It's our final post on Super Duel Mode! This mode has shocked me with just how much content it has hidden away. I went into this mode expecting to throw the best machine together and clear a quick tournament and be done. I had no idea machine building was as in-depth, or that there were multiple kinds of tournaments, or that I'd have to unlock Donkey Kong in such a strange way.
You can imagine my surprise when the Super Duel Mode rabbit hole led me to learn that Vs. Mode even has SEVEN fully designed arenas that aren't used anywhere else in the mode at all for absolutely NO REASON. Instead, all single player formats use arguably the worst, ugliest board in the mode. So let's talk about the oddities of Vs. Battle!
Setup
To start with, let's bring up how Vs. Battle setup works. As I've repeatedly mentioned before, you'll need two controllers to play Vs. Battle, and you'll also need a machine built in Garage A-1 and either Garage A-2, or Garage B. Strangely, there's no Garage B-2 for a fourth player to participate. Though I suppose Garage B can easily swap machines from the other save files.
When you select Vs. Battle, you'll select an opponent, Player 2, whose machine is currently in Garage A-2, or Player 3, whose machine is currently in Garage B. This is the only purpose of Garage B, and for some reason there isn't just an option to select a machine from another save file right here in this menu. You have to back out and go to Garage B every time you want to change machines. You also cannot remotely save machines from A-1 or A-2 to other save files, so there's no way to change machines for all players between games besides just going in, deleting and rebuilding your desired machine. Your friend may not even have all the same parts unlocked as you do, so you may not even be able to accurately recreate your machine away from home.
And at the end of the day, there is no ruleset that allows for three players. It's super duel mode, after all. So why does Garage B require an entire third controller to operate just for Controller 2 to just sit there while the other players duel? Technically, you only need a second controller to use Garage B, you just have to plug it into the third slot. I continue to insist this is all just needlessly convoluted, and they should've just had two or three garages that all have the ability to save and load machines to and from other saves. It would've saved a lot of headache.
Tangent aside, after choosing an opponent, you'll then choose the ruleset. Unlike D1 Tournament, all three rulesets are unlocked from the start here. So you can jump right into Robo-Rabbit Competition if you hate your friends that much.
I've already kind of ranted on this next part, but you'll also seleect your control type between manual control and... CPU control? I've gone on a rant about this in each post, but it's most appropriate here: for some ungodly reason, you cannot participate in a Vs. Battle against an AI opponent even though, for some even ungodier reason, there's a game mode where you gather your friends together to put your controllers down and watch idiot AI play the game for you.
Listen. There's niche entertainment value in switching all control to CPU and having fun watching them all struggle to function, and I won't deny that. But to have an entire menu option just for that when it could so easily be adapted for a single-player version of the most effortlessly enjoyable part of the game mode? I'm genuinely baffled as to how badly thought through this mode was.
It seems clear to me that this mode was initially conceieved as a purely 2-Player mode, and the D1-Tournament was added hastily to make the mode playable alone. But why, oh why, would you not take the obvious direction of just letting the lone player play the multiplayer mode with an CPU opponent? Why not let the player build custom machines in A-2 as personal challenges? I would've loved to design machines for each of the characters myself and fight them all in a self-made tournament all on my own.
Ah... once again, tangent over, my bad...
After you select the arena you'll play in. And before I get caught on another tangent about how cazy it is these stages are also hidden away here instead of being single-player accessible, let's go ahead and talk about the stages, first.
Arenas
There are a total of eight distinct arenas you can choose from in Vs. Battle. Unfortunately, I don't really know much about each arena, but I can speculate based on what it looks like. Just take my explanations with a grain of salt because I have not played this game mode myself.
All the arenas feature hazards, spiny shells and bob-ombs. Spiny shells will damage you if you run into them, which can actually be a beneficial strategy since you'll gain I-frames and potentially evade a more devastating attack from the opponent's weapon, and Bob-ombs start counting down when you bump into them, exploding after a short while and damaging everyone within their range. Mushrooms and Cursed Mushrooms also randomly appear around the map and will speed you up or slow you down respectively.
There seems to be some randomness to their presence, but pipes appear on every stage. They're usually found in the corners and the center of the arena. These pipes serve as obstacles to either hide behind for cover, or lob shots over. Think like the Pipes in Shell Shocked from Mario Party 2. Don't confuse them for some kind of warp mechanic.
Green Meadow
This I assume to be the box standard. This map is a flat arena with nothing but dirt. I don't believe this dirt slows you down at all, so this is a very straightforward no-holds-barred kind of arena.
Moonlit Midnight
A night themed stage in the forest under the full moon. At the center of the arena is a small pond of water which I assume has the same effect as mud, slowing you down if you drive into it.
Quicksand Desert
It looks like this desert-themed arena pressures the fight onto a small central area, with the outer edges of the arena covered in quicksand that will slow you down. Spiny Tires and floating tires will likely have a huge advantage here.
Snowy Slope
Despite being called a "slope," I'm not sure I see much variation in the elevation here. It seems like a flat stage covered in icy terrain, so you'll be slipping around a lot if your tires aren't immune.
Jungle Falls
This also seems like a pretty standard stage, but with a jungle theme! The arena is on a round wooden platform suspended by ropes. There are waterfalls on either side that seem to have gotten the platform wet nearby. Maybe the terrain is slippery like ice here? Whatever the case, I don't think there's any danger of falling off, there should just be an invisible wall along the edge.
Lunar Outpost
A space-themed arena set on the moon! You can see Earth from high above! This is by far the most unique arena, as the edges of the arena are elevated with steep slopes creating a bowl shape. This will likelu affect the range of your attacks and certain weapons might be more or less viable because of it. This would probably be the map I'd be most interested in experimenting on.
Bowser Outpost
A Bowser themes arena that looks exactly how you expect. The battle is mostly focused in a donut-shaped platform between pools of lava on the inside and outside. The lava will damage you if you're not floating above it, so be extra careful! This bord kind of reminds me of Big Donut from Mario Kart 64. I wonder if that's intentional?
Random Ruckus
This is the arena you're intimately familiar with after unlocking everything this mode has to offer. The stage will appear different every time. You're likely to run into slopes, all types of terrain, anything goes, really.
Conclusion
Here's the part where I complain a lot. Well, actually, I think I've gotten most of my complaining out of the way. This mode has so many head-scratching decisions. Things that almost seem like it was more complicated to get wrong than to just do the obvious thing and get it right.
It seems like the devs really wanted to make each garage feel like an intimately personal space, and to sell a sort of illusion that you were actually assembling these large machines and physically moving them from place to place. But it is a case where I think the realism really gets in the way of convenience. It almost feels like this mode is too confusing to set up than it's worth. Which is a shame because the game itself I think is really, really cool.
You get to build your own machine and fine-tune its stats. You try it out and what doesn't work, you try and find adjustments to fix. The game mode itself is a bit clunky, but I honestly think that's fine, it's part of the fun of building these machines. You don't want a machine to handle perfectly, outmaneuver everything, take hits, and deal massive damage all at once, then it's just objectively the best machine and that takes away from the experience of experimenting with everything and seeing what works for you.
I actually really like this mode a lot, that's why it frustrates me so much how inaccessible it is. The machine parts aren't transparent enough in-game, I shouldn't have to open the wiki page to see the exact modifiers each part provides. I don't like that you have to completely delete your machine in order to rename it. I hate that Vs. Battles require a second controller and the only way to play against a CPU opponent is a Trial Battle where you can't use your own machine or a D1 Tournament where only one of the EIGHT STAGES are available.
Oh, and the grind for all the parts is definitely too much. The fact that Battle Minigames are the category you have to grind the most is insane. 4-Player games are definitely the most common. Why not make weapons cost 4P points?? Battle Games aren't nearly as common as the other categories. It's like apples to oranges. Maybe it should take points from all other minigame types including Duels, Bowser, and DK games?
Anyway, I do think I've finally said everything I need to say about this mode. And that's actually the last there is to say. That's it for now, and with that, our days of discussing Mario Party 5 are already coming to a close. Next, all we have left is our conclusion. I guess I've gotta start making those tier lists! See you soon! 💭