r/DungeonWorld • u/SecretCitizen40 • 13h ago
General How to address main character syndrome in dungeon world?
I have a table of three players. Two are new to RPGs and one is experienced. We are all new to dungeon world but it's the system that I've selected for the campaign and think it's a great fit. We did a few sessions in other systems to see what we liked/disliked my issues with MC player started before the DW system was introduced. I chose DW as I felt it was simple enough for the newbies to not be overwhelmed, fit the story we are playing and allowed so much narrative freedom. The experienced player is my problem.
Player wanted to customize their race and racial abilities from day one - I allowed this knowing we were changing systems and it wouldn't be a major thing.
Player homebrewed an ability that was immensely OP for a level 1, I had to nerf this majorly.
Player attempts multiple moves narratively (in a system with actual 'abilities') that were absolutely ridiculous for a low level. Gets huffy when I tell them there's no way their character can do that.
We move to dungeon world and they immediately complain to me about the system - primarily that they felt it was restrictive (?! They come from DnD so no clue), they later admit they didn't read the handbook and made assumptions.
Due to changing systems during a campaign and wanting to keep the characters I did digging through available 3rd party classes that felt balanced to find the best matches I could and gave all the players a choice. Player immediately asks about multiclassing, I explain how it works and said I would be okay with it. They pull a class I've never seen before and multiclass into it upon second level up. This class does not seem well balanced.
They also pulled the core rules for urban modern fantasy and attempt to start using that including the basic move manifest power (which they did spend a level up on getting).
My other players are playing core, one of them a basic ranger. Between being experienced and moving outside the core rules this player is dominating. They aren't malicious but I have to constantly write hooks specifically for the other two or remind this player that one of the other characters may be a better choice to perform an action than their super being. Hello why would you attempt to track someone through the woods instead of asking the ranger standing right next to you?!
Both of the other characters while similar level are considerably underpowered with their moves, especially in combat. Also being newbies they're still unsure how to maneuver and need some assistance with RP and feeling free to just try things.
Socially this player can be an issue too. Inserting themselves or their opinions in scenes with other characters. Making a plan for the party as if party leader and arguing with the other players to do their plan when the others think they should do something else. When the other players refuse to go with their plan they WILL split the party - refusing to give up their plan so there's always an undercurrent of do what I say or you'll be down a person - the strongest person.
I have spoken with the player multiple times, sometimes the acknowledge the overstep and sometimes (frequently) they don't. This is a game for family (ugh) so I can't easily just boot from the table.
The table is still having fun but I can tell they check out during the moments of look how amazing I am and are getting discouraged that their characters aren't as amazing. I was hoping this player being experienced as both player and dm would HELP the newbies blossom but instead feels to me like they're turning them into sidekicks. We attempted an in universe one shot where the player DMd and I played an established NPC who went with the remaining party - both newbies told me privately they found it easier to play with me because I provided opportunities for their characters to shine where my character would be weak or unknowledgeable, which to me says they see the problem as well.
I don't want to clamp down on the players enthusiasm or fun, I also don't like the idea of being punitive to a character because of player behavior but they're becoming a main character. Also they tend to roll very well, we're in person so no shenanigans there just good rolls. Do I just load up the others with ridiculous things to match? I honestly don't mind the 'big' and wild moves of the player just that they're completely overshining the others?
They've also missed or mistaken story beats because of the players attitude of doing things their way - which I kind of find funny but also feel for the other players again as their plans would have worked out better for the team.
This was all kind of a dump but hopefully some of you more experienced folks can give some advice. I'd rather not give classes as the player uses Reddit and would recognize this for sure with classes added đ we have a ranger, a social class and let's say... Caster for this player but of course they don't actually cast spells so weight isn't a factor....