r/NativePortsOniOS • • 6h ago

Tomodachi Life LTD [NATIVE iOS] Release!

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19 Upvotes

Original post. Please follow the instructions in the README, any questions you have, you may leave here so everyone can benefit from answers.

BOTW and more ports coming soon, I will also continue to add more features to this port, online play, mods, etc. Optimization still can go further.

If you wish to support me... https://ko-fi.com/drtenma

Enjoy!


r/NativePortsOniOS • • 3h ago

Super Mario 64 Co-Op Texture Packs (IPA)

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3 Upvotes

LeoManrique/sm64coopdx-ios: iOS port of sm64coopdx

The best way to play Super Mario 64 is with the Render96 v4.0 texture pack, I have linked a YouTube video below showing a demonstration of the texture pack. In the youtube video's description it has all the links for the packs/models. Screenshots are from my iPad M4, ray-tracing is only available on PC but it plays and looks incredible on iOS even without raytracing.

⭐ Super Mario 64 PC Port - Render96 v4.0 + Ray Tracing (sm64coopdx) - YouTube


r/NativePortsOniOS • • 9h ago

2 RELEASES: Unreal Tournament 3 and The Choicer Voicer for iOS!!

3 Upvotes

r/NativePortsOniOS • • 18h ago

Hollow knight on ios

16 Upvotes

🎮 Hollow Knight on iOS — No JIT Required!

I’ve developed Hollow Builder, an experimental iOS project that builds Hollow Knight and Silksong for LiveContainer using your own GOG Mac game files.

Features:

📱 Native-resolution gameplay
🚀 60/120 Hz options (up to 120 FPS)
🎮 Controller + customizable touch controls
💾 Working saves, audio, and scene transitions
⏸️ Suspend/resume support
🚫 No JIT required for the builds
📦 Both game builders + GOG .pkg extractor in one IPA

Tested gameplay works, though the project is still experimental and not fully verified through complete playthroughs but it requires devices with 8 gigs of RAM or more atm.

Link to github repo !!!

For further information and proper guidance please head over to the discord server :

Link for Discord server


r/NativePortsOniOS • • 20h ago

I am loving NXnative!

12 Upvotes

I don’t even own a Mac but between using AI chat agents to generate code and forking the NXnative repo and using GitHub to compile the ipa I don’t need to. With the help of those two I was able to make a native port of Patrick’s Parabox in about two hours yesterday. Just a video showing that it runs perfectly, and even has a solid 60 FPS without JIT. We really are in the golden age of iOS gaming rn.