r/HatsuVault • • Sep 06 '26

Discussion HunterxHunter Chapter 420 Discussion

11 Upvotes

Final one for a while.


r/HatsuVault • • Jul 19 '26

Discussion HunterXHunter Chapter 414

5 Upvotes

You know the deal.

Discuss the chapter, don't let it leak outside this post.


r/HatsuVault • • 2h ago

Challenge Make a hatsu based around intelligence

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4 Upvotes

r/HatsuVault • • 1h ago

Enhancer Help adding some substance to this ability

• Upvotes

Type: Enhancement (Counteractive)

The condition is is being attacked durning En by something/someone within the user's En.

The effect is boosting healing and overall Ren (so it would buff Ken, Ryu, Ko etc.)

But this is a bit bland as it is now.


r/HatsuVault • • 1h ago

Challenge Make a really creepy hatsu

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• Upvotes

r/HatsuVault • • 7h ago

Challenge Make a giant mech hatsu

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3 Upvotes

r/HatsuVault • • 5h ago

TİTAN

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1 Upvotes

r/HatsuVault • • 19h ago

Challenge Make a Hatsu based around physical transformation

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11 Upvotes

Basically stuff like super saiyans or devil genes etc etc. Though it doesn't necessarily have to be a humanoid transformation it can also be like tsubones hatsu.


r/HatsuVault • • 14h ago

Enhancer Polln run (creación #31)

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4 Upvotes

Hatsu: Poll Run

Tipos: 100% intensificación 60% materialización

Nivel: 2/5

Usuario: Kira haido

Afiliación: asociación Hunter

Cargo: Hunter jack pot

Resumen: El usuario crea bolas con números, al golpear en secuencia un objetivo aumentan su poder.

Descripción: El usuario materializa un palo y 19 bolas de poll, una blanca y las demás de colores con números del 1 al 18, cuando golpean un objetivo y se vuelve a golpear con la bola del número siguiente, está última aumentará su fuerza de impacto, y así con la siguiente en el patrón, si llegan al 18 o está última es la primera en golpear, el patrón será inverso a continuación.

La bola blanca no se ve afectada por esto.

Condición: Una vez golpeado por una bola númerada, todas las demás bolas númeradas menos la siguiente en el patrón, no podrán causar daño en el objetivo.

Usos: El propósito de esta habilidad es puramente ofensiva, permitiendo atacar a múltiples enemigos y desde distintas direcciones. Está hecha principalmente para pelear en lugares cerrados donde tiene ventaja.

Historia: El usuario es un hombre de 32 años de edad, se volvió Hunter a los 30 y se encarga de hacer misiones como apoyo a otros cazadores cambio de dinero, como son robar cosas o eliminar seguridad de lugares con su habilidad.


r/HatsuVault • • 19h ago

Emitter Levitation

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9 Upvotes

(Drawing wanst made by me)

Hey guys, I based this ability on the propriety of emission that is moving space, but I'm not sure how plausible it would be, so I'd appreciate some opinions.

The user can move the space around them in a chosen direction, allowing them to levitate and fly. By adjusting the direction and force with which the space move, they are able to control their movement and speed, with faster movement requiring more aura.

I believe flying this way would have a relatively low aura cost, at least compared propulsion by expelling aura


r/HatsuVault • • 19h ago

Challenge Make a hatsu to affect nen abilities themsleves

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5 Upvotes

I know what i just said sounds confusing but let me elaborate.

Basically i am asking for hatsus that can manipulate or control a targets hatsu. The hatsu can either make a targets hatsu more powerful or make it weaker or change its effects slightly etc. Best example would be bills hatsu. Anyway with that out of the way i will start.

Name: accelerant

Type: all categories though primarily specialist.

Function: the user conjures and places a lightning sticker on a target. The user can use this hatsu to increase time based hatsus effect.. Best example would be that if the user place a sticker on Knuckle. His hakoware would start taxing his opponents every one second instead of ten seconds. Allowing Knuckle to bankrupt his opponents much faster. The user can also place a sticker on gon to make the charge up time for rock decrease. Even biskys nen massages hatsu can be made to rejuvenate a target in 3 minutes instead of the usual 30 minutes. This obviously makes it a powerful hatsu. But there are a few drawbacks.

Accelerating nen abilities also accelerates nen consumption rate. Though the user can help the target by sharing their own nen Reserve with them through the lightning sticker. The user must also thoroughly be briefed about the targets nen ability before placing a sticker on the target.


r/HatsuVault • • 18h ago

Enhancer I thought of a support Enchancer Hatsu that might seem interesting and I need your opinion on it

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3 Upvotes

In short in smt games buffs and debuffs are crucial to win the game since they are important in you having an edge over your opponent

So that made me wonder why isn't there a nen user who does the exact same thing

In short i prepared a full list of skills(better said) that this user will possess

Type: Enchancer with specialization in emission(because his aura can de buff opponents)

Skills:

Tarukaja: buff that increases your or your ally's attack potency by 20% per stack(this is important)

Sukukaja: buff that increases your or your speed or evasion rate by 20% per stack

Sukunda: de-buff that decreases opponent's speed and evasion rate by 20% per stack

Rakunda: de-buff that decreases opponents defense by 20% per stack

Power charge: buff that doubles your physical damage x2 for your next attack

Mighty claw: Basic Nen ability that's just a stronger punch but where it differse from the usual strong punch attack is that it scales based on buff you have/debuffs your opponent has

The more stuff is skewed to you or in other words(the more buffs you have the stronger base line power is same for debuffs your opponent has)

Ray gun: ranged version of the mighty claw

Now for nen conditions I have two maybe three if possible.

Number one

For the user to have access to this kit he needs to have 3 interactions with the opponent that includes blocking punching kicking etc during the fight

Number two

It's just jinxed trait from fallout

When someone misses an attack it's always a critical failure including the user themselves

This pairs well with evasion buffs/debuffs because opponent will be stun locked by tripping over his attacks breaking his fists over and over again

Number three

Focus on only enchancment and emission by making it so that you aren't able to use all other nen types.

Now this may sound insane but the boost in previous two will be tremendous

So yeah that's the hatsu I made rate it.


r/HatsuVault • • 1d ago

Challenge Can a Non-Specialist steal raw aura to expand their Maximum Aura Capacity

7 Upvotes

If a non-Specialist (Emitter, Conjurer, Manipulator) creates a Hatsu that drains raw aura from opponents:

Can they store that stolen aura in an external "battery" (e.g., a Conjured object) to temporarily go over their normal limit?

Is it possible for a non-Specialist to permanently merge stolen aura to increase their nen capacity? Or does altering your fundamental aura ceiling strictly require Specialization?


r/HatsuVault • • 1d ago

Specialist Sakaki The Shinto Priestess (Your OC's Personal Excorcist)

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4 Upvotes

https://en.wikipedia.org/wiki/%C5%8Cnusa

https://en.wikipedia.org/wiki/Shide_(Shinto)

Long story short, your OC met a Shinto priestess at your Hunting Exam who became an excorcist after passing and learning Nen.

Her name would be "Sakaki" to reference the Sakaki tree branches used in Shinto rituals.

Sakaki will perform a Nen-bolstered Shinto body purification ritual with an onusa, handmade with hundreds of paper streamers called "shide".

The white paper streamers will turn grey-or-black when absorbing any foreign Nen, benevolent or malignant, and Sakaki will be in Zetsu for however long equivalent to the strength of the foreign Nen extracted.

She can only do this ritual one person a time and not consecutively on the same person.


r/HatsuVault • • 1d ago

Challenge Design a hatsu for a historical serial killer

4 Upvotes

r/HatsuVault • • 1d ago

Challenge Make a Hatsu for an antagonist

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6 Upvotes

r/HatsuVault • • 1d ago

Conjurer Ódio - Vermelho é a Cor do Sangue

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4 Upvotes

Habilidade: O usuário altera propriedades de seu sangue para realização de ataques.

Técnicas

Chamas: Ao se ferir, o usuário faz seu sangue jorrar enquanto o transforma em um plasma com alta temperatura, destruindo inimigos.

Neve: Ao se ferir, o usuário faz seu sangue jorrar enquanto aumenta sua quantidade e abaixa a temperatura deste fluído, aprisionando inimigos em cristais congelados.

Anel Vermelho - Pacto de Sangue: O usuário usa seu sangue para criar um anel vermelho, o qual permite que outra pessoa use a habilidade.

Limitações

A matéria extra de "neve" e "chamas" tem duração de até 13 horas.

Precisa de grandes ferimentos, com maior vazão de sangue, para ter eficiência.

Apenas afeta o sangue após sair do organismo, mas o usuário deve ter cuidado para que não respingue em si mesmo, causando ferimentos graves.

O anel é limitado a apenas um item, o qual não pode ser recriado pelo usuário caso seja destruído.

O anel não é ocultável.


r/HatsuVault • • 1d ago

Enhancer If Gon lost his eyes what would you change about his hatsu?

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9 Upvotes

Imagine Gon list his eyes, would you change his Hatsu or would you adjust it to fit your needs?

In fact what would Gon do?


r/HatsuVault • • 2d ago

Conjurer Stand Battle: Manifestation of Spirit

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3 Upvotes

Type: Conjuration, Manipulation

User will have a Stand, parasitic conjured Nen beast.

Rules:

  1. Only Stand user can see other Stands (they are invisible to common people and other Nen users, even Gyo or En does not detect them)

  2. Stands can damage each other.

  3. Damage to the Stand is transferred to the User (but Stands themselves doesn't get damaged)

  4. User can use 1 Stand at a time (but can have more than 1)

  5. A person can awaken only 1 Stand

  6. If one Stand user directly kills the other Stand user, they will inherit their Stand (if Stand user dies of any other reason, Stand disappears)

  7. Stands can not work, while User is in Zetsu

  8. If Hatsu of the User was stolen/sealed (or any other situation where they lost or changed their ability), then Stand will not be affected (the ability of Stand is locked and cannot be changed ).

The owner of this Hatsu will have an ability to grant Stands to other people. Stand of the Hatsu owner is called Original Stand, and those hit by Original Stand, get their own Stand. Getting hit by Original Stand can be considered as Nen attack, and it awakens Nen of ordinary people.

Ability of the Stand depends on Nen mastery of the person hit by it:

If a person doesn't have their Hatsu (even if they know basics of Nen), then Stand will get the ability that matches personality of the User (but it will be same Nen type).

If a person is Nen user that has developed a Hatsu (includes those who has Nen ability but not aware of them), then Stand will have the same Hatsu (all restrictions and conditions included). In the case of Accumulation abilities ( Benjamin Baton or Skill Hunter) accumulated ability is not available for the Stand.


r/HatsuVault • • 1d ago

Manipulator Yüksüklerin Efendisi

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0 Upvotes

r/HatsuVault • • 2d ago

Enhancer Devil Forgemaster (Castlevania)

5 Upvotes

Primary Category: Enhancer

Secondary Categories: Transmuter, Conjuration and Emission

Ability Description: Turns corpses into Night Creatures controlled by the creator

Aspects

Enhancer Aspect: First Isaac focuses his aura through his Knife (Shu & Ko) which can pierce a corpse to revive or transform it.

Transmutation Aspect: Isaac transmutes the aura in his Knife into a corruptive force that forcibly changes the corpse feeding it the necessary mass to grow and change.

Conjuration Aspect: To change its form into something more monstrous and better at combat, Isaac must conjure a Thought Bubble (a basic nen construct that functions as an empty slate and can hold an appearance and commands similar to Morel's command core).

Emission Aspect: Isaac then emits his consciousness including thoughts, emotions and ideas into the Thought Bubble which determines its appearance, abilities and behaviour.

Second Enhancer Aspect: Isaac enhances the creatures he creates, awakening their Nen nodes with all creatures being nen capable and able to use rudimentary abilities especially if their biology complements it (e.g. Eagle gets transformed with a focus on enhancing Eyes, Intelligence and rudimentary language skills for information gathering (Isaac cannot understand his creatures unless they are intelligent enough to actually communicate))

Restrictions

Restriction #1: (Forgemaster's Tools) Isaac can only transmute corpses into nightcreatures through a designated tool, his ability cannot be used if the knife is taken from him or if he can't pierce the corpse with it

Restriction #2: (Limited Transmutation) Isaac can only transmute his aura into the aforementioned Corruptive Force and locks this nen category from him.

Restriction #3: (Limited Conjuration) Isaac can only conjure simple thought bubbles and locks away other uses of Conjuration

Restriction #4: (Limited Manipulation) As Isaac does not use Manipulation to control his creatures they can only fulfill commands he set during creation though he can set this command to obey me, the actual efficiency of this command depends on how much he focuses on intelligence of the creature and a dumb creature may not understand most commands except kill.

Fighting Style

Incognito Mode: Appears as a normal enhancer and adopts a hit and run style not committing to any engagements and luring enemies into his minions.

Forgemaster, Master of Night Creatures: Pretends to be a frail Manipulator/ Conjurer that's struggling to maintain a large number of minions and baits a behead the command strategy where he uses his defensive advantages to stall and surround his enemy

Preferences

Likes to hunt loners especially Nen users who are rookies but have good potential to create greater Night Creatures,

Prefers to leave intact corpses; best if alive and restrained so that the Knife can cleanly kill and corrupt the corpse with little degradation and best chance of awakening Post Mortem Nen.

Inspirations

Isaac from Castlevania (obvi), Morel (Smoke Troopers and Pipe Restriction), Chimera Ant "Queen" Zazan the Scorpion (Transmutation ability to transform humans into monsters), Shaiapouf (Spiritual Message), etc.

Thoughts?

Is it feasible to dip into so many aspects, can Emission really transmit thoughts, Can an enhancer really conjure a command core despite it being so far away from his category.


r/HatsuVault • • 2d ago

Hatsu of a shooter who uses a slingshot?

5 Upvotes

Estou tentando criar e desenvolver um Hatsu para um personagem de jogo de tiro que usa principalmente um estilingue (algo como o Usopp de One Piece, sem a parte da planta, claro, apenas a arma), mas estou sem ideias. Alguém tem mais sugestões? What would be the best type for him too? I was thinking of making emissions the main focus


r/HatsuVault • • 2d ago

Transmuter FOOLS FIRE: WILL-O-WISP

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9 Upvotes

I’m revisiting my kiriko oc for the second time now I think and I finally came up with a hatsu for him hope yall like it! 

Transmutation-emission-manipulation 

The user generates tiny floating fire nen beasts(made out of pure aura so no conjuration is needed) the user can only create a maximum of 6 of them, visually they look weak but they serve many purposes 

Core offensive ability: The wisps don’t function like normal fire, they can only burn nen(including conjured nen , transmutated nen and nen beasts)this of course would harm the enemy who’s nen is being ignited if they don’t have a resistance to fire. the wisps are especially effective against Ken, en, and gyo. This pretty much forces enemies to activate zetsu to counter the wisps, but this also leaves them vulnerable to the user of the wisps.

Non-combative uses:

The wisps can track aura signatures(only if the user leaves residual nen on an enemy),scout areas(not very greatly due to only being able to operate 5 meters), and preform nen exorcisms(this would need intense focus as the flames could burn the person he’s performing the exorcism in if he isn’t careful, and this can only be used on weaker nen curses)

Vows/Conditions/drawbacks:

general weaknesses: useless against post mortem nen, and burns nen slower against people with high aura reserves

Range:Wisps can only operate 5 meters from the user

Aura cost: the wisps take a lot of aura to operate

exorcism: when he lifts a nen curse the wisps will carry the bad quality back to the user and infuse it into him causing him to feel the effects of the curse for at minimum of 2 days until expelled.

inconsistent: the user can’t control the quality of the wisps and the wisps have vastly different shapes and sizes(as seen in my drawing) the higher quality wisps are the bigger and bolder looking ones which burn nen faster and the lower quality ones are the skinny and small looking wisps. so sometimes the user could end up with more low quality wisps or end up with all high quality it depends on luck. And wisps don’t dissapear unless the user is out of combat so if he ends up with all low quality wisps he can’t replace them.

No-immunity: the user is NOT immune to the wisps and if by any chance they hit him while his nen will not only set on fire but it spreads 4x faster than if he used it on someone else thanks to this vow(this vow is what he had to do to make nen targeting wisps in the first place)


r/HatsuVault • • 2d ago

Question What kind of Hatsu would you create if all categories were available?

13 Upvotes

If you had something like "Emperor Time" and possessed 100% affinity in every category, what kind of Hatsu would you create, incorporating all the categories?


r/HatsuVault • • 2d ago

All the Marbles + Eyes on the Prize

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3 Upvotes

All the Marbles

(50% conjuration, 35% transmutation, 15% enhancement)

Using this hatsu conjures a bag of 50 marbles with random/unknown mix of colors, with each color providing a different effect which changes with size and use.

Size differences:

The larger "shooter" marbles (roughly 1 in every 5) must be used as projectiles and must collide with at least one "target" marble and release their effect when they make contact with a living creature. The smaller "target" marbles must be placed by hand and adhere to a surface on which they are placed until struck by a "shooter" marble.

Color differences:

Red shooters cause an explosion with traces the effects from each target they strike on their path. Red targets double the effect of whatever shooter strikes it by merging with the shooter.

Green shooters heal physical injuries of the contacted creature. Green targets become a copy of the shooter and begin ricocheting. If they come to a rest without contacting a living creature, they may be reused but count as "used" marbles for conditions.

Blue shooters surround the contacted creature with a gel that slows their movements for 1 second; each target struck by the shooter doubles the duration of this effect. Blue targets act as a surveillance device (edit: until struck, which destroys them) and can be seen and heard through when the user is sitting still with their eyes closed.

Yellow shooters increase their speed by 50% with each target they strike. They can be retrieved and shot again. Yellow targets burst into pools of slippery, flammable oil.

White shooters appear at most once in a bag and may be changed to a desired color or fired without choosing for a random effect. White targets burst into a cloud of sparks and smoke that lingers in the air within 5 feet.

Additional uses: up to 1 shooter and 4 targets may be consumed to give temporary buffs

Red: increase physical strength similar to the ratio of unused : used marbles remaining (later uses create a greater increase)

Green: gain a one time shield against the effects of marbles

Blue: gain a persistent En with a radius of 2m for each blue marble consumed for the duration of the current bag of marbles

Yellow: increase speed by 25% for each yellow marble consumed.

White: become invisible for 3 seconds.

Conditions

1) All marbles must be placed or shot within 6 hours of being conjured or suffer forced Zetsu for one week.

2) A score will be tallied based on performance and kept for future reference (negatives: shooters that don't hit targets or don't come in contact with a creature; positives: increasing point value for targets struck before making contact with a creature)

a) a negative final score enforces Zetsu for one week and resets the hatsu to level 1 and clears the high scores

b) a final score less than 50% of the recorded high score enforces Zetsu for 48 hours and downgrades the next set of marbles by 1 level

c) a new high score increases the level of the next set of marbles by 1

Eyes on the Prize

(50% conjuration, 50% manipulation)

By spending points, the user may conjure a slingshot to use with the marbles. Future positive shots are worth half the points, while negative shots are doubled. The sling shot has 3 perks:

1) Viewing an adversary between the forks makes them "marked" and the user is always aware of the direction of the marked creature.

2) A target marble may be tossed in the air. Striking it with a shooter from the slingshot doubles the value and effect of the shooter.

3) Two target marbles of the same color may be fused into a new shooter of the same color.

Hey, thanks if you made it through this whole thing. I've had this idea for a long while and just needed to finally put it all down. Feedback and opinions are welcome