r/MelvorIdle • • Apr 23 '25

Announcement MELVOR IDLE 2 - COMING SOON TO STEAM EARLY ACCESS

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880 Upvotes

r/MelvorIdle • • Aug 13 '25

Announcement Offline Client Public Beta now available on Steam & Mobile. Details on how to access are inside this news post.

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100 Upvotes

r/MelvorIdle • • 6h ago

Help Does melee accuracy suck forever?

8 Upvotes

Just curious.

I finally grinded out the infernal claw and still my melee accuracy just feels like a major hindrance.

I’m 82 attack 78 strength.

Got most ancient armour infernal cape etc all decent midgame gear.

And my accuracy on the melee horned elite thing is 56%.

That’s before prayers and stuff but just a baseline. I have diamond luck potions but obviously not wasting for this.

Just feels jarring, because my magic accuracy always seems better in the equivalent magic mob.

I know weapon triangle makes magic way better vs melee, especially adventure mode, but I just figured melee should be able to handle melee and ranged just not magic mobs.

Is my attack level maybe lower than expected for this section of the game? Not sure

Trying to farm out elite tasks for the armour upgrade now while I wait for more money to unlock ranged and fletching.

I have most of the constellation accuracy as well.

Was hoping I could handle some more slayer tasks and stuff with melee with the claw so I can stop making runes all the time lol.

TYIA


r/MelvorIdle • • 16h ago

Loot/RNG/Bragging How dry can I go on SotG? 852 superior kc 4 (~4kc/hr)

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4 Upvotes

This is brutal lol I might need to divert and resupply if this keeps up


r/MelvorIdle • • 1d ago

Help Logged out and now only have demo mode (android)

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9 Upvotes

2 days ago I woke up logged out of the game, I tried to load my save up like normal but its displaying corrupted because im trying to load it into the demo version.

I had the full game but now I do not, I've been playing on and off since around the beta release when the game was free? (Was it?) so I dont remember ever really paying. When I try to use the only 2 emails I own to recover my password it says no account exist for them, but then when i try to register with my username it says its taken.

Im not sure what to do here, i dont remember ever logging in when i redownloaded it on this device less than a year ago. I have emailed the player support email but I dont know if its monitored anymore.

Does anyone have any idea on how I can restore my access to the game?


r/MelvorIdle • • 18h ago

Modding New Challenge while waiting for Melvor 2: Relic Roulette

0 Upvotes

I am late to discovery Melvor Idle. Only started a handful of months ago. I have a normal character I am trying to get to 100% completion, a combat only, and an Ancient Relics mode. I appreciate the diversification in strategies and challenges each gives. I tried Adventure mode and it didn't seem to differ the strategies from normal enough for me since you could grind combat skills to increase the level cap on low level monsters - it would just take a while but not a true block. The unlocking skills with GP just seemed like normal with an emphasis on making money in the beginning. I am probably missing something because I know many really enjoy that mode.

I created a new challenge to try out that I am excited for. I am sharing it here in case anyone else is looking for something new while waiting for Melvor Idle 2 to release.

The basic premise is that you play on Adventure mode, but like Ancient Relics, content is locked behind dungeon clears. Instead of it being level caps, it is which skill you get to unlock. I have no idea if this will immediately soft lock of be too harsh. You can earn re-rolls to hopefully avoid this. Below is the full write up. I had claude create a web app for me to make it easy to track. Let me know if you try it out and your thoughts. TBH, I do not get on reddit much though.

What it is

Relic Roulette is an Adventure mode run where every non-melee skill starts sealed, and clearing dungeons is the only way to unseal them. It borrows the Ancient Relics idea of gating progress behind first dungeon clears, then adds a random draw. You never choose which skill comes next, so no two runs open up the same way.

The tension comes from Adventure's escalating skill costs. You might be desperate for a GP skill and draw Firemaking instead. You can bank rerolls for moments like that, but you have to earn them.

What you need

You need the full version of Melvor Idle and a brand-new Adventure mode character. The run works with the base game alone or with Throne of the Herald and Atlas of Discovery added. Into the Abyss is supported too, but the run is built around the first three.

The Relic Roulette tracker handles the randomizer and the bookkeeping. Everyone who opens it gets their own separate run. Before your first draw, open its Setup tab and:

  1. Switch on only the expansions you own.
  2. Pick a draw style: pure random, or pick 1 of 2 or 3.
  3. Turn on any variants you want (see below).

No tracker? A spreadsheet and a random number generator work fine. Number the sealed skills, roll for one each time you earn a draw, and cross it off.

The rules

You may only buy a skill in the Adventure shop after it has been drawn.

  • Always open: Attack, Strength, Defence and Hitpoints. Ranged, Magic, Prayer and Slayer follow Adventure's normal rules unless you play the sealed combat variant.
  • Sealed: Woodcutting, Fishing, Firemaking, Cooking, Mining, Smithing, Thieving, Farming, Fletching, Crafting, Runecrafting, Herblore, Agility, Summoning, Astrology and Township. Atlas of Discovery adds Cartography and Archaeology.
  • Buy in order: Drawn skills are bought in the order they came up. Saving GP is fine; skipping the queue isn't.
  • No take-backs: Once a skill is unsealed, it's locked in, even if you haven't paid for it yet.
  • Adventure's cap still applies: No non-combat skill can pass your combat level.

Earning draws and rerolls

Each first clear pays once; repeat clears earn nothing.

Source Reward Notes
Start of the run 1 draw Your opening skill
First clear of any dungeon 1 draw 17 in the base game, 7 more in Throne of the Herald, 5 in Atlas of Discovery
Stronghold, Standard tier 1 reroll Undead, Magic, Dragons and Gods
Stronghold, Augmented tier 1 reroll Same four strongholds
Stronghold, Superior tier 1 draw Same four strongholds
Milestones 1 reroll Your own goals, I am using: Buy your first skillcape, find your first pet, complete all Normal township tasks, unlock slayer gear upgrade kit (strong), and discover first AoD combat, slayer area or dunngeon in Cartography

A draw unseals a new skill. A reroll is a token you save up and spend when a draw lands on something you don't want. It replaces the whole offer with a new one.

The base game has more dungeons than sealed skills, so everything unseals eventually. The real challenge is the order skills arrive in during the early and mid game.

How a draw works

In the tracker, a clear becomes a purchase in four steps:

  1. Beat a dungeon for the first time, then tick it on the Clears tab. A draw is now ready.
  2. On the Draw tab, tap Draw. One sealed skill comes up, or two or three if you play pick mode.
  3. If you don't like it, spend a reroll for a fresh offer. Otherwise tap Unseal to lock it in.
  4. The skill joins the Buy next queue. Buy it in the Adventure shop when you can afford it, then tap Mark bought.

The Skills tab shows what's still sealed. If your group plays a house rule that leaves something open, tap Start open to take it out of the draw. Undo on the latest draw is there for misclicks, not second thoughts.

Variants

All of these are switches in the tracker's Setup tab, and they mix freely.

  • Pick 1 of 2 or 3: Each draw shows several sealed skills. You keep one and the rest go back in the pool, so the run plays like a roguelike draft.
  • Sealed combat skills: Ranged, Magic, Prayer and Slayer join the pool. Melee stays open. The God dungeons become a real gamble.
  • Sealed features: Auto Eat Tiers II and III (drawn in order), potions in combat and familiars in combat must be drawn before you use them. Auto Eat Tier I stays open. You can add your own features too.
  • Level cap ladder: A second, Ancient Relics style cap on non-combat skills. It starts at 10 and rises 5 per dungeon cleared, up to 99 (120 with Throne of the Herald). Both numbers are adjustable.
  • Abyssal phase: For Into the Abyss owners. Abyssal clears earn abyssal draws, and each skill's Abyssal levels stay sealed until drawn.
  • Tuning: Change the number of free draws at the start (0 to 5) and what each stronghold tier pays.

r/MelvorIdle • • 2d ago

Help Mod.io won't log in.

5 Upvotes

I got logged out of Melvor Idle on my browser. Logged back in and was prompted to log into mod.io. Got the email, input the code, hit enter and it comes to a screen saying I've elected to not log into mod.io which I most certainly did not. Try again and it brings me to the front page of Melvor and I try to load my character and it prompts me to log in to mod.io. Get the email and enter the code again. The pop up goes away, try to load my character, it tells me I'm not logged into mod.io. I went back and forth with this for probably 15 minutes. Reloading the page, googling (I couldn't find any help for browser, just the various clients), restarting the entire browser..

I do have the steam client but I prefer to play in browser. I use chrome is that makes a difference.

EDIT: I left my laptop alone for a while. When I came back to it I tried logging in again with no dice. I decided I would update windows since it was telling me to for a few days. Once windows updated, it logged in fine.


r/MelvorIdle • • 1d ago

Discussion Doesn't the fact that you can set custom time & date ruin the fun for you?

0 Upvotes

I am not going to do that but I don't understand the fun of this game if everybody is basically given the rights to use commands and cheat. Am I ruining the fun of this game by thinking this way? I love this game, there seems to be so much to do and I just started, but I can't brush that fact off. In real life if you were given two paths, one super short for becoming rich and one much longer path to become rich, which would you naturally choose?


r/MelvorIdle • • 3d ago

Bug Ios beta client shut down?

5 Upvotes

I have been using the ios testflight offline client. But now it seems the beta build is removed?


r/MelvorIdle • • 3d ago

Discussion Mortar and Pestle

9 Upvotes

So, this is the 3rd character I've gotten the Mortar and Pestle on, and it always irritates me because it clearly should have boosts for Herblore, but instead it has cooking...

  • You steal it from the sage guy who has all herb stuff
  • Mortar and Pestle is used for grinding herbs not cooking in a fantasy setting.
  • It's just lame. And Cooking is kinda the lamest skill, especially once food boxes from township are unlocked.

Makes me wonder if Malcs just got worried that herblore might get OP, so added it to the least dangerous skill in the game instead. Which really... there aren't that many Herblore boosts. I know because I've taken it to 120 three times....


r/MelvorIdle • • 3d ago

Help Start over?

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9 Upvotes

So I used to play a while ago but never really stuck super long. I want to come back but feel a bit overwhelmed. Should I stick with my character or start a new save to kind of relearn?


r/MelvorIdle • • 4d ago

Modding If You’re a Fan of OSRS, Check Out the New OSRS Overhaul Mod!

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242 Upvotes

FYI, I am not the maker of the mod. Just discovered this mod by accident pretty much as soon as it was released.

On mod.io the user boonetmalo (goes by Garu on discord) made an OSRS overhaul mod and it’s absolute peak, I just had to share. The pictures don’t even do it justice you have to try it out.

There’s separate mods that you can get in the mod manager for art, sounds, ui theme, and character viewer. Almost everything has options to tweak it to your liking and the maker of the mod has been very responsive on discord in #mod-discussion.

This particular mod installs all of the ones I mentioned as dependencies if you want to get them all quickly, but you can also search up the individual mods. Link: https://mod.io/g/melvoridle/m/old-school-runescape-overhaul#description


r/MelvorIdle • • 3d ago

Discussion Why have all these different kinds of weapons?

4 Upvotes

Why have a scimitar, a dagger, a battleaxe, a sword, and a 2 handed sword for melee, Then a bow, a crossbow, javelins, and throwing knives for ranged?

Does each weapon have at least 1 niche situation where it outclasses all the other weapons?

The wand and the battlestaff I understand, because some areas you need a shield (for example) to enter an area and thus cannot use the battlestaff, but the other weapons I dont fully understand what purpose they actually serve in the game


r/MelvorIdle • • 4d ago

Help Fletching and Ranged training

5 Upvotes

Hi" Which is the best guide to train Fletching and Ranged


r/MelvorIdle • • 4d ago

Help Candelabras Late Game

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10 Upvotes

I'm working on completing 100% masteries in all skills including ToTH and AoD before moving on to ItA. I only have archaeology left and ran out of candelabras. Would it make sense to finish the masteries by only searching for candelabras and spend the global mastery on everything else or search using the lower mastered areas and not gain any candelabras? I do use the mastery overflow mod because I hated the feeling of "missing out".

Search interval is 2.45s, and map creation interval is 0.25s


r/MelvorIdle • • 4d ago

Discussion Bare Minimum For God Dungeons?

3 Upvotes

Hey guys. I'm trying to finish up the God Dungeons in Hardcore to 100% the game by the end of the year. I currently have beaten the Air God Dungeon. I've looked across the wiki but I'm having trouble discerning how "bare" the bare minimum requirements are for one completion of each dungeon. Does anyone have some suggestions for minimum gear/stats need to beat the Water, Earth, and Fire God Dungeons once?

Thanks and I hope you all have a great day!


r/MelvorIdle • • 6d ago

Loot/RNG/Bragging Went mining, got trees

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35 Upvotes

Haven't touched this game in nearly 4 months, forgot I left it on coal.

And yes it was the break-through 24 hour idle max mod as well as farming support mod.


r/MelvorIdle • • 6d ago

Help Will Weakening Curse always stay applied? Volcano Dungeon

3 Upvotes

So I have my magic setup capable of idling the Volcano Dungeon finally, but Prat and Malc’s hits are only underneath my auto earth threshold while Weakening curse is active.

My interval is 2.6 and there’s is 3. I have watched several runs of it closely now, and it seems like the curse will be applied 100% of the time.

But… I can’t shake this fear of it slipping somehow and I’m afraid to turn off my item save on death prayer.

It really would speed clearing up if I could use a better prayer instead.

Can someone give me a reassurance lol.


r/MelvorIdle • • 6d ago

Help Can you get Signet Ring Half (a) in HCCO?

3 Upvotes

I am currently playing HCCO Rebalanced (Combat Only mod) and was wondering if there is any way to obtain Signet Ring Half (a) in this mod.

I know it would not be possible in the regular game with combat only, but I was wondering if the mod changes anything that could make it obtainable somehow.

I already have 5x Signet Ring Half (b), so I’m hoping there might be a way to get the other half as well.


r/MelvorIdle • • 7d ago

Discussion Just a little thank you

55 Upvotes

Just wanted to thanks the creator of this game, I discovered this game 2 weeks ago and I'm now addicted to it xD

Started the game in Adventurer (because why not xD), looked at a few guides and some posts here, thanks everyone that shared their experience, it was helpful to read =)

And now I tried OSRS (never played a runescape game before) since it seem this game is based on, and now addicted to it too ahah =)

So thanks to all the creators and the community =) Hope everyone have fun playing, grinding, and wasting time ahah.


r/MelvorIdle • • 6d ago

Help Does the player attack before the enemy?

2 Upvotes

When both have the same interval and say I am stunned, is the stun guaranteed to drop before the enemy's next attack?


r/MelvorIdle • • 8d ago

Modding Check Out My New Mod: Out Of Ammo | Choose what happens when you're out of ammo!

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39 Upvotes

r/MelvorIdle • • 8d ago

Other base game completion!

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105 Upvotes

after almost 5 years (including a 4 and a half year break) i finally 100%ed the base game!!

i remember a lot from the beginning, i'm sure i have an older account but i can't find it as i remember pre-summoning and also the 2021 cheat mode for april fools.

not too sure what to do now though, i recently started a new save but it'll just be more of the same really. sadly don't have enough money for any of the expansions but may think about it when i next get some cash.

got lots of love for this game, and glad i came back to it a couple months ago !


r/MelvorIdle • • 8d ago

Loot/RNG/Bragging Is this lucky?

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7 Upvotes

First time opening set of 10 Elite Chests, what are the chances of getting these?


r/MelvorIdle • • 8d ago

Help Getting back into the game - start Abyss or finish up TotH and AoD first?

5 Upvotes

As the title says i was taking a rather long break and am back now, got almost everything to level 120 but not there completion-wise (~90% on base game, 70% on TotH and 40% on AoD).

I can probably take the two dungeons to start into the Abyss DLC but should i? I would not mind if the new stuff from the Abyss speeds up things for base game or the first two DLCs, but if there are downsides it would be nice to know that first.

All help appreciated