r/CompetitiveForHonor • u/FrostedDerp • 13h ago
Rework Nutella's Kyoshin Rework
hey guys its nutella with more rework slop - we're aiming to give this char an identity that's a bit more than just being BP with an orochi skin, because that's what it currently feels like. this means we need to address his stance feeling lackluster, by not outright replacing it but by instead supplementing it with another state. we should also make more use out of fujin force as it's the coolest move in his current kit.
General/Feat Changes
Calligraphy trail effect changed to not be FPS determinant, currently if you play at high frames the effect is completely gone, vs if you frame lock to 60/30 where it's quite pretty.
T3 buff, adding stamina on hit - there's no reason to use this over something like tough as nails unless you didn't take the t2 for arrow strike - needs more value, and I don't even think stamina alone will do it. Maybe replace it for a feat that applies 3 debuffs from each kaze light, stamina regen debuff (15%) → atk debuff (15%) → def debuff (15%) for 7/6/5s each.
T4 buff, place a debuff on the enemy that the first hit on them from an opponent (intended on hits that break them out of the snare) has defense reduction. I'm thinking of a value between 20% and 30%, could be achieved by making the debuff last for 3s after they are hit.
Ensure the character's stamina is looked at, or just give them a flat buff in stamina, thematically it doesn't even make sense that the warrior who exists in the mirage season is so starved of stamina, with kaze stance's entry being costly, and fujin cuts being expensive. (probably up his stam drain rate to compensate for baby sit gank purposes, ideally ramping up rather than flatly going up.)
Light Attacks
- Finishers - make them either enhanced or crushing counter, see more later. Enhanced property would probably increase light spam complaints to be fair, so it's one of those grimace tier changes, though it'd make it pair with the Fujin Force toolset.
- Opener light crushing counter/superior block variant hitboxes and ranged fixed to be the same as the opener light variant.
- Opener light tracking improved.
Dodge Attack
- They are objectively worse than the character he stole the hitbox from and for no real reason - hitbox should be improved/matched to Oro's.
Fujin Force
- Make the move 700ms (or 800ms) and feintable, potentially increasing the superior block window proportionally.
- Allow fujin force to chain to finishers or chain bash.
- Fujin Force Counter (Unblockable variant) has either hyperarmor or superior block throughout it's duration (it's easy to counter this move when you're 2 or more people against one kyoshin, and as a char who was thought of as an antiganker, it's kinda embarrassing.)
- Fujin Force can be chained to from all hits of Fujin Cuts. (3rd one cannot currently).
- Fujin Force can be chained to from all openers lights/heavies and finishers lights and heavies, along with zone.
Bash (Sajin-Arashi)/Iaido Stance
- Remove the bash from dodge forward GB input - it's not really a cool one (probably the lamest dodge fwd bash in the game) and draws the similarities to BP closer.
- Add in a shaman like state where he sheathes his sword (to the left) upon dodge fwd GB (if you really must keep the dodge fwd bash, then use dodge fwd light) - can also apply to back dodge gb/light to gve him a countering option from neutral/backdodge, to liken him to Orochi in a good way as the options would be incredibly diverse. He would be able to walk in this state (speed in between BP and Conq full block walks), and would remain as long as you hold down the GB input/light input. (light in the case of not removing the kick). Stamina would begin draining as if you were in a fullblock state after 1s (could move to 2s), tries to curb babysitting with it, along with the stamina drain beginning as soon as he began walking.
- In this state, you can press light (or release it) to throw a 400ms (300ms?) UB strike that could come from the direction closest to the kyoshin's sheathed side - it would have the animation of Kyoshin drawing and sheathing his blade really quickly. (Think The Wind's Edge animation from his execution), be low range and deal 9 damage, this move would act as an opener and lead into his chain. Should use the calligraphy effect from Fujin Lights - intention is to make you want to space him out so he can't use this move on you.
- You can press heavy in this state to throw a 800ms (700ms?) top overhead UB that would have a good amount of fwd movement (think dark souls katana unsheathe moveset). This move would act as a finisher and you'd have to enter Kaze stance to continue your chain. Intention is to be the move you want to use out of this stance.
- You can press zone to do a faster horizontal slash (600ms?) that would be a hitbox move for usage in a teamfight/antigank scenario, ideally the inverse of fujin force so it'd come from his left. This move would act as an opener and lead into his chain. Could potentially use calligraphy effect from Fujin lights, but I wouldn't mind if it was maintained purely for the quickslash.
- You would be able to dodge out of this state, as to allow you to dodge fwd heavy someone who rolls, or to dodge an external UB/bash.
- Releasing GB input (or pressing feint) would make Kyoshin unsheathe his sword and return to neutral.
Fujin Cuts
- Able to dodge out of Fujin Cuts recovery after any strike.
- Able to enter iaido stance after the last hit of Fujin Cuts. (Gives a reason to NOT use Fujin Force)
Kaze Stance
- Kaze Light is 600ms, enhanced and a heavy parry
- Kaze Zone is 600ms. (These are both the same attack but from two different sides/two different hitboxes, nerfed speed to combat the light spam feel but to also strengthen the move to be better in teamfight scenarios and not 1v1 ones.)
- Potentially decrease the chain link to Kaze Light by 100ms specifically on fast flow to keep old interactions - though I'm not particularly married to them with an Iaido stance being present.
conclusion/final notes
i want this char to reach even a fraction of the cool factor he promises with his visuals and weapon, any thoughts? i'm happy to discuss