r/CoreKeeperGame • • 9d ago

News We're Doing a Dev AMA over at r/NintendoSwitch Right Now!

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22 Upvotes

Hey Explorers, we had such a great time hosting our first official Reddit AMA last year that we jumped at the chance to do another when the owners of the Nintendo Switch subreddit invited us!

We're live now for an AMA on the r/NintendoSwitch subreddit! You can ask the dev team your questions for the next two hours whether they're about Core Keeper, their journeys as indie devs, or even what games they're playing right now.

You'll be chatting with:

Fredrik Präntare - Game Director

Sven Thole - Lead Producer

Alexander Ma - Gameplay Lead

Herman Appelgren - Tech Lead

Join the fun here!


r/CoreKeeperGame • • Aug 13 '26

News Core Keeper - Core Keeper 2026 Roadmap: Road to the Maw!

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285 Upvotes

Road to the Maw Info Steam Post

Hey Explorers, we hope you’ve been enjoying all the Road to the Maw teasers we’ve been sharing on our social media channels. We’ve collated all that information plus some additional bonus info on minor content updates and the future of the game in one handy Steam post for your reference. 


r/CoreKeeperGame • • 13h ago

Discussion Thank you all that gave me tips and said to not give up on the game

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112 Upvotes

Just wanted to thank everyone on my last post who gave me wonderfull tips and suggestions <3

And show how my really early game base is looking so far <3

Thank you all again

p.s - if you know how to take better screenshots of larger areas i apreciate it <3


r/CoreKeeperGame • • 12h ago

Media/Art When you see it (WIP)

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26 Upvotes

r/CoreKeeperGame • • 3h ago

Discussion Controller Layout Advice

3 Upvotes

Just bought the game yesterday on Switch 2. Enjoying it so far, but finding some of the controls fiddly to say the least.

I've edited some controls so far; I was wondering if anyone else had some useful controller layouts they use?


r/CoreKeeperGame • • 13h ago

Question Black Bambucks?

4 Upvotes

Hey y'all,

I have been running a cattle breeding project for a while to obtain one of every color - and my collection is almost complete!

The problem I am running into is the elusive black bambuck. I have obtained every color many times through breeding, with the black one being the sole exception. Is there something I should know, or any mechanics I am unaware of that might contribute to the success (or ongoing failure) in my attempts?

Thanks in advance, fellow cavern explorers! 💜


r/CoreKeeperGame • • 17h ago

Discussion First time playing

7 Upvotes

Hello! So it's my first time playing Core Keeper, and I've been playing it for around 10ish hours now. I play Terraria so I'm not really unfamiliar with the genre.

I picked up Warlock since I usually go summoner class on Terraria. But is it really normal for my starter summoner weapon to scale very well until Azeos? I wonder if that's intended because of how limited the choices for summon weapons are


r/CoreKeeperGame • • 1d ago

News Happy birthday Dakon!

14 Upvotes

Dakon is arguable the best content creator for this game out there. So many informational, fun, and interesting videos. Definitely wanted to highlight him a bit and highly encourage you check him out


r/CoreKeeperGame • • 1d ago

Question Really, 0.4% for Oracle Card "Endurance"

13 Upvotes

I've been at TS for hours, mindlessly running from area to area, I literally exhausted every charred crate in my main world I had to make a whole new world just to get more magma areas.

Am I doing something wrong? I feel like I'm going crazy.

I'd also like to ask about the Oracle Card "Wisdom" found in "city sewers" which I cannot find in any of my ocean biome metropolis'

r/CoreKeeperGame • • 20h ago

Feedback Can't get Coiled Branch

6 Upvotes

Titan Breath is the last achievement i need to 100% Core Keeper but somehow it became the hardest...? Yes, i know it's rng, just complaining.


r/CoreKeeperGame • • 12h ago

Question Titan Shrine?

1 Upvotes

Does anyone happen to know how to find a Titan Shrine? Or even what it might look like on the map? I've found Azeos' arena and lots of other things in the wilderness, but I can't find the way to get his summoning item after days and days of trying/walking.

Thanks very much!


r/CoreKeeperGame • • 1d ago

Meme/Comedy Part 2 of how it's going on the outside of the second wall, man I hate these green things.

8 Upvotes

https://reddit.com/link/1x7cskj/video/kvg0avs95tvh1/player

Turns out you can also drive into them >_> MB


r/CoreKeeperGame • • 1d ago

Discussion I came up with some feedback on the game after playing for about 100 hours.

6 Upvotes

I've played about 100 hours of the game, first on the Switch version on a controller, then I moved to PC on a new world, playing on mouse and keyboard. On both worlds I played on hard with normal world generation. I haven't finished the game yet. I prefer to take things slow, fully exploring one system or area at a time before moving on, and I didn't use a wiki at any point. I prefer to play games where the deeper mechanics and lore can be inferred through thoughtful gameplay. I've put the game down for now, just because I haven't been in the mood for a creative/crafting game lately, but will probably pick it up again later. As I played I kept note of my thoughts and feedback which is listed below. I also sent this feedback to the devs directly, but thought the community might also benefit from reading these notes, which is why I'm posting it here as well.

First off, I love this game! To me it really is the only good, complete, top-down survival/crafting in the vein of Terraria and Minecraft. The devs should be really proud of what they've made. That said, the game is good, but it's not yet great. I really think this game has the potential to be something next level, though. The core gameplay loop, visuals, pacing and streamlined crafting experience are all very solid. The amount of work on display is impressive. I especially like how the game gets a lot of juice out of simple things, by streamlining the crafting/inventory stuff, and for example having a few enemies per area that have interesting and complex behaviour in their own right. I hate when crafting survival games bloat the experience by having hundreds of resources and items that only do one thing, or don't interact with other systems in interesting ways. I can see that Core Keeper has taken a page from the Terraria playbook by really focusing on quality of life changes. That said, I think the game could, and should refine and simplify the system even more. There's still tonnes of items, resources and item variations that create clutter, or don't have as much functionality as they could. I think some resources could be scrapped all together. and some could be rolled together. for example, I don't think Glass items need an individual item for each type (block, floor, bridge, wall, etc). Instead I think it would be much simpler to have a single Glass resource, and the player can then select what type of block they wish to place.

I like the sense of mystery, the style, the art, and the little bits of lore that are in the game, but I think the devs should go much further with this. I'd love to see a bolder, weirder vision for the game's style and lore, which I think could tie the game's themes and gameplay together into a game that is truly great and the best in its genre. Right now the style is well executed, but feels a bit too "safe". Again, this is just my opinion, but for me the best parts of Minecraft, Terraria, Don't Starve, etc are the unusual and interesting store/lore elements that slot really well into the crafting/survival gameplay.

Anyway, onto the feedback. A lot of it is negative or critical, but I want to be clear that I really do love this game and have a great time with it! These are just things I think the devs could do to elevate the game.

A few bugs/odd behaviour I noticed: - Ore sources disappearing. Scarlet ore source vanished after opening the wall (a scarlet node was inside the wall and accessible before opening the next area. I don't think this is intended behaviour).

  • Maze floor can be mined but not walls, think this is a bug. Same with lush grass floor?

  • Bomb walls keep exploding even after they're gone

  • Removing objects like carts, rails, flooring, etc can bug out sometimes, and revert itself immediately

  • Placement rotation is buggy, at least on controller. It seems if the button to rotate is pressed for any longer than a single frame, the placement marker will rotate multiple times. There should be latency/buffer between inputs

  • Scrolling down inventory is buggy on controller

General feedback: - I love the streamlining of resources, like with paint for different wood "types" and a block functioning as both floor and block.

  • Paint brushes could be simplified much more currently. Having 14 different brushes as inventory items is annoying, and it's not easy to tell the difference between certain colours at a glance. Ideally have just one brush "tool" which you can use to cycle through colours with. Perhaps a simple ui element, or using an ALT function for that item cycles its colour.

-It should be more clear what items can and cannot be painted. Perhaps all paintable surfaces flash briefly when the brush is first selected.

  • Items and armour could be a little bit more specialised. So far class distinctions don't go far enough in my opinion, and all weapons of a certain type do not differ enough from one another in behaviour.

  • In general summoner should be buffed. In fact, I feel like you should lean into the differences of classes, and make them even more specialised. Being able to craft explosives when you have never leveled up demolition seems unearned.

  • Detonating minions shouldn't destroy blocks, or player built walls at least. Too often as a summoner your minions destroy your shit.

  • Placing items in water and voids behaves strangely. Sometimes they don't appear and there's no logic. I'm specifically talking about cosmetic blocks like stalagmites, coral, etc.

  • Mining minions could be buffed. If they were better at digging (if you dig out an area they start to join in). Otherwise their command function is useless

  • Minecarts should hit enemies. You should be able to move carts on their own by cranes, and have more useful carts like storage carts.

  • There's no good solution for temporary storage so far, like transporting a large haul back to base. Inventory fills with junk quickly, and identical items like armour, accesories, etc should stack.

-Ore nodules should maybe replenish? Otherwise the infrastructure you build is wasted. Perhaps at least have some sort of reward for depleting a node. So maybe a unique resource that can only be found from mining a node completely? I believe depleted nodes should also have a unique sprite, perhaps with changes to the sprite as the node is being depleted, so that you can visually see how much ore is left.

  • The crosshair is too hard to see, esp on controller. It should extend a little further past the character.

  • I think all blocks should be able to be placed as ground blocks for consistency, giving you a new unique floor texture and "pillar". for example wood walls, stone walls, etc. Right now it's natural blocks only, and the inconsistency is slightly confusing.

-A bucket filled with liquid should tell you what it's holding

  • Many crafting resources and crafting stations become obsolete as soon as you use them. This defeats purpose of automation in many ways. I think some crafting stations could, and should be merged. I don't love that there's 15 or so crafting stations, of which only a handful are consistently useful.

  • Shop keepers are a bit bland and single use. Animal and shop behaviour is annoying. They wander too far from home and don't get out of your way even if you attack them. it would be nice if they kept to a home "radius" or ran away briefly in the direction that you hit them. It's also not clear that shopkeepers are invincible. hitting them shows damage numbers which makes you think they can be killed. I think shop keepers should disappear if you remove their summon item, with a visual indicator as to what's happening.

  • I upgraded a boss but I'm not sure how I did it? Unsure how to access more difficult bosses. In any case it's unclear.

  • Duplicate boss trophies should be able to "upgrade" the statues, or be sold at high value, or broken down into valuable resources.

  • I think small chests should double storage capacity, and large chests should quadruple. Considering the number of items and how quickly they can accumulate, I feel like this is a must.

  • The unique effect of each food should be highlighted (gold food for example should use different coloured text for its unique buff).

  • More "found" furniture items should be able to be rotated. I'm aware this means a whole lot more spritework, though. I would just love to be able to make more use of fireplaces and book-cases!

  • More crafting stations should allow auto crafting, like the potion bench. Automation in general could be taken much further, and I think certain "machines" should be available earlier on.

  • There should be a way to turn off conveyor belts or be able to place doors over belts. I feel like this is really crucial for machine building but is lacking. Machine building is limited, because there is nothing that can "read states" no system of input for checking for enemies, or detecting items generally. Even just a pressure plate that can detect items, or be placed under conveyor belts would be good.

  • A toggleable floor block would be nice. Something to allow water flow, as a door/gate, or to allow a boat through.

  • What relevance do the statues have after first bosses? Don't seem representative of the world. Maybe they represent different "forces" or "alignments" in the world, and they upgrade once beaten (allowing use for repeat encounters, better crafting recipes, etc. right now they have a one time use, and afterwards are rarely worth interacting with again. For things that are a part of the core "shrine" area, I think they should play a larger role in the gameplay and world-building.

  • Character portraits, or some sort of large pixel art to add style would be nice. Just something to add flavour to the style and lore of the world.

  • More NPCs, preferably some you can talk to to add lore and context to the world. Once again, NPCs feel a bit irrelevant once you've moved beyond their gear tier.

-The core is too irrelevant in early game. Talking to it earlier for tips and things would be nice. Some way of trading with it? Or have it give you quests? Or you need to defend it? Really, as the namesake it needs more focus, in my opinion. It's mysterious, tho, which is good.

  • I think the player should be given access to boats earlier, with more lakes and things placed throughout the early world.

  • I think cars and boats need a little bit better mobility. maybe higher-powered cars should be able to break dirt or clay blocks (but more slowly than driving), just so that your steering doesn't need to be perfect. i like the idea of driving around the world, but having to "prepare" the world by building a road makes this less interesting. I also think boats should be able to drive under bridges, or have a "jump" ability so that they can clear 1 land tile. having to get out, break your boat, then replace it is a little tedious, and again makes me not want to use a boat. I find it easier to just carry a stack of dirt and build a bridge over water, that way I free up an Inventory slot, and have a permanent path I can use again. Maybe boats "skid" onto land for a tile or two before stopping? so a skilled player can traverse small gaps between water this way.

  • Melee weapons need better differentiation. all of them having a tiny arc in front of the player feels boring. I got a whip and was excited for unique behaviour, but it's just like every other sword.

-It takes way too long to be able to break maze blocks. Octarine at least should do it, in my opinion. However I haven't gotten to the end-game yet so maybe I'm just impatient.

  • Music doesn't have much relevance. I find it kind of annoying to have to carry an instrument with you when all it does is open the occasional door. Maybe if you play a song before a fight you get a buff? or songs that can be used to cast spells, lure animals, cast light, etc.

  • Some objects should be able to be placed directly on the ground I think, like a chello or Piano, or a captured animal box. basically more cosmetic items that can be placed in-world without the need for a pedestal would be nice.

  • Rolly polly plates seem useless as far as I can tell?

  • Crafting stations should just "upgrade" with resources, rather than craft a new one and replace. or maybe give the player the option to build anew if they're intending to place it elsewhere. Even better, use the various upgrade stations to upgrade crafting stations.

  • Menu text is too hard to read. the highlighted option is barely distinguishable. the Controls option menu is not very good and kind of annoying to use.

And that's all I've got for the time being. thanks for reading.


r/CoreKeeperGame • • 1d ago

Question What is are best talents for summons?

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32 Upvotes

I got this bat and I'm not sure if I should invest into his growth?


r/CoreKeeperGame • • 1d ago

Meme/Comedy All roads lead to the same build

45 Upvotes

Anyone else always going for a ranged/crit build after starting a new character?


r/CoreKeeperGame • • 2d ago

Question Is this Earie any good or it is just crazy unlucky luck?

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22 Upvotes

It has 5 8% minion damage powerups but I'm not sure if critical would be better or something else?

Anyway it is crazy luck to get 5 slot pet (and this one is my first Earie in this playthrough and one of only 3 I ever got with full 5 slots in all my playthroughs).

I will probably go full minion playthrough thanks to the permanent summons change.


r/CoreKeeperGame • • 1d ago

Question New to the game, would love some tips and clarifications.

2 Upvotes

I just bought the game on steam with the discount of 40% off since steam sale, I just reaced Tin ore and started to program/ set what I want to do in my base.

I would love your tips and to further on question, I can just do it at my own time right? No time limit on anything? Cause ive only played for like 1h 40min and still considering if I should just refund, since I get lost sometimes in the mines


r/CoreKeeperGame • • 1d ago

Question Should I Pick Up My Portals Before Updating?

3 Upvotes

I have 3 content updates available, Titan Shrines, Guaranteed Bryobasks and Chamber of the Veil Crux. Each says it will overwrite already explored areas. Will I lose everything in those areas? Mainly I'm worried about all the portals I have scattered about since I'm low on resources at this point. Should I use my hoarded core recall items to retrieve my portals before updating?


r/CoreKeeperGame • • 1d ago

Discussion Looking for some help for a ps5 trophy, the oracle deck is haunting me.

0 Upvotes

Would anyone be willing to help me with the oracle deck trophy on ps5? I believe I just need to hold it for it to work.


r/CoreKeeperGame • • 2d ago

Guide This time max possible armour with buffs

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89 Upvotes

Gear:

  • Reinforced Moss set (96 armour)
  • Turtle shell (50 amour)
  • Two singed rings (93% increased armour)
  • Polished scarlet chunk necklace (40 armour)
  • Scarlet backpack (27 armor)

Passives:

  • Gardening lvl 100 (91 armour not 100?) - maybe bugged or set bonus gives 0,9 per lvl
  • Running lvl 100 converts 30% of movement speed into armour increased
  • Crafting lvl 100 (50% increased armour and 30% increased when low life)

Buffs:

  • Stoneskin potion (58 armour) if you want longer good armour increase buff use shimmer fish which provides 56 armour for 10 minutes
  • Epic pepper wrap 40,4% movement speed ( gives around 98 armour)
  • Epic food cooked with milk (34,4% increased armour) - I had only rare so mine was 28,6%

r/CoreKeeperGame • • 1d ago

Question Any good class progression guides?

1 Upvotes

Specifically summoner if there is one but looking for a gear progression guide for some of the classes.


r/CoreKeeperGame • • 2d ago

Question Is split screen possible on ps5?

2 Upvotes

I love this game so much and would love to play it with my little brother. Only problem is that he has a ps5 and I have a pc so we can't play together. So my question is if split screen is a think in ps5 to play together or not?


r/CoreKeeperGame • • 2d ago

Question I’m stuck and need help

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20 Upvotes

I can’t place anything to walk across and I can’t get back into the place. The door shut and now I can’t do anything. I even tried force closing the game but it saves too often. I’m on ps4 if that means anything.


r/CoreKeeperGame • • 3d ago

Media/Art Which biome should I do next?

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306 Upvotes

r/CoreKeeperGame • • 2d ago

Discussion I appreciate easy games

27 Upvotes

I made a post recently about whether I should start CK again or not since the last time I played was like v0.55. I did, played as a mage through the whole story on Hard mode and just now "finished" the last story boss.

At first, I was actually a little let down by how easy the bosses were - I legit first-try, no-hit most of them. For some reason, the volcano slime boss was the one I died the most on lmao. But I actually realized I was happier being able to progress without having to min-max all the best items, upgrade everything, and STILL struggle. Too many games nowadays try to push you to the limit but I think I really appreciated how simple CK's mechanics are. Most bosses only have a few mechanics that just loop and are never really "hard" to dodge.

Don't know if I'll min-max endgame secret stuff and legendary gear, because I'm more of a "finish main story and move on" type of player, but I really enjoyed the balance in this game.

With all that said, Movement Speed is the only buff you need in this entire game lol. Maybe I'll come back again after 1.5 drops...

Edit: Also, shoutout to "I'll make my base prettier soon" and then never making it prettier...