r/HighQualityReloads • u/Flat-Being881 • 21h ago
r/HighQualityReloads • u/YouKnowABitJonSnow • Mar 31 '20
Update from creator of HQR
Hi all
Tldr
updated rules
irl posts will only be allowed on Wednesdays and must be flaired
Sunday mod post for questions about getting into 3d animations and showing off beginner stuff
mod applications are open, just dm me
if you all play nice ill organise a competition
Made this sub years ago and never thought much of it afterwards. Like the sock in the corner of my room it's now grown into something wonderful and terrifying, but it's starting to make a stink.
I've been made aware that there's spam a plenty and disagreements on the content posted on this sub. I decided to try and speak to the moderators of the sub but got nothing back from any of the active accounts.
Here's what's gonna happen.
Until further notice I'm introducing two new dedicated days:
Support Sundays I've been seeing in the mod queue a bunch of people at a beginner level either posting their stuff or asking for help. It's been met with some reports and scolded as spam so now on Sunday there will be a pinned post where you can post your beginner stuff or you can ask for assistance
The Midweek IRL On Wednesday's and Wednesday's only irl posts will be allowed. I've seen some reports for irl posts and yet some posts get a hefty amount of upvotes. So for now I'm putting them on Wednesdays only with an associated flair. This is temporary, I might revisg this.
Additionally, I'm opening up moderator applications.
I've got no form to fill out and frankly I don't really like making and reading robotic response to questions so if you're interested in applying to be a moderator please send me an message with a short description of why you should be a mod.
I'll be making an update to the rules, these will also be temporary and reflective of what most subs include, it's more to help me manage the mod queue better.
After the success of all this I'm hoping to kick off a competition, but that is reliant on new mods and all of you playing nicely.
r/HighQualityReloads • u/glorpflep • 22h ago
H&K 7.62x51mm family of weapons animations (PF)
animated the HK417, HK G28 and the HK M110
all are mostly finished and are getting sent off later, should replace the dreaded wick flick anim that would wick fucking snap your wrist off!
based on the MW4 animations for the G28.
Animated in Cframe.
and yes, im aware on the M110 the charging handle is broken, it wasnt listed as a part so its not something i can fix right now!
r/HighQualityReloads • u/glorpflep • 1d ago
G28 animations (PF)
new G28 animations loosely based on MW4's
plan to add this to the 417 and 110, with some modifications.
animated in Cframe.
oh also a massive resound.
r/HighQualityReloads • u/funguyplaysgames • 1d ago
Where do you source your weapon sounds?
When making a weapon animation, where do you source your sounds from? I'm looking for someplace where I can find high-quality copyright-free weapon sounds to use in a game or something. I'm also wondering how different sounds fit for different weapons because usually each unique weapon has a unique sound in games.
r/HighQualityReloads • u/_fibers_ • 3d ago
Ray Gun - Interesting Animation
Currently the animation I've spent the most hours drafting, positioning, polishing, sound editing and editing for the best result I could, although I think something might be missing
I'd love to read your feedback, opinion and ideas on what to add/change
r/HighQualityReloads • u/Flat-Being881 • 4d ago
mp5 showcase
tried to polish it more after the feedback
r/HighQualityReloads • u/glorpflep • 4d ago
SPAS-12 FULL SET ANIMATIONS (PF) (read des)
where to begin. (before anyone says its the fkin same)
the shell tube cover tab now goes down when inserting a round, the round now actually inserts into the tube instead of going to the base location (inside of the bolt lol). Pump animation now has the shell inserting into the chamber when cycling (pump now moves back the correct distance), can be seen when aiming (also in the semi anim but cant be seen). empty reload has the user lock the bolt open (ejecting the last spent round) and hitting down the magazine cut off to send the bolt into battery and chamber a round from the tube, something thats very unorthodox, but REALLY COOL and is honestly way more interesting that traditional racking the pump. Selector now has an animation instead of doing an ar15 firemode switch flick thing, whilst i cant animate the pump coming back i animated it being put forward as the gun by default is in the pump position which sets it to semi auto.
new stances to fix hand placement, new sprint anim whatnot, its a pretty big improvement, what ya think.
and no, i cant make the bolt lock open when its set to semi, currently not possible in labs and i have an idea how to do it but i cant make it happen in labs lol.
r/HighQualityReloads • u/Effective-Divide5118 • 5d ago
AK-74M & AK-74
Same animation for both essentially, I liked that this guy's models are fairly accurate. Wouldn't work for a game but it works
r/HighQualityReloads • u/Kimi7Legend • 5d ago
CROM CR-7
did this really quick today just for practice and to not get burned out with other animations lol
MW2019 Rig by Ma_rv
sounds all from Rzen1th
r/HighQualityReloads • u/bingus108 • 8d ago
pump action beretta 93r
i would render but i lost the .blend file :(
r/HighQualityReloads • u/acoolrocket • 8d ago
ECC: REDLINE - All Weapons | Playtest (Count how many COD animations have been replicated)
r/HighQualityReloads • u/Guardian_136 • 12d ago
P-Specter06-1BO animation
Cylindricacl mag weird
r/HighQualityReloads • u/Flat-Being881 • 13d ago
G19 9mm animation light background version
removed the dark background because the gun wasnt visible
r/HighQualityReloads • u/glorpflep • 13d ago
Glock family Animations (PF)
since like forever every glock had the same drop mag put mag in press slide release animation, took it upon myself to make 6 types of animations to put together to make the glocks feel a but more unique. (also made the barrel tilt during the empty reload :3)
pretty simple but also quite nice, not supposed to be overly flashy since it needs to fit pfs aging animation style :p
animated in Cframe, these should be submitted some time this month.
r/HighQualityReloads • u/glorpflep • 14d ago
FIX/MINI FIX animations (PF)
just submitted these animations to get added.
smoothed out the onfire animation and adjusted the reloads, now grabs from the pouch as opposed to having the magazine spawn in the middle of the screen.
nothing to flashy but i found these animations to be quite nice and smooth.
animated in Cframe.
r/HighQualityReloads • u/Flat-Being881 • 13d ago
G19 9mm Viewmodel animation
sorry for dark background
r/HighQualityReloads • u/Kimi7Legend • 14d ago
MK23 Animation Set(Another one xd)
Animation set for a S.T.A.L.K.E.R Anomaly modpack(yet to release lol)
Song: My Prescription by I Hate Myself Because
r/HighQualityReloads • u/glorpflep • 14d ago
Hecate II QoL animation improvements (PF)
took it upon me to improve pfs Hecate animations, magazine removal and insertion was massively improved with more frames, Bolting animation is much smoother and the bolt is raised to the correct height, PF man also visibly goes for where the mag release is when removing the mag instead of grabbing the middle and yanking it.
also neato chamber peak when doing an empty reload how funny :>
Animated in Cframe for PF
the animations prior were BAD BAD.
r/HighQualityReloads • u/Flashy_Inspector_159 • 15d ago
M7 Rifle Skin ā Transparent magazine, floating HUD text, firing view (Blender)


https://reddit.com/link/1x1mwfl/video/p006q9lbu0uh1/player



Here is an M7 assault rifle skin I created, featuring a transparent body, a see-through magazine, and a floating holographic HUD display. The model was ported, rigged, and rendered in Blender (Cycles); the project also includes an exploded view and a rotating showcase animation.
Reference/Original Design: Delta Force "Prism" M7. Rigging, animation, and rendering were all done by me.
What do you think? Iād love to hear your feedback! š