r/HiTMAN • • 10h ago

MODDED Multiplayer (update on my progress)

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258 Upvotes

So, I have movement synced between players, kills, and knockouts. But I'm having issues with the animations. Not sure how to figure that one out. Tried looking at the game's old multiplayer mode. But it's not very helpful. This is my little progress update. Still having some fun with this. If I don't fully complete the mode, I'd still share the mod I do have because it could still be fun. Although my goal is to finish it. It's able to play up to 4 players.


r/HiTMAN • • 10h ago

QUESTION ive started playing Hitman WoA

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150 Upvotes

I'm pretty much a beginner, so what do you recommend? should I go straight to completing the campaign, or complete each mission 100% as I've read here?


r/HiTMAN • • 9h ago

QUESTION This is my first time playing Hitman: World of Assassination. And i have questions Why doesn't Agent 47 have the Silverballer in his first missions in Hitman1?" Isn't the story supposed to take place after Blood Money?"

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34 Upvotes

r/HiTMAN • • 19h ago

META Next piece of the CET ARG just dropped

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170 Upvotes

r/HiTMAN • • 20h ago

VIDEO That’s How To Make An Exit

188 Upvotes

r/HiTMAN • • 20h ago

QUESTION Anybody have this art in high definition?

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192 Upvotes

I’m trying to get a poster as a Christmas present for my Hitman-obsessed friend, and think this art would be perfect, but can’t find the image in high definition. It’s from the HD Trilogy art book. Thank you!


r/HiTMAN • • 12h ago

DISCUSSION Has anyone else noticed that the delisted Disruptor DLC is seemingly still buyable on the Switch 1 version of the game?

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44 Upvotes

So, I have the Switch 2 version of Hitman, as well as its PS5 version. There does also exist a Switch 1 version, though it’s not an ideal version to get since it’s one of the Switch 1’s Cloud Ports, meaning you always need to be online to play. (Granted that’s the case with basically all versions of Hitman, but this one doesn’t even get the offline mode) But I noticed something odd. The long delisted Disruptor DLC is still on the eshop listing for the Switch 1 version, like they forgot to remove it. Which is strange, cause it’s not like the Switch 1 version itself was forgotten just cause it’s on Switch 2 now, this version is still being updated! (You can even see the recent Snoop Dogg DLC there.)

Also before anyone gets the wrong idea, please don’t interpret this as me encouraging you to buy it. On top of how you really shouldn’t give Conor McGregor your money, you can still access nearly all the content from that pack in other ways. You can get all the actual items from the Disruptor pack by getting the World Champions pack, and access to the ET level in the Wizard pack. This is really more just something I felt really should have been brought to the community’s attention.


r/HiTMAN • • 4h ago

DISCUSSION A tie to die for

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7 Upvotes

I’m just curious about what mission y’all did for the tie to die for challenge. I just did it in World of Tomorrow and didn’t know if there was any easier. My run was like 9 ish minutes. (Granted I only had hitman 1 cause im waiting for a sale)


r/HiTMAN • • 21h ago

QUESTION Is there a disguise in Sapienza that legally lets you create oil leaks with the scooters?

51 Upvotes

You can do it with the handyman outfit in Marrakesh.


r/HiTMAN • • 20h ago

DISCUSSION Dartmoor Freelancer in nutshell

28 Upvotes

you:

-start the showdown mission

-enter the manor

-pacify a guard in a closed room

-start draging the body to hide it

Alexa out of no where:

-enters the room

-sees body

-yells help

-bullets start flying

you :

-contain the situation

target :

-see ya sucker I'm already at the edge of the map


r/HiTMAN • • 2h ago

QUESTION Do push kill bodies not fail SA in Freelancer now?

1 Upvotes

I just did a mission in Chongqing and the one target was that guard on the roof that is always leaning over the wall. Without thinking I just pushed him over the edge, not considering where he would fall. The body was almost immediately discovered, but I didn't lose Silent Assassin (that was my Prestige Objective). I could have sworn that bodies discovered from a push kill would fail SA.

Did they change this recently or something?


r/HiTMAN • • 4h ago

QUESTION Hitman Blood Money Duplication Glitch for RU-AP Mine.

1 Upvotes

When an Npc sees a mine it will go to pick it up. When their animation starts for picking up the mine you will want to detonate it. It has to explode before they actually pick it up, but also after they have started reaching for it. You can pick up the mine again and detonate it, I'm not sure how many times it can be done as the timing is slightly difficult. I don't know of any uses for it yet.

It obviously causes a distraction so getting it back can be quite difficult.

Has this been discovered already?

https://reddit.com/link/1xe0dir/video/1kbiweiwpcxh1/player


r/HiTMAN • • 10h ago

CONTRACT HITMAN the game contract

2 Upvotes

Hey agents,

I created a proper puzzle contract in Paris, it being the "Best Friend" contract (Contract ID: 2-02-839622-44).

When you're familiar with the map of Paris, you'll know that there's an AV Centre area situated above the catwalk/stage where the technical crew and the guard tend to gather near the desk; that's why I chose two NPCs in that vicinity as my targets.

Here is what makes this contract a challenge:

If you haven't reached the required level to unlock the crew/technician starting positions, you're going to find it difficult to sneak all the way through security.

Objective: To aim only at the target, and each kill must be a headshot.

For the escape, the only exit open to you is the one available.

It's quite difficult, I must admit. Take the Contract ID listed above, try it out on PlayStation, and then let me know your best time!


r/HiTMAN • • 14h ago

IMAGE 47 savoring his dance with Dianna

4 Upvotes

Oh the late afternoon sunshine of Mendoza.


r/HiTMAN • • 1d ago

QUESTION Confused On How To Read This Game Screen

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45 Upvotes

Looks like left part of picture might have gotten cut off- Whoops.

Anyway, Playing Sapienza, knocking out Classics Challenges.

I’m confused by the icon on bottom right corner of World of Tomorrow Classic Challenges not yet completed.

I know it usually means Casual vs Professional (2 skulls).

Is this trying to tell me that I have to beat those 4 challenges on casual next, as if something prior was beat only on Casual so far?

Also confusing as I have played entire game on Professional in my memory.

Thx

Note that if I change filter to completed tasks, it shows that I have completed Suit Only, for World of Tomorrow, but also has only 1 skull icon.


r/HiTMAN • • 11h ago

NEWS [Switch] (Other) Hitman: Absolution - Nintendo Switch 2 Edition Upgrade Pack

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2 Upvotes

Dont sleep on it. Nintendo Switch 2 Edition Upgrade Pack is currently free until November 4.

Will cost $9.99 then.


r/HiTMAN • • 1d ago

r/Hitman High Effort Award The most vertical map in WOA: an unreasonably thorough research with exact numbers.

364 Upvotes

The other day, I asked which map in Hitman: WOA is the most vertical. For a given map, identify the highest and lowest spots where 47 can stand (without glitches or particle boosting). The map's verticality can then be defined as the height difference between these two spots.

A lot of people made their guesses, but that wasn't enough for me. I needed hard numbers.

So, I asked on a Discord server, if there was a mod that would display player coordinates. Some Gigachad then created a mod specially for my purposes. Because, apparently, that's a completely normal and reasonable thing to do in 2026.

You can download the mod here if you wish. It can be installed via ZHMModSDK or Simple Mod Framework.

Thanks to this mod, I was able to obtain precise data on Hitman: WOA levels. Here's my rating of the most vertical maps:

Place #23: Colorado, The Vector (and three other sniper maps).

You can't move, level's verticality is 0 meters.

Place #22: ICA Facility, Arrival.

Yep, that's a (barely) playable map. The landing pad has a Z coordinate of -3.15 and the upper floor has a Z coordinate of -0.14. The level's verticality is 3.01 meters. That's... something I guess.

Place #21: Carpathian Mountains, Untouchable.

Again, not surprising. Height difference between a cart floor and a roof is 4.05 meters. If you really want to get more verticality, you can stand on a small step outside the first cart, which is three centimeters lower. That's 4.08 meters of verticality - wow!

Obviously, there's nothing else on this level that can push verticality to some ludicrous values. Right?..

Place #20: ICA Facility, Guided Training/Freeform Training.

The wooden platform at the eastern end of the ship has a Z coordinate of -0.56, while the top floor of the ship has a Z coordinate of 10.08. The level's verticality is 10.88 meters. Another notable point is that the in-game map shows four different levels for this mission. That equates to 2.72 meters of height per level — the lowest in the entire game.

Place #19: ICA Facility, The Final Test.

Z = -1.42 for the lower floor, Z = 10.08 for a small balcony, where you can drop a spotlight on Jasper Knight. Total verticality is 11.5 meters. Now, let's move on to "real" maps.

Place #18: Whittleton Creek, Another Life.

The grass is green, the water is wet, and Whittleton Creek is flat. Every basement has a Z coordinate of 2, and every attic has a Z coordinate of 14. Total verticality is 12 meters. That's precisely three meters per floor. Talk about copy-pasted boxes...

Place #17: Colorado, Freedom Fighters.

For the maximal verticality you have to unlock the tornado shelter. It's floor has a Z coordinate of 11.71. Water tower has a Z coordinate of 25.67. That's 13.96 meters total. If you are desperate, you can walk around on top of the water tower to find a spot, where your Z coordinate is 25.75. This will push the level verticality above 14 meters.

Place #16: Hawke's Bay, Nightcall.

The rooftop has a Z coordinate of 8.8, while the ocean shore has a Z coordinate of -6.55. The total height is 15.35 meters. Still beter verticality than Whittleton Creek.

Also, on the roof you can stand on a solar panel (Z = 9.06) and somewhere along the shore there is a place with Z = -7.52. That's a total of 16.58 meters.

Place #15: Santa Fortuna, Three-Headed Serpent.

Santa Fortuna is a horrible map for exploring heights. There are no horizontal surfaces. Every piece of terrain is uneven.

I spent an hour trying to find the highest and lowest points. It was my personal hell.

The basement of the village bar has a Z coordinate of 17.06, while the cliff where Jorge Franco tries to get his rare flower has a Z coordinate of 38.38. Total verticality is 21.32 meters. You can squeeze in an extra 33 centimetres by climbing onto a rock on the cliff (Z = 38.69) and entering a secret passage from the basement (Z = 17.04).

Those are the spots that I found. I hope that they are the highest and lowest points on the map. Probably. Maybe.

I just... I don't even...

Moving on.

Place #14: Ambrose Island, Shadows in the Water.

The ocean shore has a Z coordinate of 0.5, while the radar tower platform has a Z coordinate of 22.09. That's a total of 21.59 meters. Also, a tiny patch of shore in the middle of nowhere has a Z coordinate of 0.22. Also also, 47 can climb at the top of a projector light on the radar tower platform. This puts him at Z = 22.61. The enhanced verticality is 22.39, which is greater than that of Santa Fortuna.

Place #13: Paris, The Showstopper AND Miami, The Finish Line.

This is where things get interesting. The Paris barge floor is at Z = -7.78, while a light rig is at Z = 15.51. Miami's basement has a Z coordinate of -5, while the helicopter pad puts you at Z = 18.29. Total verticality is 23.29 meters for both levels.

Can we push this values a little more? Well, in Miami's basement there is an elevator's roof at Z = -5.03 (does this mean that there is something below the basement?), and on the helipad, you can stand on the projector (Z = 18.53). The enhanced verticality is 23.56 meters. The Paris barge has a slight incline, so you can find a spot with a Z coordinate of -7.8. As for the highest point...

In the attic, there is a broken table. You can climb on it. From there, you can climb onto a chair. From the chair, you can climb on a basket. By wiggling on that basket, you can reach a spot with a Z coordinate of 16.68. The enhanced verticality is 24.48 meters.

THAT is achievable without glitches and is technically legal. Quite the height.

Place #12: Marrakesh, A Gilded Cage.

The undeground passage is located at Z = -12. The roof with a satellite dishes is located at Z = 12.54. Total verticality is 24.54 meters.

One can also climb on a stool on a western roof (Z = 12.82) to reach enhanced verticality of 24.82 meters.

Place #11: Dartmoor, Death in the Family.

Top floor has a Z coordinate of 25. Ford across the stream has a Z coordinate of -1.4. Total verticality is 26.4 meters.

To push it further you can climb onto a potted plant (Z = 25.13) or find the lowest point in the mud (Z = -1.78). The enhanced verticality is 26.91 meters.

Also, the in-game map shows four different levels for this mission. That equates to 6.6 meters of height per level. It's not the highest value, but... you'll see.

Place #10: Bangkok, Club 27 AND New York, Golden Handshake.

The hotel basement is located at Z = 44.5, the roof gardens - at Z = 71.36. Total height of the Bangkok map is 26.86 meters. The bank basement is located at Z = -2, top floor - at Z = 25. The total height of the New York map is 27 meters. The difference a mere 14 centimeters.

To squeeze a bit more verticality out of Bangkok, find a water drain in the basement shower (Z = 44.47) and climb on top of a stack of towels in the north-eastern bathroom (Z = 71.79). To squeeze a bit more verticality from New York you can... hide in a closet on the top floor (Z = 25.11). Seriously, that's the best I've got for this map. So, enhanced verticality of Bangkok is slightly higher, than that of New York (27.32 meters vs. 27.11 meters). That's why I decided to put them in the same tier.

Place #9: Hokkaido, Situs Inversus.

Horizontally speaking, the highest and lowest places on this map are very close to each other. The Ninja start point has a Z coordinate of 23.22, while the snowmobile exit has a Z coordinate of -7.36. Total verticality is 30.58 meters.

This value can be improved quite a lot! Near the ninja start point, there is a rock with Z = 23.97. From the snowmobile exit, you can go down the slope all the way to Z = -10.34. That's 3.73 meters of... well, rock and snow and empty void, to be honest.

This mission has four floors, each one between 7.65 and 8.58 meters high.

Now we're getting to a pretty tall maps.

Place #8: Sapienza, World of Tomorrow AND Mumbai, Chasing a Ghost.

Tie again.

Sapienza has a lot of tall spots, but the highest of them all is the mansion attic (Z = 32.57). There is only one lowest spot: small groove under biolab (Z = -3.08). Total height is 35.65 meters.

From the attic, you can exit at the roof and climb on some bags. This gives an enhanced height of 36.32 meters.

Mumbai has a lot of things going on, but the the highest and lowest spots are easy - fifth floor of Rangan's tower (Z = 29.59) and eastern entrance to the Crows' hideout (Z = -6.5). Total height is 36.09 meters. You can climb on a roll of... something on the fifth floor to get an enhanced height of 36.3 meters.

Place #7: Haven Island, The Last Resort.

Yet another simple map. Highest spot is the radio tower (Z = 24.43), lowest is near a giant aquarium in the server farm (Z = -13.96). Total verticality is 38.39 meters. You can hug radio tower to get 17 more centimetres of height somehow.

Place #6: Dubai, On Top of the World.

Lobby floor has a Z coordinate of 30. A bathtub on the top floor is placed at an elevation with Z = 68.8. Total verticality is 38.8 meters. 47 can stand on a lamp to get an enhanced verticality of 39.09 meters.

Place #5: Mendoza, The Farewell.

Grape fields have a Z coordinate of -20.93. The mansion attic has a Z coordinate of 19.6. Total map height is 40.53 meters. From the attic, you can exit at the roof and hug the wall to find a spot with a Z coordinate of 19.96. This will give you the enhanced verticality of 40.89 meters.

Place #4: Chongqing, End of an Era.

As maps get higher, finding extreme spots gets easier. Highest place is the sniper spot near the Glorious Leap sign (Z = 123.05), lowest is the walkway from the train station (Z = 81). Total verticality is 42.05 meters and you can't get any higher or lower.

Place #3: Dartmoor, The Harbinger (Milla Jovovich ET).

This underground lab adds a lot of depth to the map (Z = -18.62). Highest points are the same, giving a total verticality is 43.62 meters and an enhanced verticality of 43.75 meters.

The lab is not shown on the in-game map, but even if we add another level to it, we will get 8.72 meters per level, highest value in the game.

Place #2: Berlin, Apex Predator.

The apex is at the radio tower with a Z coordinate of 23.34. Lowest point is a dance floor with a Z coordinate of -20.99. Total map height is 44.33 meters.

Unless you decide to stand on one of a beer bottles on the radio tower. This will give you an additional 34 centimeters.

Place #1: Isle of Sgail, The Ark Society.

Finally, we have a winner! Many people said that this is the most vertical map, and now we have proof!

The pier is located at a Z coordinate of 5.35, while the penthouse has a Z coordinate of 56. Total verticality is 50.65 meters.

For extra style points, stand inside the Iron Maiden. This will give you an extra 26 centimeters. But why would you need it? Unless...

Place #0: Dubai, On Top of the World, Burj-al Ghazali Exterior start.

Sorry, I misled you all. This otherwise useless start point will allow you to reach Z = 18.14. Highest point is the same: Z = 68.8. So this map's total verticality is 50.66 meters - one centimeter more than the Isle of Sgail.


Yes! Mine is bigger!

Sheikh Omar Al-Ghazali, 2021


r/HiTMAN • • 12h ago

VR PCVR: Help With My Eyes Being Funky (NOT FFR Related)

2 Upvotes

I've been playing Hitman PC VR on my new steam frame and it's been really fun except it seems like my eyes are at different levels. Like one eye is higher up than the other (I think that's the case because if I tilt my head like 45 degrees to the left I stop seeing things all blurry and doubled). Also I feel like I'm slightly cross eyed the whole time I'm playing. My IPD is set just fine it's only in Hitman that I have this issue. I play all sorts of vr games.

(Scary enough my brain kind of gets used to it if I just ignore it and then when I take my headset off I feel like the inverse problem and my eyes have to re-adjust to reality)

Hopped on to my quest 3 with virtual desktop and it's the same.

Has anyone else had this kinda issue? I've been searching but I can't find anything on this


r/HiTMAN • • 1d ago

DISCUSSION Looking for ways to 'complete' mission stories by proxy

24 Upvotes

I am looking for more ways to complete mission stories by proxy - not in the sense that you need a disguise and complete it yourself, but nudge the people do their job and I take advantage of it. I am still finding new stuff in the games so if you know of any such ways, do let me know.

Examples of where it is well executed that I can think of right now:

  • Paris - Helmut eventually goes upstairs to meet Dalia - no need for me to do that. I can just poison her glass and wait.
  • Sapienza - you can let the lawyer meet Francesca just by waking him up and he'll go meet her - I can use that opportunity to blast her with the cannon.
  • Mumbai - You can let the painter paint Rangan by simply replacing his missing paint and he'll start painting Rangan. You can just replace the missing documents of the landry head and he'll go meet Vanya Shah.

Examples where I wished it were implemented (just sample examples, not exhaustive list)

  • Bangkok - Somehow nudge the exterminator to doing his job himself and not me getting his disguise. Same for the hotel staff - somehow force a hotel staff to approach Ken Morgan and let him know his suite is ready instead of me doing it in a disguise.
  • Santa Fortuna - Somehow forcing the tattoo artist to go to the mansion himself rather than me going there in his clothes.
  • Colorado - Somehow nudging another soldier to act as a fake interpol agent for Penelope rather than me doing it myself.

Of course that rules out people who are injured and cannot complete it themselves, such as the injured yoga instructor in Hokkaido or the injured point man in Colorado.


r/HiTMAN • • 2d ago

IMAGE I stole the busker's clothes, took over his job and he is clapping for me lol

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1.4k Upvotes

r/HiTMAN • • 16h ago

BUG-REPORT Is this a bug or am I doing it wrong

3 Upvotes

I did the canary in a server farm and 3 times it didn't show i did it


r/HiTMAN • • 1d ago

VIDEO The most John Wick move I've ever done

14 Upvotes

r/HiTMAN • • 1d ago

DISCUSSION Do you actually want a completely new hitman game?

71 Upvotes

When I say completely new, I mean literally. While I’m unsure if I’m in the minority when saying this, I honestly hope they stick the WOA formula. I have never played a game quite like it.


r/HiTMAN • • 17h ago

QUESTION Canary in a Server Farm

3 Upvotes

I'm trying to get through all the challenges and I noticed that even though I gasses all the targets, while wearing the gas suit, I do not get credit for completing the challenge. Anyone have an idea as to why? I'm playing on PS5.


r/HiTMAN • • 1d ago

DISCUSSION Today in Miami I learned that…

28 Upvotes

The steel drum busker does not mind if you steal from him, but he is extremely suspicious and ungrateful if you toss a coin into his cap.