r/Quicksilver • u/atombombr • 21m ago
Games Quicksilver Concept - Strategist
Credit: _ipsumLorem for the Character Concept Template and shim0rin for the Quicksilver Artwork.
I know making Quicksilver a strategist is kind of a stretch, but I think he'd be cool as one. I think a cool explanation for the healing aspects would be based on another Quicksilver Concept I saw before by gallaxo. Due to the Timestream Entanglement and Quicksilver's fundamental connection to time as a speedster, the damage to the timeline has messed up his powers, causing him to release chronal energy built up from movement that can stabilize his allies' position in time (healing them). It doesn't 100% fit his powers, but I'm sure NetEase could make it work narratively if they wanted to.
Health: 250 give or take (imagine a balanced number)
Punching Tempest: These are just basic fast punches that don't do a crazy amount of damage because of how fast it is. They do have a bit more range than normal because of the sonic booms in the air he makes while punching.
Seeing Double: When you activate this, a superspeed after-image will run to the nearest health pack so you can throw it.
Seeing Double: This would work similarly to Black Cat's Fortune's Favor ability. You'll hold E and get the option to press either left-click or right-click to use the ability you want to use.
Unrelenting Annoyance: Make a superspeed after-image dash forward, if it hits an ally, it'll do a quick flurry of punches on them for a bit.
Effortless Deflection: Make a superspeed after-image dash forward, if it hits an enemy, it'll stand in front of them to shortly block all damage like a mini Daredevil block.
Pietro Express: This would be somewhat similar to Lifeweaver's pull in Overwatch. For example, if a distant ally is getting low, you'll have the option to activate this ability when in range. Once activated, your ally must agree to be saved. You'll then sprint to them and take them back to where you started, healing them slightly. If you or your ally are hit while carrying them, you guys won't take as much damage.
Sonic Boom: This is just a dash you can do that leaves an air trail behind you that'll basically give any ally that steps into it a free dash from point A to point B. Once they travel all the way through, they'll move faster for a bit.
Hyper-Acceleration: This is probably kind of comparable to Mizuki's aura in Overwatch. The goal is to keep your Momentum going so that you keep your benefits, which encourages you to play aggressively with your team alongside you to maintain them as much as possible. This would probably decrease pretty quickly over time to keep things balanced.
Time In A Bottle: Once activated, you'll start to run very quickly in a circle, enemies inside the circle get slowed at an increasing rate until their movement completely stops very shortly. In a sort of donut shape along the actual path of your running, a wind tunnel is created that lets allies standing in the tunnel move faster and gain bonus health that will decay over time. I'm not sure if enemy attack speed should also decrease. I've also considered letting Quicksilver run freely instead of in a fixed circle, this would let you make a "custom shape" to better surround enemies. I'm just not sure those are needed.
Team-Up 1: Quicksilver + Scarlet Witch
Team-Up 2: Quicksilver + Captain America (this one could've been better tbh sorry)
Let me know if you have any feedback or questions :)