipse macro is what the game is about, being able to tell what you should scrap or not, waiting to open chests for sale star, same for multi shops + credit card, legendary chests, newt shops, and some stuff I either don't know or don't remember.
Okay time for the big one also known as critiquing Karma as a whole, before I say anything I don't hate the concept of karma or think its entirely stupid the majority of the point (barring K8) is just about forcing it onto the player base. So to start the big reason we like eclipse is that the majority of eclipse levels don't just multiply a stat, I get it to a extent but just increasing health (so either actual HP increase or reduced damage taken constant/armor), increasing damage, shortening cooldowns, etc etc, are all generally lazy and don't really add anything, if anything they just ruin it via ruining the scaling, these work in some games because the original difficulty/scaling isn't enough but in monsoon/eclipse ror2 is not one of them (tho it isn't unfun on monsoon just a little gimmicky which is entirely fine).
K2, is entirely guilty of this via the buff to attack speed and move speed it in the most literally sense is just going in and multiplying a variable by 1.3, at best you just need more move speed to beat the boss but for characters like Captain that isn't a small order.
K3, Pizza cutter attack lines spawning upon killing literally any chimera is just not fun at all, I just lost a run to it and it is genuinely is uninteresting at best, rather than making a interest effect for the phase its just a random instant kill, there is already enough things to keep track of with the extra buffed enemies and adding this when its already hard to tell what's happening leads to deaths that just feel random rather then 'Oh that's how that works' or something that feels like a mistake.
K4, with the glowing meteorites randomly spawning around after jumps is also just unfun, a lot of the fight requires you to be running left or right while looking at Mythrix because looking away will get you blindsided and forcing people to look away because either attack will nearly instant kill you or just instant kill you because I swear one shot protection rarely does anything as far as keeping you alive, also 5 waves is 4 too many, it would be fine if it was just to make the jump attack harder but by merit of lasting so long it causes the majority of issues listed.
K5 is gud.
K6, skill cooldowns are halved ties back into the first thing with just moving stat sliders to make things harder but it doesn't stack with E7 so you basically get E7 Mythrix early on top of the rest (also don't love E7 modifier because its a touch lazy IMO but this isn't a eclipse rant nor do I dislike nearly as much as forced karma). Assuming you have seekers enabled in phase 2 all chimera are elite and it is way too much, having the exploders areas and wisp and golem attacks obliterate your health on top of the fastest paced phase is doing too much, this and prior ones just makes 2nd phase way way way way harder. Also adding a DPS race by making him heal off of lunar wisps is just salt on the wound.
K7 does literally nothing, I don't think the extra 7% dmg at this point means much especially because getting one hit or more realistically 2 hit with one swing and like a chimera projectile or a light gust of wind because you get left with a crisp 30hp after getting hit (assuming no opal or other things, Mythrix just kind of does that its not a complaint I swear)
K8 so basically what if we just did absolutely nothing new or interesting and made the fight last longer oh and a different skybox (which is neat and I like) and some voice lines for false son and heretic (according to the wiki I haven't tried it) like what is the point of K7 and K8, E8 is a massive effect and so is E7 but its just like uninteresting and lame here.
Again I love the new DLC and features barring Karma which just feels like a gimmick currently, it definitely has potential but forcing it is the main issue, I'm not even going to try to eclipse climb any character in its current state and if it doesn't get changed I'm going to either mod the game or just entirely give up on eclipse. Also don't quote me on this but uninstalling Hallowed concepts doesn't even stop this effect so that isn't a option.