r/OpenMW • u/KainsRuin4656 • 1h ago
Well...We're Back...
Been *too* long....This Telvanni is Glad to be Home...
r/OpenMW • u/KainsRuin4656 • 1h ago
Been *too* long....This Telvanni is Glad to be Home...
r/OpenMW • u/darkglobe87 • 23h ago
Hi all. I'll cross post this to Android emulation sub Reddit too, but trying here because I'm properly stuck lol.
I've been fiddling with playing OpenMW on Android for a while now. Previously I was running the morrowind starter pack mod list on OpenMW windows and emulating via Gamenative. Let's just say I like my modded games to follow a list exactly so I know everything is compatible and properly ordered.
I first tried this (which is apparently the most advanced): https://github.com/Andiweli/OpenMW-Android but the performance is awful. Flames missing, swamps flickering etc.
I then went back to Duron27's Alpha3 launcher (https://gitlab.com/duron27/alpha3) version 2.9.3. A fully modded OpenMW morrowind starter pack setup using this app (and importing navmesh, groundcover etc) runs at mostly 60fps the whole time.
BUT.... I have to adb my phone each time to set resolution to 1080p because it reverts to native even if I try the developer options to stop injecting resolution at start.
I guess I'm asking if anyone knows how to lock it to 1080p?