r/DemonSlayerScales • u/RequirementFew1723 • 2h ago
r/DemonSlayerScales • u/No-Yogurt-109-AS • 14d ago
Character Scaling A months worth of work is now visibly to anyone who wants to watch.
u/Fallen_lord10
u/Sad_Childhood6612
u/Original_Act5251
u/Ryukendo_Raijin
u/Worldly_Accident1287
u/MUSAFIR_-
u/Any_Guarantee2371
u/dumb_redditer69
u/Particular_Bit_1683
u/NeitherChemistry9954
u/Novoiird
u/Pooninkle
u/StandardBike5381
u/LostParadise94
u/the_forever_wild
u/Yousucktaken2
u/Cold-Challenge-6105
u/plskillmeplsdoit
r/DemonSlayerScales • u/the_forever_wild • 15d ago
mod post NEWS! The r/DemonSlayerScales art competition begins!!!
As the post says I'm hosting an art competition. The rules are simple
-no ai
-no commissioned art
-no problematic drawings? (Nsfw and such)
To submit your art into the competition you will use one of the 2 new tags add.
Art competition (icon) [submit the art to be the next sub's icon]
Art competition (banner) [submit the art to be the next sub banner)
The most upvoted art in the each of categories becomes the new sub's icon and banner. The time for it is 2 weeks (down to extend it if people wanted)
Good luck!
r/DemonSlayerScales • u/No-Club400 • 1h ago
Question/Discussion Replace Gyomei with Akaza here what happens?
r/DemonSlayerScales • u/No-Club400 • 5h ago
Question/Discussion I’m curious if Akaza really wanted allat smoke why didn’t he go to Gyomei first instead of Tanjiro.
r/DemonSlayerScales • u/Own-Run-9384 • 2h ago
Question/Discussion Where does Hairo rank in the verse?
Top 15 or 20?
r/DemonSlayerScales • u/nonbinaryhumaan • 16h ago
Question/Discussion U have $75 buy a team to beat kokushibo
everyone in peak forms, battlefield is ic, Kokushibo starts in base
r/DemonSlayerScales • u/Icy_Water_1 • 1h ago
Question/Discussion The Upper Moons replace Muzan in the final fight. Do the Hashira do better or worse with the stat difference?
r/DemonSlayerScales • u/No-Club400 • 12h ago
Question/Discussion Base Gyomei Vs Akaza. How do you think the fight would go?
Like would Akaza just spam Afterglow the moment he senses Gyomei’s big big battle spirit
r/DemonSlayerScales • u/Key_Cranberry_3034 • 1h ago
Question/Discussion WHO HAS MORE PHYSICAL STRENGTH??
AKAZA OR KOKUSHIBO??
ALSO State your reasoning too!!!!
r/DemonSlayerScales • u/Lone_Wolf110 • 3h ago
Crossverse Does Yorrichi with Soul Split Katana and Inverted Spear Of Heaven solo JJK?
It's a genuine question, just curious. Not here to farm down votes.
r/DemonSlayerScales • u/akkimesatsu • 4h ago
Did tengen PBd Daki or was it an offguard? Did shinobu ever blitz Douma or was it an off guard?
I believe the first one truly was a perception blitz, and many will agree with me, and the second one I believe was an outpace and also *kind* of an offguard but not really, she did hit UM2 which is an amazing feat
But why do people who disagree with tengen blitzing daki then also go on to say shinobu PBd Douma??? No??? If you don't believe tengen blitzed her why do you say shinobu blitzed Douma?? I'm genuinely baffled at this
Some even go as far as to say rengoku blitzed akaza 🥀 bro at least be consistent
r/DemonSlayerScales • u/Sad-Effective-9676 • 10h ago
slander Reminder that a headbutt from a weakened restrained Tanjiro gave Sanemi a nosebleed but Goattaro wasn't leaking.
Also Tengen easily dodged that shit. They both wash Sanemi.
r/DemonSlayerScales • u/ecologica-2000 • 2h ago
Question/Discussion How far would they go
r/DemonSlayerScales • u/No-Club400 • 3h ago
Question/Discussion As A Believer in the Gyomei Agenda. Entertain me on how Akaza or Douma can beat MARKED + STW + REDBLADE GYOMEI
Don’t use the No one can beat UPM’s 1-3 panel. Or that one Uppermoon is equal to three Hashiras panel.
Maybe One Uppermoon is equal to three rengoku’s or three tengoon’s but we both know that statement doesn’t apply to Gyomei.
r/DemonSlayerScales • u/KokushiboTsugiikini • 4h ago
Who does Gyomei (healthy, EOS) beat?
r/DemonSlayerScales • u/Shubdeep1818 • 8h ago
Superpost Gyomei after low diffing doma. (Anyway , dingo and others calling it a peaceful day is only because I can't spam )
I might get banned from the sub for spamming too much , that's why I have to hold myself back someday's. I could make like 100 posts a day guys. Say thanks to mods you're safe
r/DemonSlayerScales • u/Any_Guarantee2371 • 4h ago
Character Scaling Why do so many people have Gyomei so high on their tierlists, are they larping?
Like, I just don't understand how someone can possibly get Gyomei so high up.
● He's blind; how's a blind man supposed to fight? That's a massive disadvantage that makes all humans lose their edge. There's no way a blind man can keep up with healthy people.
● He's too big; logically, all that weight should make it impossible for him to run and jump. It'll put way too much pressure on his knees. There's a reason why tall athletes retire young, btw.
● His weapon is way too heavy; do you genuinely think that any human can pick up weight equivalent to a small car? I don't know what Gyomei was thinking picking that weapon over a standard Katana. He's also blind to boot, so it's not like he can aim.
I think that if Gyomei had sight, he'd be a decent basketball player, but he's clearly not cut out to be a "demon slayer" (do ppl genuinely believe that demons exist?).
Buy my only fans
r/DemonSlayerScales • u/Mobile-Fix-2272 • 10h ago
Question/Discussion Yo, does anyone know where this statement is from?
I’ve seen people use this to justify white haired Muzan over Kokushibo and I just wanna know if it’s real or not.
r/DemonSlayerScales • u/Puzzled-Avocado393 • 21h ago
Question/Discussion How much does breathing style mastery matter?
r/DemonSlayerScales • u/Frothmourne • 15h ago
slander The fastest running Hashira trying to blitz an Uppermoon🙌🙌🙌
r/DemonSlayerScales • u/Jeffery-JohanssonDBD • 18h ago
Character Scaling Calculating the Feats of Episode 10
And here we are, the last episode of the Asakusa Arc and the end of Susumaru and Yahaba. With that in mind, this episode only has a few feats in comparison of...Last Episode...good lord that took so long
Anyway, let's just get on with it shall we.
~
In the opening sequence of Episode 10, following Tanjiro's successful decapitation of Yahaba, a dying Yahaba channels his remaining malice into a final, desperate Blood Demon Art onslaught. He flings Tanjiro rapidly across a distance of 10.0 meters toward a structural wall to his left.
With only 0.5 meters remaining before impact, Tanjiro reacts to the incoming trajectory and initiates Water Breathing Fourth Form: Striking Tide, swinging his blade to mitigate the kinetic force and carving a deep structural indent into the wall.
Fling Distance (d_fling): 10.0 meters
Mitigation / Reaction Trigger Distance (d_react): 0.5 meters (the remaining gap before wall impact).
Serious Multiplier (Multiplier_serious): 2.5x scaling factor applied to Yahaba's post-mortem arrow velocity.
Tanjiro's Mass (m_T): 61.0 kg
Nichirin Blade Mass (m_blade): 1.2 kg
Wall Indent Volume (V_indent): Estimated at ≈ 0.15 m³ = 150,000 cm³ of pulverized brick and mortar.
The velocity of Yahaba's arrow fling (v_arrow) over the 10.0 meter span is calculated across our standard temporal perception tiers, incorporating the 2.5 serious effort multiplier.
Base Arrow Velocity (V_base) = 10.0 m ÷ T_action
Serious velocity = V_base x 2.5
Human Baseline
V_base = 10.0 ÷ 0.500 = 20.00 m/s -> x 2.5 = 50.00 m/s (Mach 0.15)
Low End
V_base = 10.0 ÷ 0.065 = 153.86 m/s -> x 2.5 = 384.62 m/s (Mach 1.12)
Mid End
V_base = 10.0 ÷ 0.025 = 400.00 m/s -> x 2.5 = 1,000.00 m/s (Mach 2.91)
High End
V_base = 10.0 ÷ 0.005 = 2,000.00 m/s -> x 2.5 = 5,000.00 (Mach 14.57)
The to get Tanjiro's reaction, Tanjiro must perceive the impending wall collision within the final 0.5 meter gap and execute his Striking Tide form (d_swing ≈ 0.80 meters sword arc) to mitigate the impact.
Reaction Time Window (t_react) = d_react ÷ v_arrow
Sriking Tide Execution Speed (V_t) = d_swing ÷ t_react_scaled
Human Baseline (50.00 m/s)
T_react = 0.5 ÷ 50.00 = 0.0100 s -> v_t = 0.80 ÷ 0.0100 = 80.00 m/s (Mach 0.23)
Low End (384.62 m/s)
T_react = 0.5 ÷ 384.62 = 0.00130 s -> v_t = 0.80 ÷ 0.00130 = 615.38 m/s (Mach 1.79)
Mid End (1,000.00 m/s)
T_react = 0.5 ÷ 1,000.00 = 0.00050 s -> v_t = 0.80 ÷ 0.00050 = 1,600.00 m/s (Mach 4.66)
High End (5,000.00 m/s)
T_react = 0.5 ÷ 5,000.00 = 0.00010 s -> v_t = 0.80 ÷ 0.00010 = 8,000.00 m/s (Mach 23.31)
Then to combine the total AP of Tanjiro'a strike, The total incorporates the kinetic energy of Tanjiro's body mass (61.0 kg) and sword movement (1.2 kg) driving the Striking Tide form (E_k = ½ x m_total x v_T²), combined with the structural masonry work (W_indent) required to carve the deep indent into the wall.
Wall Indentation Work (W_indent)
Volume Pulverized (V_indent): 150,000 cm³.
Specific Masonry Compressive Destruction Energy: 35 J/cm³.
Total Indentation Work (W_indent): 150,000 cm³ x 35 J/cm³ = 5,250,000 J (5.25 MJ).
Total AP Across Tiers (E_k + W_indent)
Total combined mass m_total = 61.0 + 1.2 = 62.2 kg.
Human Baseline (80.00 m/s):
Kinetic Energy: 0.5 x 62.2 x (80.00)² = 199,040 J = 0.199 MJ
Total AP: 0.199 MJ + 5.25 MJ = 5.45 MJ (Wall Level)
Low End (615.38 m/s):
Kinetic Energy: 0.5 x 62.2 x (615.38)² = 11,786,897.6 J = 11.79 MJ
Total AP: 11.79 MJ + 5.25 MJ = 17.04 MJ (Wall Level)
Mid End (1,600.00 m/s):
Kinetic Energy: 0.5 x 62.2 x (1,600.00)² = 79,616,000 J = 79.62 MJ
Total AP: 79.62 MJ + 5.25 MJ = 84.87 MJ (Small Building Level)
High End (8,000.00 m/s):
Kinetic Energy: 0.5 x 62.2 x (8,000.00)² = 1,990,400,000 J = 1,990.40 MJ (1.99 GJ)
Total AP: 1.99 GJ + 5.25 MJ = 1.995 GJ (Building Level)
~
Aftwr this impact, Yahaba's death arrows vector forces launch Tanjiro vertically into the night sky, sending him airborne to a height 2.5x greater than the surrounding white cherry blossom trees (Prunus serrulata).
To prevent a fatal impact or intense damage and disperse the kinetic vector of Yahaba's tracking arrows, Tanjiro executes Water Breathing First Form: Water Wheel. The rotational velocity of his Water Wheel allows him to disperse his physical mass and blade arc faster than Yahaba's directional arrow vectors can track or pin him down.
Average Cherry Tree Height (h_tree): 8.0 meters
Tanjiro's Peak Aerial Height (h_peak): 8.0 m x 2.5 = 20.0 meters
Tanjiro's Mass (m_T): 61.0 kg
Nichirin Blade Mass (m_blade): 1.2 kg
Water Wheel Rotational Radius (r_wheel): 1.0 meter (full body-sword rotational circumference C_wheel = 2 x π x 1.0 = 6.28 meters).
Free-Fall Velocity Baseline (v_fall): v = √2 x g x h_peak = √2 x 9.81 x 20.0 = 19.81 m/s.
Let's first calculate the speed of Yahaba's tracking arrows that propels Tanjiro upward and tracks his vertical ascent over the 20.0meter flight path. Applying Yahaba's 2.5x serious effort multiplier across our standard temporal perception tiers:
Human Baseline
V = 20.00 ÷ 0.500 = 40.00 m/s -> x 2.5 = 100.00 m/s (Mach 0.29)
Low End
V = 20.00 ÷ 0.065 = 307.69 m/s -> x 2.5 = 769.25 m/s (Mach 2.24)
Mid End
V = 20.00 ÷ 0.025 = 800.00 m/s -> x 2.5 = 2,000.00 m/s (Mach 5.83)
High End
V = 20.00 ÷ 0.005 = 4,000.00 m/s -> x 2.5 = 10,000.00 m/s (Mach 29.14)
Because Tanjiro executes Water Wheel to disperse his body faster than Yahaba's tracking arrow vectors can keep onto him, Tanjiro's rotational execution velocity (v_wheel) strictly exceeds the serious arrow speed by a relativistic factor of 1.5x (v_wheel = v_arrow x 1.5).
To complete his rotational spin arc (C_wheel = 6.28 meters) faster than the arrow's speed:
Human Baseline
V_wheel = 100.00 x 1.5 = 150.00 m/s (Mach 0.44)
Low End
V_wheel = 769.25 x 1.5 = 1,538.46 m/s (Mach 4.48)
Mid End
V_wheel = 2,000.00 x 1.5 = 3,000.00 m/s (Mach 8.74)
High End
V_wheel = 10,000.00 x 1.5 = 15,000.00 m/s (Mach 43.71)
Then to get Tanjiro's AP for Water Wheel. Water Wheel combines his falling mass (m_T = 61.0 kg, m_blade = 1.2 kg = 62.2 kg total), rotational kinetic energy (E_k = ½ x m_total x v_wheel²), and the air displacement work (W_air) generated by the blade's rotational pressure wave.
Rotational Air Shockwave Work (W_air)
Swept Cylindrical Air Volume (V_air): π x r_wheel² x h_wheel = π x (1.0)² x 0.5 ≈ 1.57 m³.
Air Shockwave Displacement Energy: ≈ 1,000,000 J/m³ = 1,570,000 J (1.57 MJ).
Total AP Across Tiers (E_k + W_air)
Human Baseline (150.00 m/s):
Rotational Kinetic Energy: 0.5 x 62.2 x (150.00)² = 699,750 J = 0.70 MJ
Total AP: 0.70 MJ + 1.57 MJ = 2.27 MJ (Wall Level)
Low End (1,538.46 m/s):
Rotational Kinetic Energy: 0.5 x 62.2 x (1,538.46)² = 73,609,798.8 J = 73.61 MJ
Total AP: 73.61 MJ + 1.57 MJ = 75.18 MJ (Small Building Level)
Mid End (3,000.00 m/s):
Rotational Kinetic Energy: 0.5 x 62.2 x (3,000.00)² = 279,900,000 J = 279.90 MJ
Total AP: 279.90 MJ + 1.57 MJ = 281.47 \MJ (Small Building Level)
High End (15,000.00 m/s):
Rotational Kinetic Energy: 0.5 x 62.2 x (15,000.00)² = 6,997,500,000 J = 6,997.50 MJ (7.00 GJ)
Total AP: 7.00 GJ + 1.57 MJ = 7.00 GJ (Building Level)
~
Following his aerial dispersal, Yahaba's next downward arrow vector slams Tanjiro straight back toward Tamayo's house, driving him downward across a distance of 14.0 meters directly toward the roof (6.0 meters height above ground).
With only 0.5 meters remaining before impact with the roof tiles, Tanjiro reacts and executes Water Breathing Eighth Form: Waterfall Basin. Swinging his Nichirin blade from above his head straight down to make contact with the roof structure, he completely absorbs and neutralizes the downward vector momentum.
The resulting pressure wave and impact force detonate an expansive dust and tile particulate cloud expanding 2.0 meters in radius around Tanjiro.
Downward Launch Trajectory (d_down): 14.0 meters
Tamayo's Roof Elevation (h_roof): 6.0 meters
Trigger / Reaction Window (d_react): 0.5 meters (distance above the roof when Waterfall Basin is initiated).
Sword Overhead Arc (d_arc): 1.2 meters.
Dust Cloud Radius (r_cloud): 2.0 meters (hemispherical volume V_cloud = ⅔ x π x r³ = 16.76 m³).
Serious Arrow Multiplier: 2.5x scaling factor.
Tanjiro's Mass (m_T): 61.0 kg
Nichirin Blade Mass (m_blade): 1.2 kg (m_total = 62.2 kg).
Yahaba's Downward Arrow Vector Velocity (with 2.5x Multiplier)
The downward propulsion speed (v_arrow) across the 14.0 meter descent distance is calculated across our temporal perception tiers with Yahaba's 2.5x serious effort multiplier applied:
Base Arrow Velocity (V_base) = 14.0 m ÷ T_action
Serious velocity = V_base x 2.5
Human Baseline
V = 14.0 ÷ 0.500 = 28.00 m/s -> x 2.5 = 70.00 m/s (Mach 0.20)
Low End
V = 14.0 ÷ 0.065 = 215.38 m/s -> x 2.5 = 538.46 m/s (Mach 1.57)
Mid End
V = 14.0 ÷ 0.025 = 560.00 m/s -> x 2.5 = 1,400.00 m/s (Mach 4.08
High End
V = 14.0 ÷ 0.005 = 2,800.00 m/s -> 2.5 = 7,000.00 m/s (Mach 20.40)
Tanjiro must then register the incoming roof surface within the final 0.5 meter gap (t_react = 0.5 ÷ v_arrow) and drive his overhead blade downward (d_arc = 1.2 meters) to meet the roof and arrest the kinetic energy.
Tanjiro Swing Speed (v_swing) = d_arc ÷ t_react = 1.2 m ÷ 0.5 m/ v_arrow = 2.4 x v_arrow
Human Baseline
V_swing = 2.4 x 70.00 = 168.00 m/s (Mach 0.49)
Low End
V_swing = 2.4 x 538.46 = 1,291.31 m/s (Mach 3.77)
Mid End
V_swing = 2.4 x 1,400.00 = 3,360.00 m/s (Mach 9.79)
High End
V_swing = 2.4 x 7,000.00 = 16,800.00 m/s (Mach 48.95)
Then, to get the total Attack Potency, we combine Tanjiro's downward striking kinetic energy (E_k = ½ x m_total x v_swing²) with the structural work required to pulverize roof tiles and eject the 2.0 meter dust cloud (W_cloud).
Roof Pulverization & Dust Cloud Ejection Work (W_cloud)
Hemispherical Dust/Fracture Volume (V_cloud): ⅔ x π x (2.0)³ = 16.76 m³.
Specific Roof Tile & Plaster Dispersal Energy Density: ≈ 250,000 J/m³.
Total Dust & Roof Work (W_cloud): 16.76 m³ x 250,000 J/m³ = 4,189,000 J (4.189 MJ).
Total AP Across Tiers (E_k + W_cloud)
Total mass m_total = 62.2 kg.
Human Baseline (168.00 m/s):
Striking KE: 0.5 x 62.2 x (168.00)² = 877,785.6 J = 0.878 MJ
Total AP: 0.878 MJ + 4.189 MJ = 5.067 MJ (Wall Level)
Low End (1,292.31 m/s):
Striking KE: 0.5 x 62.2 x (1,292.31)² = 51,939,122.9 J = 51.939 MJ
Total AP: 51.939 MJ + 4.189 MJ = 56.128 MJ (Small Building Level)
Mid End (3,360.00 m/s):
Striking KE: 0.5 x 62.2 x (3,360.00)² = 351,106,560.0 J = 351.107 MJ
Total AP: 351.107 MJ + 4.189 MJ = 355.296 MJ (Small Building Level)
High End (16,800.00 m/s):
Striking KE: 0.5 x 62.2 x (16,800.00)² = 8,777,664,000.0 J = 8,777.664 MJ (8.778 GJ)
Total AP: 8.778 GJ + 4.189 MJ = 8.782 GJ (Large Building Level)
~
Following his recovery from the roof impact, Yahaba's vector arrows latch onto Tanjiro once again, rapidly lifting him vertically from the 6.0 meter roof elevation across a 14.0 meter ascent span, returning him to his peak aerial height of 20.0 meters.
Suspended in mid-air at the apex of this launch, Tanjiro executes a rapid-fire, seamless triple combination using Total Concentration Breathing:
First Form: Water Surface Slash – A high-speed horizontal cutting arc.
Seventh Form: Drop Ripple Thrust – A concentrated forward piercing thrust.
Sixth Form: Whirlpool – A violent, multi-rotational aerial vortex form executed in mid-air.
We will be focusing on the sixth form. Unlike the ground/underwater variants, this Aerial Whirlpool generates an atmospheric pressure differential so extreme that it creates a visible, mid-air twister/cyclone, violently displacing a massive column of surrounding air to strip away and neutralize the vector forces binding him.
Initial Lift Distance (d_lift): 14.0 meters (elevating Tanjiro from 6.0 m to 20.0 m)
Combined Sword Arc Distance (d_combo):
Water Surface Slash Arc (d_1): 1.2 meters
Drop Ripple Thrust Range (d_2): 0.6 meters
Aerial Whirlpool Rotational Trajectory (d_3 = 2 x π x r x1.0 rotations with r = 1.5 m): 9.42 meters
Total Combined Trajectory Length (d_combo): 1.2 + 0.6 + 9.42 = 11.22 meters
Aerial Twister Geometry (Whirlpool Vortex):
Radius (r_twister): 1.5 meters
Height / Column Length (h_twister): 3.0 meters
Swept Atmospheric Volume (V_twister = π x r² x h): π x (1.5)² x 3.0 = 21.21 m³
Mass Parameters:
Tanjiro's Mass (m_T): 61.0 kg
Nichirin Blade Mass (m_blade): 1.2 kg (m_total = 62.2 kg)
Yahaba's vector arrows lift Tanjiro over the 14.0 meter vertical span to the 20.0 meter apex under his 2.5x serious effort multiplier:
Human Baseline (t = 0.500s):
v_arrow = 14.0 ÷ 0.500 x 2.5 = 70.00 m/s (Mach 0.20)
Low End (t = 0.065 s):
v_arrow = 14.0 ÷ 0.065 x 2.5 = 538.46 m/s (Mach 1.57)
Mid End (t = 0.025 s):
v_arrow = 14.0 ÷ 0.025 x 2.5 = 1,400.00 m/s (Mach 4.08)
High End (t = 0.005 s):
v_arrow = 14.0 ÷ 0.005 x 2.5 = 7,000.00 m/s (Mach 20.40)
Tanjiro executes all three techniques back-to-back (d_combo = 11.22 meters) at the peak of his launch window to counteract the arrow vectors before they can slam him down again.
Human Baseline:
v_combo = 11.22 ÷ 0.500 = 22.44 m/s (Mach 0.07)
Low End:
v_combo = 11.22 ÷ 0.065 = 172.62 m/s (Mach 0.50)
Mid End:
v_combo = 11.22 ÷ 0.025 = 448.80 m/s (Mach 1.31)
High End:
v_combo = 11.22 ÷ 0.005 = 2,244.00 m/s (Mach 6.54)
The total Attack Potency generated by this sequence incorporates:
Aerial Whirlpool Atmospheric Twister Work (W_twister): The work required to violently displace 21.21 m³ of air at hyper-rotational speeds to form an aerial vortex.
Cutting/Thrust Work (W_cut): Structural cutting and piercing energy across Water Surface Slash and Drop Ripple Thrust.
Kinetic Energy of Execution (E_k = ½ x m_total x v_combo²): Physical energy generated by Tanjiro (62.2 kg) driving the triple sequence.
Atmospheric Twister & Dispersal Work (W_twister)
Volume of Air Displaced (V_twister): 21.21 m³.
Specific Volumetric Atmospheric Displacement Energy Density: ≈ 500,000 J/m³ (energy density required to establish supersonic rotational vortex shear in ambient air).
Twister Displacement Work (W_twister): 21.21 m³ x 500,000 J/m³ = 10,605,000 J (10.605 MJ).
Cutting & Piercing Work (W_cut): 350,000 J (0.350 MJ).
Total Combined Environmental Work (W_total_work): 10.605 MJ + 0.350 MJ = 10.955 MJ.
Total AP Across Tiers (E_k + W_total_work)
Total mass m_total = 62.2 kg.
Human Baseline (22.44 m/s):
Combo KE: 0.5 x 62.2 x (22.44)² = 15,661.1 J = 0.016 MJ
Total AP: 0.016 MJ + 10.955 MJ = 10.971 MJ (Wall Level)
Low End (172.62 m/s):
Combo KE: 0.5 x 62.2 x (172.62)² = 926,712.9 J = 0.927 MJ
Total AP: 0.927 MJ + 10.955 MJ = 11.882 MJ (Wall Level)
Mid End (448.80 m/s):
Combo KE: 0.5 x 62.2 x (448.80)² = 6,264,842.1 J = 6.265 MJ
Total AP: 6.265 MJ + 10.955 MJ = 17.220 MJ (Wall Level)
High End (2,244.00 m/s):
Combo KE: 0.5 x 62.2 x (2,244.00)² = 156,605,740.8 J = 156.606 MJ
Total AP: 156.606 MJ + 10.955 MJ = 167.561 MJ (Small Building Level)
~
Following Yahaba's complete disintegration and Tanjiro crawling back to check on the others, attention shifts to Susumaru. Consumed by enjoyment, she rapidly slams her six Temari balls against the ground dozens of times in rapid succession. This hyper-accelerated ground-slam barrage kicks up a massive smoke and dust screen blanketing an area of 10 meters x 10 meters with a height of roughly 3.0 meters.
Shielded within the dense particulate haze, Susumaru unleashes all six heavy Temari balls toward her target (Yushiro) at serious velocity. Yushiro successfully evades the hyper-velocity projectiles at the last micro-second when the balls are merely 2 to 3 feet (0.75 meters average) away.
Smoke Screen Dimensions: 10.0 m x 10.0 m x 3.0 height (300.0 m³ of dense dust/smoke volume).
Throw Distance (d_throw): 7.5 meters.
Evasion / Dodge Trigger Window (d_dodge): 0.75 meters (2.5 feet).
Number of Serious Temari Balls (N_balls): 6 balls (15.0 kg each -> 90.0 kg total projectile mass).
Serious Multiplier: 2.5x scaling factor.
Temari Ball Velocity and Speed Calculations (with 2.5x Multiplier)
The velocity of Susumaru's six serious Temari balls across the 7.5 throw distance is calculated across our temporal perception tiers:
v_base = d_throw ÷ t_action
v_serious = v_base × 2.5
Human Baseline (t = 0.500 s)
v_base = 7.5 m ÷ 0.500 s = 15.00 m/s
v_serious = 15.00 m/s × 2.5 = 37.50 m/s (Mach 0.11)
Low End (t = 0.065 s)
v_base = 7.5 m ÷ 0.065 s = 115.38 m/s
v_serious = 115.38 m/s × 2.5 = 288.46 m/s (Mach 0.84)
Mid End (t = 0.025 s)
v_base = 7.5 m ÷ 0.025 s = 300.00 m/s
v_serious = 300.00 m/s × 2.5 = 750.00 m/s (Mach 2.19)
High End (t = 0.005 s)
v_base = 7.5 m ÷ 0.005 s = 1,500.00 m/s
v_serious = 1,500.00 m/s × 2.5 = 3,750.00 m/s (Mach 10.93)
The total Attack Potency combines the kinetic energy of the six serious Temari balls (90.0 kg total mass moving at serious velocities) with the extensive structural ground-slam work (W_smoke) required to fracture the earth and eject 300 m³ of smoke and debris.
Smoke Screen Ground-Slam Work (W_smoke)
Ejected Volume (V_smoke): 300.00 m³ = 300,000,000 cm³.
Specific Ground Dispersal / Particulate Ejection Energy: ≈ 0.02 J/cm³ (20,000 J/m³ for loose soil and dust suspension).
Total Smoke Generation Work (W_smoke): 300.0 m³ x 20,000 J/m³ = 6,000,000 J (6.0 MJ).
Total AP Across Tiers (E_k + W_smoke)
Total mass m_total = 90.0 kg.
Human Baseline (37.50 m/s):
Combined KE: 0.5 x 90.0 x (37.50)² = 63,281.25 J = 0.063 MJ
Total AP: 0.063 MJ + 6.0 MJ = 6.063 MJ (Wall Level)
Low End (288.46 m/s):
Combined KE: 0.5 x 90.0 x (288.46)² = 3,744,375.0 J = 3.744 MJ
Total AP: 3.744 MJ + 6.0 MJ = 9.744 MJ (Wall Level)
Mid End (750.00 m/s):
Combined KE: 0.5 x 90.0 x (750.00)² = 25,312,500.0 J = 25.313 MJ
Total AP: 25.313 MJ + 6.0 MJ = 31.313 MJ (Small Building Level)
High End (3,750.00 m/s):
Combined KE: 0.5 x 90.0 x (3,750.00)² = 632,812,500.0 J = 632.813 MJ
Total AP: 632.813 MJ + 6.0 MJ = 638.813 MJ (Small Building Level)
~
Following the dense smoke screen deployment, Susumaru tracks Yushiro's auditory cue through the haze and violently hurls a serious Temari ball across a distance of 7.5 meters. The projectile surges through the particulate cloud, arriving mere inches away from Yushiro's face at hyper-velocity.
At the exact threshold of impact, Nezuko intervenes with precision, intercepting the 15-kilogram sphere with her foot. Her leg braces against the rotational inertia for a fractional second before a massive surge of kinetic and physical energy erupts from her strike. This energy release generates a powerful shockwave that completely blows away the entire 10 m x 10 m x 3.0 m smoke screen (300 m³ volume) in a single instant, allowing Nezuko to fully deflect and kick the heavy projectile away.
Engagement / Throw Distance (d_throw): 7.5 meters
Temari Ball Mass (m_ball): 15.0 kg
Serious Multiplier: 2.5x scaling factor applied to the base throw velocity.
Smokescreen Dissipation Volume (V_smoke): 10.0 m x 10.0 m x 3.0 m = 300.0 m³ of dense aerosolized particulate.
Nezuko's Mass (m_N): 40.5 kg
The velocity of Susumaru's blind throw through the smokescreen (v_serious) over the 7.5 meter span is calculated across our standard temporal perception tiers:
Human Baseline (t = 0.500 s):
v_base = 7.5 m ÷ 0.500 s = 15.00 m/s
v_serious = 15.00 m/s x 2.5 = 37.50 m/s (Mach 0.11)
Low End (t = 0.065 s):
v_base = 7.5 m ÷ 0.065 s = 115.38 m/s
v_serious = 115.38 m/s x 2.5 = 288.46 m/s (Mach 0.84)
Mid End (t = 0.025 s):
v_base = 7.5 m ÷ 0.025 s = 300.00 m/s
v_serious = 300.00 m/s x 2.5 = 750.00 m/s (Mach 2.19)
High End (t = 0.005 s):
v_base = 7.5 m ÷ 0.005 s = 1,500.00 m/s
v_serious = 1,500.00 m/s x 2.5 = 3,750.00 m/s (Mach 10.93)
Because Nezuko kicks the Temari ball back with equal force, the total Attack Potency output encompasses both stopping the incoming kinetic energy and generating an equivalent reactive kinetic discharge to propel it backward (AP_return = 2 x E_k).
Total AP = 0.5 x m_ball x v_serious² + W_dispersion)
Human Baseline (37.50 m/s):
E_k = 0.5 15.0 kg (37.50 m/s)² = 10,546.88 J = 0.0105 MJ
Total AP = 0.0105 MJ + 4.50 MJ = 4.5105 MJ (Wall Level)
Low End (288.46 m/s):
E_k = 0.5 15.0 kg (288.46 m/s)² = 624,062.50 J = 0.6241 MJ
Total AP = 0.6241 MJ + 4.50 MJ = 5.1241 MJ (Wall Level)
Mid End (750.00 m/s):
E_k = 0.5 15.0 kg (750.00 m/s)² = 4,218,750.00 J = 4.2188 MJ
Total AP = 4.2188 MJ + 4.50 MJ = 8.7188 MJ (Wall Level)
High End (3,750.00 m/s):
E_k = 0.5 15.0 kg (3,750.00 m/s)² = 105,468,750.00 J = 105.4688 MJ
Total AP = 105.4688 MJ + 4.50 MJ = 109.9688 MJ (Small Building Level)
~
The next feat revolves around this sequence. Susumaru launches single serious Temari balls one at a time across the standard engagement distance. With each consecutive throw, Nezuko successfully intercepts and deflects the full Attack Potency and velocity of the incoming projectiles using precise, powerful kicks.
Culminating this exchange, Nezuko winds up and finaly delivers a equal counter-kick to a serious Temari ball, returning it directly back toward Susumaru with equal and opposite force—matching the incoming kinetic energy and mirroring its velocity vector.
Throw & Return Distance (d_throw): 7.5 meters
Temari Ball Mass (m_ball): 15.0 kg
Serious Multiplier: 2.5x scaling factor applied to the base throw velocity.
Return Mechanics: Equal-force return requires matching the projectile's incoming kinetic energy and imparting an identical reaction-force impulse (E_return = 2 x E_k).
The velocity of the serious Temari ball (v_serious) across the 7.5\text{-meter} span is calculated across our standard temporal perception tiers:
v_base = d_throw ÷ t_action = 7.5 ÷ t_action
v_serious = v_base x 2.5
Human Baseline (t = 0.500 s):
v_base = 7.5 ÷ 0.500 = 15.00 m/s
v_serious = 15.00 x 2.5 = 37.50 m/s (Mach 0.11)
Low End (t = 0.065 s):
v_base = 7.5 ÷ 0.065 = 115.38 m/s
v_serious = 115.38 x 2.5 = 288.46 m/s (Mach 0.84)
Mid End (t = 0.025 s):
v_base = 7.5 ÷ 0.025 = 300.00 m/s
v_serious = 300.00 x 2.5 = 750.00 m/s (Mach 2.19)
High End (t = 0.005 s):
v_base = 7.5 ÷ 0.005 = 1500.00 m/s
v_serious = 1500.00 x 2.5 = 3750.00 m/s (Mach 10.93)
Because Nezuko kicks the Temari ball back with equal force, the total Attack Potency output encompasses both stopping the incoming kinetic energy and generating an equivalent reactive kinetic discharge to propel it backward (AP_return = 2 x E_k).
Formula (Stopping incoming momentum + Equal-force return):
AP_return = 2 x E_k = m_ball x (v_serious)²
Human Baseline (37.50 m/s):
Single Ball Kinetic Energy: 0.5 x 15.0 x (37.50)² = 10,546.88 J = 0.011 MJ
Total AP (Equal-Force Return): 10,546.88 x 2 = 21,093.75 J (0.021 MJ) (Wall Level)
Low End (288.46 m/s):
Single Ball Kinetic Energy: 0.5 x 15.0 x (288.46)² = 624,062.5 J = 0.624 MJ
Total AP (Equal-Force Return): 624,062.5 2 = 1,248,125 J (1.248 MJ) (Wall Level)
Mid End (750.00 m/s):
Single Ball Kinetic Energy: 0.5 x15.0 x (750.00)² = 4,218,750 J = 4.219 MJ
Total AP (Equal-Force Return): 4,218,750 x 2 = 8,437,500 J (8.438 MJ) (Wall Level)
High End (3,750.00 m/s):
Single Ball Kinetic Energy: 0.5 x 15.0 x (3,750.00)² = 105,468,750 J = 105.469 MJ
Total AP (Equal-Force Return): 105,468,750 x 2 = 210,937,500 J (210.938 MJ) (Small Building Level)
~
We then finally reach the last feat of this episode. Following Tamayo's revelation that Nezuko's supernatural strength is entirely her own rather than the result of medicinal healing, the battle reaches a brutal kinetic crescendo. Susumaru places a serious Temari ball directly onto the ground and drives it forward with a powerful kick. The projectile surges toward Nezuko at serious velocity, initiating an intense, high-speed reciprocal rally.
Nezuko counters the incoming ball, injecting her own force and kinetic energy to mirror and amplify its velocity. This triggers a prolonged, back-and-forth volley between the two combatants. The exchange proceeds through a meticulously tracked sequence of strikes:
Opening Exchange: Susumaru kicks (Kick 1), Nezuko counters (Kick 2).
Primary Rally Block: Alternating strikes for 6 full rounds (12 total kicks: 6 Susumaru, 6 Nezuko).
Extended Volley Phase: "Eight more times after that," translating to 8 reciprocal rounds of alternating strikes (16 total kicks: 8 Susumaru, 8 Nezuko).
Climactic Intermission, a final sequence of 3 additional kicks: 2 Nezuko, 1 Susumaru).
Total Interaction Count: Summing these phases (2 + 12 + 16 + 3 = 33 distinct kinetic contact events).
Each successive strike acts as an active power impulse, compounding the velocity and kinetic energy of the 15.0 kg Temari ball. Culminating the rally, Nezuko strains against the accumulated momentum of all 33 prior kicks and unleashes a decisive forward strike. The ball accelerates to a velocity so extreme that it completely outpaces Susumaru's visual tracking, flashing past her head and smashing directly into the structural wall. The impact carves out a perfectly spherical, deep indent matching the exact geometric dimensions of the Temari ball.
Engagement / Rally Distance (d_kick): 7.5 meters
Temari Ball Mass (m_ball): 15.0 kg
Serious Multiplier: 2.5x base baseline scaling.
Total Kinetic Exchanges (N_kicks): 33 cumulative strikes.
Wall Indentation Geometry: Spherical cavity with radius r = 0.15meters (15.0 cm).
In a reciprocal power rally where active biological force is injected into a projectile with each impact, velocity scales via a compounding impulse factor. Each exchange adds a proportional momentum boost (Δp = F x Δt), modeled across our core temporal perception tiers.
The initial serious launch velocity (v_0) serves as the foundation: Base kick Velocity (v_base) = 7.5 m ÷ t_action -> v_0 = v_base x 2.5
With each of the 33 sequential strikes compounding velocity by a conservative active efficiency factor (≈ 1.08x per exchange or additive impulse equivalent), the terminal velocity (v_33) at the final Nezuko strike reaches extreme magnitudes.
Human Baseline (t = 0.500 s)
v_0 = (7.5 / 0.500) x 2.5 = 37.50 m/s (Mach 0.11)
v_16 = 37.50 x (1.08)¹⁶ = 135.20 m/s (Mach 0.39)
v_33 = 37.50 x (1.08)³³ = 487.65 m/s (Mach 1.42)
Low End (t = 0.065 s)
v_0 = (7.5 / 0.065) x 2.5 = 288.46 m/s (Mach 0.84)
v_16 = 288.46 x (1.08)¹⁶ = 1,039.80 m/s (Mach 3.03)
v_33 = 288.46 x (1.08)³³ = 3,749.10 m/s (Mach 10.92)
C. Mid End (t = 0.025 s)
v_0 = (7.5 / 0.025) x 2.5 = 750.00 m/s (Mach 2.19)
v_16 = 750.00 x (1.08)¹⁶ = 2,703.90 m/s (Mach 7.88)
v_33 = 750.00 x (1.08)³³ = 9,747.60 m/s (Mach 28.40)
D. High End (t = 0.005 s)
v_0 = (7.5 / 0.005) x 2.5 = 3,750.00 m/s (Mach 10.93)
v_16 = 3,750.00 x (1.08)¹⁶ = 13,519.50 m/s (Mach 39.39)
v_33 = 3,750.00 x (1.08)³³ = 48,738.00 m/s (Mach 142.01)
The final impact leaves a spherical, deep indent identical in shape to the Temari ball upon crashing into the wall.
Temari Radius (r): 0.15 meters (15.0 cm).
Spherical Cavity Volume (V_indent): V_indent = (4/3) x π x (0.15)³ = 0.014137 m³ = 14,137 cm³
Specific Masonry & Plaster Compressive Destruction Energy: ≈ 40 J/cm³ (standard reinforced structural wall resistance).
Total Wall Indentation Work (W_indent): W_indent = 14,137 cm³ x 40 J/cm³ = 565,480 J = 0.565 MJ
The Attack Potency of each kick in the sequence is governed by the kinetic energy generated at that specific stage (E_k = ½ x m_ball x v_n²), culminating in the final terminal strike which incorporates the wall indentation work (W_indent).
Total AP_33 = (0.5 x m_ball x v_33²) + W_indent
Human Baseline (t = 0.500 s)
Kick 1 AP: 0.5 x 15.0 x (37.50)² = 10,546.88 J = 0.011 MJ (Wall Level)
Kick 10 AP: 0.5 x 15.0 x (74.96)² = 42,142.50 J = 0.042 MJ (Wall Level)
Kick 20 AP: 0.5 x 15.0 x (161.85)² = 196,165.52 J = 0.196 MJ (Wall Level)
Kick 33 KE: 0.5 x 15.0 x (432.41)² = 1,402,336.81 J = 1.402 MJ
Kick 33 AP: 1.402 MJ + 0.565 MJ = 1.967 MJ (Wall Level)
Low End (t = 0.065 s)
Kick 1 AP: 0.5 x 15.0 x (288.46)² = 624,062.50 J = 0.624 MJ (Wall Level)
Kick 10 AP: 0.5 x 15.0 x (576.64)² = 2,493,854.78 J = 2.494 MJ (Wall Level)
Kick 20 AP: 0.5 x 15.0 x (1245.00)² = 11,625,234.38 J = 11.625 MJ (Wall Level)
Kick 33 KE: 0.5 x 15.0 x (3326.23)² = 82,978,515.63 J = 82.979 MJ
Kick 33 AP: 82.979 MJ + 0.565 MJ = 83.544 MJ (Small Building Level)
Mid End (t = 0.025 s)
Kick 1 AP: 0.5 x 15.0 x (750.00)² = 4,218,750.00 J = 4.219 MJ (Wall Level)
Kick 10 AP: 0.5 x 15.0 x (1499.27)² = 16,858,580.00 J = 16.859 MJ (Wall Level)
Kick 20 AP: 0.5 x 15.0 x (3237.00)² = 78,586,387.50 J = 78.586 MJ (Small Building Level)
Kick 33 KE: 0.5 x 15.0 x (8648.20)² = 560,935,053.00 J = 560.935 MJ
Kick 33 AP: 560.935 MJ + 0.565 MJ = 561.500 MJ (Small Building Level)
High End (t = 0.005 s)
Kick 1 AP: 0.5 x 15.0 x (3750.00)² = 105,468,750.00 J = 105.469 MJ (Small Building Level)
Kick 10 AP: 0.5 x 15.0 x (7496.35)² = 421,464,500.00 J = 421.465 MJ (Small Building Level)
Kick 20 AP: 0.5 x 15.0 x (16185.00)² = 1,964,659,687.50 J = 1,964.660 MJ (1.965 GJ) (Building Level
Kick 33 KE: 0.5 x 15.0 x (43241.00)² = 14,023,376,000.00 J = 14,023.376 MJ (14.023 GJ)
Kick 33 AP: 14.023 GJ + 0.565 MJ = 14.024 GJ (Large Building Level)
~
And there we go, Asakusa has been completed, and we are slowly closing in on the Drum Mansion and MT Natagumo Arc. I hope everyone will look forward to that.
Here are the collective Stats:
Tanjiro Kamado
Speed – Subsonic to Hypersonic+, Possibly High Hypersonic+
AP – Small Building level to Building Level, possibly Large Building level to City block Level
Nezuko Kamado
Speed – Subsonic to Supersonic, Possibly Hypersonic+
AP – Wall level to Small Building level, Possibly Building level to Large Building level
Susamaru (Temari Demon)
Speed – Subsonic to Supersonic, Possibly Hypersonic+
AP – Small Building level to Building Level, Possibly Large Building Level
Yahaba (Arrow Demon)
Speed – Subsonic to Hypersonic+, Possibly High Hypersonic
AP – Small Building level, Possibly Building level to Large Building level
r/DemonSlayerScales • u/Fallen_lord10 • 7h ago
Question/Discussion Did Kokushibo blitz muichiro when they first encountered each other?
Want to be sure because some user is stating he never got blitzed.