r/FalloutMods • • 12m ago

Fallout 4 Fo4 is there any mods on ps5 to get rid of the pip boy/ hud colour when customisating a gun?

• Upvotes

im tryna find a mod to get rid of the green colour when modding weapons or armour at the workbenches, is there any on ps5


r/FalloutMods • • 49m ago

Fallout 4 [Fo4] Good playable ghoul mod working on latest patch?

• Upvotes

Thinking of doing my next playthrough as a ghoul, anyone know a good one that's still working on the current patch, like 11.240 or something?


r/FalloutMods • • 5h ago

Fallout 4 [Fo4] NPCs can't use a ceiling ladder trapdoor when coming from the floor below. How does the engine target load doors?

1 Upvotes

FO4 1.11.240 (next-gen). I'm making a door randomizer: XTEL is rewritten and door pairs stay symmetric. I've run into NPC pathing behaviour I can't explain.

Case: the Diamond City schoolhouse. The interior has two stacked floors on one navmesh. A ladder trapdoor (MetalTrapdoorLadder01) sits in the ceiling of the upper floor, about 260 units above its XNDP triangle, which is on the upper floor. An NPC on a travel package to another cell, routed through that trapdoor:

  • starting upstairs: walks to the hatch and goes through in seconds;
  • starting on the ground floor: walks to the spot under the hatch on the ground floor and loops there forever, never using the stairs.

What I've ruled out:

  • the stairs: same-cell travel to a marker upstairs climbs them fine;
  • the navmesh: one island, XNDP points to the correct upper-floor triangle;
  • upper floors in general: a normal floor-level door on an upper floor with a ground floor below works from the ground floor.

A similar case: a door on a Diamond City walkway whose XNDP triangle is on the street, about 390 units below. The NPC just circles on that street triangle.

Marking these doors with the vanilla ExpensivePathingDoor keyword makes NPCs route around them, but it doesn't explain anything.

Does anyone know how the engine picks the navmesh location an NPC aims for when it has to use a load door? Is it a known limitation that doors far above their navmesh can't be used from another floor? Is there anything on the CK side that's supposed to handle this (door links, finalize, teleport marker placement)?


r/FalloutMods • • 7h ago

Fallout 4 [Fo4] Modpack for vanilla+, weapons, textures, Sim Settlement 2.

1 Upvotes

I'm coming back from a very long hiatus. I was vibe building a mod list, knowing I wanted some specific things and not much more. However, before I knew it, I had 143 mods and the list wasn't working as intended.

I'd love some recommendations for some mod lists, modpacks, collections, or wabbajack whatevers.

I have a pretty solid computer, but I'm not planning on going overboard.

Mods I want to focus on:

Graphics up

Seasons change (not needed but cool)

The select series of weapons

Dak's weapon mods of all kinds

Sim settlement 2

Other cool quest mods to just sprinkle in, nothing too crazy

City updates like diamond city plus stuff

Companion visual updates (not important, but would be nice)

Basically, more graphics, more guns, slightly more quests, general fun

Doesn't have to be hardcore survival list, in fact would probably prefer just a normal game.

Oh and cool armor/clothes, like Eli's clothing mod pack

And we are the minutemen type stuff.

Thanks in advance!


r/FalloutMods • • 8h ago

New Vegas [FNV] Any idea what could be causing this scope glitch?

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2 Upvotes

Not a fantastic screenshot, but there is a strange thing happening with my scopes in game. It is almost like I am seeing some far off terrain in front of whatever I am aiming at. I have New Vegas Reloaded installed with B42 optics and did not have this issue until I installed cartographer and uranium haze. Not sure what would be causing it, and I would like to keep uranium haze if possible, but the effect makes it almost impossible to aim sometimes.


r/FalloutMods • • 13h ago

Fallout 4 [Fo4] movement speed is too fast

1 Upvotes

r/FalloutMods • • 13h ago

New Vegas [FNV] Where in New Vegas is Scratch in the TTW version of the Scratch companion mod?

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1 Upvotes

r/FalloutMods • • 15h ago

Fallout 4 [Fo4] Best mods to pair with Sim Settlements 2?

1 Upvotes

Title. And how much do they enhance the experience?


r/FalloutMods • • 15h ago

Fallout 4 [Fo4] What are the best questline or big quest mods?

1 Upvotes

Either new campaigns or big chain quests with connecting story. NOT many different quests.
SS2 would be the benchmark here.
Also, for ANY Fallout game.


r/FalloutMods • • 18h ago

Fallout 4 [FO3][FNV][FO4] This kinda just popped up in my mind for fun, Is there any Art Deco mods for FO3/FNV/FO4?

0 Upvotes

TItle ig, Idk what else to say besides im kinda just very curious.


r/FalloutMods • • 19h ago

Fallout 4 [Fo4] Is there a mod for something akin to the GAU-3/A from COD: Advanced Warfare?

1 Upvotes

I recently rediscovered Advanced Warfare (good game btw), and also discovered the existence of the Atlas XS1 Goliath. I already have the Goliath good to go on Nexus, but I can’t for the life of me find something in a similar style to the GAU-3/A (basically a super high caliber 3 barrel Gatling-style gun).


r/FalloutMods • • 21h ago

New Vegas [FNV] How to get Functional Post Game ending (and other YUP mods) to work with TTW

1 Upvotes

I ask this question because I know I can't use regular YUP with TTW but the game won't start without YUP Installed for mods like FPGE. How do I fix this?


r/FalloutMods • • 21h ago

Fallout 4 Fallout 76 Prefabs in Fallout 4. [Fo4]

3 Upvotes

Anyone out there know a good place to find ports of the prefabs or build kits from Fallout 76 into Fallout 4? Mostly looking for the B.O.S. items, please?


r/FalloutMods • • 22h ago

New Vegas [FNV] Fallout - The New West - Lil'Pip 3000 Release

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26 Upvotes

r/FalloutMods • • 23h ago

Fallout 4 [FO4] Fully automated appliance coming soon

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2 Upvotes

r/FalloutMods • • 23h ago

Fallout 4 [fo4] about the bounty hunter mod

1 Upvotes

I downgraded my game to the OG because i played this game with mods. i'm considering buying this creation (since the anims are fire) but i haven't found topic on its usability on older version. can i use it on OG with mod like Backport or smthn?


r/FalloutMods • • 1d ago

New Vegas [FNV] Can I run at 144fps?

4 Upvotes

I have VNV which means NVTF ofc. and Im having no problems with my game running at max frame rate (which is 144fps with V sync for me.) and was wondering if there are any other problems besides engine issues with running the game above the recommended 120fps limit?


r/FalloutMods • • 1d ago

New Vegas [FNV] Why do I sometimes get this issue?

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0 Upvotes

Sometimes this happens and right now after a PC restart I can’t get it to go away. I have FNV and VNV blocked in my windows security yet it says this.

I tried Verifying integrity of game files in steam for a different issue and re ran the 4GB patcher but I was getting this problem before then too.

All I have installed is VNV and Long 15.


r/FalloutMods • • 1d ago

Fallout 4 [FO4] Yokesheer Tea Remastered

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6 Upvotes

Imported from the province of Skyrim. Replace boring water with some unequivocally spiffing tea. Now with remastered textures!

Nexus Link - https://www.nexusmods.com/fallout4/mods/97055


r/FalloutMods • • 1d ago

Fallout 3 [Fo3] it's been a long journey for this guy

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16 Upvotes

r/FalloutMods • • 1d ago

Fallout 4 Mods crashing game and disabling themselves [Fo4]

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0 Upvotes

r/FalloutMods • • 1d ago

Fallout 4 I've spent 3 days trying to get this to work. someone PLEASE HELP ME (i'm crashing out) [Fo4]

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0 Upvotes

r/FalloutMods • • 1d ago

New Vegas [FNV] Long 15 - Fat Frick Stanton Release

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29 Upvotes

Long 15 - Fat Frick Stanton

A small mod that gives Frick Stanton his original fat suit and also editing his face as well!

Uses the Long 15 files so it's just one simple plugin, you are able to steal the no fat version of Stanton's Finery still so don't worry.


r/FalloutMods • • 1d ago

Fallout 4 Issue with console modding [Fo4]

1 Upvotes

I recently got into modding fallout again, with a good bit of excitement with all the updates, but I’ve been downloading mods I’m a fan of and graphics mods but after 3 gigs it’s saying I don’t have enough space for any mods, even though I’ve got close to a hundred gigs left of space, does anyone have an idea how to fix this?


r/FalloutMods • • 1d ago

New Vegas Looking for a certain mod collection [FNV]

1 Upvotes

Apologies if there isn't one, but I am in the market for an ultra-realistic dark dysotpian fps shooter like stalker/metro/tarkov whilst making the graphics crazy, with real-life weapons, real-life stuff, realism, like a whole new game basically (essentially a complete overhaul.

I understand there may not be ONE collection that does all of this but if there's one that accomplishes my dream the closest I would be very thankful.