r/dosgaming • u/Commercial_Bake_5549 • 2h ago
So this sub is now for slop ai remaking dos games? It's no longer a sub for talking about our love for old dos games?
I need to know, cause if it is, it's not for me.
r/dosgaming • u/Derf_Jagged • Dec 20 '22
r/dosgaming • u/Commercial_Bake_5549 • 2h ago
I need to know, cause if it is, it's not for me.
r/dosgaming • u/SweetAdventurous7965 • 6h ago
r/dosgaming • u/BezKontextu • 1h ago
r/dosgaming • u/-ATF- • 1h ago
Im tired of everyone complaining I just want to see people enjoying dos games :(
r/dosgaming • u/Altruistic_Stick_221 • 15h ago
I'm looking for an old DOS puzzle game called 'Hearts' (or with 'Hearts' in the title). That's pretty much all I can remember. Does anyone know what it might be?
r/dosgaming • u/CboyFloppy • 1d ago
Long ago when I was s kid I found a 3.5 floppy disk with the Chef Boyardee brand on it while playing around at my grandmothers. I thought nothing of it for years and eventually I gave it to my friend as a gift just for display. I thought it would be a cool little item to show off. I saw it the other day still sitting on his shelf and thought maybe I should research it a little bit and see what the contents were like as I have never had a pc to boot it up and try it out. Low and behold there is no information about this thing on the internet, not even a picture. I looked on here and multiple other places and I can't even find a conversation about this thing. I asked my friend for a picture of it and I'll post it tomorrow if this thing is indeed lost media. If it's confirmed I'll try to find a way to make a disk image of it and dump the contents online. If anyone has any information about the game please let me know. I would have posted this in r/lostmedia but my account is too new. If anyone knows someone over there that would be interested in this maybe discovery let me know as well. If I have a piece of lost gaming history here I'd like to let this little artifact be marked as found. Thanks in advance!
edit: Picture added

r/dosgaming • u/pdroject • 1d ago
Marsport is a science fiction computer game that was released for the ZX Spectrum and Amstrad CPC home computers in 1985. It was published by Gargoyle Games in the United Kingdom and Dro Soft in Spain. Marsport was intended to be the first part of a trilogy called "The Siege of Earth" but parts two and three (Fornax and Gath) were not forthcoming. Because of this, it is often regarded as being part of an unofficial trilogy alongside Tir Na Nog and Dun Darach (both of which are part of the same official series) due to its having very similar gameplay to these titles. Marsport also has similarities to the later Gargoyle game Heavy on the Magick
r/dosgaming • u/Byproduct • 1d ago
https://Stunts-Online.com is open!
It's a reverse-engineer/remake that drives identically to Stunts (aka 4D Spots Driving) from 1990, but we've added a whole bunch of modern features, like smooth framerate, online leaderboards, ghost cars, new track editor with new track features, and much more. If you recognize the original game, this might be fun to check out.
It's completely free to play, and runs directly in browser without installing anything.
r/dosgaming • u/Retroaffaire • 1d ago
r/dosgaming • u/Nemo2278 • 1d ago
A while ago I posted my Godot port of Bethesda's SkyNET and The Terminator: Future Shock here (previous post). Thanks for all the feedback!
Since then I've rewritten it from scratch. Godot started to limit me: some of the trigger and scripting logic kept fighting the engine, working with its resources got clumsy, and I wanted a mission editor made for this game. So the port now runs on a small C# engine of its own, built on SDL3.
What's in it now:
- Original look: the DOS palette renderer, kept faithful to the original.
- Enhanced look: lighting, shadows, ambient occlusion, weather and fire. There are also ASCII and point-cloud render styles, just for fun (the videos show the same spot in all four).
- A modern HUD option for widescreen and high resolutions; the classic DOS panel stays.
- VR: a stereo mode for the desktop, and on Android you can play in a phone VR viewer (Cardboard) with head tracking.
- Android build with touch controls and gamepad support.
- Deathmatch with bots: HUMAN vs TERMINATOR classes, with an optional point-cloud "machine vision" for the Terminator.
- Built-in mission editor: terrain, triggers, entities, tables and mods, saved as mods without touching your game files.
No game assets included: it runs from your own copy of the game. Still a work in progress, no public release yet. I'd like to hear what you'd want from a port like this.
r/dosgaming • u/grandprixlegends • 1d ago
Today's progress was all a bit foggy.
Geoff Crammond's masterpiece originally came out just before the first 3D accelerator cards. Rendition and 3DFX.
They had some action in Grand Prix Legends (1998) by Papyrus, thanks to the genius of Dave Kaemmer, but after he'd done with Microprose Grand Prix 1, these weren't a thing and most people didn't even have a Pentium CPU yet.
So Geoff made the most of the CPU and did it well!
Fast forward to 2026 my port is 100% raw C++, a purposeful decision - there's no Unity, no Godot, no off the shelf renderer. I wanted to keep it faithful to the engineering spirit of the original - close to the metal - as Geoff's assembly language masterpiece was.
All this custom 3D engine stuff has a real world advantage too - the look can be tailored to perfection without me having to wrangle with the way a modern game engine wants to look.
The aim is a kind of hybrid - The charm of the original (really important), but with added spice and eventually a big leap in physics fidelity / car handling, with a switch in the menus to choose the original or enhanced.
The screenshots are actually from the Mac version (Metal renderer, arm64), the Windows version will look identical and use Vulkan shaders on NVidia and AMD cards.
Now the lighting engine improvements and volumetrics are nearing completion the next step is to optimise FPS on Windows and see if my already vintage RTX 3080 can hit 120fps... and then the hard part... getting it released!! Keep an eye on https://www.youtube.com/@GP2Revival for the next glimpse at gameplay footage.
I'll try and get a free demo out on www.gp2rev.com this weekend :)
r/dosgaming • u/grandprixlegends • 2d ago
For a year I've been working on my own Grand Prix simulator. Not an arcade game, but a real challenging sim engine with attention to detail and real life F1 physics. A friend works for the Williams F1 team and I've been a mega F1 since the 90s. Putting as much of my passion and knowledge into it as possible. And yes it has pit girls.
There's plenty of modern racing sims and the more photorealistic they get the more boring IMHO.
I felt I wanted to do something different, so I went back to the DOS days.
I have a custom 3D engine, and a game API, which translates GP2's logic to my new engine. It's way beyond just a port (or recomp). The gameplay and much loved AI is all there, even the original physics and cars, but the graphics and physics engine are new, and now basically everything can be modded or new features added like a dynamic weather system for wet races. Because it isn't an off the shelf engine like Unity I can maintain the 90s charm as well. My own lighting engine in C++, my own texturing, and so on.
Going to try and get it out the door next week! Some footage of it running: https://www.youtube.com/@GP2Revival
r/dosgaming • u/Few_Description_6792 • 2d ago
I would like to remind myself the games of my youth: Wing Commander 3 and Tie Fighter, but without the toil of mouse playthrough (it's been 30 years and I still hate the thought of a dog fight with an A-Wing in a Gunboat using a ball mouse).
Would you recommend me a joystick, preferably with hall-sensors, as I hate steering drift, that would work well with DosBox on Linux and wouldn't break the bank?
r/dosgaming • u/skx7 • 2d ago
Finally I resolved a youth trauma... hehe
r/dosgaming • u/Zapper_Zen • 3d ago
r/dosgaming • u/ChuckMarty732 • 2d ago
r/dosgaming • u/According-Pea9319 • 4d ago
Simply a masterpiece for the year, and a worthy successor to the outstanding Ultima VI.
r/dosgaming • u/SourceSubject7219 • 5d ago
Hi Everyone!
I wanted to let everyone know that (using AI obv.) I made a Rust version of CyberMage: Darklight Awakening compatible with modern system, ultrawide, adaptive resolution targeting 60fps and full controller support.
I always liked this game but it really was always terrible to try to run it and the controls where not the best thing so I tryed to fix both things, I wanted to execute the game without dosbox and obviously add full controller support.
You can find the game here.
To play the game you need the iso of the US version of the game v1.01f... the one that you can easily find and download on abandonware.
The game is fully playable and is compatible with the original savegames, let me know if you find some bugs.
I hope you enjoy!
r/dosgaming • u/grivos • 4d ago
r/dosgaming • u/Tall_Object4245 • 3d ago
r/dosgaming • u/Wotan91 • 4d ago
Hi all, I've AI SLOPED a browser version of Raptor: Call of the Shadows, the classic DOS vertical shooter. Actually I think that was very first game I've ever played.
It's a WebAssembly port of the open-source reverse-engineered source by skynettx/raptor, compiled with Emscripten and running in any modern browser. Nothing to install.
Play: https://arielkuzminski.github.io/raptor-web/ Source: https://github.com/arielkuzminski/raptor-web (a fork of skynettx/raptor, GPLv2+)
What's different from the original:
You need your own game files. Nothing from the game is hosted or included in the project. You need the original FILE0000.GLB and FILE0001.GLB (shareware) or FILE0000.GLB to FILE0004.GLB (full version 1.2+). You select them on the start screen, and they stay in your browser only.
I'm not affiliated with the rights holders of Raptor. Feedback, bug reports, and issues are welcome on GitHub.
r/dosgaming • u/DarkDigital • 5d ago
https://www.youtube.com/watch?v=-WYTXA3c60Q
Doomscent.
Requires full or shareware Doom and Descent game files of course.
Download and information: https://github.com/wootbeer/Doomscent
Just a Sunday morning project for AI, we are at that point. Plays pretty well so far.
Updated: Chexscent, Herescent and Hexscent: Chex Quest, Heretic and Hexen are
playable. Chex Quest footage: https://www.youtube.com/watch?v=Mf-d011ZqbA
Updated: Added Descent II support. And more.
Updated: Added Brutal Doom support. And support for other mods.
r/dosgaming • u/random-consumer000 • 5d ago