r/Nr2003 • u/False_Button_5206 • 9h ago
Online League naming an online league for NR2003 and creating a logo for it
I need help coming up with a name for an NR2003 Online League and making a logo for it
r/Nr2003 • u/False_Button_5206 • 9h ago
I need help coming up with a name for an NR2003 Online League and making a logo for it
r/Nr2003 • u/Apprehensive-Ear2474 • 10h ago
🎧🛞⏱️🎥
r/Nr2003 • u/cwrace71 • 22h ago
A few days ago I tried out NR2003 Mod Studio 1.0. I just created a basic game, I think I had everything the mod offered checked. I created an EXE. I noticed initially it wouldnt run in a full window, I ran graphics config and put it in a full window, but I kept having issues. I eventually just deleted that EXE.
Now I try to get into the game using every EXE I've always used, and I can load the game fine, If I hit session I Notice the menu looks messed up, and I go to race and I get an error that basically AMD Driver detected an issue. The same happens if I hit the opponent manager. It will just freeze, AMD gives me a driver error, and theres nothing I can do.
r/Nr2003 • u/ExcellentBarracuda41 • 9h ago
I been having fun with Nr2003 enhanced and the mod studio and wind tunnel, but when I went to boot up the game today it would get me to the track but when I hit drive the game just crashes. I deleted it, redownloaded it, and still has that problem. Any help would be greatly appreciated because I have been wanting to get back into this game for a long time
r/Nr2003 • u/VecArhfiReX7 • 22h ago
Seeing the new mods coming out of from someone who the only real modding i did was adding a car pack really has me wanting to get back into the game as the constant ai pitting and just everything Ive seen really has made me feel like the game truly captures the “magic” of NASCAR i mean look at the pit road stuff. I used to play NASCAR 06 and now it kind of feels like a nr2003 is truly thriving
But Sadly my pc is down for the foreseeable future and I only have the oled 1tb deck, i know people have gotten it running before but it was so convoluted i couldn't understand it. So I come to you all who have been enjoying this resurgence how do i get this running with a “defintive” mod set up the biggest one I'm interested in is the AIMOD
r/Nr2003 • u/KyleSmooth-Ice-4581 • 9h ago
Is there a way to remove the racing line without needing to step in a session?
I donwloaded mod studio and transfered all of my tracks, series and replays to the game, but unfortunely i still can't race agaisn't the ai, the game crashes when i enter and that's the way i've removed the racing line since.
This crashing thing has happend for a few weeks or maybe 2 months and right now is where i needed the most.
r/Nr2003 • u/hayternal • 11h ago
Hi everyone, this will probably be my last update on the RTX Remix project for a while. I've spent time dedicated to one track and car to see how far this tech can take the game, and whilst it looks really good, there are unfortunately some hard technological limits that I believe make this project limited in its scope.
https://reddit.com/link/1xa73k3/video/dzyorl126hwh1/player
I've uploaded this video and some screenshots below that showcase the game with my latest RTX Remix build, which hopefully demonstrate the quality of the lighting and materials. However, through testing, I've hit a software hurdle that I think is impossible with current CPUs to overcome. In a session with one, maybe two cars, it runs as my video shows (>60fps) on my PC (RTX 4090/Ryzen 7 7800X3D/64GB DDR5), however with 10, 20, or a full 40+ car field, the framerate absolutely tanks to max. 5fps.
After testing, I believe this is caused by NR2003 being a single thread program and RTX Remix's translation overhead, which means even though I have more than enough computational power to run this technology, it is bottlenecked by NR2003 only utilizing one single thread of the sixteen available on my CPU. This is a hardcoded limitation of the program from its time in 2003, and unfortunately I don't believe there is a way to change this.
I'm not too sure where to go with it from here. It's a fantastic add-on for single car practicing and for taking screenshots, but it is unplayable for any actual racing, until at least CPUs somehow become strong enough on a single thread to brute force it (likely decades), NVIDIA optimizes the Remix bridge, or someone manages to patch NR2003 to utilize more than a single thread. I'm open to suggestions on what I should do from this point, if it's worth continuing to build and apply to other tracks and cars, or if there's not much point.
Thank you for reading!


r/Nr2003 • u/One-MegaManXCM • 12h ago
Chad Kroeger will be locked into the field for the MusicFest Grand Prix IV
r/Nr2003 • u/racerspeed22 • 11h ago
yeah
download is in the racerspeed studios discord:
https://discord.gg/e4ck7C6PWe
r/Nr2003 • u/Apprehensive-Ear2474 • 4h ago
I know I'm not the only one who's always wished they could watch the AI run their practice laps. Well now you can, coming soon to RaceControl: Single Car Qualifying.
Set the qualifying metric in RaceControl whether it be fully manual inputted order or a short practice session with a reverse-the-field system. Then sit back and watch as each car waits patiently in their pitbox until their call. Drivers will pull out on to the track, finish their out-lap & run the set number of qualifying laps. When all the drivers have finished, proceed to your car & run your own laps, or skip right ahead to the grid!
r/Nr2003 • u/MikuFan80 • 17h ago
Genuinely some of the best quality COT models in the entire game, and its been such a blast reliving the game i played when I was a kiddo in NR
r/Nr2003 • u/Familiar_Delivery790 • 23h ago
r/Nr2003 • u/NRCENTER • 3h ago
If you downloaded Enhanced Edition between
10/19 5:45PM EST - 10/20 7:00AM EST
You'll have issues with UI, Stability, and more...
EASY FIX:
Download Enhanced Edition again anytime after 7AM EST 10/20 and move your custom files to the new copy (Tracks, Mods, Ect.)
MANUAL FIX:
1 - Download this clean NO-CD exe and place it in your NR2003 folder.
"NEW" NO-CD 3.7MB HOBO DOWNLOAD
2 - Rename the rend_dxg.dll in your NR2003 folder to rend_dxg_new.dll
3 - Rename the rend_dxg_og.dll in your NR2003 folder to rend_dxg.dll
4 - Download and run the Mod Studio V1.1 Program and checkmark all of the optional boxes...Even if you don't want those features right now, do it! Choose that NR2003.exe and patch it
5 - Rename the rend_dxg.dll in your NR2003 folder to rend_dxg_old.dll
6 - Rename the rend_dxg_new.dll in your NR2003 folder to rend_dxg.dll
----------------
EDIT - The real cause wasn't Mod Studio's issue, but a human error on my end... not what I wrote before. The final MS program patch I applied to Enhanced Edition did not have optional updates enabled...
So when users tried to use an MS exe that DOES have those optional features (Like Pinkerton's Wind Tunnel), it caused the UI to not display correctly along with other odd problems.
r/Nr2003 • u/Papa_Shnitz • 4h ago
I have installed NR2003, Mod Studio1.1, the 4GB Patch, and the FNCS series mod and while watching a sim race. my game will crash on lap 1 after crossing the start-finish line and I have done everything I can to try to stop the mid-race Crashes to desktop.
Compatability mode
Core.ini tweaks
Graphics settings
AND NOTHING WORKS!
Does anyone know how to stop this bug? It'll do it on the base 2003 cars too.
r/Nr2003 • u/Internal-Cucumber488 • 6h ago
I have tried the dep and still nothing
r/Nr2003 • u/Dedede-02 • 9h ago
This is a follow up post I made about a month ago when I was having trouble with implementing a new pit wall on a track. The mips and associated 3dos I used didn't come with the original track, which I should have specified because when unzipping the newly saved Dat file, those 3dos and mips were missing. I'm not sure if this is a WinMip issue or if I have to save the track as something new. Any help would be appreciated!
r/Nr2003 • u/Forsaken_Wishbone_70 • 10h ago
I don’t know if anyone else is dealing with this issue when it comes to Mod Studio, but it seems that the mod can’t seem to deal with putting cars to the back easily. Instead of going to the back, the cars just slow up and not move, which if there is a leader, in front, splits the back into two which is extremely annoying. Anyone know how to fix this
r/Nr2003 • u/MrPlaza03 • 10h ago
After seeing u/Familiar_Delivery790 design a handful of schemes from Talladega Nights, and the 20th Anniversary of Talladega Nights being this year, I figured I'd remake the one of a couple schemes they didn't do, and also one of my first public NR2003 Schemes
The Laughing Clown Malt Liquor Car is an interesting case, it gets painted for nearly every bodystyle except the one car it was designed for, a 1996 Monte Carlo, I done this scheme 3 years ago, but I decided to go back and do it more justice and give it a complete remake to make it more accurate to what's seen in the movie, which involved a LOT Of Rewinding and frame perfect pausing to get the best results out of this scheme possible, this I'm proud to say is a lot closer, if not EXACTLY What you see in the movie, hopefully you enjoy driving this car as much as I did painting it
Any chance it could be modded into the game to give the dirty windshield mod to ther other views? Most importantly the roof cam?