r/PSO2NGS • u/GlompSpark • 4h ago
Discussion Level 125 enemies have about 34% more hp compared to level 120 enemies
I knew the hp jump from 120->125 would be bigger than normal because amulets were up to 8% potency, but i didn't expect it to be 34%. Level 125 enemies are going to take significantly longer to kill with BIS level 125 gear compared to level 120 enemies with budget level 120 or 115 gear.
When they come out with level 125 LTQs/UQs, the completion times will be much longer than normal. And if you are using handout gear, the gap is going to be much bigger than before.
I hope they don't come out with level 125 LTQs/UQs before December at least, because that's when the handout gear is getting updated. The last thing we need is more people abandoning all ship queues because "there are too many players in handout gear"...
You might be thinking "nah, it won't be that bad, the new Alter realm was level 125 and we could handle it just fine". But keep in mind the new Alter realm was up to 32 players. For reference, this is how bosses scale HP based on player count:
- 4 players: 2.4x boss hp (compared to boss hp when there is only one player)
- 8 players : 4x boss hp
- 32 players : 10x boss hp
So 32 players were doing 4x the DPS of a 8 person group, while the boss had 2.5x the hp of a 8 player boss. That's why it didn't feel that bad in the Alter realm specifically. But try fighting the bosses in the Alter realm with a party of 8, and you will realise it takes a LOT longer than trying to fight level 120 bosses before amulets came out...
For reference, the jump from level 115 -> 120 was about 16.5% hp, while the jump from level 110 -> 115 was about 201% hp, which is why level 115 mobs suddenly started taking a lot longer to kill compared to level 110 and earlier before.
I'm not sure why they are doing such huge hp jumps because player DPS output is increasing at a much slower pace, and it really sucks for players in hand out gear in particular. And that's an issue because most players do not like it when the quest takes too long (hence, why players abandon all ship matchmaking because there is no RA or too many players are in handout gear).
It's not very fun to beat on super tanky trash mobs either. They don't pose a threat to you, it's just tiring to beat on big sacks of HP that can tank an entire photon blast (I'm pretty sure level 125 Balrogs can survive a photon blast now, level 115 Balrogs could already survive an after blast). If the game was designed around trash mobs being a big threat (like PSO:BB), that would be a different story entirely...