I’m currently struggling with the game’s design itself. The main problem is actually that there aren’t enough players, as silly as that sounds. So what’s the best way to prevent 75% of players from fielding the same team when every player can be acquired by any manager? Set a strict limit. But how often? That would then be the next balancing question that arises.
Let’s assume, like with Pick’Em, that around 100 people are playing the game. We have 7 teams in the EFA, meaning a limited player pool, since everyone wants to field the best possible team. We’d already hit a limit with QBs, because out of the 7 QBs, let’s say 3 are in the S-tier, 2 in the A-tier, and 2 in the B-tier.
Picking an S-tier QB has pros and cons, he costs SIGNIFICANTLY more to acquire and must also be paid significantly more each week than a B- or C-tier player, since the plan is to allocate a budget to managers so they can put together their initial team and cover the weekly payroll. This budget can fluctuate; depending on the players’ performance, they may be promoted or demoted within their tier… but that’s beside the point, the issue here is the shortage of players.
So it's difficult to set limits because there are so few players. How do you think it might still be possible to design the game so that, in the end, most of the teams don't end up looking the same, but instead offer a lot of variety?
Maybe a perk system that rewards managers for fielding "underdogs"? So, ideas like that, go ahead and share whatever comes to mind :)