r/NeoScavenger • u/Humor-Decent • 18h ago
NEO Scavenger Multiplayer / Unlimited: Mod update with a full wiki, a companion app and a launcher (fanmade)
Hey everyone! A few days ago we shared NEO Scavenger Unlimited, our fan-made expansion mod that adds multiplayer to NEO Scavenger. It’s built on Chiko’s NSE, Kaaven’s MMoD and other mods. Thanks for all the feedback! Here’s what we’ve added since then.
Download: https://drive.google.com/file/d/1TEdA1OcJA_tqfffolIK8MDw3XF6i700T/view?usp=sharing
The wiki (with the install guide for Windows/Linux/Mac and our Discord) is in the comments.
A launcher, basically plug and play
Install once, then start either the game or the NEO Companion from the launcher. No server setup, no port forwarding. It connects you to our dedicated multiplayer server on its own and installs updates automatically when you start the game.
How multiplayer works
Everyone plays their own game on the same map. When two survivors end up on the same hex, their games meet: you can fight, talk or trade.
A full wiki
2,900+ items, 1,493 recipes, 28 guides, a quest journal (spoilers hidden until you switch them on), a lore journal, a world map, factions, creatures and locations, all searchable.
NEO Companion
A small app next to the game. After you allow it, it reads your own save and shows:
- your pack, laid out like in the game
- what you’re wearing, layer by layer
- wounds, blood and armour before a fight
- what’s on the ground where you stand
- what you can craft right now with what you carry
Click anything to open its wiki page. The whole wiki is built in and works 100% offline; nothing is uploaded and your save is never changed.
Plus a bunch of bug fixes and new content.
Questions are welcome here or via DM.
Credits: Chiko (NSE, and for letting us use his Discord), Kaaven (MMoD, thanks for the permission), all the original mod creators, Blue Bottle Games, and my friend Sülo, who built most of the multiplayer backend. Made with the help of AI. If you spot something wrong, let us know!