before i start, this may contain spoilers of the story (though it's far from a high point, the virtues of this game lie on other aspects of the experience)
for a bit of context, at the beginning of the year, i became kinda obsessed with the concept behind this game. i knew it existed, thought the name was cool, but never really looked into it. but when i learned that the game was basically a JRPG inside Chopin's dream while he was dying, it just hit me that i NEEDED to play it
i waited some time, because you never know if they'll remaster it, but ended up buying an used copy for the PS3. wasn't really cheap (around $40 converting from brazillian Real), but it was worth it for my thrill of playing this acid trip of a game lol
i started playing it mid april, but all my PS3 controllers stoped working, so i was only able to beat it this month (mid october)
now, to the game
Concept
the concept of the game is weird in all the good ways, at least for me. it follows the real life composer Frederic Chopin's fever dream while he's in his death bed
that's kinda it. it's simple, but it's executed in a way that's just beautiful
i felt like it was a love letter to Chopin's life and work. everytime you beat a main boss, the game cuts to a montage of oil paintings, with Chopin's music playing in the background (played by one of the biggest Chopin interpreters in the world, Stanislav Bunin), and tells you the real life story of Chopin, even wondering how he felt at certain points of his life
really, it's almost touching how devoted the director of the game, and creator of tri-Crescendo, Hiroya Hatsushiba is to Chopin in general. considering tri-Crescendo started as a sound developing and sound design company, it's understandable that they would be passionate about a musician of all people
Story and Characters
as i said in the beginning, the story is not a high point. it's functional and all, but it's just kinda there. the cutscenes are way too long, which is not a problem for me, but i know some people make fun of it (especially tha death scene of a character, that has her making a whole monologue to absolutelly no one for, like, 10 minutes straight while she's dying). i actually laughed harder at the beginning scene of Polka's mother dropping some deep philosophy to a 3 yo child lol
it tries to be about tyranny, then, at the end, the main villain just goes "nah, i'm just crazy, fuck you all", and at the very end it becomes about actually being in a dream or not? seriously, if story is your main focus, this game is not for you. lot's of plot points that are kinda forgotten, it's functional, until it goes crazy
the characters, though, are really likeable. their interactions with each other are fun, they're all really charismatic, and it's really natural to the story that they're uniting. some people may hate the children of the party, but i actually thought they're kinda funny, and they fighting all the time makes the game lighter
Battle System and Difficulty
the battle system is fun in the beginning of the game, but it gets progressively harder to a point that made me annoyed. i'll simplify to make this shorter, but it functions like this:
every character has it's turn to move in the battlefield, where there's dark a light, with a timer of 5 seconds. you build echoes the more you hit the enemies, and the more echoes you have, the stronger your special attack will be. your special attack will vary if you're standing on the light or dark part of the battlefield. also, it's heavily recomended that you attack the enemies from the back or the side, since they'll defend if you attack from their front. you're able to defend enemies attacks, and at some point, at the middle of the game, you gain the ability to parry too
at the beginning of the game, it's easier, because you have infinite tactical time, and the clock will stop if you stop moving, but by the end, you need to run for your life to kill everything that moves as fast as you can. also, as the game progresses, the enemies will also attack you from the back, which makes the fights get WAY harder, especially boss fights
at this point, i think i'll need to point out that the PS3 version of the game was released later, as an enhanced version for the original Xbox 360 game. and by "enhanced" i mean the devs going full Mario Brothers 2 mode, and saying "ok, we made the 360 version easy for the dumb western people, japanese people know how to play games, let's make this HARDER"
and oh how they made it harder. if you go to any enemy page on the Eternal Sonata wiki, you'll see that all enemies have double or triple HP, and give half XP on the PS3 version. i admit that i'm not the best player, but i got beaten TONS of times, and i'm terrible at defending. the worst fight for me was Fugue's, because it's just after you leave a volcano that uses those "heat filters". i needed to grind a lot, and started having headches after some time. just terrible
Graphics, Ambientations and Character Design
this is one of the highest points of the game
every place you go is just stunning. tri-Crescendo had already created the Baten Kaitos series at this point, which is also known for it's beautiful ambientations, so it's expected that they would do even better in the new gen
the game aged really well graphically, with just a few exceptions, but it's probably one of the most beautiful games of the PS3/360 era. my highlights are the snow city, the cello tree area and the whole last "world", with the desert part and all
i'd say that the world of Eternal Sonata is one that's worth exploring, just for how beautifully crafted it is
the character design is also extremely cool. i don't think there's a single character that have a bad design. it's the famous JRPG thing of their design reflecting their personalities, and it works fine. my favourite ones are Chopin, Falsetto, Prince Crescendo and Viola
Music
who would have guessed that the game made by a sound design company and based on a musician like Chopin would have great music?
i mean, it's just gorgeous. everything sound related in this game is fantastic. the battle song is epic and stays in your head, the Baroque song is relaxing and soothing (my favourite in the game), even the title screen song is just amazing
from what i heard, the OST is now available in all streaming services, as well as youtube. so, if you like classical music, video game OSTs, or both, give it a chance, you won't regret it
Conclusion/TLDR
Eternal Sonata is a flawed game, no doubt about it. but, despite being flawed, it has so much soul that, at more times than not, it eclipsed the not so great parts
a charming game, with a weird concept, that's not afraid or ashamed of being weird. it embraces it and brings you along for the ride
the highest points are the ambientations, visual and sound aspects, while the lowest is probably the story
if it was a regular bland game, it would probably be a 5 or 6/10, but being unique in the way it is, to me, it's probably a 7 or 8/10