r/HighQualityReloads • • Mar 31 '20

Update from creator of HQR

156 Upvotes

Hi all

Tldr

  • updated rules

  • irl posts will only be allowed on Wednesdays and must be flaired

  • Sunday mod post for questions about getting into 3d animations and showing off beginner stuff

  • mod applications are open, just dm me

  • if you all play nice ill organise a competition

Made this sub years ago and never thought much of it afterwards. Like the sock in the corner of my room it's now grown into something wonderful and terrifying, but it's starting to make a stink.

I've been made aware that there's spam a plenty and disagreements on the content posted on this sub. I decided to try and speak to the moderators of the sub but got nothing back from any of the active accounts.

Here's what's gonna happen.

Until further notice I'm introducing two new dedicated days:

Support Sundays I've been seeing in the mod queue a bunch of people at a beginner level either posting their stuff or asking for help. It's been met with some reports and scolded as spam so now on Sunday there will be a pinned post where you can post your beginner stuff or you can ask for assistance

The Midweek IRL On Wednesday's and Wednesday's only irl posts will be allowed. I've seen some reports for irl posts and yet some posts get a hefty amount of upvotes. So for now I'm putting them on Wednesdays only with an associated flair. This is temporary, I might revisg this.

Additionally, I'm opening up moderator applications.

I've got no form to fill out and frankly I don't really like making and reading robotic response to questions so if you're interested in applying to be a moderator please send me an message with a short description of why you should be a mod.

I'll be making an update to the rules, these will also be temporary and reflective of what most subs include, it's more to help me manage the mod queue better.

After the success of all this I'm hoping to kick off a competition, but that is reliant on new mods and all of you playing nicely.


r/HighQualityReloads • • 21h ago

ak tactical reload want feedback

43 Upvotes

r/HighQualityReloads • • 22h ago

H&K 7.62x51mm family of weapons animations (PF)

9 Upvotes

animated the HK417, HK G28 and the HK M110

all are mostly finished and are getting sent off later, should replace the dreaded wick flick anim that would wick fucking snap your wrist off!

based on the MW4 animations for the G28.

Animated in Cframe.

and yes, im aware on the M110 the charging handle is broken, it wasnt listed as a part so its not something i can fix right now!


r/HighQualityReloads • • 1d ago

G28 animations (PF)

16 Upvotes

new G28 animations loosely based on MW4's

plan to add this to the 417 and 110, with some modifications.

animated in Cframe.

oh also a massive resound.


r/HighQualityReloads • • 1d ago

Where do you source your weapon sounds?

15 Upvotes

When making a weapon animation, where do you source your sounds from? I'm looking for someplace where I can find high-quality copyright-free weapon sounds to use in a game or something. I'm also wondering how different sounds fit for different weapons because usually each unique weapon has a unique sound in games.


r/HighQualityReloads • • 3d ago

Ray Gun - Interesting Animation

57 Upvotes

Currently the animation I've spent the most hours drafting, positioning, polishing, sound editing and editing for the best result I could, although I think something might be missing

I'd love to read your feedback, opinion and ideas on what to add/change


r/HighQualityReloads • • 4d ago

mp5 showcase

30 Upvotes

tried to polish it more after the feedback


r/HighQualityReloads • • 4d ago

SPAS-12 FULL SET ANIMATIONS (PF) (read des)

18 Upvotes

where to begin. (before anyone says its the fkin same)

the shell tube cover tab now goes down when inserting a round, the round now actually inserts into the tube instead of going to the base location (inside of the bolt lol). Pump animation now has the shell inserting into the chamber when cycling (pump now moves back the correct distance), can be seen when aiming (also in the semi anim but cant be seen). empty reload has the user lock the bolt open (ejecting the last spent round) and hitting down the magazine cut off to send the bolt into battery and chamber a round from the tube, something thats very unorthodox, but REALLY COOL and is honestly way more interesting that traditional racking the pump. Selector now has an animation instead of doing an ar15 firemode switch flick thing, whilst i cant animate the pump coming back i animated it being put forward as the gun by default is in the pump position which sets it to semi auto.

new stances to fix hand placement, new sprint anim whatnot, its a pretty big improvement, what ya think.

and no, i cant make the bolt lock open when its set to semi, currently not possible in labs and i have an idea how to do it but i cant make it happen in labs lol.


r/HighQualityReloads • • 5d ago

AK-74M & AK-74

58 Upvotes

Same animation for both essentially, I liked that this guy's models are fairly accurate. Wouldn't work for a game but it works


r/HighQualityReloads • • 5d ago

CROM CR-7

47 Upvotes

did this really quick today just for practice and to not get burned out with other animations lol

MW2019 Rig by Ma_rv

sounds all from Rzen1th


r/HighQualityReloads • • 6d ago

mp5 need feedback pls

87 Upvotes

r/HighQualityReloads • • 8d ago

pump action beretta 93r

271 Upvotes

i would render but i lost the .blend file :(


r/HighQualityReloads • • 8d ago

G3 quick and easy

298 Upvotes

r/HighQualityReloads • • 8d ago

ECC: REDLINE - All Weapons | Playtest (Count how many COD animations have been replicated)

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5 Upvotes

r/HighQualityReloads • • 11d ago

TKB-059 | Fallout NV Mod Showcase

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13 Upvotes

r/HighQualityReloads • • 12d ago

P-Specter06-1BO animation

117 Upvotes

Cylindricacl mag weird


r/HighQualityReloads • • 13d ago

Colt Single Action Army pixel animation

648 Upvotes

r/HighQualityReloads • • 13d ago

Berreta M9 - Rapid fire and reload

523 Upvotes

r/HighQualityReloads • • 13d ago

G19 9mm animation light background version

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7 Upvotes

removed the dark background because the gun wasnt visible


r/HighQualityReloads • • 13d ago

Glock family Animations (PF)

8 Upvotes

since like forever every glock had the same drop mag put mag in press slide release animation, took it upon myself to make 6 types of animations to put together to make the glocks feel a but more unique. (also made the barrel tilt during the empty reload :3)

pretty simple but also quite nice, not supposed to be overly flashy since it needs to fit pfs aging animation style :p

animated in Cframe, these should be submitted some time this month.


r/HighQualityReloads • • 14d ago

FIX/MINI FIX animations (PF)

21 Upvotes

just submitted these animations to get added.

smoothed out the onfire animation and adjusted the reloads, now grabs from the pouch as opposed to having the magazine spawn in the middle of the screen.

nothing to flashy but i found these animations to be quite nice and smooth.

animated in Cframe.


r/HighQualityReloads • • 13d ago

G19 9mm Viewmodel animation

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3 Upvotes

sorry for dark background


r/HighQualityReloads • • 14d ago

MK23 Animation Set(Another one xd)

101 Upvotes

Animation set for a S.T.A.L.K.E.R Anomaly modpack(yet to release lol)

Song: My Prescription by I Hate Myself Because

vid on youtube


r/HighQualityReloads • • 14d ago

Hecate II QoL animation improvements (PF)

7 Upvotes

took it upon me to improve pfs Hecate animations, magazine removal and insertion was massively improved with more frames, Bolting animation is much smoother and the bolt is raised to the correct height, PF man also visibly goes for where the mag release is when removing the mag instead of grabbing the middle and yanking it.

also neato chamber peak when doing an empty reload how funny :>

Animated in Cframe for PF

the animations prior were BAD BAD.


r/HighQualityReloads • • 15d ago

M7 Rifle Skin — Transparent magazine, floating HUD text, firing view (Blender)

2 Upvotes

https://reddit.com/link/1x1mwfl/video/p006q9lbu0uh1/player

Here is an M7 assault rifle skin I created, featuring a transparent body, a see-through magazine, and a floating holographic HUD display. The model was ported, rigged, and rendered in Blender (Cycles); the project also includes an exploded view and a rotating showcase animation.

Reference/Original Design: Delta Force "Prism" M7. Rigging, animation, and rendering were all done by me.

What do you think? I’d love to hear your feedback! šŸ™Œ