r/OpenMW • • 1h ago

Well...We're Back...

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• Upvotes

Been *too* long....This Telvanni is Glad to be Home...


r/OpenMW • • 7h ago

Need specific mod - Dynamic Sounds

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1 Upvotes

r/OpenMW • • 23h ago

OpenMW Android help request

1 Upvotes

Hi all. I'll cross post this to Android emulation sub Reddit too, but trying here because I'm properly stuck lol.

I've been fiddling with playing OpenMW on Android for a while now. Previously I was running the morrowind starter pack mod list on OpenMW windows and emulating via Gamenative. Let's just say I like my modded games to follow a list exactly so I know everything is compatible and properly ordered.

I first tried this (which is apparently the most advanced): https://github.com/Andiweli/OpenMW-Android but the performance is awful. Flames missing, swamps flickering etc.

I then went back to Duron27's Alpha3 launcher (https://gitlab.com/duron27/alpha3) version 2.9.3. A fully modded OpenMW morrowind starter pack setup using this app (and importing navmesh, groundcover etc) runs at mostly 60fps the whole time.

BUT.... I have to adb my phone each time to set resolution to 1080p because it reverts to native even if I try the developer options to stop injecting resolution at start.

I guess I'm asking if anyone knows how to lock it to 1080p?