r/OldWorldGame • • Jun 03 '26

Gameplay 2026 Community Tournament

27 Upvotes

We’re back with the 2026 Edition of the Old World Community Tournament!

Signups are NOW OPEN. You’ll need to use your discord account to sign up. Signups close on June 30th.

Tell your friends! Everyone is welcome to join, all skill levels welcome. Everyone will play at least 3 games.

More details on the Official Old World Discord: https://discord.gg/BPDf3Wg3w9


r/OldWorldGame • • Jan 12 '26

Discussion Please Leave a Review

345 Upvotes

Hi everyone,

We appreciate all of your support over the years. Just a reminder that one of the best ways to help the game's development and growth is to leave a review for Old World. It helps us know how we can improve the game and also what we are doing well so far. Further, reviews help new players know whether the game might be for them.

Thanks for playing!

Soren


r/OldWorldGame • • 13h ago

Question How did Kush get so many cities so quickly?

Post image
13 Upvotes

Been away from OW a while and starting to get back into it a bit. Maurya is my cursed faction that I can never quite seem to pull off. This is a casual game at the Strong. Not trying to really do much more than just play by vibes a bit and get back in the swing.

Just discovered Kush and how the heck do they have this many cities already? Must have high rolled, right?


r/OldWorldGame • • 22h ago

Guide What I wish someone had told me about research when I was new

48 Upvotes

So one of the hardest questions for me early on in this game was actually a pretty simple one for most 4X games: how do you build up your science output early on, in the first 40 turns or so? Most of the big science explosion techs tend to come later: Scholarship is a very late tech, and Land Consolidation and Monasticism take a minute to get to as well. Even Metaphysics, the easiest of the science booster techs to access, is locked behind a section of the tech tree I often skipped in favor of others. So how do you go about getting enough Science in the early game to actually get to the techs that let you snowball? Well, thankfully the answer isn't too complicated.

The first is specialists! One reason it's important not to build too many settlers and overextend early on is because otherwise your early science can't grow well without specialists. The two early game urban specialists, which give +2 research at the Apprentice level, are found in Divination and Drama. Yes, these two techs are your early science boosters! They are the only early techs that give access to an urban specialist. Apart from these, making a bunch of rural specialists help too! This means that Administration for granaries is a science tech, and the Freedom law from Labor Force is a science tech, too because these both give growth, and more growth means more specialists!

To add to this, many families are great at creating specialists, too. Any family with a bonus to Civics helps get specialists trained faster, and the growth bonus from Landowners after making settlers and workers can start producing specialists for science, too! A Landowners city with a bunch of quarries is actually quite good for this due to the bonus civics from stonecutter specialists! But this means that Clerics, Landowners, Artisans, Patrons, Statesmen, of course Sages, and arguably Traders are all cities which can contribute well to science output!

Culture is an indirect form of early science, too. When your city reaches Developing, you can build up to two of the Odeon line of buildings, allowing you to get a second slot for another Poet and more science, then do it again at Strong culture. Once past the early game, these strong culture cities give access to other good buildings for specialists, too, but this guide is focused on the very early game.

The other more obvious way to boost early science is to make sure either your first ruler or heir have a good Wisdom output. Going Scholar, Schemer, or Tactician for your first character can be very strong, each for their own reasons but in no small part thanks to their bonus Wisdom directly improving your science output.

Apart from that, there are a few other things to look out for. Ancient ruins often have research events, sometimes events give a choice for bonus research, and sometimes you get the option of getting a court scholar. The Freedom (indirectly) and Centralization (directly) laws early on both boost science output as well. Then there are tons of little bonuses to look out for, such as Babylon's bonus to research for each city, or Hatti's global civics bonus which promotes faster specialist training.

Anyway, just wanted to put this out there because I struggled for a long time in the early game of Old World because the early research is a little less obvious to get going than the bigger research techs do. If anyone else has early science tips, would love to see them!


r/OldWorldGame • • 15h ago

Question Help me set up a 'cage match' map in the settings

3 Upvotes

My last few games have been too peaceful, barely any wars between players and able to expand very easily. What are some good map templates and settings for some scrappy games with a lot of wars between players in FFA? I would like if the maps still had enough water for there to be ship combat and coastal resources too for things like Trader families


r/OldWorldGame • • 1d ago

Question Is there any reason not to chop the forests under camps?

12 Upvotes

Just wondering if there are any bonuses to keeping the forest around.


r/OldWorldGame • • 1d ago

Notification Old World October 21st test branch update

27 Upvotes

The Old World test branch has been updated and is now version 1.0.85174 test 2026-10-21

Patch notes can be found at

https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20update%202026.10.21


r/OldWorldGame • • 2d ago

Question Zoom out a cith

6 Upvotes

Can someone pls tell me is there an option or a mod maybe to zoom out city further in the city building menu? I'm trying to max city cize with a lot of specialists but at some point I can't even see cities borders and can't see at which resourses I'm building specialists


r/OldWorldGame • • 2d ago

Discussion Tech draws are a legitimately genius idea

64 Upvotes

I always notice now when I go to play other 4X games, that they become stale extremely quickly because rarely do I need to adapt my research path in those games. Even in some other games that have slightly randomized tech, they often are full of completely useless techs, and full of ones that don't 'react' to an opponent's build at all. In Old World the decision-making is so tough because you might see your opponent going with a bunch of spearmen when you have a cavalry unique unit, and you have to choose between trying to get axemen or giving up on getting another tech early and its powerful bonuses. That constant state of tough choices makes every match feel compelling in a way other 4X's don't to me anymore. Does anyone else feel this way?


r/OldWorldGame • • 2d ago

Question Advices for buying DLC

12 Upvotes

Game in on a massive sale right now and I want to buy it. I'm wondering if i'm missing out by just buying the base game without the DLCs? Any DLCs you would recommend to absolutely get?

Thanks


r/OldWorldGame • • 3d ago

Question Which family would you pick?

7 Upvotes

Settling my 4th city and I am flummoxed as to what to do here. I'm thinking sages for the future specialists but there isn't much growth at all and I seem likely to run out of citizens. Alternatively Champions to build some elephants? And I never really know how to handle grove resources.


r/OldWorldGame • • 3d ago

Gameplay Story um mehr über das Spiel zu lernen.

6 Upvotes

Hi ist diese story noch geeignet um mehr über das Spiel zu lernen oder hat es sich seitdem so geändert das es zur Zeit als die Story geschrieben wurde mittlerweile total veraltet ist?

https://www.civforum.de/showthread.php?114031-Old-World-Alter-Mann-Alte-Welt-%96-und-wer-sieht-am-Ende-alt-aus/page46


r/OldWorldGame • • 3d ago

Gameplay The power of the Diplomat

Post image
22 Upvotes

I have slept on this archetype for far too long. As either a first or second leader, with enough tribal sites it can be really huge to be able to just settle the sites without fighting. How I did it this game was to take my first leader (a randomly rolled Orator) and do a tribal marriage. I got lucky and the game offered me a second spouse from the Gauls, and this boosts their opinion of you by +80 each. You then need to get the Aristocracy tech for an Ambassador so you can have peace with them. Then groom your first heir to be a Politics student and hope they become a Diplomat. Naturally, this doesn't work if your heir ends up being a different archetype. You can do this faster if your initial leader is a Diplomat, but often you don't have the resources necessary to do the alliance with your first ruler. And this strategy is most viable when you get a spawn like this, where you can capture the chokepoints on your outer borders and then fill out the back end of your empire. You also need a ton of gold for this as each settle can be as much as 1000+, but when you consider that this is you saving a dozen or more orders killing the camps, it's basically like buying orders.

But yeah, discovered this playstyle and am loving it :)


r/OldWorldGame • • 4d ago

Gameplay Early game coaching - replay progress

Thumbnail
gallery
17 Upvotes

Thanks all for the very useful reactions to my previous post.

Just wanted to share that I replayed the first 48 turns and the results are quite spectacular (to me at least). Last game I was at 5 cities, 34 science, and deep unhappiness all around including with my much stronger neighbour Greece.

This game I have 8 cities (italy/dalmatia/noricum as before, but also captured the first Vandal city in Pannonia and the two barbarian cities on Sardinia and Sicily). I have 46 science, founded judaism, two of my families are happy, and good relations with Greece, who is 'stronger' instead of 'much stronger'.

Some screenshots attached, all feedback welcome!

I think some of it is better luck with events (especially the relation with Greece), but what also certainly helped was founding Rome as Landowner and just pumping out settlers and rural specialists, and being smarter and more aggressive with my army. Next step is probably conquering more Vandal cities while I build up my cities more.

One question about build queues. I often find myself with a city that would like to build a new specialist but needs to 'wait' for a new citizen. If I don't need a unit I can build a festival (to counter unhappiness and stimulate growth) or council (to get more civics), but that feels more like fillers than something useful. Am I missing something obvious?


r/OldWorldGame • • 4d ago

Discussion Question/Discussion about Culture strategy

17 Upvotes

So, call this a question or maybe just a discussion point, but I'm still wrapping my head around the overall gameplay implications of the culture mechanic. I understand that higher culture means bigger and better buildings, better unit access, and potentially more specialists (with each new tier of building), and better projects, but I'm trying to wrap my head around the strategy of culture if that makes any sense. Like, when should you prioritize it? Is Drama a good tech because Odeons give culture or not because it doesn't advance your military capabilities much? At what point is boosting culture not worth it for a city? I understand how the individual pieces of the culture system in practice, but find myself a little lost when it comes to how to implement it in my games


r/OldWorldGame • • 5d ago

Question What's it gonna take for Greece to join the war? [3rd Carthage Scenario]

Post image
7 Upvotes

r/OldWorldGame • • 5d ago

Gameplay Early game coaching - am I on the right track?

11 Upvotes

Hey all expert conquerors, I need some early game coaching :)

I played some games on easier difficulties and won easily, and now moved on to The Glorious. Playing as Rome on the Imperium Romanum map (screenshots below)

I find the initial going quite tough. There was only one free city site, so after the initial settler I built a warrior and slinger while my initial warrior and militia went south to kick the barbs out of Brundisium. Then the combined force went north to capture Dalmatia and Noricum.

Then, I figured I'd leave my army east because Greece is going to be an issue at some point. But I got constant raids into Genoa, so in the end moved most of it back west and have started building some new units now. Then one of my families decided it's time to annoy the Gauls, and I figured with my army there I might as well do some conquering. I am finally getting a bit of legitimacy and orders which gives some breathing room.

So far so good. But I just have the feeling that I never have time to actually catch up. I missed all religions, my cities are unhappy, my families are mostly unhappy. Greece hates me (it was never good, and then some events happened which made it worse) and I barely had time to build up my cities with most queue time and orders devoted to military matters.

E: Case in point: I just played the current round. Moved in the slinger and militia from Brundisium to engage the rebel near Dalmatia. Killed the swimming raider with slingers and warrior. Now I have 3 orders left, but there are 3 idle workers so I just don't have time to get them started on new improvements / barracks / garrisons. And I have a permanent shortage of wood and stone (I guess Noricum actually has decent quarry sites, and if Genoa builds a rancher on the horses it will also open a lot of good quarrying)

My biggest worry is greece. They are "much stronger", have triple my points, and absolutely hate me. If I get enough time my plan is to get at least to my first UU (and perhaps archeres and/or onagers) and start a war, but that is quite a lot of turns away still. If they declare now I doubt I can hold them off long.

Could I have played this differently? Am I building too much military? too little? Should I try to conquer more Gallic cities before contemplating Greece? What should my tech priorities be?

Eastern half, greece, foreign relations
Western half, Gaul, families

r/OldWorldGame • • 7d ago

Question I play in potato settings and still lags

4 Upvotes

As tittle says, I play on potato settings and mid-game, not even late game, every turn takes longer to complete and even unit movement... do you have any tips to make the game faster either being on settings or even the PC?

I have to clarify that my PC runs Civ6 fine, so it is not a potato PC but also not a brand new gaming rig


r/OldWorldGame • • 8d ago

Discussion The Great difficulty (achieving 10 ambitions) using Egypt (NOT recommend playing)

Thumbnail
gallery
19 Upvotes

I finally completed The Great difficulty (achieving 10 ambitions) using Egypt, which took me 30 hours in total. A massive amount of that time was spent reloading saves. In fact, just rerolling for an easier final ambition took me two full hours!

Overall, my takeaway is that the game relies far too heavily on random events. On top of that, the AI's aggression is insanely high—you could have great relations with a tribe, and they will suddenly declare war on you out of nowhere. Unless you are a hardcore fan of Souls-like games, I really wouldn't recommend playing on the highest difficulty.


r/OldWorldGame • • 8d ago

Gameplay I wanted to play peacefully as Hatti, but I had to fight to expand and learned some things

Post image
32 Upvotes

...and then Yuezhi settled the only cities near me, and even though I had all 3 of the non-military families, through the power of Ore, a free tech for Military Drill, a Warlike leader, and intense gold income from tiles, I managed to get 12 axemen up by turn 50 and think I did a reasonably good timing attack that could potentially result in me taking over Yuezhi entirely. Fingers crossed!

I'm still experimenting with this game and getting comfortable with early aggression, which I think as a new player is one of the hardest things to do. It has been for me, anyway. This is the earliest I've ever attacked another player, and with the largest army to do so


r/OldWorldGame • • 8d ago

Question What kind of mods do yall use and recommend?

10 Upvotes

as title says, I am looking for mods and am curious what people reccomend

I currently have a few mods called "Dynamic [thing]" because they are at the top of the steam charts, but truth to be told I have no idea if those mods are good or not, because the mod descriptions do not really go into details what they actually do. so I was interested in what mods you guys use, with an often reccomended mod being "music from the beginning" so I would not have to research drama to begin hearing the soundtrack


r/OldWorldGame • • 8d ago

Question Would you recommend this game to a beginner in the 4X genre?

28 Upvotes

Context: I generally like strategy game such as real-time strategy games (my favorite type of strategy game if not my favorite game genre period) + a few tactical games here and there + Total-War-like. The only flair of strategy I do dislike are Grand Strategy games.

Old World base game is currently €4 at -90% off on GOG.

TL;DR: I'm interested in 4X games but other games didn't strike a chord with me because it's hard for me to understand their systems and gameplay. Do you think Old World is worth a try if I'm looking for a way to start learning the genre properly?

----

I've been interested in 4X games for a long time by now. I like in theory the sandbox nature of these games and the fact that they start relatively simple and get more and more complex as the game progresses, plus the wide choice of strategies available to win a game with multiple victory conditions. However, in practice the few I've tried up until now (Civilization IV, Civilization V, Age of Wonders IV) never managed to quite hit the mark with me, mostly because I always have the impression I was never really close to understanding the games' systems properly, so I wasn't doing any 'strategy' per se, just doing things at random and hoping for the best. My games in Civ5 and AoW4 all were abandoned for this reason; Civ4 is the one I played for quite a few hours, but even then the only game I brought to completion was completed by steamrolling the enemy with dozens of military units, which I know was only possible because I chose one of the easier difficulty settings. I thought that playing a more recent game would help, but trying AoW4 during a free weekend didn't work that much (although due to the limited time frame it's the game I played the least).

Do you think Old World has the potential for being a good choice for a beginner like me? I'm willing to spend a few hours learning, I just want to understand if after a point the game systems become clear enough (or at least, the consequence that any action have in the long term can be understood as a newbie). If you think I'm just confused about how 4X titles are meant to be played, I welcome suggestions on that front, too!


r/OldWorldGame • • 8d ago

Discussion Changing names of people/cities/civs

23 Upvotes

Does anybody else make use of this incredible feature? I'm used to Civ series where the Germans, the Americans, the British, etc. have cities like London, Washington, and Munich.
Old World I have cities with absolutely unpronounceable names, with rulers just as obscure.

I am 60 years old and have always loved history, but having to keep track of civs with cities like Borsippa, and Sippar gets me confused. I've taken to renaming cities to names I recognize, and I rename the family members. Getting notifications like "Xerthonistinopi is ill" is just confusing but "Charlton Heston is about to die" is easier to remember.

• Eshnunna


r/OldWorldGame • • 8d ago

Notification Old World October 14th test branch update

19 Upvotes

The Old World test branch has been updated and is now version 1.0.85087 test 2026-10-14

Patch notes can be found at

https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20update%202026.10.14


r/OldWorldGame • • 9d ago

Discussion How to reduce micromanagement in mid-late game?

9 Upvotes

So I've played for over 100 hours of Old World. After mid-game, I have about 10 cities, many units and workers and so on. I play on default settings and difficulty is The Glorious. It becomes tedious to move units from A to B and so on.

I've been thinking adjusting game settings. There is a setting called "City Site Spacing" and "City Site Numbers". I have never touched them so I am asking if anyone has touched them before and reduced city numbers and units successfully? I would like to have a "smaller scale" game - instead of having 10 cities, I'd like to have about 5-6 cities; instead of having "50 units", I'd like to have about "25 units".

What I've understood that if you reduce "City Site Spacing", the AI nation that gets the biggest start (5 cities) could snowball, right? So maybe capping cities to max 9 could be efficient?

I would like to hear fellow Old World players thoughts about this topic!